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Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze]

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Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Clops of hooves would sound through the air as the muscle bound marauders neared the peaceful village. A dark moon hung in the sky, with no light to illuminate the night that was to unfold. In the past months, rumors had begun spreading of two rising parties of people making settlements where plainsfolk resided and lived peaceful. One such party was by the name of Meridia, a fletchling country by some people not from the plains. It definitely caused some controversy among plainsfolk but being non hostile people, they would not take much offense to the people who now resided in the plains as well. Some could not help but feel their homelands were being tread upon by the very likes of people from Reim, outsiders who knew little of the way of the land. It was a great rising topic of interest for some plainsfolk who did not want to become like what occurred to the plainsfolk to the east of the Jade Dragon Mountains.

Crickets sounded through the night before the arrival of the sounds of horses stampeeding through the lush green plain hills. Trees dotted portions of the grassy rolling plains. Another party had begun laying claim to land of plainsfolk, with more ferocity but one with the weight of politics behind it. You see now, with the arrival of Meridia and a new presence in the plains, some feared they would be next similar to what occurred east of the Jade Dragon region. Kou had invaded, trekked upon lands already inhabited, laying claim to the land with force. People were driven out of their lands, forced to flee elsewhere. Tribes of Jade Dragon's mountains watched in fear, hoping Kou did not seize more. Their only hope was Kou's lack of desire of funding a campaign seizing Jade Dragon's mountains. It would surely be costly. However, such an invasion none the less was possible. Tribes of Jade Dragon mountains would begin uniting as Kou fought violently. Under a new kingdom but a fletchling nation, were people of the mountains all serving the Queen.

In the morning, a sun would meet the land to shine its light upon a burning and pillaged village. A clash of powers would occur a week from now. It was up  to the Queen of Meridia to decide how to react to this new threat, caused by her own desire to begin a nation in the plains. Dohna, a revered and cruel figure of the mountains who rose from a great sense of pride of her and her people's heritage, finding herself in command of an army of strong men within the past two years. She was a very new leader, but one who would devote her being to ensuring her homeland was not next. She would hear whispers of this other fletchling nation that was named Meridia, and her people would rile her ravenous spirit up to go confront this woman and her nation. If her people sought to survive, they would believe they had to subdue others around them, and grow for they were not the next victims of this expansion of foreign powers into the plains and mountains of the mythical Jade Dragon.

???: "Continue forth, Queen Dohna, for you must fulfill your great right of laying claim to these lands and ensure the survival of your people! Hmhmhm! Let your people rise, for you are Dohna, protector of the plains!"

Queen Dohna: "Daring to settle upon our lands.. Meridia!?"

Plains Tribe Chief: "Together, my Queen, they shall fall before our feet, and feel hell! For it is you who shall be the Queen of these lands! Now forth, for all who stand with Meridia and surrender my homeland of the plains shall die by my blade!"

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] Latest?cb=20140316151207

Vehemently roared the three horsemen of the apocalypse. Dohna gripped her blade tightly, staring with intense eyes into the shadowy abyss of the night as fire lit up the sky behind her and her armada. This spelled danger for Meridia, a nation who had dealt with little resistance on settling in inhabited lands up until now. However, real evil was about to fall upon lands of plainsfolk now. Meridia was but a candle to the violent fire that was Dohna's great fleet.

News were to reach the ears of Meridia one fateful sunrise as a panting villager of a plains village would arrive in the settlement of Meridia on a horse. His straight black silky hair wet as he would sweat and pant heavily, getting off his horse with a note from a large plains village somewhat far but not too far from Meridia. He would ask for Meridia's leader, giving the leader the note which was a desperate plea for help and assistance.

Upon reading the note, it would read as following: "Dear, Merrze, I, Pachifo, am deeply sorry to be the one to write you this horrid news. However, it is to my worst nightmare that a Plains' chief unrelated to my own tribe has begun a violent campaign trying to recruit other tribes by force in the name of driving you and your people out of these lands. They have already began burning and pillaging villages who do not join the coalition and I fear my great village may be next in the path of this madman's evil spree. I seek to only live in peace with you and other tribes, I beg you, Merrze of the Meridian people, protect my village for we do not have the warriors to protect ourselves from an invasion. I have already begun to receive reports from plain nomads that the are on the path to my people's village and will be here in two week's time from when you receive this request. I do not have much to offer but I will pledge my village's loyalty and fealty to the crown of Meridia. Other tribes I have talked to do not wish to join in this marauding campaign neither, so please and thank you, Pachiko." A mere plains tribe member with a horse, the messenger would tremble, having done what his chief asked him to do but nervous on if Meridia would come to the help of his tribe. He was a shy and nervous young man, but one who was urgent to respond to the chief's call for someone who can ride all night and day to the Meridia settlements, a very beginning of a nation. If Merrze so happened to ask for his name, he would respond "Hopeko" in a nervous tone, looking down at his feet while rubbing his hands.

Merrze

Merrze
A-Tier
A-Tier
Comotion was the first thing to rise in the morning. Before the sun had the chance to finish peaking over the horizon news raced towards the leader of Meridia. Merrze the leader of a nation in the making, without even a title for herself would be awoken in a flurry from the sound of distress. Her mane once again long, down past her shoulders and folly poofed out in a bedhead, would flutter as she rushed. Pitter-patter her feet would quickly rush out of the city center door where she lived. Only covered with cloth wrap and harem pants she would set out to meet the visitor of Meridia. She felt the heat of worry creep up as she tried to keep a stern, and asserted face upon reaching the guest.

Quickly her face would turn to worry, her harsh expression turning to one of a gentle mother. She could see the sweat and distress painting his face. She would rush over to the man, helping him off of his horse.

AWHOOOOOOOWHITTTTTTTTTTT cracked her whistled slicing through the air as she tried to garner a guards attention."Someone get this horse, and this man some water!"

Before she could ask anything of him or even try to calm him a paper would be thrust into her grasp. Quickly her hands would unfurl the parchment, the crackle of the paper revealing it secrets. Plenty of the guards watched, while a few took his horse and another handful fetching water. There weren't too many out on patrol right now, but the ones there watched with sharp intent as the Lioness' face change with the reading of the letter.

A mother would always have her fears, a leader would always have their woes and a fanalis would always have their anger. Within the short span of time, it took for the letter to be read all of this would lit aflame in the flame of Merrze's heart. The white that made up the tips of her mane was a reminder of what all those things brought. Now a threat, the likes of one she's never had to face on her own was rushing to destroy the peace she built here. A horde of conquered tribes, to a place where Merrze united not only tribes but slaves, liberated peoples. It was a burgeoning community of people trying to make a better land. She used her djinn to help make this land more sustainable, she employed her knowledge and military work to built organized streets and sections formed around a town hall in which all roads let too.

They had just set up the farms leading to the back distract and were working towards getting stone settlements put in place. This would mean nothing if they were wiped out. That wasn't a possibility for Merrze, her breath would be sacrificed to protect these people. They trusted her, a foreign woman who actually worked, fighting for their lands, their freedoms. Uniting under her strength, this was why people back her. She needed to become that figurehead she acted as, more than just that sword. She had a banner, she had a name, now it was time to become the Queen people were making her out to be.

"Thank you young man, rest you've done a great service bringing this to me. I will help your chief and your people, I appreciate the loyalty he offers but your peace and freedom is what I hope to offer back. Now what's your name, so I may properly thank you again? Her voice would flood out, warmth basking over the boy.

Hopeko.. he would whimper out softly. She would give him a gentle hug, hoping to bring him some peace. Young or old this was the image Merrze was working towards for herself. She was strong, she was ferocious but she was also loving.

After the moment had passed she would look towards her guards, they had to act quickly she had to mobilize with ferocity. Her face would once again steel up as her scarlet eyes would cut through towards the first people she could rally. The Meridian Guard would have to gather and mobilize. They'd have to be careful with mounts as Merrze's whale would bring a potential storm along with it.

"Move out, gather the tribe leaders and immigrant representatives, pass read them the contest of this letter and tell them rally and the mouth of the city, we'll mobilize in one hour we've no time to lose." The fire in her voice would spur forth the young guard that heard her words. AS he would race around the camp in early morning Meridia was preparing to do what it promised, what existed for.

Her feet would hurry, quickly towards the hall, where her whale rested behind, the slumbering beast would need to be awakened for a battle. The storm of warm was going to come with her might. Certainly, weapons would be needed but there was quite a bit up the Lioness' sleeve or rather lack thereof. Her bracelet glinted in the light, and her right hand gently graced the seal on her forehead, its gem-like a fake eye and now a great source of her power. The fanalis would know what to do, however it didn't matter, she would come prepared either way.

Items for the thread:

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] UIPK0w6
Name: Regia Fengir
Tier: A
Type: Sword
Magic Type: Life
Appearance:The hilt of the blade is 20cm long and 7cm in circumference. The blade is 91 centimeters long and is 7cm wide. The gemstone is placed on the guard which is 14cm wide. The overall length off the blade is 111 centimeters.
Function:

  • Vampric Thorn - Feeding magoi into this sword will cause a thorny vine to crawl down the sword and up the users forearm. This will cover the entire blade with very sharp thorns that will cause each succesful attack to do an additional C-TIer damage. The thorns that traveled up the user's forearm will dig into their skin slightly, dealing D-Tier damage to the user. However, the thorns are fueled by blood, and each successful cut they make on their enemy will heal them for C-Tier damage. This additional healing effect cannot surpass a total of 2 times healed in a post. 10 Magoi to activate | 5 Magoi to sustain.


Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] 94S3c3b
Name: Pride
Tier: A-Tier
Type: Magic Weapon - Caestus
Magic Type: Holy [ Light + Life ]
Appearance: A large caestus made from a lion-like beasts paw, it radiating sanctified energy as its fur makes one feel at peace before the might of the weapon puts them to peace. Heavy, it works great as a weapon and the inside fits perfectly to the users hand, it having an ornate brace to help keep it affixed.
Function:

  • Catalicious Armor - By feeding magoi into the caestus, the magic circle placed on-top will begin to shine with a bright golden light, imbuing the entire tool with holy magic. The user's body will then become entirely coated in a golden protective glow, sporting cat-like ears on top of their head. If the user takes any damage while in this state, a 1-meter holy cat paw will strike back at the enemy for B-Tier damage. 10 magoi to cast | 5 to sustain

  • Catastic Scratch - By feeding magoi into the caestus, the magic circle placed on-top will begin to shine with a bright golden light, imbuing the entire tool with holy magic. Two 1-meter holy cat paws will then manifest on-top of the user's hands, each one capable of mimicking their hand and arm movements perfectly up to 5-meters away. If a paw is used in an offensive manner and manages to strike an enemy directly, it will deal C-Tier damage. 10 magoi to cast | 5 to sustain


Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] OInvyNa
Name: Fist of the Giant
Tier: A
Type: Glove
Magic Type: Strength
Appearance: A 75 cm long metallic arm with a 22 cm fist at one end. The fist can be controlled by the user sliding their arm up to their elbow, up the sleeve and using their fingers to pull a series of strings and pulleys.
Function:

  • Handy - This tool can be used to perform actions that an arm and fist normally could.

  • Suffocating Fear - Feeding magoi into this glove allows the user to create an 8m chain out of sand and various other particles, which the user is then able to use as a weapon that deals B-Tier damage and has C-Tier durability. Each lash of the chain that successfully strikes the enemy will place a mark of gravitation on them, causing their body to feel slightly heavier. This mark can stack up to 3 times, eventually causing the enemies body to feel considerably heavier. Gravitation marks caused by this will only last for 2 posts, and the moment one gravitation mark disappears, they all disappear. 10 Magoi to activate | 5 Magoi to sustain.



Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] Whale__large
Name: Erydyn
Tier: A-tier
Type: Legend Beast
Species: Skywhale
Appearance: It's a massive flying whale that measures 30m in length and a total of 5m wide. The massive flying beast has a large wing span and is capable of hovering high in the air.
Beast Traits:

Trait Name: Blessing of the Sky Deity
Trait Tier: Ω
Trait Requirement: Legend Beast | Sky Whale
Trait Description: Stories of gods and greater beings have been around since the dawn of man, some of these tales are even believed even to this date, while others faded away with history. One of these famous legends were of a winged goliath who lived in the sky, showering the dry lands below with it's generosity in the form of a great storm.
Trait Effect: With a simple bat of it's tail fin, it can create or disperse storms. The land of the surrounding 500m is effected with the skies turning dark as lightning rumbles across the sky endlessly. A deluge of rain falls sideways against gale force winds.

