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Lumina and Ume's Combat Abilitys

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Lumina Alkori

Lumina Alkori
D-Tier
D-Tier

”D Rank(4/4 Abilitys)”:

”C Rank(1/1)”:



Last edited by Lumina Alkori on 02/10/19, 05:37 am; edited 12 times in total

Trently

Trently
A-Tier
A-Tier

All Abilities - Change the Class name to Beast Tamer.

Body Check - Add a Scaling and put a 0 beside Sustain. For Cost, put Stamina beside the number 10. How far is Ume running? How many meters? That should be accounted for in the ability.

Pin - D-Tiers are incapable of being dual types, so please remove one of the types, I recommend removing Offensive as this is more of a Supplementary ability.

Also, please add add a Scaling, it will help you in battle.

For Sustain, just put a 0.

If you are curious about anything, message me on Discord. Put the Cooldown at 1 as this is a D-Tier ability. For Cost, put Stamina before the numbers.

Slam - In Type, please list Offensive.

For Range, list Close

For Scaling, just list only Damage.

Per 10 Magoi you pay, the damage increases by one tier. For Sustain, just put a 0. For Cost, just put 10 Stamina, 5 to sustain.

Lastly, you must change in the Description that this ability only does 1 D Rank damage, in the form of bite damage.

Throw - Please make this ability a Supplementary/Offensive.

List only Close for this one's Range.

For the Requirements, you should list Ume must grip onto her opponent with her teeth. Just put Damage for Scaling, and nothing else.

Beside Sustain, put 0 instead of N/A.

I recommend making this ability C-Tier cause you are able to have one C-Tier starter ability at D-Tier.

Upgrading it to C-Tier will allow for you to bite and throw your opponent. Please list the distance you throw your opponent in the description. I recommend a maximum distance of 8 meters.

Also, specify the additional damage a target is taking is basic damage if they hit something hard, cause you cannot have more than one instance of D-Tier damage if you also have a throw.

Sweep - Change the Type to Supplementary as this does no damage.

For a Drawback, I suggest adding "Ume must be strong enough to push the opponent's leg" instead of the current Drawback.

Please add a Scaling (if you need ideas for one, message me or Merrze, or even Duquin) and for Sustain, just put 0. Detail in the Description how Ume is sweeping his opponents' legs under them. Is he using his paw or hand to do so? Detail it in the Description.

Trently

Trently
A-Tier
A-Tier

D-Tier Abilities approved! C-Tier Ability pending.

Code:

[spoiler=”D Rank(4/4 Abilitys)”]
[spoiler="Body Check"]
[center][b]Body Check[/b][/center]
[b]Tier:[/b] D rank
[b]Class:[/b] Beast Master
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Close Range only, Requires a running start making it hard to use while in tight quarters. Must have at least 4 meters of run space to use attack
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Getting a running start Ume charges at the enemy and throws herself at the enemy slamming all of her not insignificant weight into them. Deals 1 D rank damage and may knock the enemy down. Ume must have at least 4 meters of running time before she can use this attack.[/list]
[/spoiler]

[spoiler="Pin"]
[center][b]Pin[/b][/center]
[b]Tier:[/b] D Rank
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Suplemantary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Close Range Only, To maintain the pin Ume must remain in place leaving other enemies free roam.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 / 5 Stamina per turn sustained
[b]Description:[/b]
[list]
Getting a running start or while at an elevated position Ume will jump on/above an enemy and slam them into the ground. After the initial pin Ume can sustain it which allows her to deal basic attacks to the foe that is pinned.[/list]
[/spoiler]

[spoiler="Slam"]
[center][b]Slam[/b][/center]
[b]Tier:[/b] D Rank
[b]Class:[/b] Beast Tamer
[b]Type:[/b]offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Close range only, Enemies of similar weight or lower
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
Ume bites an enemy of similar weight/size and lifts them off the ground and slams them back down, leaving the enemy prone. Deals D rank damage[/list]
[/spoiler]

[spoiler="Sweep"]
[center][b]Sweep[/b][/center]
[b]Tier:[/b] D Rank
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Close range only
[b]Requirements/Drawbacks:[/b] Enemy size and weight is a factor as Ume must be able to sweep the legs
[b]Scaling:[/b] Aoe
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
Ume attempts to sweep an opponent's legs out from under them knocking them prone and leaving them open to other attacks and abilities, due to Ume’s size she can try to sweep multiple opponents in close proximity to her[/list]
[/spoiler]

Trently

Trently
A-Tier
A-Tier

The extra damage, specifically part where it says enemy takes D-Tier basic damage if they hit something sturdy or another person. This should be argued in combat in a thread, not part of the ability. Your opponent can choose not to take the damage. This is staff ruling.

Please give a better Requirement/Drawback for Throw. I suggest Ume must have a firm grasp on the target with their fangs. Also, change the Range to just Close.

Trently

Trently
A-Tier
A-Tier

Code:

[spoiler=”C Rank(1/1)”]
[spoiler="Throw"]
[center][b]Throw[/b][/center]
[b]Tier:[/b] C Rank
[b]Class:[/b] Beast Tamer
[b]Type:[/b] offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Close Range, Good grip
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
Ume Bites an enemy and spins in place then letting them go, tossing them through the air. Bite deals C rank damage. Enemy's thrown can travel up to 8 meters.[/list]
[/spoiler]
[/spoiler]

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