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Mana's Starting Light Magic

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1Mana's Starting Light Magic Empty Mana's Starting Light Magic 23/02/21, 12:02 am

Mana

Mana
D-Tier
D-Tier

Daw' Alramh
Tier: D
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: User must be able to see the target and focus their staff or wand on them.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10 magoi
Description:
    Pointing her focus towards a target and channeling Light Magic towards them, Mana causes a two inch diameter beam of light to launch forward up to 10m. This light beam is capable of inflicting D-tier damage.


Daw' Kadhib
Tier: D
Class: Magician
Type: Supplementary
Range: Short
Requirements/Drawbacks: User must be able to see the target and focus their staff or wand on them.
Scaling: Duration
Sustain: 0
Cool Down: 1
Cost: 10 magoi
Description:
    Drawing her focus around in a circle as she directs Light Magic around the area, Mana is able to create a 3m radius around herself that coats herself or one target in that range with distorted light. Objects coated this way become invisible for one post. This invisibility requires that the target does not move outside of the 3m radius of the spell and they cannot perform any Abilities or other actions that would disrupt the light around them to a great degree.


Ainfijar Aldaw'
Tier: D
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: User must be able to see the target and focus their staff or wand on them.
Scaling: Duration
Sustain: 0
Cool Down: 1
Cost: 10 magoi
Description:
    Drawing her focus towards a target and creating a circular motion to collect Light Magic, Mana thrusts the focus out towards an area within 10m and sends out a 5cm diameter bright ball of light. Upon reaching it’s target destination this light orb explodes outward with intense rays, causing anyone within 3m of the orb to suffer blindness for one post after it’s effects.


Kadhabat Khafifa
Tier: D
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: User must be able to see the target and focus their staff or wand on them.
Scaling: Duration
Sustain: 0
Cool Down: 1
Cost: 10 magoi
Description:
    Guiding Light Magic through her staff, Mana is able to impart a visual illusion on an area of space no larger than 3m. Within this space she is able to create images that she can then control through Light Magic to move or act as she desires. This can range from as simple as a small animal or a cloud of insects to creating a visually animated fire. Due to the nature of Light Magic these illusions cannot physically interact with the world and produce no sound, but can produce light if necessary. These illusions last for a post or dispelled by Mana.


Daw' Almubadala
Tier: C
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: User must be able to see the target and focus their staff or wand on them.
Scaling: Duration
Sustain: 0
Cool Down: 2
Cost: 20 magoi
Description:
    Pointing her staff towards a target within 15m and channeling her Light Magic towards them, Mana causes rippling light to rush towards the target of the spell and infiltrate their eyes. Victims of this spell have their vision distorted and the magic swaps their visual perception of friend and foe. Enemies are distorted to look like friends and friends are distorted to look like foes for the duration of the spell, however the illusion is purely visual and thus voices or other non-visual indicators will not be changed. If the target has no allies in the area, all humanoid individuals nearby will simply become faceless and indistinct from one another. This spell lasts two posts.




Last edited by Mana on 23/02/21, 08:16 pm; edited 1 time in total

2Mana's Starting Light Magic Empty Re: Mana's Starting Light Magic 23/02/21, 02:53 pm

Diana Corvus

Diana Corvus
A-Tier
A-Tier

Daw' Alramh

For this one, you just need to include how wide the beam is and this should be okay!

Ainfijar Aldaw'

Same as above, just need a size for the orb.


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tracker

3Mana's Starting Light Magic Empty Re: Mana's Starting Light Magic 23/02/21, 08:16 pm

Mana

Mana
D-Tier
D-Tier

All fixed :)

4Mana's Starting Light Magic Empty Re: Mana's Starting Light Magic 24/02/21, 04:46 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

1/2


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5Mana's Starting Light Magic Empty Re: Mana's Starting Light Magic 26/02/21, 03:00 am

Diana Corvus

Diana Corvus
A-Tier
A-Tier

2/2

Code:
[center][b]Daw' Alramh[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] User must be able to see the target and focus their staff or wand on them.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 magoi
[b]Description:[/b]
[list]
Pointing her focus towards a target and channeling Light Magic towards them, Mana causes a two inch diameter beam of light to launch forward up to 10m. This light beam is capable of inflicting D-tier damage.[/list]

[center][b]Daw' Kadhib[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] User must be able to see the target and focus their staff or wand on them.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 magoi
[b]Description:[/b]
[list]
Drawing her focus around in a circle as she directs Light Magic around the area, Mana is able to create a 3m radius around herself that coats herself or one target in that range with distorted light. Objects coated this way become invisible for one post. This invisibility requires that the target does not move outside of the 3m radius of the spell and they cannot perform any Abilities or other actions that would disrupt the light around them to a great degree. [/list]

[center][b]Ainfijar Aldaw'[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] User must be able to see the target and focus their staff or wand on them.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 magoi
[b]Description:[/b]
[list]
Drawing her focus towards a target and creating a circular motion to collect Light Magic, Mana thrusts the focus out towards an area within 10m and sends out a 5cm diameter bright ball of light. Upon reaching it’s target destination this light orb explodes outward with intense rays, causing anyone within 3m of the orb to suffer blindness for one post after it’s effects.[/list]

[center][b]Kadhabat Khafifa[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] User must be able to see the target and focus their staff or wand on them.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 magoi
[b]Description:[/b]
[list]
Guiding Light Magic through her staff, Mana is able to impart a visual illusion on an area of space no larger than 3m. Within this space she is able to create images that she can then control through Light Magic to move or act as she desires. This can range from as simple as a small animal or a cloud of insects to creating a visually animated fire. Due to the nature of Light Magic these illusions cannot physically interact with the world and produce no sound, but can produce light if necessary. These illusions last for a post or dispelled by Mana.[/list]

[center][b]Daw' Almubadala[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] User must be able to see the target and focus their staff or wand on them.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 magoi
[b]Description:[/b]
[list]
Pointing her staff towards a target within 15m and channeling her Light Magic towards them, Mana causes rippling light to rush towards the target of the spell and infiltrate their eyes. Victims of this spell have their vision distorted and the magic swaps their visual perception of friend and foe. Enemies are distorted to look like friends and friends are distorted to look like foes for the duration of the spell, however the illusion is purely visual and thus voices or other non-visual indicators will not be changed. If the target has no allies in the area, all humanoid individuals nearby will simply become faceless and indistinct from one another. This spell lasts two posts.[/list]


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