Trait Name: Massive Blubber Body
Trait Tier: A
Trait Requirement: Legend Beast | Sky Whale
Trait Description: This beast has a massive body, and lots of fat, muscle surrounding it allowing it to take more damage.
Trait Effect: Once per thread, this beast will be able to take a single instance of A-Tier damage before actually being wounded.

Trait Name: Exceptional Speed
Trait Tier: A
Trait Requirement: Legend Beast | Sky Whale
Trait Description: This massive flying beast has large wings
Trait Effect: This beast is able to fly at incredible speeds covering even great distances within a short amount of time. However, due to the beast's massive size, its turn radius is very bad and quite slow.

Trait Name: Temperature Water System
Trait Tier: D
Trait Requirement: Legend Beast | Sky Whale
Trait Description: This beast has a gland capable of changing temperatures which holds water and water vapor.
Trait Effect: This beast is able to register water vapor based abilities.

Trait Name: Intense Lungs
Trait Tier: D
Trait Requirement: Legend Beast | Sky Whale
Trait Description: With this beasts large size its organs like its lungs are also massive.
Trait Effect: This beast is able to register wind based abilities.

Trait Name: Static Skin
Trait Tier: D
Trait Requirement: Legend Beast | Sky Whale
Trait Description: This beasts skin is able to release a powerful electric charge.
Trait Effect: This beast is able to register static based abilities.

Trait Name: Resting Mouth
Trait Tier: A
Trait Requirement: Legend Beast | Sky Whale
Trait Description: This beast has a large mouth with healing saliva in it.
Trait Effect: After being out of combat for one post, Merrze's Sky Whale will allow anyone near it to enter its mouth to enhance their resting capabilities, granting them additional healing per post rested.
Enhanced A-Tier Resting: 50 stamina recovered per post + A-Tier Healing.

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] 2015-hot-sale-new-bangle-middle-eastern-women
Djinn: Buer
Theme: Life
Type: Bracelet
Appearance: The bracelet is made out of silver with beautiful markings on them of Balbadd origin. The width of the bracket is 5 centimeters and the circumference of it is 17 centimeters.



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Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] TXTx1qB
Merrze's Vault of Wonders

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The Town Of Terror - Merrze's Destiny Roll (Dungeon Crawl)

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] Tumblr_ng4ksbpFUT1t6saleo2_1280


The town is littered with suits, shells and gore. Red, pink and blue are the new colors of what was once a busy town, which has now become the stage of a cruel war.

The air which would normally be rich in scents of food, fresh fish and new brews is now thick with the stench of gunpowder, blood, gore and death, enough to destroy whatever courage is left in the survivors.

Two armies fight each other for independence, but it's clear who will win. The dead of the losing side are spread around the town and the faces of the fighters are grim with anguish and horror, their spirit will be broken soon.

With the rush of victory coursing through their bodies the winning side fights with a sense of relief knowing all will be over soon. Some have succumbed to exhaustion and are sleeping amidst debris, rubble and their wounded, while others fight on in the hopes to survive this terror.

The toll on both nature and humanity is heavy. It'll likely take decades before this town will have recovered. It's clear debris, blood and weaponry have taken the place of roads, roads and businesses.

Will Merrze Make it in time?

HIT, MISS, OR TRAP!


Staff Note:
Spoiler:
Merrze has to go through a gauntlet of challenges with her "army" that consists of a series of rolls. The rolls are made with the dice roll section "Main Hall Beast."  Depending on the roll, an effect takes place that Merrze has to resolve before proceeding.   If Merrze's military org does not have an army yet because she didn't pay for it, we will voucher it in for this event as a 10,000 A-Tier strike force that she mustered up.  Merrze is allowed to make 5 Primary abilities of this battalion of her choice.

Main gate (Merrze must make two rolls)
Enemies


  • Dice Roll 1 - No Enemy
  • Dice Roll 2 - Dohna's Barbarians x5,000 (A-Tier)
  • Dice Roll 3 - Secret Trap: Dohna's rage pheromones have affected the citizens of the plains town that she invaded,  they now see everyone as an enemy. Morality choice, attempt to quell their violent rage without lethal damage  x1000 (A-Tier) Rabid citizens
  • Dice Roll 4- Secret Disadvantage: The amount of death and destruction that's happened before Merrze's arrival has attracted a plethora of black rukh.  Merrze must rp the reaction  in the following post. This roll gives a +10 black rukh counter to this thread, allowing the boss to utilize black rukh based abilities with the greatest of ease.
  • Dice Roll 5 - Secret Advantage: The loss of life is a sight to behold, increasing the conviction of Merrze's life goals and what she set out to do today.  Merrze must rp the reaction to what she sees with the opening post.  This roll kicks in the final battle and grants Merrze and instant +10 white rukh counter to utilize white rukh based abilities with the greatest of ease.

Merrze

Merrze
A-Tier
A-Tier
Dice Roll


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Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] TXTx1qB
Merrze's Vault of Wonders

Ilah

Ilah
D-Tier
D-Tier
The member 'Merrze' has done the following action : Dice Roll


'Main Hall - Beast' : 3, 2

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
It must have been a few spoiled good fortune for the pioneer of the Meridian individuals. Up ahead, at the most entryway, there appeared to be a gather of individuals that was acting sporadically. They stumbled over each other and rearranged around like zombies. In case Merrze was to pay closer consideration, the white in their eyes was completely pink, in conjunction with their understudies being completely widened. There was something off-base with these individuals, and the reality that their fashion of dress didn't coordinate those that were prepared for combat gave it absent. It was the townsfolk, they appeared to be beneath the impact of something. Be that as it may, any shape of thinking apparently cleared out them as they entered a primal seethe upon seeing Merrze's united front.

"Rahhh!!!!!!!!!"


They thundered and picked up the closest weapon and broken hardware as they charged towards Merrze and her individuals. Accept it or not, possibly it was since of the pheromones and the persistent sum of adrenaline they were encountering, but this irate swarm was moving at B-Tier speeds, carelessly swinging their weapons with A-Tier damage with reckless swing. But little did Merrze know, there was a gather of people that intentionally dressed just like the townsfolk and snuck within the gather as the most driving drive went through. It was simple to tell the distinction from their confront, it didn't seem like they misplaced their minds, they reveled within the chaos that unfurled.

This specific guerilla cell refined with their developments and they appeared imperceptible to the townsfolk themselves. Upon moving closer, they had the scent of some kind of cologne that apparently made a difference with the swarm being insensible of their nearness. Anything was going on, it was up to Merrze to create a judgment call. The barbarians' savage clear included swinging their handaxes at Merrze's strengths as before long as they got near, managing A-Tier damage as they moved at B-Tier speeds.

Merrze was free to confront this alone or appear off her aptitudes as an effective commander. No matter what she did, the clock was ticking as this town headed advance and advance into insensibility, and before long, like it never existed within the plains.




DILEMMA

> Townsfolk uses Reckless Swing to deal A-Tier damage
>  Dohna's forces use Savage clear deal A-Tier damage
> Dohna's forces are mixed in with the mind-controlled villagers with a few key differences.
>Merrze can either use her forces to handle the problem or act on her own.
> Should you, by some way, take damage, the collective actions of that group is treated as a single instance of that damage (example- army attack you but you only receive 1 count of A-tier damage) However, these rules are altered for your forces as it ties into their depletion depending on your decision.

Note: Each decision has it's downsides, your forces could counter to protect you but you will receive some casualties which will be calculated after the skirmish depending on how you direct them and the abilities you made for them. Or you can act yourself, but there is the case of tapping into your reserves.  Either you or your army can act in the following post.

Merrze

Merrze
A-Tier
A-Tier
Ahead of her forces on foot, she scanned. Ery stayed about on the chance she needed to create disruption or aerial support. She was wary of what the enemy forces would bring, what tragedy this conqueror had waiting for her. Overthinking before a battle was always one of her bad habits, that and giving speeches. She had the worry but decided to skip the speech, this wasn't some tiring battle, it was a rescue mission and possibly something more.

"Every battle till now was for others, now I"m fight for others who are wishing to join as Meridians. I'm not sure if it's smart to be kill-happy but I have to preserve the lives of the villagers over their property." She pondered, but the sight of people would interrupt her thoughts.

Something, at first glance, seemed quite off. As bodies approaching their movements seemed strained, or almost wild. Following up their movements her eyes would scan, examining their faces. As their eyes met that of the Meridian guard their conflagrating anger danced in their eyes, echoing throughout as it would leave their foaming maws. They were quick to pick up the nearest weapon, but was she quick to the draw as well?

She would watch their movement, her command flying out. "Quick, assume Tree Guard Formation, avoid killing, block their blows, and push them back if you can." Holding her sword high in her right hand the fanalis would continue her search. There seemed to be a few different attacks but from the shield wall, her forces should have had a solid defense. It was hard to see but some seemed to have wild eyes while others seemed more focused.

She was unsure, she didn't have the best view but she held her guard while they tried to trudge through the group.
"Keep an eye on who's attacking, if they seem intent on killing you with a clear mind rather than savage strikes you have more leniency. I trust you like my eyes, we need to reach their main force subdue, killing is the last resort." She barked, her orders traveling amongst the word of her guard as she tried to keep the words amongst her men but still let the sound travel.




Notes: I feel this army should be fine, the range for the fire cannons should be fair since its army warfare and it's gonna shoot pretty far. Also in terms of my actions, the wall should protect me for the most part but incase you have something planned I'm on guard as Merrze has lost too many limbs in combat to be carefree. Basic attacks to defend but no lethal attacks even if they are savage, trusting most to my men.

Guard Abilities used:
Tree Guard Formation - Charging forth 50m the army forms a point around Merrze with the cavalry forming a shield around the units with most of them with the shields forward while the ground units march with their shields upward and backward in order to protect from A-tier damage in all directions.

Meridian Guard:
Group Name: Meridian Guard
Army Tier: A
Amount of NPCs: 10,000
Damage Required to Defeat: A
Description: A guard of elite troops who've battled with Merrze through the Kou Civil war into the following years. Honing their skills and utilizing mostly spears or saber along with a shield. This made up 4,500 of the units with 5,000 light cavalry and artillery in the form of a few 500 troops carrying firework cannons invented by Merrze.
Abilities: You may give these NPCs four abilities.

  • Lion's Bite Formation - The user has their cavalry swoop around forming two groups with the ground units in the center, as the units collapse the cavalry bites down and the army does A-tier damage to it's opposing force. Army charges forth 50m

  • Tree Guard Formation - Charging forth 50m the army forms a point around Merrze with the cavalry forming a shield around the units with most of them with the shields forward while the ground units march with their shields upward and backward in order to protect from A-tier damage in all directions.

  • Summer Wind Formation - Merrze commands her calvary to loop around a group attacking from their sides up to 40m away in an arc dealing B-tier damage to the enemy forces with their weapons.

  • Winter Wind formation. - Commanding her foot soldiers push forward with their shields forming a line 20m long charging forward targets 40m requiring A-tier force to resist.

  • Shooting Star Formation - Commanding her special units they take aim igniting and firing a barrage of firework bombs that shoot up into the sky arcing up and traveling 100m before falling down and doing damage to anything within a 30m diameter.


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Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] TXTx1qB
Merrze's Vault of Wonders

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The leader of the Meridian Guard was playing rather protectively, which appeared to be a decent call to make. The individuals who occupied with close battle were taking a decent brunt of the powers that be, those identified by the pheromones and the men who were available no matter what to the lady who caused this jumble. The swingings proceeded for the controlled residents, apparently in light of the fact that they either knew nothing else or had just comparable activities to careless slaves that acted along these lines. The main demeanor that the mutual all over was the fury they had for their actual assailants, misled to Merrze and her kin.

"My little girl!! Give me back my little girl!!

"You killer!!!

