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Ghost vault

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1Ghost vault Empty Ghost vault on 06/06/20, 03:05 pm

Ghost

Ghost
β-Tier
β-Tier

  • [url=Enter URL to Character app post (Post 2)]https://magiworld.forumotion.com/t10782-dolemite-ghost-dynamite[/url]

  • [url=Enter link to Classes, traits, and professions post (Post 3)]Classes/Traits/Professions[/url]

  • [url=Enter link to Abilities post (Post 4)]Abilities[/url]

  • [url=Enter link to Weapons, Items, Beasts post (Post 5)]Weapons/Items/Beasts[/url]


NPC LIST
C Tier
Spoiler:

Name: Mya Windberri
Tier: C-tier
Damage Required to Defeat: C-tier
Description: A trained assassin from Kina who dresses in Kou fashions. Trained in the art of assassination this young woman with a petite and powerful frame also carries grace. Carrying a chained kunai underneath her clothes she keeps herself protected. Raised by her father she wishes to become a more perfect killing machine.
Weapons: C-tier Chain Kunai, Poison caltrops
Traits:
Spoiler:
Trait Name: Ninja Stealth
Trait Tier: C-tier
Trait Requirement: Ninja training
Trait Description: This Npc is trained in the art of stealth giving them the ability to hide in high density areas.
Trait Effect: This NPC can disguise themselves or hide from NPC and players alike with costumes or paint hiding them in the woods or urban society.

Trait Name: Rusty Killing Machine
Trait Tier: C-tier
Trait Requirement: Plot Trait
Trait Description: Trained in the art of assassination she is capable of finding targets or keeping those protected. Needing the chance to grow better to understand the art of assassination better.
Trait Effect: This npc is capable of using a thread to protect the user from a single target, being able to follow them across two threads. This npc can be upgraded after three threads in which this npc had trained in or practiced assassination techniques, completing at least one assassination.
Abilities:

  • Snaking Chain- The Npc throws out their chain 20m, the end of the kunai stabbing into the target dealing C-tier damage. Can be curved when thrown and yanked once to redirect performing a slashin instead.

  • Tripped up- With their kunai chain the npc throws a chain around a target's legs immobilizing the limbs for 2 posts while dragging them closer. The chain travels up to 20m.

  • Urchin Steps- The npc throws caltrops coated with poison on the floor in a 6m diameter circle which poisons those who step on it causing disorientation for 3 posts in the form of hazy and blurred vision.

  • Flying Eel- Jumping upward 15m the user throws their chain in any direction, flying up to 30m the chain does B-tier damage.


B Tier
Spoiler:

Ghost vault SOUL.EATER.full.702872
Name: Moka
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Moka, a young warrior trained in the art of taking down magicians and those deemed witches. The young girl stands at 160cm, being rather short she uses her 2m Scythe to level the playing field. Her green eyes and sandy hair contrast her sharp expressions with their calm tones. With a livewire attitude, she is firm in her desire to get revenge and help take down those they've deemed witches. Despite her quick retorts and blunt nature, the girl is a loyal friend to those who have helped her.
Weapons: 2m B-tier scythe
Traits:
Spoiler:
Trait Name: Witch Hunter
Trait Tier: B-tier
Trait Requirement: Plot Tier
Trait Description: Having a fervent desire to get revenge this person uses their strength and training against mages to hunt them down and get the witch they desire to beat.
Trait Effect: This NPC may do special Witch Hunt jobs with the PC. These are battles against B-tier dark rukh mages, in which the npc will count as a partner for double xp. Must complete three of these witch hunt B-tier jobs in order to upgrade the NPC to A-tier and get a witch hunt against the head of the fate sisters.

Trait Name: Anti Magic Combat
Trait Tier: B-tier
Trait Requirement: Training with magoi manipulation and anti magic combat.
Trait Description: This npc is capable of using magoi manipulation in a certain instance in order to lock out magical effects.
Trait Effect: This npc once per thread can lock a magic tool or weapons functions for three posts by clashing with a magoi manipulation ability.
Abilities:

  • Falling Moon- While falling the user spins around, forming a saw with their scythe. Rotating at intense speed the user is performing an overhead slash which does B-tier damage.

  • Rising Night- Using one of their legs the user performs a 10m jump, being able to perform up to 3 in succession traveling up to 30m as long as there is something to jump on.

  • Dancing Sun- The user performs a side step 10m in either direction, slashing with their weapon to do B-tier damage as they do so.

  • Shooting Star Protection- Coating their weapon in magoi the user parries damage of A-tier or lower back at the target. Ranged ability are knocked back only 30m.

