I'm updating my DMV spells to better fit the anime/manga canon of Djinn Abilities and to fix the unintended limitations that would have hindered me unless fixed:
Djinn: Erebus
Theme: Shadow Magic (Light + Strength)
Type: Supplementary/Offensive
Range: Long
Requirements/Drawbacks: Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. Subject must be touching a shadow at all times. Only someone of equal tier of the ability strength can resist; someone of greater tier of the ability strength can break free. Target can only move 3m if they are resisting.
Scaling: Strength - The strength of the spell increases by one tier for every 10 magoi/stamina spent (Caps at A-Tier)
Sustain: 0/4
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:
Djinn: Erebus
Theme: Shadow Magic (Light + Strength)
Type: Offensive
Range: Long
Requirements/Drawbacks: Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. He directs the attack with a nod of his head or flick of his hand/finger.
Scaling: Hit/Projectiles - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: 0/4
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:
Djinn: Erebus
Theme: Shadow [Light + Strength]
Type: Offensive
Range: Long
Requirements/Drawbacks: The Shadow Clone is incapable of using magic, as it has no magoi of its own, and is incapable of acting 100% separately from the caster. Being incapable of acting separately from the user means it can’t use skills unknown to the user.
Scaling: Clones - The number of clones will double for every 10 magoi/stamina that is invested with a snap of his fingers.
Sustain: --
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:
Djinn: Erebus
Theme: Shadow [Light + Strength]
Type: Offensive
Range: Long
Requirements/Drawbacks: This skill must be activated with a hand movement or gesture, primarily a snap of his fingers.
Scaling: AoE - The area of effect may double in volume for every 10 magoi invested.
Sustain: --
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:
Erebris Sigillum
Tier: C-TierDjinn: Erebus
Theme: Shadow Magic (Light + Strength)
Type: Supplementary/Offensive
Range: Long
Requirements/Drawbacks: Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. Subject must be touching a shadow at all times. Only someone of equal tier of the ability strength can resist; someone of greater tier of the ability strength can break free. Target can only move 3m if they are resisting.
Scaling: Strength - The strength of the spell increases by one tier for every 10 magoi/stamina spent (Caps at A-Tier)
Sustain: 0/4
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:
Using Shadow Magic, a combination of light and strength, the user creates a shadow that attaches to a target. This shadow can be imperceptible until it touches the target so long as the target is standing in a shadow that touches or is a part of the shadow the user is standing in. The shadow feels cold to the touch, as if the lack of light and heat from the sun at night is centralized in a local area. The shadow then takes over the physical movements of the target by wrapping around the elbows, knees, wrists, ankles and limbs. Once per post the shadow is capable of forcing the target to collide with something, causing D-tier damage to the target's affected area and the area hit by the target. The target may resist the shadow's control by using a physical ability of equal or greater strength, or by clashing with the magical force directly. The ability has a 20m range.
Erebris Sagitta
Tier: C-TierDjinn: Erebus
Theme: Shadow Magic (Light + Strength)
Type: Offensive
Range: Long
Requirements/Drawbacks: Adrastos must touch the vessel in some way and feed magoi into it for the ability to work. He directs the attack with a nod of his head or flick of his hand/finger.
Scaling: Hit/Projectiles - The number of hits or projectiles will double for every 10 magoi/stamina that is invested.
Sustain: 0/4
Cool Down: 2 Posts
Cost: 20/10 Magoi
Description:
Using Shadow Magic, a combination of light and strength, the user creates two 1m long and 5cm wide shadow projectiles. The shadow projectiles will seek the target(s) within a 15m radius of the caster, splitting off in multiple directions around the target(s) before homing in on them. Each missile deals D-Tier damage and can take on weapon forms such as a spear, sword, arrow, or glaive.
Erebris Replicas
Tier: B-TierDjinn: Erebus
Theme: Shadow [Light + Strength]
Type: Offensive
Range: Long
Requirements/Drawbacks: The Shadow Clone is incapable of using magic, as it has no magoi of its own, and is incapable of acting 100% separately from the caster. Being incapable of acting separately from the user means it can’t use skills unknown to the user.
Scaling: Clones - The number of clones will double for every 10 magoi/stamina that is invested with a snap of his fingers.
Sustain: --
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:
Channeling magoi into the vessel of his dark djinn, Adrastos is able to create an identical shadow clone of himself and weapons with his own shadow of B-Tier strength. This shadow clone can move freely within 30m of the caster, dealing B-Tier damage with its attacks. Its movements can copy the user (i.e. Basic Attacks or Warrior Abilities), but the damage dealt will never surpass the strength of the individual clone (B-Tier). Having C-Tier Item Durability, the Shadow Clone(s) will persist until destroyed.
Erebris Disruptio
Tier: B-TierDjinn: Erebus
Theme: Shadow [Light + Strength]
Type: Offensive
Range: Long
Requirements/Drawbacks: This skill must be activated with a hand movement or gesture, primarily a snap of his fingers.
Scaling: AoE - The area of effect may double in volume for every 10 magoi invested.
Sustain: --
Cool Down: 3 Posts
Cost: 30/15 Magoi
Description:
Channeling magoi into the vessel of his dark djinn, Adrastos forms a volume of darkness at the direction of his choice by a wave of his hand through his fingertips. This shadow has a volume of 5 cubic meters, equivalent to 5000 liters. Upon command, this liquid shadow explodes, damaging anything within it with B-Tier damage. This shadow appears at the basepoint up to 30 meters from the caster’s location and has C-Tier item durability. The shadow can move at Adrastos' command with a movement of his scythe, so long as that movement is within 30 meters of Adrastos.
An example use: Adrastos casts this spell, which shoots towards an opponent. There is a lamp post in the street which is already casting a shadow on the ground. The spell looks to fizzle and do nothing, but in reality, the shadow being cast by the lamp post and the air between that shadow and the lamp post has been filled with this spell. The ground beneath it has been seeped in the volume of this shadow magic. Once the enemy passes through the shadow of the lamp post to close the distance with Adrastos, Adrastos activates the spell and causes the shadow to explode, harming everything in that space.
Last edited by Adrastos Thanatos on 23/12/19, 04:10 pm; edited 4 times in total