"Escape our town!!! Release us you monsters!!!"


At that point, the wailings began, which was less of a physical assault, yet a psychological one. In the event that there was an exercise to be learned in this part of the fight for the pioneer of the Meridian individuals, it was the profound quality of what her people were doing. Cries of despondency would fill the front line as the Rabid Citizens continued with their careless swing of pickaxe and pitchforks.

With respect to Dohna's warriors, they would accomplish something detestable out of sight, seeing that they were beginning to be selected a little from the gathering. They changed to guerilla fighting, sprinkling barrel blends of gas and black powder on the out of control residents that didn't appear to recognize what was happening. In any case, the following second would be essential if Merrze committed an error here.




Calculation Of Tactical Call
> 500 of Dohna's Barbarians have been killed (4500 Left)
> 100 Rabid Citizen have taken collateral as a result of shoving, being in the way of attacks etc (900 left)
> Merrze has lost 200 of her light Cavalary.

Dilemma
> Townsfolk uses Reckless Swing to deal A-Tier damage
> Townsfolk uses  Cries of Despondency to demotivate the opposing army, they deal one tier less in ability damage the following post.
> Dohna's forces use Guerilla Fighting, a two turn ability.  First, they soak the target(s) in an explosive mixture of gasoline and powder, and then on the following post they ???

Merrze

Merrze
A-Tier
A-Tier
"Alright Meridians! Its time for quite a few moves so get ready for what's to come, PUSH FORWARD IN TREE FORMATION, SWITCH TO WINTER WINDS UPON MY WHISTLE!" It was her best way to take everything at once. Their reinforced Tree Formation should've blocked the incoming damage. But it wasn't her only bet, with a deep breath a sharp WHWEOWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET!! Her sharp call shredded through the air and the battlefield. It was more than a call for her guard to go into Winter Wind. It was the call for a combined attack. The storm would arrive, as the army began to try to push the enemy forces with all their might.

Erydyn, the mighty sky whale would barrel down from the sky at his max speed, like the bolts that followed him. The winds flowed and stirred as gale-force winds, the Blessing of the Skywhale would support their rush with his rushing storm. It was an attempt to knock over those who were rushing while supporting her own forces. Along with that, the rain was certain to mess with the oils and make the gunpowder useless. "Star Lancers, keep your weapons under the shields to keep them viable!" She'd shout the command.

It was better for her to end this quickly, she needed to push forth so in order to reinforce her actions she'd command her beast to fly in and deal with most of the people. It was difficult to tell who was who, so she'd put them into submission the best she could. "WHEEEEEEEEEEEEEEET!" A long whistle and clip would follow as she pointed her circle aim at the army. Static Love would come from the whale to immobilize the forces in front of her army. It was her best bet to get out of her fast as possible.

Dm notes: Blocked with tree formation, using winter wind soon after with blessing of the sky deity in order to provide too much force for them resist while blowing and dampening their explosives and oils to render them useless. Then using Static love to immobilize enemies and rabid civilians safely.

Stamina: 480/510

Whale Stuff used:

Trait Name: Blessing of the Sky Deity
Trait Tier: Ω
Trait Requirement: Legend Beast | Sky Whale
Trait Description: Stories of gods and greater beings have been around since the dawn of man, some of these tales are even believed even to this date, while others faded away with history. One of these famous legends were of a winged goliath who lived in the sky, showering the dry lands below with it's generosity in the form of a great storm.
Trait Effect: With a simple bat of it's tail fin, it can create or disperse storms. The land of the surrounding 500m is effected with the skies turning dark as lightning rumbles across the sky endlessly. A deluge of rain falls sideways against gale force winds.



Static Love
Tier: B-tier
Class: Beast Tamer
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must claps their hands and form a circle while giving a loud long whistle, pointing the circle shape at a target.
Scaling: Amount of limbs paralyzed is increased by every 10 stamina invested.
Sustain: 0
Cool Down: 3 posts
Cost: .30 Stamina | 15 stamina
Description:

    The user commands the whale with the physical command causing it to create a cloudy mist in its mouth which it shoots out charging with static electricity stored in it's skin into a cloud which is 20m in diameter moving forward quickly at a target up to 40m away, causing it to paralyze three limbs of those hit by the cloud for 3 posts.

Guard Abilities used:
Tree Guard Formation - Charging forth 50m the army forms a point around Merrze with the cavalry forming a shield around the units with most of them with the shields forward while the ground units march with their shields upward and backward in order to protect from A-tier damage in all directions.

Winter Wind formation. - Commanding her foot soldiers push forward with their shields forming a line 20m long charging forward targets 40m requiring A-tier force to resist.

Meridian Guard:
Group Name: Meridian Guard
Army Tier: A
Amount of NPCs: 10,000
Damage Required to Defeat: A
Description: A guard of elite troops who've battled with Merrze through the Kou Civil war into the following years. Honing their skills and utilizing mostly spears or saber along with a shield. This made up 4,500 of the units with 5,000 light cavalry and artillery in the form of a few 500 troops carrying firework cannons invented by Merrze.
Abilities: You may give these NPCs four abilities.

  • Lion's Bite Formation - The user has their cavalry swoop around forming two groups with the ground units in the center, as the units collapse the cavalry bites down and the army does A-tier damage to it's opposing force. Army charges forth 50m

  • Tree Guard Formation - Charging forth 50m the army forms a point around Merrze with the cavalry forming a shield around the units with most of them with the shields forward while the ground units march with their shields upward and backward in order to protect from A-tier damage in all directions.

  • Summer Wind Formation - Merrze commands her calvary to loop around a group attacking from their sides up to 40m away in an arc dealing B-tier damage to the enemy forces with their weapons.

  • Winter Wind formation. - Commanding her foot soldiers push forward with their shields forming a line 20m long charging forward targets 40m requiring A-tier force to resist.

  • Shooting Star Formation - Commanding her special units they take aim igniting and firing a barrage of firework bombs that shoot up into the sky arcing up and traveling 100m before falling down and doing damage to anything within a 30m diameter.


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Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] BB2kzwq
Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] TXTx1qB
Merrze's Vault of Wonders

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
It was unprecedented,  the reinforcement of their defense was something that was to be expected for the regular warrior. With them not understanding what their opponents were capable of, they continued to be relentless with their assaults. However, with Merrze performing something akin to an act of god, she summoned up a storm with her giant whale in the distance. The controlled villagers had no clue what was going on, but the true enemy was rather confused and appalled that a storm was summoned out of nowhere. The confusion on their faces was made apparent, giving off an expression that truly matched the dilemma that they were facing. The gale itself was blowing away their materials, as well as the water itself washing away the gasoline mixture that was being poured on the villagers.

To add insult to injury of being completely countered, the static electricity coincided with the rain and made it conductible to the rest of the enemy forces in front of her army. It was a golden opportunity to immobilize and paralyze them, with Merrze being free to act as she wishes. In the meantime,  Merrze had to gather her bearing and press forward for the future battle ahead.




CONFLICT RESOLVED - PHASE TWO

>Merrze has taken no more losses due to her strategic outcome.

*Merrze must make another role to continue with the scenario*

HIT, MISS, OR TRAP
Spoiler:


The Heart of the town (Merrze must make two rolls)


Enemies

Dice Roll 1
- No Enemy

Dice Roll 2 - Dohna's Archers X5000 (A-Tier)

Dice Roll 3 - Secret Trap: Innocent civilians are being used as suicide bombers and have taken away half of your foes. Merrze must rp her reaction to the innocent loss of life of her valiant warrior and the companions, along with the innocent civilians being sent to get blown up.

Dice Roll 4 - Secret Trap:  Dohna attempts to put you and your forces in an empathy magic-based trapping field that creates an illusion of your greatest desire. Rp what that desire is seen as, break through the illusion, and give your remaining forces a rallying speech to break through the illusion.

Dice Roll 5 - Secret advantage:
The power of fate and white rukh empower merrze and guide her destiny as a chosen leader. She feels more ready than ever as whatever abilities that are on cooldown for her is expedited immediately and ready for use.

Merrze

Merrze
A-Tier
A-Tier
Here we go roll number 2!


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Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] TXTx1qB
Merrze's Vault of Wonders

Ilah

Ilah
D-Tier
D-Tier
The member 'Merrze' has done the following action : Dice Roll


'Midway - Beast' : 4, 3

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
With the pioneer of the meridian individuals pushing on, there was still as well much work to be done. The ring pioneer of this occurrence was still at expansive, and the fight was doing more than fair preying on their faculties. This kind of battle was diverse, it was appearing the quick results of war, as well as the nature of the individuals who share in it. A few are persuaded by a chosen one, sure in what convictions are regurgitated by the most leader in arrange to form sense of their activities. Others tend to appreciate and relish within the blood of their adversaries, the advantage of battling and murdering is the acts of savagery itself. Most see to their eagerness, concerning themselves with the conclusion objective of fight, taking up the remainders of the fight for their claim benefits.

What kind of individual was Merrze Firdaus?

What were the inspirations of seeking after combat? Was it her self sense of equity? Was it destiny itself that made her be the pioneer she was nowadays? No matter what the reply is, those inspirations would be tried.




With the nonstop walking, one of Merrze's powers would take a see-through their binoculars and see individuals that were tied up and blindfolded within the heart of the town. They would too see a few of Dohna's men that overseen to withdraw from the prior experience, the select few that overseen to truly drag their bodies absent from being shocked when the meridian pioneer made that astounding fight strategy. They were doing something within the center of the square, a few were fixing the bonds and the other was evacuating the chokes so that the shouts were boisterous sufficient to here. They were calling for help and shouting in torment, which irritated a few of Merrze's men.

"Such remorselessness to the guiltless, this ends now!!!!!!"

A preemptive strike without the leaders arrange. Was it an uprising? No, they were steadfast to their ruler. Be that as it may, it may be the push of the fight, the restlessness of needing it to be over, and spare the town. The fields were an all-inclusive arrive, a few of her strengths had far off cousins and relatives there, they were on edge to wrap up their fight and secure the detainees that Dohna had held captive. They assaulted, slaughtering many. It really appeared as in case the warriors would stand their ground right there to protect the square against Merrze's men.

"Push-in!!!!!! They are weakened! "

"We acted without her arrange, halt! Do not you think this can be as well simple?!"


"Do you seriously believe the idea of strategy exists among pea-brained barbarians?! Our leader will promote us after this!  This is a win for the free land of the plains, as well as the meridian people!"

The argument and the infighting, Merrze could hear it all.




"Blow it......"

"But Dohna, our forces....."

"If I have to ask twice, I will feed your balls to your children and have it so well cooked, it'll seem like a Balbadd delicacy. "

He swallowed hard, he dared not go against his commander.  Giving the signal as Dohna synchronized her gem,  a click was made as an echo that traveled through the wind.  This was something that even  Merrze could hear with her fanalis senses, even if it was her alone. But what followed was the smell of a dozen barrels of the same gasoline and gunpowder substance as the villagers began to throw up.

"They made them swallow it!  Unbelievable!!!! We need a doctor, the villagers, they are burning up!!"


The signal itself was for raining fires to go about and hit the area.  It wasn't aimed at anyone directly, it was only for the sake of adding more heat to the area.  To Merrze's men, it seemed that Doha's people had piss poor aim. However, the gasoline mixture reacted to high intense heat, already prepped by the inflicted's body heat.  Once there was enough fire the villagers started to explode, turning into suicide bombers.  They scattered towards the army, asking for help, this was the chaos that Dohna planned.  

The explosions happened repeatedly as a magic symbol activated int he squares and a smell rushed through the field to engulf Merrze and her people.  The empathy-based magic was taking effect to put them through a powerful illusion while people were literally being used as living explosives to decimate her army.




In the distance, Dohna laughed as she watched through her goggles.

"Kindness makes you weak, Queen Firdaus...."

Merrze

Merrze
A-Tier
A-Tier
The recklessness of her men and their weariness from combat would only lead to the battlefield becoming even more vibrant. She knew better than anyone to never underestimate an enemy army. Despite her power and speed, she'd lost her leg before, she'd been dismembered a few times, captured even. Seeing the forces of Meridia fall to the same things as she had previously would fill her with sadness, remorse even for leading some of them here. They were capable, they were their own men but their lives were also hers to command. With a torrential rainstorm, it was a surprise as they continued with the plan to explode her forces. Yet, it seemed almost eerie as an echo would follow through from the direction of Dohna.

