- Job!!!:
- Job Name: Cleaning up someone else's mess
Job Rank: C-tier
Job Location:
Job Reward: 7,000 Huang | 100 XP
Chain Reward: 3 extra event points
Job Prerequisites: Finish the first job
Job Overview: After following the trail you came across something unexpected, a person, man, or woman they are dressed in red and black leather armor, in an old Parthevian style, most distinctively they have a mantle made from black camel fur, and a stylistic image of one on their armor.
Claiming they fight for the Blood Camel's (a mysterious group that fights bandits, independents, anyone not them) they immediately begin to attack you, finish them off
Enemy Name: Blood Camel warrior
Enemy Tier: B-tier
Damage Required to Defeat: B-tier
Description: A member of a group only known as the Blood-Camels, all you know is that they're a threat who attacks anyone that isn't them, Bandit or not. They're equipped with a spear and shield that matches their attire, black, red, with images of camels on them.
Abilities:
Protective Hump- The Blood Camel puts their shield on their back, allowing them to block attacks from behind for 4 posts.
Shield Tosser-The Blood Camel throws their shield out 5 meters, bouncing it off the enemy target dealing B-tier damage before they toss it again another 5 meeters dealing another set of B-tier damage before it bounces back to them again.
Bloody Attack-True to their name the Blood Camel pulls out a gourd of crimson liquid, which they drink before spitting it out 5 meters in a stream, this is a poison that they are immune to that soaks into people. This poison will weaken your body, making you disoriented for 4 posts
Crossing The Desert- The Blood Camel makes two powerful steps, moving a total of 5 meters before stopping and making a powerful thrust with their spear reaching out 2 meters in front of them dealing A-tier damage to whomever the spear strikes.
The strange menagerie of cultists would begin to walk up towards the woman, alerting her of their presence. She would rush up onto her feet, raising her spear and shield, taking the defensive. The four cultists will raise their hands up in the air, “We are not here to fight but to talk”. This was half true, the did want to talk but they were also planning on attacking her. “We just want to know who you are and why you are randomly attacking bandits.” The woman would glare at them, keeping her arms raised before she spoke, “We are the Blood Camels and we wish to kill your kind.” And with this she would begin to attack the strange group.
They would take two massive, powerful steps that launches them 5 meters forward, striking out with their 2 meter long spear. In quick succession Gilles would create a cyclone of birds made of ice followed by Dawn who would create a cyclone of his own as well as a wall both made of small blades of wind. The spear would break through all three spells but it would be stopped by Husk, who would from a cross guard with his arms over his chest. It was close but working together the three of them had managed to stop the initial attack. Husk and Gilles would flank to both sides of the warrior. Gilles would cover her am in a blade of hair, swinging it wide at the woman while Husk would aim a piercing jab straight at the warrior’s throat. The warrior would simultaneously block both attacks, the hair blade with her spear and the piercing attack with her shield. However, she would not be able to block two blades of wind created by razor magic casted by Dawn. The blades of magic would slice the sides of both of her legs intending to slow down the fighter. It was taking all three of them to battle this one person on any amount of a leveled playing field. This reminded the Cult leader of when she and Dusk1 attacked a guard barracks in kou and were face to face with the dragon guardian Tenma. However, it was not an even playing field back then, Gilles had lost her right arm and Dusk1 had lost his life at the hands of that warrior. The fact they were not being slaughtered by this warrior was proof that rather they had gotten stronger over this amount of time since or that this warrior was slightly weaker than Tenma.
The warrior would start to move back away but Gilles would create springs around her legs with hardened hair, launching herself forward, slamming her head into the solar plexus of the Blood Camel Warrior. Husk would rush behind the warrior, wrapping his arms around them and slamming their head into the ground as the pit fighter bends fully backwards. The warrior’, head was a bloody mush when it made contact with the ground. The group would meet back up after this grueling combat that they just had. They would look at the blood camel wondering who this organization was and why they wanted to get rid of bandits and non bandit groups. This was clearly something that they would have to come back to at a later time. Right now their main focus was to take care of the bandits ad prove that they would be worthy allies if not leaders. They would take a break before heading back towards the camp. The battle had taken a lot out of them. They were lucky that none of them were injured but it was the closest battle any of them have had in quite a while.
Getting back to the camp took them a bit longer then tracking the blood camel did due to them being tired from the encounter. When they got back they would find that they had pitched the tents back up and were in the process of putting their fellow bandits into unmarked graves, a bandits funeral. They would find the orange haired leader and tell them what had just taken play and tossed her a head that was covered in a black camel fur that bared the blood camel insignia. With this show and trust they would begin to warm up to the cultists letting them stay the night and share their food with them. Gilles was excited since this meant that they were finally beginning their plan on taking control of all of the bandits of helio. Just 1 step at a time. The next day they would head back to their base of operations where they would plan on taking their next step of actions. They were not sure what the next step will be but they were fully prepared to do whatever it would take to gain this faction to their order.
