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Zion's Light Magic + Construction Spell

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Zion

Zion
β-Tier
β-Tier
Ray
Tier: D
Class: Magician
Type: Offensive
Range: Long(15m)
Requirements/Drawbacks: The user must flick their staff/wand to cast the spell. The spell can only be fired in a straight line and any attempt to drag it forced or otherwise will cancel the spell.  
Scaling: Damage
Sustain: -
Cool Down: 1
Cost: 10 Magoi
Description:

    The user casts the spell using their wand or staff before concentrating orange rukh to a point where magoi has gathered. This can be the tip of the wand or staff, or an existing source of the users magoi. The rukh creates a concentrated beam of light that is only 10mm in diameter. The beam of light will deal D-tier damage in the form of heat.


False Stage
Tier: C
Class: Magician
Type: Supplementary
Range: Close-Mid(0m-8m)
Requirements/Drawbacks: The user must sweep their staff or wand releasing magoi into the air in the direction of the spell. Illusion can simply be walked through without resistance. Once cast, this spell can't be moved around forcing the caster to end it and cast it again after a cooldown if they want to change its location.
Scaling: Size - 2m to height and 3m to diameter for every 10 magoi invested
Sustain: -
Cool Down: 2
Cost: 20 Magoi
Description:

    The caster swipes their magic medium and releases magoi into the air. Orange rukh gathers and shapes a domed space 5m in diameter and 3m tall. The light magic creates a sort of "sky box" around those inside and affects the visual appearance of the ground as well. This canvas can create a visually convincing illusion of the casters creation allowing them to confuse enemies by suddenly changing their apparent surroundings. Even if the walls or floor has projected false enemies attacking them without using magoi manipulation is futile.


Sight Bend Coat
Tier: B
Class: Magician
Type: Offensive
Range: Self-Close(0m-1m)
Requirements/Drawbacks: This spell must be applied through physical touch. The user must flick their magic medium to cast the spell.  
Scaling: Duration - For every 10 magoi invested, this spell will persist 1 post without counting as a sustain.
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:

    The caster must flick their staff or wand before pressing it to themselves or another, or even an object. Orange rukh then floods across the target to a maximum size of 10m in diameter. This rukh covers the target shrouding them in an aura of light magic which sets only 3mm away from the body. This aura will move with the target and cause light to bend around them causing invisibility. The caster is not immune and can't see others they've used this spell on, but they can still sense their location until the spell is ended.





Dense Building Sculpt
Tier: B
Class: Magician
Type: Offensive
Range: Close(1m-3m)
Requirements/Drawbacks: This spell requires the full focus of the magician. They must wave their magic medium and then guide the spell using movements of the staff or wand. This spell can't be performed without a source of earth nearby be it sand, dirt, or even gravel.  Can only produce 3mx3mx1m segments at a time.
Scaling: Density - For each 10 magoi invested creations made from this spell have durability one tier higher(Capping at A-tier).
Sustain: -
Cool Down: 3
Cost: 30 Magoi
Description:

    The caster will wave their magic medium and then send magoi towards an area 1m-3m in front of them. Strength rukh gather and then seep into the earth before compacting it into an extremely dense state. The magician then uses their staff to slowly guide the rukh into making more of the condensed material. The magic makes the earth act almost like clay when building but it is left behind solid with no cooling period needed. Constructions made from this spell can be up to 3m tall and 3m long and they will persist as permanent structures unless destroyed. Constructions made with this spell can be destroyed by a B-tier ability or equivalent damage.


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Ganbo Basara

Ganbo Basara
β-Tier
β-Tier
Looks pretty standard happy training.

Code:
[center][b]Ray[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long(15m)
[b]Requirements/Drawbacks:[/b] The user must flick their staff/wand to cast the spell. The spell can only be fired in a straight line and any attempt to drag it forced or otherwise will cancel the spell.  
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
The user casts the spell using their wand or staff before concentrating orange rukh to a point where magoi has gathered. This can be the tip of the wand or staff, or an existing source of the users magoi. The rukh creates a concentrated beam of light that is only 10mm in diameter. The beam of light will deal D-tier damage in the form of heat.[/list]

[center][b]False Stage[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close-Mid(0m-8m)
[b]Requirements/Drawbacks:[/b] The user must sweep their staff or wand releasing magoi into the air in the direction of the spell. Illusion can simply be walked through without resistance. Once cast, this spell can't be moved around forcing the caster to end it and cast it again after a cooldown if they want to change its location.
[b]Scaling:[/b] Size - 2m to height and 3m to diameter for every 10 magoi invested
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]
The caster swipes their magic medium and releases magoi into the air. Orange rukh gathers and shapes a domed space 5m in diameter and 3m tall. The light magic creates a sort of "sky box" around those inside and affects the visual appearance of the ground as well. This canvas can create a visually convincing illusion of the casters creation allowing them to confuse enemies by suddenly changing their apparent surroundings. Even if the walls or floor has projected false enemies attacking them without using magoi manipulation is futile.[/list]

[center][b]Sight Bend Coat[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Self-Close(0m-1m)
[b]Requirements/Drawbacks:[/b] This spell must be applied through physical touch. The user must flick their magic medium to cast the spell.  
[b]Scaling:[/b] Duration - For every 10 magoi invested, this spell will persist 1 post without counting as a sustain.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster must flick their staff or wand before pressing it to themselves or another, or even an object. Orange rukh then floods across the target to a maximum size of 10m in diameter. This rukh covers the target shrouding them in an aura of light magic which sets only 3mm away from the body. This aura will move with the target and cause light to bend around them causing invisibility. The caster is not immune and can't see others they've used this spell on, but they can still sense their location until the spell is ended.[/list]

[hr]

[center][b]Dense Building Sculpt[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close(1m-3m)
[b]Requirements/Drawbacks:[/b] This spell requires the full focus of the magician. They must wave their magic medium and then guide the spell using movements of the staff or wand. This spell can't be performed without a source of earth nearby be it sand, dirt, or even gravel.  Can only produce 3mx3mx1m segments at a time.
[b]Scaling:[/b] Density - For each 10 magoi invested creations made from this spell have durability one tier higher(Capping at A-tier).
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]
The caster will wave their magic medium and then send magoi towards an area 1m-3m in front of them. Strength rukh gather and then seep into the earth before compacting it into an extremely dense state. The magician then uses their staff to slowly guide the rukh into making more of the condensed material. The magic makes the earth act almost like clay when building but it is left behind solid with no cooling period needed. Constructions made from this spell can be up to 3m tall and 3m long and they will persist as permanent structures unless destroyed. Constructions made with this spell can be destroyed by a B-tier ability or equivalent damage.[/list]


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Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier
Zion's Light Magic + Construction Spell PQzQ8xw

False Stage, Sight Bend Coat, and Dense Building Sculpt approved to add to your vault via ability voucher purchase


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Zion's Light Magic + Construction Spell 3oCk1sb

Zion's Light Magic + Construction Spell 7kZv0Du
Zion's Light Magic + Construction Spell AmCJaPN Zion's Light Magic + Construction Spell Ltg0RVb Zion's Light Magic + Construction Spell VjD0Py3

Trait Points: 4/11 | SoS: 1

Zion

Zion
β-Tier
β-Tier


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Julius Plageuis

Julius Plageuis
β-Tier
β-Tier
Looks good, approved.


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https://magiworld.forumotion.com/t10702-juul-s-vault

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