The bodies of villagers began to swell, the monster had gone as far to plant explosives into the villagers. Her intelligence, and knowledge seemed uncanny for a woman of the plains, it would only make her weary. "ERY, COMMAND THE RAINS TO DOUSE THEM OUT!" Even with the waters being capable of saving some of the innocent those who were first to burst were unlikely to be rescued. While others began to scramble around, Merrze would miss the chance to take action as a peculiar smell mixed with the putrid odor of burnt flesh rolled in. The cloud was unnatural, and as it entered her lungs her last bits of the world were a whisper of Dohna's words and the sight of a magical circle.




Blink! The smoke cleared, in her field of vision the Lioness no longer saw the town she was trying to safe. There was just a garden, were people roamed around. The lush green of berry bushes fenced in around a field of flowers, roses, lavender, chrysanthemum, lilies, perennials of all kinds. Spindling oaks, birches, apple trees, and towering jungle canopies in the distance marked this paradise. Plantlife was not the only thing taking residence in this paradise, sparrows, finches, toucans, parrots, hawks, and eagles danced in the skyline, while some sat singing in the trees. Primates of all shapes and sizes from aye-ayes to great gorillas, even orangutans made the treeline their home. In the fields herd animals grazed, elk, caribou, bison and even gazelle. Small rodents ran through between the plants, walking up the most abundant of the residents, people.

The sun didn't seem to set, she couldn't tell why but this seemed to be a place where she could truly be free. She could get lost here, but it wasn't real, what was it even. Was it an illusion, a dream, she'd died before so the fanalis had her suspicions that she was still alive, even if this was some strange realm. Amidst her thoughts her words would be broke, a gruff voice speaking up to garner her attention.

"Little Cub? Is that you? Nadya! It's our little Lion cub!" As she turned around her eyes would face a gruff man, roughly the same height as her, had a strong face peppered with a red beard yet no other facial hair. His tan skin and strong features made him seem like a Balbadd native. He was unfamiliar, yet the face which stood by him was one which he had known well.  It was her mothers.

"Momma?" Before she could utter any words the two figures would swarm onto her, bringing the young woman into a full embrace. As the warmth of the parental figures embraced her mind was submerged into thinking. How was she seeing her mother, this had to be fake. Even if the embrace felt so real, but if this was her mother, was this her father?

"Oh my Sweet Dear its been so long, what happened to your hair? Why is it so pale. Oh, Merrze what have you been through?" Her mother would question, rubbing the side of Merrze's cheek with the back of her hand. Merrze had her mother's face but her father's eyes, that's what she was always told. That's all she was aware of, and the man stared into her with a kind intensity similar to his own.

"Merrze, my cub, I know I was never there for you, I know neither of us got to be there for you long but it's okay now. We can all be together again, we can have the life we never got to have. There's no need for pain, there's no need for the politics or struggles to create your peace on earth. You can rest now."

Her confusion would only further continue as words would properly form for the first time since she had arrived. "What do you mean paradise? Isn't this all just some dream, my rukh has yet to return to the flow. I've seen my death before, I know this is no heaven!" Tears cascaded down the side of her beet-red face. "I have to return, I have to give my kids that type of peace, I need them to see a better world!" She wanted them so badly, she wanted her paradise, her chance to restart.

"It's okay sweetheart, they can join us here too, you don't need to be dead to go to heaven." Her dad would say.

Her mother continued "That's right Merr, they along with everyone else can join us!"" Her ecstatic nature invited the surrounding people closer, members of Meridia, her old ward Ku. The faces of her children, Menat, Merlin, Merzan, Mirna, and Mirza. Her sweet children all approaching to join the embrace. She wanted it, she wanted to submit and enjoy this freedom.

Yet it wasn't real, time and time again Merrze had fought people who wished to make Merrze confront herself. She'd seen illusions of her mother, lost her adopted child, gone through illusion torture. She wasn't sure what it was, it did seem like peace. Maybe something she could enjoy, but no one else would. She had no idea how her father actually appeared, or how he acted. The Lioness wasn't even in her double digits when she lost her Mother so now only faint memories stood the test of time. Remus told her that her father was a slave in Heliohapt, who she never tracked down as life swept her up. Her babies, her sweet sweet babies stood at home while Menat struggled to take care of them while Merlin tried to follow her lead. Merzan was too young but could move well enough to cause trouble while teaching the twins bad habits.

Paradise was back home, it was a world in which she was choosing to make a reality. "I'm sorry Mom, I love you and I'll always miss you. Dad, I know you're out there, I'll find the real you somehow, and when I do come please play with the grandkids okay?" As the tears would continue to stream down her cheek a golden glow would begin to envelop her body. She released her magoi regulation seal. With a swipe of her hands, the visage of her parents, of the dream which she had been put in had vanished.




Reality would hit hard, both figuratively and literally as a minor headache accompanied the dream. There she stood, a town plagued by storm and fire. The street had bodies burned to a crisp, voices pleading "Help... I can't feel anything, I need help, my skin, my skin, please.. Dohna had warped plenty of innocents, and some of her men into wounded, she couldn't even begin to count the dead. As the smell of burnt rubble and flesh swirled in her nose the fanalis rage deep within her flared, forming the magoi from her seal around.

As golden armor of her own energy would begin to clad her body she'd face the direction of Dohna. Her voice commanding who stood of her men. "Meridians rally, gather the wounded and return to the backline. This savage woman wishes to test my mettle then I'll show her how strong the swords which protect Meridian kindness are." She needed them to protect the village, she alone would take on the fight now. They could fend of what forces approached but the Meridian Queen stood strong ready to face her opponent.

"DOHNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!"
in a tone which would split the skies, ferocious enough to make the lightning within the clouds quiver she would respond to the tribal conqueror. "I COULD GO ON ABOUT THE STRENGTH IN WHICH KINDESSNESS BRINGS BUT ACTION SPEAKS LOUDER THAN WORDS! TIME AND TIME AGAIN I HAVE FOUGHT AGAINST AND AMONGST THOSE OF YOUR CALIBER!! TIME AND TIME AGAIN I HAVE FOUGHT THE ODDS TO PROVE MY STRENGTH, TO BE MORE THAN A FANALIS, TO BE MORE THAN A LEADER!

Her shout would continue, commanding the attention of whoever could her words. "I HAVE FOUGHT CONQUERORS, AND AS I FACE MORE AND MORE TRIALS THOSE WISH TO MAKE ME AKIN TO THEM! I AM MORE THAN JUST THE QUEEN OF MERIDIA! I WILL BE THE QUEEN TO THOSE OPPRESSED, I WILL FREE THOSE UNDER CHAINS TO EXPAND THE PROTECTION OF MERIDIA, I WILL TAKE IN THE SOVERIGN, THE WEAK, THE BEASTLY AND FORGOTTEN! I LEARNED LONG AGO WHO I WAS MEANT TO BE! I DO NOT FOLLOW FATE, I DO NOT REJECT IT!! I AM A TRAILBLAZER, I AM WHO WILL SET THE PATH FOR THE WORLD TO GUIDE ITSELF, FATE AND THE FLOW OF THE RUKH CHASES AFTER ME! AS I JOIN YOUR RANKS, AS THE WORLD HEARS AND REJOICES AT MY TALES I WILL NOT BE A CONQUEROR, I WILL THE LIBERATOR!, I AM FROM THIS DAY FORTH NO LONGER QUEEN FIRDAUS, I AM AKITDAOH MERRZE FIRDAUS!!"

Akitdaoh Meaning:
(roughly means Liberator Empress/Emperor in southern plains terms, based on a bastardized form of the name in Khmer)

Her magoi fished in shape she would her right arm towards Dohna in which the shroud took the shape of a 1m long-sword, while the left hand had a magoi claw. The connecting shroud of energy formed a thick veil of her body, coursing around, through her hair as she stood like a lioness of the sun. There would be no hesitation in her movements as her pursuit would begin. She had shown her kindness, and now she was baring her fangs. Her ferocity would tear away the chains and topple those who wished to conquer and oppress. She would Flash step, and then again, and again until she had performed 10 flash steps consecutively. She wasn't going to give Donna the chance to see her. She step, run, and finally leap with her full force upon getting within a proper distance.

The lioness expected retaliation, but she had protection. She knew the risk, but she knew she could hit harder, hit faster than anyone else. She would pierce through any defense, any attack. Taking down this Tyrant and freeing these peoples was her goal, and nothing would stop her.

If the chance would come, she'd even attempt to bring a strike down upon her. She wasn't sure if she could land a killing blow, maybe just a close one. She was weary, she was aware of the dangers. If she needed to defend she would, but she would cut Dohna down!


DM notes:
Activated Seal, broke free from illusion, forcing all forces to retreat and defend protecting the village. Merrze has turned shock into anger. With magoi shroud, she has both a weapon and defense. Even if not possible to strike her with 10 flash steps Merrze should be able to suppress her with such instant speed, along with the leap from my perfect balance trait. If possible Merrze is going to swing down her right arm to cut Dohna, maybe kill her but with how unlikely I think that Is more so expecting just a surprise attack to wound her shoulder or something.

Also, please Keep in my Shroud is like an Active  A-tier Defensive and Offensive Magoi manipulation ability for the sake of clashing and what magoi manipulation actually does.

Stamina Pool: 380/510

Magoi Pool: 220/220 Bonus Pool: 50/100 (-10 a turn starting next turn.

Traits To keep in mind:
Trait Name: Magoi Regulation Seal
Trait Tier: Ω
Trait Requirement: SoS
Trait Description:
The shard embedded in Merrze's forehead was once overflowing with excess magoi and posed a serious threat to the Meridian Queen's wellbeing. This excess magoi was then sealed by agents of her enemies placing that power under lock and key. Using the power of another shard of Solomon, the magic formulae on the seal was re-written to regulate the excess power rather than to seal it. The seal will maintain a normal flow of magoi within Merrze's body until activated. Upon activation, it will release the stored excess magoi in the form of a violent aura that condenses around the fanalis in the shape of her choosing.
Trait Effect:

  • Merrze gains a separate pool of magoi from her standard pool that stores up to 100 magoi. This pool can't be accessed for normal abilities or magic tools and can only be used by activating the seal. When the seal is activated 50 magoi is drained from this pool and it consumes an addition 10 magoi per turn activated. If the seal is not in use, this pool regenerates 10 magoi per post.

  • Activating the seal grants Merrze access to a form clad in a shroud of magoi up to 2m thick in size and A-tier in both offensive and defensive potential. While this magoi form is active the user is unable to feed that magoi into magic tools but in exchange are able to use magoi manipulation abilities at half cost and basic attacks count as magoi manipulation ability attacks.


Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

[*]A-tier: The character can now cover short gaps in an instant with a single step. (Costs 10 stamina) x10


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Merrze's Vault of Wonders

Solomon's Proxy likes this post

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The screams, the constant turmoil that was being displayed for Dohna like a circus show, she appreciated every minute of it. To get more into her psychology, she was in a state of indifference,  the suffering matters not to her. No, Dohna specialized in attacking the mental state of her opponents in combat, breaking their will by showing them the lengths she was willing to go to for victory, or the brutality she was willing to commit to in order to ensure someone's defeat.  The fact that someone with a reasonable amount of power can do these things without batting an eye, Dohna's militant faction truly knew that their leader was a sociopath that lacked a conscience. The victory was the goal and uniting the plains through fear was the path of least resistance.  

What she will do onto them, she will do onto others for the sake of them. It is better to be on the winning team and under her protection, rather than be at the edge of a blade.  She wanted them to realize this, but an unlikely rival was getting in the way of that.

"Merrze Firdaus, you naive bitch. There is no such thing as equality in this world......"

She would never understand the true meaning of necessity. Dohna will always find herself on the opposite side of the coin, the battle has allowed it to be flipped,  and today was the day to see which side that coin landed on.

One who follows the path of fate?

Or

One who denies it?