  • Revenging Flair- Coating their scythe with a thick coat of magoi the npc is capable of doing A-tier damage with the weapon as it strikes, when they do so they inject their magoi into the target stopping active magic functions of A-tier or lower.



Last edited by Ghost on 25/10/20, 01:27 am; edited 10 times in total

2Ghost vault Empty Re: Ghost vault on 10/06/20, 06:13 pm

Ghost

Ghost
β-Tier
β-Tier

Ghost vault 104d43eee793363f87485623ccda038e[/center]
Name: Dolemite Ghost Dynamite
Country Affiliation: Wanderer
Race: Magician
Tier: D
Class: Magician ( Light )
Age + Birthdate: 25/10/22
Gender:Male
Sexuality: Straight
Personality: Calm and collected is how you can describe him. He is always never in a panic state of mind. Ghost growing up was always told to never panic this has led him to doing just that. He will never really show fear even if he is scared. Happy go lucky type of guy. Meaning he will always have a smile on his face at all times. Rather this smile be a happy one or a sad one. It will never be a fake one like ever. He tends to try to brighten the move with such a smile. Watchful eye meaning he could and will always keep an eye on all that passes by him. Can't never be too safe nowadays. Picture perfect memory. Fame by fame he could remember anything he has every seen before. Flamboyance he has that nature in him. Macho man he has this nature as well. He has a very caring nature and tends to go out of his way to help those he seems family. Demanding type of guy he truly plans things to a tee a d wants those to follow his plan through and through.
Likes: Peace-Be truly wants nothing but peace.
Love- So much hate in the world someone has to have love.
Dislikes: War-Do I need to say more.
Hate- Misplace hate is something we all experienced once. We can do better.
Aspirations: To create a nation for all to live as equals. Everything matters and so does everyone. Why hate the world for what reason do one get out of that. We are all one and the same. I bet right now you could name 5 people you love and care for right about now. This is what I aim to build. It will take time and alot of power but it will get done. With a little help and alot of love peace will be more then a dream you know.
Phobias/fears:The dark he fears the darkness. It could be your friend but really it is not. What is in the dark can never be in the light. So many bad things could go wrong in the dark. Ghost trys his best to stay away from the dark. There is no place better to.lose your life. People tend to get lost in the dark. Losing thier way on the road or life. It all has one thing in common the darkness. Like when you cut off the light and see something in the dark. It looks scary until the lights come on and you realize it wasn't a monster. Yeah the darkness do things like that.
Face-Claim: God Serena from fairy tail
Hair Color:Red
Eye Color: hazelnut brown
Height: 6 feet tall
Weight: 185
Appearance: He stands at six feet tall even. HD has long red hair which reaches his feet. Yet he keeps it tied upon a wolf tail. His attire will differ depending on what nation he is in. Mostly he wear royal clothes he brought up off of the streets markets.
Rukh Alignment:Light
Special Features:Scar across his nose.
History: Born to parents who was loved by dark Rukh. Ghost was ok with seeing such a color. It was his destiny to go against the gain. However he did not want to follow after his parents. Ghost saw his very own Rukh turning black. However he was not able to escape such a fate. This was done by aiding rebels and conquering cities by force. Ghost now knew he had to go against his family way of life. That way of life is conquering others. He will not stand for such a thing. His family is none other then the legendary Dynamite family. Known to help Kingdoms end wars for good.
Ghost would travel from Place to place to get what he needed to get. No much was known about his past as he simply went by the name of a shadow of a man. Ghost had much on his mind when it came to his life. Learning how to use a sword as a wand was one thing. This tricked people because they did not know if he was a magician or a warrior. He used this to his likeness. This was very good to be doing as it allowed him work. So far he has been looking for allies in his crazy war against his mother and father. Only truly leaving home as he heard. There was strange powers yet to be seen in this world. If this was the case he wanted to make sure of it first hand. Finding out such truths would be most epic in his eyes. He knows he cannot win without the power he needs. Not only his mother but he has nine siblings as well. Not knowing if they are his friend or foe at the moment. He still keeps his head up as he knows this will be a long road ahead of him. Nothing to do but look ahead. At the moment he is training to get stronger. Only time will tell what will happen next fir him.
Role-Play Sample: Ghost would be breathing extra hard. He was running away from a large group of knights. The knights had on all black armor. Ghost was running low on magic. This group of knights known as the knights of the sun. Was his mother soldiers. This is the tenth time he ran away. This time he was going to stay away. Taking his wand he would run close by the cliff. He was surrounded on all sides. His only option was to jump. So that's what he did. Now his true adventure began. Ghost as he jumped off the cliff right in the air. He knew what he had to do. Right then and there his Rukh turn light. His life truly has only began.

