Fallout Of Tartarus: The War of Three Suns
Part 1
Summary
The lands of Heliohapt have undergone a drastic change in the months since The Capital was overtaken by a mysterious explosion of green magic and dark rukh that changed the territory around it. The contested lands of the Parthevian peninsula have been overrun with bandits and a variety of upstarts looking to take the territory before Heliohapt or Reim can stake their claims. While the mainland is split into three portions, The once Capital lands now owned by the rumored nation of beasts, Tartarus. The most prosperous of noble cities outside these lands have banded together in an alliance to fortify their lands and rebuild their nation. However, the poorer and high slave population regions of the country have been overtaken by an army of freed slaves calling themselves and their movement Al-Shamshura (The Free Sun) led by a freed slave who trained with the Sphinx Guard Of Heliohapt and educated himself all for the sake of his people.
With the lands in conflict, things happen behind the scenes, all while they are torn apart between the forces of the Nobles, The Slaves, The bandits, and the Beasts Of Tartarus. Two magis are rumored to be in Heliohapt, the Contractor pulling more strings to keep his balance, and The Kinan, Jiryu. With Bakh having entered the hidden dungeon known as Forneus, The nobles looking to claim a pharaoh, and the unknown of bandits and Tartarus what was to become of the land that touches the sun?
- Important Threads to Read:
Event Details
Fallout Of Tartarus: The War of Three Suns is an event that will be broken up into three parts with each part functioning differently. For the first part there are jobs to affiliate with each side, after you've become affiliated you can do jobs for that side to help their efforts in the war. At the moment everything is stuck at a stalemate with each side looking for an advantage, do what you can, and turn in as many jobs as possible to earn points for your side. At milestones benefits for your side in the event will be earned, but this will only be for part one.
Part 1 Start: April 5th, 2021
Part 1 End: May 1st, 2021
Points: In order to claim points for your side you must be affiliated with that side, you must complete the job as normal and then post the approval link here in order for your points to be counted.
Jobs: New jobs will be released each week of part 1 with sabotage jobs added in for the second half of part 1 (April 18th to May 1st)
Disclaimer- Once a reward has been claimed that reward cannot be removed even if points are lowered by sabotage jobs.
Point Count
Tartarus: 29/125
Heliohapt: 0/125
Al-Shamshura: 11/125
Bandits/Independents: 75/125
Point worth-
- D-tier-1 Point
- C-tier-3 points
- B-Tier-5 points
- Initation Chain-10 points
Diclaimer- Sabotage jobs will be equal to their tier in terms of how much points they subtract
Milestone rewards
Tartarus
- 25 Points Milestone- This force captures boats gaining use for them in later parts. (A fleet of 300)
- 50 Point Milestone-Tartarus encourages people on the fringes to move in gaining a small population boost
- 75 Point Milestone- The Tartarus Army captures old Reiman siege equipment gaining access to it for use in future parts
- 100 Point Milestone- Overlord Jynx gains a Household Vessel
- 125 Point Milestone- ???
Heliohapt
- 25 Points Milestone- This force captures boats gaining use for them in later parts. (A fleet of 300)
- 50 Point Milestone-The Nobles have reclaimed a few cities gaining a small boost to their armies' size
- 75 Point Milestone- The Nobles have captured a powerful beast gaining access to it in future parts
- 100 Point Milestone- The Nobles uncover an artifact with which they can use to protect their lands and gain an edge
- 125 Point Milestone- ???
Al-Shamshura
- 25 Points Milestone- This force captures boats gaining use for them in later parts. (A fleet of 300)
- 50 Point Milestone- The slave army raids a Heliohaptian fortress gaining higher quality weapons and armor as a result
- 75 Point Milestone- The slaves capture another important city freeing more slaves and nearly doubling their size
- 100 Point Milestone-Bakh gains an additional Household
- 125 Point Milestone- ???
Bandits Independents
- 25 Points Milestone- The independents capture some boats for personal use ever independent or bandit gets a ship (no benefits for travel only useful for sea combat)
- 50 Point Milestone-The Bandits and any independents have claimed a small territory, comparable to a 1km farm
- 75 Point Milestone-Bandit Factions formed
- 100 Point Milestone-Bandit/Independent Summit
- 125 Point Milestone- ???
Last edited by Solomon's Proxy on 21/04/21, 07:21 pm; edited 2 times in total