It was that irritation that she had for Merrze's existence that annoyed her, Dohna hated heroes more than anything. Heroes were liars, using goodness as a coverup for their own sins.  Upon this realization at a young age even, the mark appeared, a curse even. Due to such thoughts, the mark of the black blaze has reached its first stage.




"Come then, little lion, show me that you have what it takes to make me regret it.  It's time for the hunt!"

As the flash steps were being performed, every single movement sounded like a bull in a china shop to her, even the sound of her muscles activating in order to promote movement. Dohna's big game seeker allowed to compensate against Merrze's incredible speed.  In the meantime, while she was tracking down the lioness with her incredible hearing, Dohna took out her Tempest Shield weapon and entered her stance of mortality.  She was quite light-handed, so taking it out at efficient speeds wasn't something alien to Dohna. The ability was also scaled for Dohna to have full range of movement,   all while the shield weapon itself was flowing with magoi as a silver hue hummed from it. Upon a successful parry, the redirection kata activated, and a gust of wind along with the opposing force of Merrze's attack. At the very least, the magical gust of wind, especially with it unable for Merrze to see coming, should have knocked her back about 30 meters since it wasn't an actual projectile and just Merrze's arm coated in magoi.

In addition to the proposed knockback, while she was in midflight, Dohna's shield would generate a twister that was suddenly set ablaze by Dohna's curse mark Blaze Black.  So not only was the twister dealing A tier ability wind cutting damage, there was the additional C tier ability black flame on top of it as well. The twister itself started at 10 meters, but expanded to 30 meters in diameter, taking on the form of a flaming twister.

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] Avatars-000618698040-fy3sxz-t500x500
"I had yet to formally introduce myself. I am Dohna Gnouma, the one who will unite the plains! Unlike you, I have placed myself in such a position. If fate will not have me, I will simply deny you of yours and take what is rightfully mine. "


Special Thanks
Spoiler:
I would like to give out a special thanks to Trently and Diana for their added advice and creative minds in the creation of this npc.

DM Notes:
Spoiler:

> Black Blaze curse mark has reached Stage 1 (All abilities are given +C in the form of a black flame coat.)
> Merrze's flash step movements were tracked with big game seeker in order for Dohna to anticipate her assault.
> Stance Of Mortality used with Redirection Kata for the parry to cause a wind knockback  of every successful parry.
>Due to the fact that the attack itself can't be redirected since it's not some kind of blast/projectile (Merrze using her arm), the force of the blow backing that strike with killing intent was propelled away along with the person attached to that arm.
>Stance Of Mortality was scaled so Dohna can go in and out of the stance when she wants with freedom of movement (so long as it remains sustained)
> Twister + Black Blaze (Stage 1)  /  A+C ability tier damage in order to attack Merrze in the middle of her knockback and keep her distance.

Due to the special nature of this event, there will be no time limit for a response to this post.




New Magic Type!
Spoiler:


Empathy Magic

EMPATHY MAGIC
[ LIGHT + LIFE ]

[ FOUNDER: STAFF | PERMISSION: N/A ]
The combination of life and light magic allows the user to manipulate the emotions of themselves and other living organisms. This works by generating pheromones that trigger the natural hormones within living organisms in order to induce emotional states and creating hallucinations to support those feelings. Any visual illusions created by this magic last for one post longer than their duration.




Enemies
Spoiler:


Name: Dohna Gnouma
Tier: Ω-Tier
Class: Warrior Ω-Tier | Assassin  A-Tier | Ranger B-Tier
M\S Values: 340/360 Magoi | 290/340 Stamina
Equipment:
Spoiler:


Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] Rsz_sh10
Name: Tempest, Heirloom Of The Lionheart
Tier: A-Tier
Type: Magic Weapon | Bladed Shield
Magic Type:  Wind
Appearance: This tenacious Reim-style shield, made from mythril, offers a powerful buffer against attacks. The result of the finest craftsmanship, as this shield was forged by ancient humans in a chromatic workshop. The shield's edges are augmented with layered metal scales and have been decorated with inscribed runes. Its center is garnished with metalwork wings and a symbol of rank. It's clear this shield knows the ins and outs of battle. Scores and scratches etch into its surface that leave painful reminders of cruel times, but one thing is for sure: this shield's days are far from over.

Function:

Dual Purpose - This shield has two handles forged into the back on opposite ends as well as a hidden seam down the middle. By taking the handles and pulling in opposite directions, this shield can be separated into two halves. The edges are sharpened and are able to deal A Tier damage.

Redirection Kata - Upon activating this spell, the user charges the shield with an aura of wind magic. When the user makes a successful parry using an ability with this shield, it generates a repelling gust that redirects the attack in the direction of the target, and travels up to 30 meters. The coating on the shield can only affect a single parry at a time. For each parry, the user must sustain the spell. 10 magoi to activate | 5 to sustain

Twister - Upon activating this spell, the user creates a spinning vortex of wind magic which starts at 10 meters and expands to 30 meters in diameter. The cyclone itself deals with A Tier damage which cuts into the target(s), traveling as far as 30 meters from the original location of its casting. 10 magoi to activate | 5 to sustain


Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] 273643598011211
Name: Morganite of Eternal Lust
Tier: A-Tier
Type: Magic Tool  |  Gemstone
Magic Type:  Empathy Magic
Appearance: A beryl mineral that takes on a pinkish hue and a magic circle glows within it. It's said these rare gems contain unique magical properties that make them very high in demand. The gem is about 2.5 cm in size and when embedded, can turn any object into a magic tool. This gem has been fastened into a necklace made of silver with a clasp that allows it to be removed at any time.

Function:


The user can place this in any non-magic weapon/item to convert it into a magic tool with the following functions:

Lust Inducement - Upon activating this spell, the user induces an intense feeling of love into others by broadcasting pheromones out in a 20-meter diameter around the user. This causes an illusion to be cast over the user which turns them into a beautiful individual in relation to the standards of whoever is looking at them. The spell is broken if the target(s) move out of the area of effect.

Those subjected to this function who are A Tier develops a strong infatuation for the user. This causes the target(s) to be less inclined to hurt them and only able to use three abilities per post. If they are an NPC, this reduces to one ability per post.

If they are C Tier or lower they feel so infatuated towards the user that they have an intense desire to make them happy, becoming completely submissive to them. This causes the target(s) to be unable to use any ability that would be harmful towards the user. If they are an NPC, the user gains complete control over them within the area of effect. 10 magoi to activate | 5 to sustain

Connected Abilities:

Anger Point
Tier: A-tier
Type: Supplementary
Range: Long
Requirements/Drawbacks: Requires the user to hold out her hand and direct the flow of magic towards a particular area.
Scaling: Range- The distance the ability can travel may increase by 5m for every 10 magoi that is invested.
Sustain: 0
Cool Down: 4 Posts
Cost: 20 magoi
Description:

By aiming her hand in a direction and channeling her magoi into her necklace, produces a red shroud of sparkling empathy magic. The shroud engulfs the targeted area of 30m in the direction of its aim, and maintains a diameter of 5m.  This ability gives off the pheromones that trigger rage and puts those inflicted into an A-Tier berserk status effect for four turns. This causes the inflicted to see everyone around them as the enemy,  or an individual(s)  that they have a great hatred for, making them unable to tell apart friend from foe.


Nirvana
Tier: A-tier
Type: Supplementary
Range: Long
Requirements/Drawbacks: Requires the user to say a phrase before casting this ability
Scaling: AoE - The area of effect may increase by 5m for every 10 magoi that is invested.
Sustain: 0
Cool Down: 4 Posts
Cost: 20 magoi
Description:

After Dohna says “reveal their desire”, a purple wave of Empathy magic is emitted from her  in the form of an Aoe that covers the distance of 30 meters of length in width in the form of a dome.  This pheromone invokes the feelings of desire and those inflict are inflicted with the A-Tier Bliss status effect for 4 posts. Bliss locks those affected by this magic in an illusion that makes them experience their deepest desires and distracts them.  The status effect renders the targets immobile and fully invested in their fantasy until they take damage that’s up to one rank lower than this ability to prematurely break them out of the illusion.


Failure’s Playground

Tier: A-tier
Type: Supplementary/Offensive
Range: Long
Requirements/Drawbacks: This is strictly a single target ability that’s triggered by a phrase
Scaling: Invested Torture: For every 10 magoi paid,  the status effect lasts for an additional post.
Sustain: 0
Cool Down: 4 Posts
Cost: 20 magoi
Description:

After Dohna says “break them”, a blue wave of Empathy magic is emitted directly from the necklace as a targeted beam. It’s 10 meters in length and width, but travels as far as 40 meters. This pheromone invokes the feelings of crippling depression and those inflict are inflicted with the B-Tier Torment status effect for 3 posts. Torment locks those affected by this magic in an illusion that makes them experience their greatest failures and compels them to injure themselves as a form of penance for their worthlessness, dealing C-Tier ability damage to themselves each post they are inflicted.
Other Abilities
Spoiler:



Clarity Barrier
Tier: B-tier
Type: Defensive
Range: Short
Requirements/Drawbacks: Can only be used with a shield
Scaling: Invested Counter: For every 10 magoi paid,  the user can parry an additional time.
Sustain: 0
Cool Down:  3 Posts
Cost: 30 magoi
Description:

The user first coats their shield  weapon with Magoi Manipulation before  parrying an incoming  A tier or lower ability.  With a successful parry, the user can counter the attack without losing momentum  with their previous action.  If sustained, the user can parry again.



Stance Of Mortality
Tier: A-tier
Type: Defensive
Range: Short
Requirements/Drawbacks: The user must get into a particular stance with her weapons.
Scaling: Martial Arts Mastery -  After paying an additional 10 Stamina,  Doha can now be capable of her natural movement  and go in and out of her stance with ease
Sustain: 0
Cool Down:  4 Posts
Cost: 40 stamina
Description:

Going into her own natural battle stance with her shield weapons, Dohna readies herself to parry incoming A-tier or lower abilities with the greatest of ease.  After paying the full cost of this ability, for the next four posts,  Dohna can parry 1 ability per post.  Due to the textbook complexity of the stance, she remains somewhat low to the ground and whips her body in the direction of the ability in order to smack it away.  However, without exerting extra physical stress on her body, Dohna moves at 1 Tier speed lower than her max base.


Passing Fang
Tier: A-tier
Type: Long
Range: Long
Requirements/Drawbacks: The user must take off running before hopping and going into a small rotation
Scaling: Rollout -  For every additional 10 Magoi paid, the user attacks an additional time with this ability.
Sustain: 0
Cool Down:  4 Posts
Cost: 20 Magoi
Description:

After getting some momentum and getting into a rotation while channeling wind magic through her shields, Dohna  eastenders her shields outward and becomes a living cyclone. The spin with wind magic  makes her take on the form of a 15 meter in length and width  condensed wind cyclone that can travel as far as 40 meters. During this time, flight is capable and Dohna deals A-Tier wind cutting damage with each passthrough.


Dismembering Slice
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Slashes twice with both her shield weapons
Scaling: Damage- Increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 posts
Cost: 15 magoi and 15 Stamina | 15 Stamina
Description:

The user coats the weapon in a thin layer of magoi in order to increase damage slightly and apply it’s effects, the user then slashes twice in the direction of her target, dealing  B tier damage with each strike.

Dodge Of Defiance
Tier: B-tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Requires firm control of the body in order to roll and avoid.
Scaling: For every 10 Stamina, the user’s distance travelled can increase by an additional 10 Stamina.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

The user throws their body, twisting it in order to roll 10m in any given direction in order to roll out of danger as quick response. This can be used to avoid the range of an incoming Ability and recover quickly afterwards.



Ferocity Flurry
Tier: C-tier
Class: Warrior
Type: Warrior
Range: Close
Requirements/Drawbacks: Requires the user to have an intentional target with this ability.
Scaling: Damage- For every 10 Stamina invested the damage of this ability is increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

The performs two stabbing strikes aiming towards the targets body  in order to damage them, dealing 2 attacks in total. Each attack deals D-Tier ability stabbing damage.