3Ghost vault Empty Re: Ghost vault on 11/06/20, 04:03 am

Ghost

Ghost
β-Tier
β-Tier
:

Classes


  • Primary - Magician
  • Secondary -
  • Tertiary -



Traits

Spoiler:
Trait Name:Enhanced Magoi
Trait Tier: B
Trait Requirement: - N/A
Trait Description: Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
Trait Effect: +60 Max Magoi

Professions
transporting perishables



Last edited by Ghost on 11/11/20, 10:23 pm; edited 3 times in total

4Ghost vault Empty Re: Ghost vault on 11/06/20, 04:04 am

Ghost

Ghost
β-Tier
β-Tier
Code:

D-tier Abilities

Solar Law
Tier: D
Class: Magician
Type: supplementary
Range: Long
Requirements/Drawbacks: Must ball fist up.
Scaling: double hit.
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    By gathering the ruhk in his stave. The user will create an orb made of pure light. The orb being ten cm wide and ten cm long. By pressing into this orb. The light will burst out all around him up to five meters. All who is caught up in this light will receive D tier damage.



Solar Sword Ghost Level1
Tier: D
Class: Magician
Type: Offensive/Defensive
Range: Close
Requirements/Drawbacks: Must make a prayer stance before using.
Scaling:  D rank Burn effect.
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    By channeling the ruhk this will allow Ghost to tap into his grace The All Mighty Comos. By using his wand or Staff and praying he taps into the power of the cosmos and light magic to create to a light construct which is 3m tall and performs a karate chop dealing D-tier damage in the form of burns."



Solar Flare
Tier: D
Class: Magician
Type: supplementary
Range: medium
Requirements/Drawbacks: Must place stave upside down to active.
Scaling: Range increases per 10 magoi spent
Sustain: 0
Cool Down: 1
Cost: 10 magoi
Description: As the ruhk surrounds him. Using his stave he creates a giant blinding light. Blinding all who have seen it for one post. Max range of 5m.





Solar Beam
Tier: D
Class: Magician
Type:  Offense
Range:  long
Requirements/Drawbacks: The user needs to use his left hand when gathering the ruhk in his stave. As the solar beam charge up to fire from the stave. The beam could travel up to 10m.
Scaling: adds another rank of damage  per 10 magoi put in.
Sustain:10
Cool Down: 1
Cost: 10
Description:

    By gathering the ruhk in his stave.The user will be able to create a beam made out of pure light. Being able to fire it off at a high rate to blast away his targets.



Solar Look
Tier: D
Class: Magician
Type: supplementary
Range: medium
Requirements/Drawbacks: One in the same. The user must have a clear vision of the target in his head.
Scaling: Adds an extra post per 10 magoi used after casting.
Sustain: 0
Cool Down: 1
Cost: 10
Description:

    By by viewing the image of something or one.He can become the imperfect reflection to it or them. To the point one would be fooled into believing he is nearly the real deal.However he may not sound as the target he intends to turn into. He could cast this spell up to 5m


C-tier Abilities

Solar Light
Tier: C
Class: Magician
Type: supplementary
Range: medium
Requirements/Drawbacks: The user must swirl his stave around one time to active the spell.
Scaling: by adding the needed magoi hr can keep up the spell more then the normal post count.
Sustain: 0
Cool Down: 2
Cost: 20
Description:

    Illusions the user will be able to create basic D rank illusions. From making a cat appear bigger to making himself appear more deadly. More or so he could target someone or thing to change things about them with illusions as well. The range cap at 10m



Twilight: Flash
Tier: C-tier
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: User must spin their staff in a circle then grab it with both hands as commanding the rukh.
Scaling: Duration- The duration of the effect is increased by 1 post per 10 magoi invested.
Sustain: 0
Cool Down: 2 posts
Cost: 20 Magoi | 10 Magoi
Description:

    The user twils their staff while commanding the rukh in order to form a Halo behind them which emits a field of light 10m in diameter. Anything caught within the flash of light is blinded for 2 posts.




Code:
Twilight: Light of Ghost
Tier: C-tier
Class: Magician
Type: Supplementary
Range: Self
Requirements/Drawbacks: User must tap their staff while chanting the name of the spell
Scaling: Buff- The strength of the buff is increased by one tier per 10 magoi invested.
Sustain: 0
Cool Down: 2 posts
Cost: 20 Magoi | 10 Magoi
Description: The user taps their staff against the floor or their hand, commanding the rukh to cover that half of the staff tapped with a veil of light. The light lets the magic staff deal C-tier damage in the form of light burns, the buff lasting for 2 posts.



