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NPC House Hold's [WIP]

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1NPC House Hold's [WIP] Empty NPC House Hold's [WIP] 29/07/21, 06:15 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Yurameshi's HH:
NPC House Hold's [WIP] Images?q=tbn:ANd9GcQB12WFBT6XnLafj7J_Y0DNBDgq2D1vXLiEj3B9HeIZSMLpxFG3VNR8VzEj02WDYScuCBy0POg&usqp=CAc
Djinn: Zoran
Form:Black bladed wakizashi
Theme:
Cost: (10 Magoi to activate | 5 magoi to sustain)
Cooldown: (Always has a cooldown of 6 posts)
Appearance: When activated the user gains a metal bone armor over their right arm(sword arm) that flows with magnetic energy. Their sword is charged with lighting passively arcing off the blade in a red color.
Passive:
  • Staff Only




NPC House Hold's [WIP] Image of the weapon of the weapon or partial form granted by the vessel
Djinn: (What is the Djinn that this vessel belongs too?)
Form: The right armor becomes covered in black armor with a golden metal bone layout of the human bone structure. Lightning races across the arm.
Theme:Zoran( Magnetism) The Black Skeleton.
Cost: (20 Magoi to activate | 10 magoi to sustain)
Cooldown: (Always has a cooldown of 8 posts)
Appearance: (With this level of form when activated your vessel or weapon should be completely fused with your body, either infusing your attacks with the djinns magic dealing A-tier ability damage or giving your features from the dungeon beast theme with such abilities to do the damage, Such as {Dragon Arms, Skeleton bone arms, blade wings, etc} after the house assimilation ability has been used this would just power up their general abilities)
Passive:
  • Staff Only




Name: (Name of the Assimilation Ability. Name should generally be a play on the dungeon beasts name or theme.)
Djinn: (Name of the Djinn)
Cost: (Always 100 Magoi. No sustain)
Type: (Theme of the Djinn & The Dungeon Beast)
Class: (Offensive; Defensive; Supplementary?)
Range: (How far does it reach?)
Cool-Down: (Always "Once Per Topic")
Description:
    (Describe everything about the ability, including the effects, damage, size, and any important details. The first time the user activates this ability they will assume a dungeon beast form based on the theme or beast they picked from the dungeon the djinn is from. The ability used by the player also temporarily increases their size for 5 posts)




Jack's HH

NPC House Hold's [WIP] Image of the weapon of the weapon or partial form granted by the vessel
Djinn: (What is the Djinn that this vessel belongs too?)
Form:(How does this vessel manifest when you activate its form?)
Theme:(Include the Djinns magic along with a dungeon beast form from one of the options in that djinns dungeon {It would be the updated version if from older dungeons} Or one of the enemies or monsters that appeared in that dungeon within reason.)
Cost: (10 Magoi to activate | 5 magoi to sustain)
Cooldown: (Always has a cooldown of 6 posts)
Appearance: (Detail the look of your form, how the item or possibly weapon bonds to your body, and minorly affects your features. Generally, your vessel should take or grant minor form similar to your dungeon beast of the theme. Essentially granting claws, shocking or burning touches, or enhanced to do deal damage.)
Passive:
  • Staff Only




NPC House Hold's [WIP] Image of the weapon of the weapon or partial form granted by the vessel
Djinn: (What is the Djinn that this vessel belongs too?)
Form:(How does this vessel manifest when you activate its form?)
Theme:(Include the Djinns magic along with a dungeon beast form from one of the options in that djinns dungeon {It would be the updated version if from older dungeons} Or one of the enemies or monsters that appeared in that dungeon within reason.)
Cost: (20 Magoi to activate | 10 magoi to sustain)
Cooldown: (Always has a cooldown of 8 posts)
Appearance: (With this level of form when activated your vessel or weapon should be completely fused with your body, either infusing your attacks with the djinns magic dealing A-tier ability damage or giving your features from the dungeon beast theme with such abilities to do the damage, Such as {Dragon Arms, Skeleton bone arms, blade wings, etc} after the house assimilation ability has been used this would just power up their general abilities)
Passive:
  • Staff Only




Name: (Name of the Assimilation Ability. Name should generally be a play on the dungeon beasts name or theme.)
Djinn: (Name of the Djinn)
Cost: (Always 100 Magoi. No sustain)
Type: (Theme of the Djinn & The Dungeon Beast)
Class: (Offensive; Defensive; Supplementary?)
Range: (How far does it reach?)
Cool-Down: (Always "Once Per Topic")
Description:
    (Describe everything about the ability, including the effects, damage, size, and any important details. The first time the user activates this ability they will assume a dungeon beast form based on the theme or beast they picked from the dungeon the djinn is from. The ability used by the player also temporarily increases their size for 5 posts)

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