Note: Dohna's poisons are currently unknown

Sealed Metal Vessel - Dohna’s Hair Brooch.
Weapon Equip and Full Equip
Spoiler:


Djinn: Tokan
Form: Trick Weapon Crossbow
Theme: Curse Magic
Chant: "Take Aim, Tokan”
“As my arrows pierce through the path of fate, let nothing linger from what I want.  Mark my glory and Take Aim, Tokan.”
Cost: 10 Magoi to cast | 5 Magoi to sustain “ Weapon Equip”
Cost: 20 Magoi To Cast | 10 Mgoi To sustain “Full Equip”
Cool-Down: 5 posts

Appearance: After calling out the name of her DMV,  Dohna’s hair brooch turns into it’s weapon equip form. This well designed repeating crossbow has been carefully constructed of great walnut wood. Its string is made from prime boar hide, it's an extremely rare material around these parts of the world.
The limbs have been decorated with rune-like symbols and end in narrow points ornamented with spikes. The stock is wrapped in cloth and decorated with feathers. The large quiver is made from thick leather and is supposed to be worn around the archer's back. The outer side has been decorated with carefully wrapped leather, which covers the mechanizations of it’s trick. The trick of this crossbow allows Dohna to insert poison vials to give her arrows an extra advantage of being covered in poisons that have additional status effects to hinder her targets. In the hands of an expert archer this bow is capable of firing arrows up to 77 meters  naturally while still retaining lethal power.



Passive:

The Curse Mark: When it comes to this particular passive, a curse is placed on the target of the abilities that utilizes this bow. The target becomes “marked”, with the abilities homing in on the target and following them  until they hit a target. With this curse mark, the user doesn’t even need to aim  in order to hit a target that has been marked.  To become marked, the user must have previously aimed at a target with an ability that utilizes the bow.

Tokan's Forsaken Black Arrow
Tier: A Djinn: Tokan Theme: Curse Type: Offensive Range: Long Requirements/Drawbacks: User must plant their feet firmly on the ground. Scaling: Range Sustain: 0 Cool Down: 4 Cost: 40 Magoi Description:

    User plants their feet firmly on the ground and takes aim, focusing intensely on the target, before firing a shot at the target. With the power of Tokan, Dohna envelopes her arrow in a powerful forbidden black magic, Curse magic. If it stabs the target, or even as close as grazes the target, its magic will rush into the body of the user, quickly trying to spread through the user's body in the next minute. By the first 15 seconds, the user's entire arm will be under the power of the forbidden magic. Tokan's magic will spread from whatever it hits toward the user if possible, such as a shield or blade. It deals A-Tier piercing damage, and travels up to 50m at A-Tier fanalis speeds.


Tokan's Awakening
Tier: A Djinn: Tokan Theme: Curse Type: Offensive Range: Long Requirements/Drawbacks: User must pounce in the air first. Scaling: Projectiles Sustain: 0 Cool Down: 4 Cost: 40 Magoi Description:

    User pounces in the air quickly, twirling in a 360, before firing 10 arrows at select targets in her range. With the power of Tokan, Dohna envelopes her arrow in a powerful forbidden black magic, Curse magic. If it stabs its target, or even as close as grazes its target, its magic will rush into the body of the user, making anyone struck fall and kneel before Dohna, while screaming in pain if they are of white rukh alignment. If any other people make contact with the affected for the next four posts, they too will experience the effects of Curse magic. It deals A-Tier piercing damage, and travels up to 20m at A-Tier fanalis speeds.


Tokan's Dark Grip
Tier: A Djinn: Tokan Theme: Curse Type: Offensive Range: Long Requirements/Drawbacks: User must plant their feet firmly on the ground. Scaling: Range Sustain: 0 Cool Down: 4 Cost: 20 Magoi Description:

    User takes aim at a targeted area just beside the true target. With the power of Tokan, Dohna envelopes her arrow in a powerful forbidden black magic, Curse magic. If it stabs its intended spot, its magic will try and reach the true target in the form of a dark hand of curse magic slithering quickly across the floor at A-Tier fanalis speed. If the target is touched by the hand, the Curse magic will spread quickly from the point of contact. It deals A-Tier mental damage, and travels up to 5m at A-Tier fanalis speeds.


Tokan's Curse Mark
Tier: A Djinn: Tokan Theme: Curse Type: Offensive Range: Long Requirements/Drawbacks: User must plant their feet firmly on the ground. Scaling: Range Sustain: 0 Cool Down: 4 Cost: 20 Magoi Description:

    User takes aim at a target, before quickly firing an arrow at the target. With the power of Tokan, Dohna envelopes her arrow in a powerful forbidden black magic, Curse magic. If it stabs its intended spot, it will grant the user with Black Rukh perks but a lingering pain will persist in your body that will damage the user every thread for B-Tier damage, until the Curse Mark is removed. It forms on the user where they were struck by the arrow in the shape of Black Rukh, which begin fluttering when using Black Rukh perks. It deals A-Tier damage upon contact. Target if inflicted will have to pick if they use Black Rukh perks or White Rukh in every new thread, if Black Rukh is chosen the user must be in depravity at that moment. If the user partakes in more than 25 threads with Black Rukh, they must remain Black Rukh for every new thread from that point on until the Curse Mark is lifted.



Extreme Magic Not Yet Revealed

Dohna’s Traits

Spoiler:



Trait Name: Conqurer’s Moxie
Trait Tier: A-tier
Trait Requirement: Harsh Training Based On Victory Through Sacrifice
Trait Description: After a long life the person with this trait has built up a strong and durable body, being able to exert more force than the average person along with being able to take a punch easier.
Trait Effect: The user with this trait is capable of exerting B-tier force with their body, capable of inflicting the damage onto others or bending metal, along with this they lower the damage of all attacks B-tier or lower by a tier.

Trait Name: Big Game Seeker
Trait Tier: A-tier
Trait Requirement: Working Ears, Strange training
Trait Description:  With the way that Dohna trained her hearing for the sake of hunting, she’s now capable of picking up the nearest sounds. Some say that Dohna lives as a blind woman  by using a special blindfold that she couldn’t take off  for  three years. In turn, she had to live her life and continued on while her other senses heightened. Upon the blindfold expiring, the only heightened sense that didn’t lower was her ears.
Trait Effect: The user with this trait is capable of noticing small and simple actions such as breathing or changes in how people moving their bodies via muscle tensions. This allows Dohna to be quick  on the take in battle.


Trait Name: Exceptional Speed
Trait Tier: A
Trait Requirement: Must be Human or a Magician with a secondary combat class.  
Trait Description: Through excessive training, the character has reached a level of speed that exceeds the average human.
Trait Effect: The character can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours. At this level they are equal to a B-tier fanalis in speed.

Trait Name: Lightning Handed
Trait Tier: A-tier
Trait Requirement: Training, muscle memory
Trait Description: From practicing actions over and over the user has built up a hand and reaction speed of levels to appear as blur often within their actions.
Trait Effect: The user is capable of grabbing weapons, tools, or items with great speed, granting an edge in weapon draws or in equipment swapping.

Trait Name:
Blaze Black
Trait Tier: Ω-Tier
Trait Requirement: SOS Trait
Trait Description: User has a curse mark tattoo located on their upper right back, in a shape of a small black flame. When disturbed or merely annoyed, it flares up slightly, and the curse mark's fire ignites. It will paint the entire right back of Dohna in a black flame pattern. When angry or very annoyed, the fire will cover half of Dohna's arm in the same pattern, which will begin moving with a life of its own. If Dohna is at her angriest point, the mark will bring rivers of black rukh around Dohna as the patterns grow to consume half her entire body. At this point, half of the user will have been plunged into a special furiously strong black rukh state. It will take form in Dohna's abilities. It is a magical trait which relies on Magoi to function.
Trait Effect: User has 3 states of Blaze Black's forms. It progresses with the progression of Dohna's hate and feeling of depravity. At Stage 1, every ability will be covered in an extra coat of damage equal to C-Tier. It will form as a hot burning black flame that can melt ice and partially metal. At Stage 2, every ability will be covered in an extra coat of damage equal to B-Tier, with 5m of range added to each ability. Lastly, Stage 3, every ability is covered in an extra coat of damage equal to A-Tier, with 10m of range added to each ability. It is a magic trait reliant on 10 Magoi per turn.

Merrze

Merrze
A-Tier
A-Tier
She always had to face the highest odds. Looking for a home she found a country at war. Blown apart, beaten, and dragged in chains. Shocked to her core, transported between worlds and judged by mighty creatures. Facing battle after battle, going into hell just to save every lost soul. Time and time again she had to more than just a fanalis, than a warrior. Once again, the Lioness had to do the one thing she had done time and time again. With every fall, setback, loss of, and in her life, every time she had to be more than what the world was asking.

She had to go beyond.


While the wind whistled through her hair from the knockback she would signal her whale. A twirl of her finger would cause a scaled Dancing Cloud Defense to absorb the oncoming winds. The shroud around her of magoi would absorb the oncoming black flames, it was minor damage and its defense was superior to the dark magic in its current state. Throwing herself down, she would prep her counter attack. Firing off a series of signals to her whale as she would step forward. A twirl and point while whistling, a clap and whistle combo with a circular hand gesture. With her aim and target marked, she would scream it to signal the final command from her whale. "Dohna!"

In order, a Great Windwall, Static Love and The Storm's Call would go towards her. All scaled in power, decreasing her movement and action from the intense winds as the whale closed in on her. Following up with the static charge to stun her and another in order for a powerful lightning bolt to strike her. The clouds and mist from her earlier defense would provide some visual cover, she would need to push more in order to overwhelm the woman. An increased distance Crashing wave would follow as she'd flashstep, closing distance shortly putting her only 20m away. Sustain the ability to use it two more times as she ran the magoi from her shroud acting as quicker access. Picking up three rocks she'd three Palms of the Heaven in Succession. The magoi missiles acting in tandem with other attacks to overwhelm her senses through the haze along with that pesky shield.

It wasn't enough however, she had to go further, she'd need to follow up with a Lunar Cycle adding more rocks into the air, and bringing her only 5m away from Dohna. With the damage increased just slightly she'd Flash Step once more. Immediately after the attack, closing the distance in order to unleash a barrage with her pseudo magoi shroud weapons. A Phantom Blade, then a Dragon Slice, and A Ferocious Punch. All of which were aimed at her neck, in an attempt to sever the woman and send her flying. She became the sword when she needed, she'd use every bit of energy she needed.


Combat Notes: My trait halves the cost of my magoi abilities, applies the clash buff and works as A-tier ability and shield to keep in mind.

Dancing cloud defense scaled once to defend against wind attack and provide visual cover.

Scaled windwall to slow movement or possible pressure and slowing reaction towards scaled Static love for full-body paralysis along with scaled Storm call for A-tier damage.

Scaled Crashing wave to provide more visual cover and A-tier damage with magoi manip bonus of clashing.

Flash step to close distance and use two sustained crashing waves while dashing.

Picked up rocks while dashing using nimble fingers and quick speed to rapid-fire three Palms of Heaven.

Leaped with lunar cycle providing cover from debris and damage, scaled to making debris do A-tier damage. Flash stepped afterwards inside debris field for immediate follow up.

Scaled Phantom blade, Dragon Slice and Ferocious punch combo upon reaching her, using magoi shroud to enhance and act as weapons/hands for abilities. Which means Two A-tiers and One B-tier all ability, which Ferocius causing loss of breath, and the magoi weapon providing A-tier ability damage stacked onto that, so Its A+A, A+A, A+B, with the magoi manip clash bonus.


Stamina 30/510

Magoi: 120/220 Bonus Pool: 40/100

Abilities used:

The Great Windwall
Tier: B-tier
Class: Beast Tamer
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user twirls their finger and then points to a location while giving a quick sharp whistle.
Scaling: For every 10 stamina invested the amount of speed slowed is increased by one tier
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 20 Stamina
Description:

    The user commands the whale to shoot a gust wind from its mouth downward, creating a strong gale force wind utilizing the storm fronts of the storm he produces to create a wind wall from the ground upward 30m tall and 10m wide and 5m thick. The winds force decreases those running towards to a slow walk and half A-tier movement speed comparable of a fanalis to B-tier speeds


Dancing Cloud defense
Tier: B-tier
Class: Beast Tamer
Type: Defensive
Range: Long
Requirements/Drawbacks: The user must twirl one finger and then make an okay sign while giving two quick whistles.
Scaling: For every 10 stamina invested into the ability while block an additional hit of damage.
Sustain: 0
Cool Down: 3 posts
Cost: .30 Stamina
Description:

    The whale controls the winds and the storms, creating water vapor from its mouth to create more clouds causing the clouds to form a whirling defense around the location of it's total width of the clouds safe area to be around its entire length of 30m being able to swirl clouds tighter in the area within under it giving the whale the ability to control the tightness of the eye under it for its user as the twirl their fingers more, with the clouds being 3m thick from the outside to the eye and capable of blocking B-tier damage.


