Djinn: Doxrus
Form: Beast Arm
Theme: Hazard [STRENGTH + HEAT + LIGHTNING]
Chant: “ Revel in the suffering of my enemies with great malice, the grasp of your dark hand reaches all! Radiate, Doxrus!”
Flight: Grants A-tier flight magic.
Cost: 20 Magoi on cast; 10 Magoi per post
Cool-Down: 8 posts
Appearance: After calling out the name of his DMV, Doxrus mutates Lagi's right arm into a clawed beast arm that's created by hazard magic. During this time, due to this magical binding sequence, all of Lagi's tiers are accessible through the arm and he remains able to use body manipulation technique (pure or hybrid) involving the use of that arm. In addition to that, Lagi's outfit consists of a constructed attire made of the green energies of hazard magic. It almost looks like he's shrouded in some kind of black armor, but at the same time, serves as apart of his body as well. that doesn't hinder body manipulation at all. The horns now give the impression of fox ears. His hair is untied, but the sideburns are held by metallic hair clips.
through hazard magic, Lagi sports blazing green eyes and a mouth full of sharp fangs. The pauldrons also have teeth and horns like those on his head, as well as green marks on the sides that have the eye mark of Solomon. It's finished by a pair of wings and tail completely composed of hazard energy.
Passive:
The Reach Of Malice: The user can choose to extend their basic attack up to 20m, by projecting out the image of a claw after attacking, sending forth the hazard magic construct 2m in size forward to apply the damage of the attack equal to the equip. (Applies the Hazard magic passive in the shape of 2m hand on solid objects if the attack misses.)
Magic Description
- Spoiler:
HAZARD MAGIC
[STRENGTH + HEAT + LIGHTNING]
[ FOUNDER: Lagi El Nagi and Staff | PERMISSION: Restricted ]
Using the power of Strength, Heat, and Lightning the user concentrates the three magics combining them in order to cause a reaction which causes things to break down. By attacking their structure with intense energy to cause a natural decay Hazard magic exists solo to destroy, appearing as a volatile gastly green glow. With the passive of Hazard magic, it’s spells leave a lingering effect for one post, doing C-tier ability damage to those inside the covered area or aoe radius of Hazard magic abilities . (Scale decided by abilities)
Last edited by Lagi on 18/07/20, 12:38 am; edited 2 times in total