Code:
Twilight: Double Trouble
Tier: C-tier
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: User must twirl their staff, construct is only light and still has the same properties
Scaling: Range- The range the construct can fly is increased by 5m per 10 magoi invested
Sustain: 0
Cool Down: 2 posts
Cost: 20 Magoi | 10 Magoi
Description: The user twils their staff while chanting, creating a illusinonary clone of themselves which can fly up to 20m away from them in any direction when casted, the clone does C-tier damage to the first thing it hits.



Code:
Twilight:Signs of Excalibur
Tier: C-tier
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: User must have a clear sight of target while aiming their staff and chanting the spell.
Scaling: Range- the range is increased by 5m per 10 magoi invested
Sustain: 0
Cool Down: 2 posts
Cost: 20 Magoi | 10 Magoi
Description: Pointing their staff at an opponent the user commands the light to form the image of a burning blade 36cm long and 9cm wide which flies forward up to 20m towards the target dealing C-tier damage upon hit.

B-tier Abilities

Twilight: Signs Of Eden
Tier: B-tier
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: User must hold their staff with both hands while chanting the name of the spell like a prayer.
Scaling:
Sustain: 0
Cool Down: 3 posts
Cost: 30 Magoi | 15 Magoi
Description: Holding their staff in a prayer with both hands the user commands to the rukh creating a great warrior of light 5m tall who appears anywhere from up to 10m away, the construct then strikes with both hands burning those hit with B-tier light damage.

A-tier Abilities

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Social Abilities
Shard Of Solomon×1



Last edited by Ghost on 10/09/20, 02:20 am; edited 6 times in total

5Ghost vault Empty Re: Ghost vault on 11/06/20, 04:05 am

Ghost

Ghost
β-Tier
β-Tier
Weapons
Ghost vault Antonina-presniakova-fin-finssssss

Spoiler:
Name: Stave Of The Storm
Tier: D
Material: metal and gold
Appearance: The stave is odd looking to say the least. As at first glace it would appear to be a sword. However that is only to fool the fools. As the Sword is truly a stave. With its hilt being ten inches long and 25.4 in centimeters. With the side handles being five inches each in 12.7 centimeters. The blade itself would be a mighty four feet long in 121.92 centimeters and would be five inches thick and 12.7 centimeters. Making it the idea cutting stave. The color of the sword looking stave becomes muti colors of blue. Depending on the emotions of the wind he is around. It also have gold out lines within it and gives off a light aura. Although the stave  can not truly cut things on its own using his wind magic is the main goal of it.




Items

Spoiler:

Ghost vault D4hmi1m-eb62dc79-6974-4c1b-9f93-201d74abfe35.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzg3NTYzNDEzLWM1ZGMtNGU4YS05ZTcyLTRiM2EwZjM0OTllM1wvZDRobWkxbS1lYjYyZGM3OS02OTc0LTRjMWItOWY5My0yMDFkNzRhYmZlMzUuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0
Name: Witch's Bottle
Tier: D
Type: Magic Item
Magic Type: Plague
Appearance: A 10cm tall bottle made of tough glass and a magic circle in the inside of the bottom of the bottle that glows green when the bottle is fed magoi.
Function:

    Plague Plume -  Upon feeding magoi to the bottle, a green liquid will begin to fill from the bottle. The green liquid will suddenly then bubble away into a plume of gas that will shoot out of the bottle and travel up to 5m away in a 1m wide and 1m tall line. Anyone who breaths in the gas will suffer vomiting and cramps for three posts.



Spoiler:
https://vignette.wikia.nocookie.net/darksouls/images/5/52/Ashen_Estus_Flask_-_01.png/revision/latest/scale-to-width-down/350?cb=20160613233753
" alt=""/>
Name: Essence of the Dawn
Tier: A
Type: Magic Item
Magic Type: Sunseer [Heat+Light+Clairvoyance]
Cost: 10 magoi to activate | 5 to sustain
Appearance: On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.
Function:

The Wrath of Apollo - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
The Gift of Diana - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.[/spoiler]


Spoiler:

Ghost vault Insert Mask Image
Name: Mask of Mischeif
Tier: Social Item
Type: Magic Mask
Magic Type: Night [Clairovoyance + Light + Strength]
Appearance: Taking the form of a full or half mask the mask of mischief can take many forms. Looking like that of creature or monster from myth it sets on someone's face with a strap to attach the object to the back of someone's head.
Function:

  • Dress up- For 10 magoi to activate | 5 magoi to sustain the user covers themself in nightmare magic taking the form of a monster, the strong magic giving them its shape and form.



Beasts

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