Static Love
Tier: B-tier
Class: Beast Tamer
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must claps their hands and form a circle while giving a loud long whistle, pointing the circle shape at a target.
Scaling: Amount of limbs paralyzed is increased by every 10 stamina invested.
Sustain: 0
Cool Down: 3 posts
Cost: .30 Stamina | 15 stamina
Description:

    The user commands the whale with the physical command causing it to create a cloudy mist in its mouth which it shoots out charging with static electricity stored in it's skin into a cloud which is 20m in diameter moving forward quickly at a target up to 40m away, causing it to paralyze three limbs of those hit by the cloud for 3 posts.


The Storms Call
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: The target must be within the storm radius of the beasts omega trait, Merrze must give a verbal command. Skywhale Legend beast
Scaling: Damage- Increase the damage by one tier for every 10 stamina invested
Sustain: 0
Cool Down: 3 posts
Cost: .30 stamina | 15 Stamina
Description:

    The user commands the beast with a verbal command of a target and whistling in order to have the whale create a static charge which it shoots from its skin towards a target up to 30m way, with the wave being 3m wide and 1m tall, If it hits the target it causes a bolt of lightning from the skywhale's storm to hit that target location and do B-tier damage. being as wide as the static field


Miathios Art 12: Phantom blade
Tier: B
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Must be in stance, both arms must be fully functional.
Scaling: increases an additional tier of damage per 10 magoi invested.
Sustain: -
Cool Down: 3 posts
Cost: 30 stam
Description:

  • The user slashes their weapon horizontally with whatever hand, but uses it as a feint transferring to the other hand without striking and then slashes upward to strike the individual to do B-tier damage.



Miathios Style: Dragon Slice
Tier: B
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: User must have a sword in their hand and must be facing the away from the target.
Scaling: For every 10 stamina invested the ability it does an additional tier of damage.
Sustain: 0
Cool Down: 3
Cost: 30|15 stam
Description:

  • When the user is facing away from their target the quickly turn around slashing them diagonal with their blade to deal B-tier damage.


Miathios Style: Ferocious Punch
Tier: B
Class: Warrior
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: Must be standing firmly, if the punch doesn't hit in the right spot the effect doesn't apply.
Scaling: For every 10 stamina invested the damage of the ability is increased by one tier.
Sustain: 0
Cool Down: 3
Cost: 30|15 stam
Description:

    The user goes to strike the enemy in the diaphragm, if it lands a direct hit in the designated area the punch does C-tier damage and causes the opponent to lose their breath and double over for two posts.



[center]Miathios 6: Lunar Cycle
Tier: A
Class: Warrior
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Both legs must be working, cannot be used in tight spaces, damage part only if on breakable ground, user must crouch before using.
Scaling: For every 10 stamina invested the damage of the ability is increased by one tier.
Sustain: 0
Cool Down: 4 posts
Cost: 40|20 stam
Description:

    The user front flips 15m into the air landing 1-5m froward, when they land they strike their foot into the ground launching ground forward into a cone 10m long that starts .3m wide and the end is 5m wide which does B-tier damage.



Miathios Art 7: Palm of the heavens
Tier: A
Class: Warrior
Type: Offensive
Range: Long
Requirements/Drawbacks: The user needs to channel their magoi. Cannot be interrupted during the channeling or it will not work. Both arms must be functioning to shape the magoi. Needs to have something to throw in their hands.
Scaling: For every 10 magoi invested the ability can travel an additional 5m Scaled once for damage
Sustain: 2
Cool Down: 4
Cost: 40|20 magoi
Description:

  • The user puts both of their hands together channeling their magoi and shaping it into a small ball around a rock or some other solid into a small ball, the user then throws it forward , sending it forward 20m and the magoi around the ball grows 3m in size, doing A-tier damage to whatever it strikes.


Miathios art 8: Crashing Wave
Tier: A
Class: Warrior
Type: Offensive
Range: Long
Requirements/Drawbacks: The user must get into stance first, needs to channel magoi and has to rechannel if interrupted.
Scaling: The ability can travel 5m farther for every 10 magoi invested. +20m to first time used.
Sustained 2
Cool Down: 4
Cost: 40|20 magoi
Description:

  • The user channels their magoi then moves it down into their foot, before kicking upward creating a wave of magoi 20m tall and 1m wide travelling 20m forward dealing A-tier damage to whatever it strikes.


Traits To keep in mind:
Trait Name: Magoi Regulation Seal
Trait Tier: Ω
Trait Requirement: SoS
Trait Description:
The shard embedded in Merrze's forehead was once overflowing with excess magoi and posed a serious threat to the Meridian Queen's wellbeing. This excess magoi was then sealed by agents of her enemies placing that power under lock and key. Using the power of another shard of Solomon, the magic formulae on the seal was re-written to regulate the excess power rather than to seal it. The seal will maintain a normal flow of magoi within Merrze's body until activated. Upon activation, it will release the stored excess magoi in the form of a violent aura that condenses around the fanalis in the shape of her choosing.
Trait Effect:

  • Merrze gains a separate pool of magoi from her standard pool that stores up to 100 magoi. This pool can't be accessed for normal abilities or magic tools and can only be used by activating the seal. When the seal is activated 50 magoi is drained from this pool and it consumes an addition 10 magoi per turn activated. If the seal is not in use, this pool regenerates 10 magoi per post.

  • Activating the seal grants Merrze access to a form clad in a shroud of magoi up to 2m thick in size and A-tier in both offensive and defensive potential. While this magoi form is active the user is unable to feed that magoi into magic tools but in exchange are able to use magoi manipulation abilities at half cost and basic attacks count as magoi manipulation ability attacks.


Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -  
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.

[*]A-tier: The character can now cover short gaps in an instant with a single step. (Costs 10 stamina) x2


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Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] BB2kzwq
Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] TXTx1qB
Merrze's Vault of Wonders

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
"The irony of it all...."

Poisons, addictions, the cusp of society that can affect them for better or worse. Ever since getting the curse mark, she's learned so much more about herself, whether it was controlling her anger or letting loose. Sometimes she couldn't find herself to get angry at all, or sometimes the natural buildup was so slow that she had to wait to use the true extent of her abilities. But against such an opponent like Merrze, she could not wait.  In order to truly study the effectiveness of poisons, the number one test subject would have to be......

Yourself....




In probably one of the craziest plays you could ever see right after twister was casted, Dohna decided to poison herself.  Taking a vial off her person with light-handed and sniffing it intensely like a smelling salt, her hand moved across her nose like a blur as the Wrath poison started to take effect. With Dohna's study and knowledge of pheromones throughout the years of her life,  she was able to manufacture poisons that activated certain pheromones inside of one's body to take effect. In this case, the poison known as wrath was one that caused the inflicted to receive the berserk status effect.   But why would she do this to herself if it would cause everyone to be seen as her enemy?  It was simple, the only enemy right now was Merrze, and since  Dohna was now at the peak of her rage. The requirement was met, blaze black immediately entered stage three, along with the black flame pattern covering half of her body. With the blinding speeds of being light-handed and self-inflicting a status effect on herself, another series of events would occur.

The first thing that happened was a quick cast of Lust inducement, which was also enhanced with blaze black.  The pheromones were ignited and reached about 30 meters due to the range boost. Merrze only needed to be exposed to it. For the trade-off, Merrze's  Magoi Regulation Seal would soak the blaze for her to receive no damage, but expose her just enough to meet the criteria of infatuation, being in range. Since Merrze was not omega tier yet, she was only limited to three abilities, if only due to the fact that Dohna looked like the most beautiful woman she ever saw, and that somehow restricted her to desire to inflict harm as she originally thought. Dohna then took out her hair brooch with her light-handed action and called out for her djinn's weapon form in her free hand as she took off running at A tier speed in order to be within 20 meters of Merrze at all times.
 

"Take Aim, Token!"

After that, sustaining twister was an easy endeavor,  but it was even stronger than before when she waved the shield and sent it out in the direction of Merrze's counters.   It was now dealing with an additional A-Tier black blaze damage along with its natural A-Tier wind cutting damage. The black blaze curse mark itself also increased the range of the twister, which was still 30 meters in diameter, but now travel up to 40 meters. The black blaze twister first clashed with great windwall, breaking through the ability and heading towards the static love for a clean clash.

But with her excellent hearing granted through big game seeker, it seemed as if the barrage of electricity still hasn't finished, with the storm's call being sent her way. In response to that, Dohna simply decided to go a bit old school and move, moving out of the way was the old age skill that not many fighters that like to trade like to use, but mobility was incredibly important for an archer like herself.  Dodge of defiance was applied so that she rolled 10 meters to the left to avoid the storm's call, but still stayed within range of 20 meters from Merrze.  Due to her ability to recover rather quickly because of dodge of defiance, Dohna started her counter attack.

The things that Merrze intended to happen, hasn't happened. Maybe she didn't understand why, but it could be due to the fact that Dohna even seemed more beautiful than before.  Merrze was limited, those last three abilities that were triggered from her signals and commands were the most she could do at that moment. However, Dohna wasn't under the same restrictions.  She planted her feet firmly on the ground as soon as she recovered from her roll.

"My turn..."

The first ability that was fired was token's dark grip . Token's dark Grip was also enhanced by Dohna's blaze black curse mark, making it an A tier piercing arrow + A tier black Blaze, and a secret effect that made it ok for it to miss. If Merrze took the bait and tried to clash, that's all well and good, but if she didn't and let it be a near miss, a dark hand of A-rank curse magic covered in blaze black's flames would be something she would have to deal with.

But if you thought it was over by then, it wasn't. Since an ability through Token was used for Merrze to be the intended target, she was now marked by the curse mark passive ability of Token.  The next shot was the one that counted, the capsule inside of her trick weapon lacing her arrow with another one of her poisons,  Extasy.  What this did was trigger the same hormones that inflict an A tier bliss status effect for 4 posts if  Merrze was exposed.  Tokan's Forsaken Black Arrow wasn't something she needed to aim for, the aim was automatic and Merrze was faced with another arrow that had an A-Tier status effect, covered in A tier blaze black flames and already dealt A-tier damage. Even if Merrze was to flash step, she was marked and the arrow moved at fanalis speeds, it would simply follow her if she made a mistake.

"Did you think it would be easy? The hunt has just begun!"

Status Effect: Berserk 1/4

DM Notes
Spoiler:

>Dohna is attempting to remain within 20 meters of Merrze at all times
> With Light Handed, Dohna has taken one of her poisons and inflicted an A tier berserk status effect on herself for 4 Posts.
> Forcefully skipped Blaze Black's criteria, it is now at the final stage
> Lust Inducement has now activated powered by blaze black. Merrze auto protects for a clean soak of the A-Tier black flame damage but is now under the criteria of Lust Inducement.
> Activated weapon equip
> Sustained Twister powered by blaze black stage 3 to clash against great windwall and static love. (A+A)
> Used big game seeker to anticipate the electricity and utilized it in conjunction with dodge of defiance to avoid the storm's call.
>Lust inducement causes Merrze to Lock out the rest of her moveset after using "the storm's call", the following abilities she attempted to cast did not work and has not wasted any reserves in doing so.
> Token's Dark Grip (A-Tier Piercing + A-Tier flames if clash or somehow hits in freak accident), or (A-Tier curse magic + A-Tier black flame)if miss happens as intended  with curse effect taking form with A-tier fanalis speeds.
>Token's passive criteria is met, next shot auto targets
>Token is a vial trick weapon crossbow, laced Tokan's Forsaken Black Arrow with Extasy poison to deal (A-Tier curse magic piercing +A-tier black flame with A tier status effect of bliss if merrze is hit.
>Token's passive criteria is met, next shot auto targets.