WC1000+/1000
Magoi160/180
Stamina 190/220
- items:
- Djinn: Bertilak
Theme: Asura(fire+ice+life)
Type: Cowl Hood
Appearance: a 2.5meter long brown cowl that is connected to a shoulder strap. made of metal fibers that classify it as a metal vessel.
- abilities used:
- Cyclone of fluttering wings
Tier: C
Djinn: Bertilak
Theme: Asura (Fire+Ice+Life)
Type: offensive
Range: Medium
Requirements/Drawbacks: THe user must shout out the name of the spell and have thier hands in the form of a bird.
Scaling: Aoe(5meters for 10 magoi)
Sustain:0
Cool Down:2
Cost: 20 magoi
Description:
By placing their hands together in the shape of a bird towards their target a 10 meter cyclone of birds made of ice form circling up to 10 meters high as well. This cyclone can be formed up to 30 meters away and deals c tier cutting damage. If the birds are destroyed icy air will burst out dealing d tier frost damage.
Hair Armory: Pinball
Tier: C
Class: BM
Type: Offensive
Range: medium
Requirements/Drawbacks: must have hair to use
Scaling: range 5 meters for 10 stam
Sustain: 0
Cool Down: 2
Cost:20 stam
Description: The user creates 2 springs made of hair around their legs and use the springs to jump forward 5 meters slamming their head into their head into their target dealing c tier damage.
Hair Armory:Blade
Tier: d
Class: Body Manipulation
Type:supplementary
Range: Close
Requirements/Drawbacks: The hair can be destroyed easily by bladed weapons, acid or flames.
Scaling: none
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina
Description:
The user has their hair wrap around their left arm and hardens into the shape of a .5 meter long sword extending from the users arm. It lasts for 1 post and deals d tier damage
- NPCs:
- Name:Husk
Tier:C
Damage Required to Defeat: C
Description: Husk was a former pit fighter in the plains near magno. He was a personal fighter for a leader of a group of bandits that was trained as his person war dog. A war dog is a fighter that is the top of the groups fighting slaves. normally they fight for the entertainment of income of the bandits but they are also used to fight other bandit groups by having the war dogs fight eachother. War dogs can win their freedom if they win 100 of these battles against other war dogs. It took 10 years but he eventually won his freedom and decided to leave the group. After a couple of years of traveling he found he still craved fighting and when he met Dawn they formed a quick friendship finding a common interest in killing.
Weapons:
Traits: Hardened muscles(c): After years of fighting most of his life his muscles have harden to where d tier physical damage such as weapons or fists bounces off of his body.
Abilities:
Piercing jab:The user forms their hand into a blade like shape with they fingers together and hand straight. They thrust their hand out to plunge it into the target for c tier damage.
Suplex:The user grabs their target then bends back wards while holding onto the target to slam their head into the ground for c tier damage.
2 tiered punch:The user punched with the top knuckles of their hand followed by quickly closing their fist completely to form 2 hits in 1 punch dealing 2 d tier damage.
Guard:The user flexes their muscles and forms a cross guard with their arms to block up to c tier damage.
Name:Dawn
Tier:C
Damage Required to Defeat: C
Description: Dawn is a magician formerly of magnostadt who had become a priest going around helping out the tribes that Lived in the plains. Eventually he was tasked by the order of priests with torturing tribesmen and others for information and to force people to join their religion. He found that he enjoyed this and would keep torturing people for fun after he left the priesthood to go on a killing spree with the former pit fighter known has Husk. He focuses on using razor magic.
Weapons: A cane that is 1.5 meters tall and is mahagoney and used as a staff for the magician.
Traits:
Abilities:
wall of a thousand blades: The user casts the spell by shouting the name and forms a 5 by 5 meter wall consisting of razor magic. Anyone that comes in contact with this magic will receive c tier cutting damage in the form of several small cuts.
Cheese Grater: The user makes a cutting motion two times with their staff sending two jets of razor sharp wind up to 10 meters that will slice off small pieces of flesh for 1 d tier each for a total of 1 c tier.
Guillotine cutter: The caster makes a cutting motion with the staff sending a meter long slice of razor magic up to 5 meters aiming for a target's limbs or head dealing c tier cutting damage.
One thousand Cuts: The user create a 10 meter tall twister of razor magic around themselves dealing c tier cutting damage to those that come in contact with it