Dohna's Reserves

M\S Values: 245/360 Magoi | 270/340 Stamina

Dohna's poisons have been revealed!!!
Spoiler:


Dohna has 3 pheromone activating poisons that of each type, and 3 of each.  She holds 1 of each on her person, and two of each of the rest of the poisons in her crossbow's vial cartridge.


Name: Guilty Displeasure (A Rank Potency) x2
Tier: A
Material: Morganite of Eternal Lust + Other Substances
Description:  Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison or exposing a target directly, exposure to this poison will cause pheromones to invoke the feelings of crippling depression and those inflict are inflicted with the B-Tier Torment status effect for 3 posts. Torment locks those affected by this poison in an illusion that makes them experience their greatest failures and compels them to injure themselves as a form of penance for their worthlessness, dealing C-Tier ability damage to themselves each post they are inflicted. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect

Name: Extasy(A Rank Potency) x2
Tier: A
Material: Morganite of Eternal Lust + Other Substances
Description:  Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison or exposing a target directly, exposure to this poison will cause pheromones to invoke the feelings of desire and those inflict are inflicted with the A-Tier Bliss status effect for 4 posts. Bliss locks those affected by this poison in an illusion that makes them experience their deepest desires and distracts them.  The status effect renders the targets immobile and fully invested in their fantasy until they take damage that’s up to one rank lower than this poison to prematurely break them out of the illusion. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect.


Name: Wrath (A Rank Potency) x2
Tier: A
Material: Morganite of Eternal Lust + Other Substances
Description: Lacing an applicable target (Assassin weapon or Assassin/hybrid ability) with poison or exposing a target directly, exposure to this poison will cause pheromones that trigger rage and puts those inflicted into an A-Tier berserk status effect for four turns. This causes the inflicted to see everyone around them as the enemy,  or an individual(s)  that they have a great hatred for, making them unable to tell apart friend from foe. In addition to that, the poison would stay on the applicable target or ability until it's used up for that particular aspect.

Special Ruling Concerning Dohna's Dark Metal Vessel
Spoiler:


The shots that are fired from Dohna's abilities are limited to ammo rules, meaning that she needs to have ammo to use those abilities besides her basic curse magic arrow shots granted by weapon and full equip, and her extreme magic that has not been revealed yet. Curse magic arrow shot can only be used once per post.

13/15 Ammunition Left

Merrze

Merrze
A-Tier
A-Tier
She could feel the magic coursing around her. Her defense should've been enough to hold off any fatal or strong effects but she continue despite the quick reaction. She would just have to just push further. Dohna could react well, but how would she able to react when those very senses would be used against her. As the arrow whizzed at her she would throw a Palm of the Heavens. There was the issue of the other arrow, but with another rock, she'd intercept it with another Palm of the Heaven . The golden rocks would meet the arrows the poison lingering but weakened from the magoi, her movement's fast enough to keep her free from its scent. That wouldn't be the end however, it was merely the setup.

With the quick nudge of her foot she'd throttle a rock with her full strength, sending it towards the left to imply she was approaching from that direction. A firm planted foot she'd dash with all of her might to fly directly towards Dohna. While flying towards the poison cloud, she'd send out another gift. Using her intense power she'd move the poison cloud towards Dohna as the air tore. While dashing she'd clap her two fists, using her natural power combined with the magoi enhancement in order to produce a booming Thundering Art. As her own poisons would move towards her Dohna would have to deal with the force of a storm inside her eardrums. It could've killed her, but with her intense hearing, it should've been enough to stun her.

It was hard to resist, as she flew towards the savage cursed queen. She had felt the magic wishing her to resist, but she had her fists. She had her strength, and feeling the tug of every muscle she urged her body to move. While she had no techniques that she could unleash she could strike, strike with the force falling stars. Blows that would shatter castles and break diamonds. Dohna was quick but only could do so much while stunned, at Merrze was impressively just as fast. She would try to anchor herself with Dohna's shield so she could not be blown back. She would bring her fist into the metal, attempting to ring it like a bell in the ears of the conquering to add to the potential brain damage.

She could try to clash, but one blow was certain to hit, and then could try another and another. She would not give up, as her body overheated from the pressure. She could attack her mind, her body, try to turn everything against the Fanalis. "KYAAAAYEAAAHHHHHHHHHHH!!" While her battle scream echoed she would keep throwing her fists with all of her might, dead or alive she would hit Dohna with everything she could.

DM Notes: Clashed with both the Arrow with 2 Heaven's palm, ran using full fanalis speed to close the distance in second. While running used scaled thundering art to move potential linger poison as a precaution towards her and trying to defean her. Logically should have time for at least one punch, if successful she'll grab the shield and keep punching. If not Merrze will keep throwing her Magoi enhanced punches to clash damage through clashing.

Stamina: 220/510

Magoi: 190/220 Extra Pool:30/100

Moves Used:


Miathios Art 3: Thundering Art
Tier: B
Class: Warrior
Type: Offensive
Range: Long
Requirements/Drawbacks: Both of the users arms need to be working, enemies ears cannot be covered by a helmet.
Scaling: For every 10 stamina invested the damage is increased by one tier. Scaled once
Sustain: 0
Cool Down: 3
Cost: 30|15 stam
Description:

  • The user slams their hands together creating a 15x15x15m shock wave .3m infront of them doing B-tier damage to the eardrums to is in the area of the ability.



Miathios Art 7: Palm of the heavens
Tier: A
Class: Warrior
Type: Offensive
Range: Long
Requirements/Drawbacks: The user needs to channel their magoi. Cannot be interrupted during the channeling or it will not work. Both arms must be functioning to shape the magoi. Needs to have something to throw in their hands.
Scaling: For every 10 magoi invested the ability can travel an additional 5m
Sustain: 0
Cool Down: 4
Cost: 40|20 magoi
Description:

  • The user puts both of their hands together channeling their magoi and shaping it into a small ball around a rock or some other solid into a small ball, the user then throws it forward , sending it forward 20m  and the magoi around the ball grows 3m in size, doing A-tier damage to whatever it strikes.


──────────────────────────────────────────────

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] BB2kzwq
Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] TXTx1qB
Merrze's Vault of Wonders

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Merrze was full of surprises, she was somehow still managing to stay alive with Dohna's deadly onslaught.  The palm of heavens quickly intercepted with the arrows that Dohna prepared, but it wasn't over, it was going to take a log more to put her down as Dohna continued to perfect her spacing game. However, there was one thing that Dohna didn't see coming, and it was the thundering art.  She faced such a problem before, but she still hasn't prepared for it very well. The very thought that some of her greatest traits could be used against her was unnerving, she picked up on the clap almost immediately, causing her to wince. It was only for a moment, but she winced.  Picking up that sound stunned her momentarily before the A-tier damage was dealt with Dohna's ears. There was a light blood spray as the head moved back, reeling from the damage. She could still see, but her honed senses of big game seeker were crippled if she couldn't heal from it.

However, Dohna persevered,  she still wanted to keep fighting. There was no poison and  Merrze was still crippled by the lust inducement as it continued to be sustained. The initial broadcast went past and it was being enhanced by blaze black in terms of range.  Right now, after being exposed by it, only getting out of the range would have canceled it. But regardless, Dohna was finally damaged.

"Wryyyyyyyyyyyyyy!!!!!"

She screeched out a wailing cry of pure hate and malice in Merrrze's direction as Dohna's shield was grabbed in order to use that to anchor herself to counter the redirection Kata.

What a bitch.

And if that wasn't insult to injury, Merrze started to punch into the shield to bash it into her head. At this point, this was basically a challenge of temperament.  Dohna was using her B tier strength to counter the strength of Merrze's A-tier punches. As well as trying to cut the power of the blows in half and the fact that Dohna's shield had some sturdy defensive power, the blows would have resulted in B tier basic damage. In addition to the same trait of conquerers moxie, that damage would be lowered by a tier as well.  So when the steel made contact with Dohna's face, it did C tier basic damage to her head.  But as her head moved back after being bashed, Merrze would notice something.



It would only be for a moment,  but she could see Dohna's eyes. Every person had that look in their eye when backed into a corner, fight, or flight. But for those who choose to fight there would always be a glint in their eye that was saying something to only another person who recognized that look.


I can still win!
I won't give up!
I'll keep fighting until the end!



Even tyrants had the eye, built through training and the personal experiences that revealed the harshness of this world, the iron will of survival.

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] EdokPHxX0AAl60Y





It was time for a counter-attack, and the first thing that Dohna did was sustain Twister by generating magoi into the shield and sending out that 30-meter diameter tornado. If Merrze wanted to hold on, by all means, the twister combo with blaze black was emitted from the twister anyway. If she can't parry with redirection Kata, the most that Doha could do was try to damage Merrze as much as she could while she attempted to getaway. This was done by detaching the trick weapon shield into two  with her lightning handed muscle memory and sustaining dodge of defiance as a roll for distance and she chanted as she rolled.

"As my arrows pierce through the path of fate, let nothing linger from what I want. Mark my glory and Take Aim, Tokan!"


After getting in about a 10-meter roll, Dohna pounced up in the air to twirl into a 360 degree and unleashing 13 arrows.  Tokan's dark awakening scaled to use up the rest of her ammo and was her second to last ability,  and she intended to use her extreme magic as a last resort. Each arrow was enveloped in powerful curse magic, as well as Blaze black's ability that still worked even in full equip. It would have done A-tier piercing curse damage + A-tier black flame damage and  would have brought Merrze to her knees with a simple graze.   However, the best part about this ability was the fact that Merrze was marked from before. Since the curse mark passive DMV ability took effect from the snowball effect like setup and Merrze didn't realize the hidden trick of being marked and the arrows homing in after clashing the original two arrow abilities; she wouldn't know that even though Dohna shot around at a 360-degree angle, the arrows would make strange movements zipping about to come  at an unpredictable angle to hit Merrze.

With that being the case, however, Merrze dealt with the twister combo, she would notice immediately that the restricting effects of lust inducement were gone. Merrze was now free to use her moveset as she pleases if she survived the twister flame while being restricted. However, she had to make everything count now.

Dohna's extreme magic is required to use up her ammo.  Dohna was chanting loud and blasphemous words in seemingly Latin as numerous symbols of curse magic appeared in the sky as she started to fly up to 20 meters in the air at a slow ascend. She would have flew faster, but she was gravely hurt by Merrze and decided to attempt to carpet bomb the entire town with curse magic and wipe it off the face of the earth instead.  She didn't care about her soldiers, she only wanted to win.

Two Sides of a Coin Clash, in Origins & Trials [Plot/Merrze] X6dbGp

"Invocantem vires malo me tibi obsequio expositorius illallah purus. Nil offerre mihi potestas mihi vindictam maledicam cui assistunt falsus prodidisset !!!"

The chant wasn't done yet, but  Merrze was on a timer! This was the finale!!"


Dohna's Ammo Count: 0/15
Damage Calculation
Spoiler:


Dohna
> A-Tier damage to the ears
> Big game seeker is crippled unless damage is healed
> C-tier damage to the head.

M\S Values: 135/360 Magoi | 255/340 Stamina

DM Notes:
Spoiler:

*Damage is left out due to damage calculation*

>Arrows were clashed against for an even exchange
>Lust inducement was sustained for the final time
>  Twister + Blaze Black Combo for the final time to deal A tier wind and A tier black flame damage while merrze is holding on to the very shield it's going to come from.
>  Using this as a distraction to use lightning handed to detach the two shields and roll away with one of them.
> Dohna chants and enters full equip, canceling all other active magic (Lust inducement), except for blaze black because of it's cursed base origins.
>Using Tokan's awakening, for 13 arrows dealing A-tier Curse magic and A tier black flame damage. If it even grazes merrze it'll do the added effect of bringing her to her knees and writhing in pain.
> Curse mark homes in on merrze so even though the arrows are shot at a 360 degree angle, they are  going to u-turn around at unpredictable angles to attempt to hit her and follow her around.
> Starting the chant for her extreme magic.

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