- Invasive Flames and Species:
- Solomon's Proxy wrote:Job Name: Invasive Flames and Species
Job Rank: A-tier
Job Location: Immuchak
Job Reward: Tor's Queen | 30,000 Huang | 500 XP
Job Prerequisites: Must request a DM | Can be attempted by B-tier Players
Job Overview: If there was any place that was well held off from invasion it would be Immuchak. However, now and then people managed to get lucky. Now outside of Immuchak, encroaching and camping on their land is these foreign knights. Near a Peniusla far out in Immuchak small encampments have been set up by Tor. He's begun to unleash, his beast and forces, looking for a dungeon and new pets. The Immuchak have been fairing well but their defense is solid. While the winter would likely kill them, help the Immuchak rid their country of these strange invaders.- Tor:
- Name: Tor, Lord of the Fireflies
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Tor is a rather tall and well-built man standing at 188cm. Standing like a tall tan birch, he has short hazel hair with hints of burgundy, which connected down into a short beard adorning his face. His eyes appear rather kind, despite his facial hair and strong jay he still had yet to grow out of his baby fat. The kind green-eyed knight wears a dark green jacket with matching black pants, with a nice red sash around his waist, held by copper firefly pin. On his head, he wears a red cloth with an oval-shaped emerald and eagle feather. Tor is a rather peaceful man, only choosing to fight because of the wishes of his king. He hunts for the dungeon, using his forces to scout and gain info from local forces. He may avoid killing but he fights for the nation in which he had found a place where his family was able to live and have a role. He will succeed for Sasan.
Weapons:- Spoiler:
Name: Helios
Tier: B-tier
Type: Swarm
Species: Pyris Fly
Appearance: The Helios Swarm is a mass of 300 flies with glowing redbacks. The flies are around the size of a fingertip with the entire swarm amassing to around 5m in total size. Examining each fly the appear to be black, the red glow seeming to come from a strange orange organ on at the end of their body.
Beast Traits:
Trait Name: Fires of Helios
Trait Tier: B-tier
Trait Requirement: Biology
Trait Description: The Pyris fly has an organ on it’s back which causes it to produce natural napalm. The chemical upon making contact with the air starts to burn. A natural defense coming in many ways.
Trait Effect: The Helios swarm can register abilities making the use of fire, and once per turn, the swarm can ignite itself to do B-tier damage to foes inside.
Trait Name: Burning Stingers!
Trait Tier: B
Trait Requirement: Biology
Trait Description: Not only do these flies have burning behinds they also come equipped with a pair of stringers, oddly located on its hands. Using its napalm the fly coats it’s stingers in it to poke and sting, burning away at their foes flesh from inside.
Trait Effect: If the Helios swarm stings a player in applies a stack of burning damage for one post which does D-tier damage if another is applied it turns to two posts of C-tier damage burning under their flesh.
Name: Burning Queen
Tier: B-tier
Type: Magic Metal Beast
Magic Type: Heat
Appearance: The Burning Queen is a unique magical item beast hybrid that in its natural state appears to be around gold egg around 1.5m in size. It appears to have multiple, rubies, sapphires and other precious gems adorning it. A magic circle glows in the center when it is used.
Function:- Passive: Hive leader of the flame- The burning queen cannot be used or activated unless the user has a beast with them. Upon bringing a beast towards the Burning Queen the user must pay 10 magoi to activate the weapon. It shall then mimic the shape of the beast by reshaping the egg and creating the shape from fire. The Mimic beast can only be 2m max in overall dimension and size but can copy or use any physical abilities (I.e claw slashes, stings, bites) from the beast it is copying along with copying their basic attacks dealing B-tier burns. Can only copy normal and swarm beasts.
- Assisting the Group: If the Egg is within 10m of the beast or its user it can move onto them and by spending magoi will form a protective shroud of fire covering their body protecting up to B-tier damage.
- Passive: Hive leader of the flame- The burning queen cannot be used or activated unless the user has a beast with them. Upon bringing a beast towards the Burning Queen the user must pay 10 magoi to activate the weapon. It shall then mimic the shape of the beast by reshaping the egg and creating the shape from fire. The Mimic beast can only be 2m max in overall dimension and size but can copy or use any physical abilities (I.e claw slashes, stings, bites) from the beast it is copying along with copying their basic attacks dealing B-tier burns. Can only copy normal and swarm beasts.
- Spoiler:
- Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.
Trait Name: Tracking Training
Trait Tier: B-tier
Trait Requirement: Practice, training with a beast
Trait Description: The user has spent rigorous hours and days developing methods using their beasts to track people, specifically insects to trail, and leaving nests.
Trait Effect: If the user is defeated or the attacker fleas they may leave part of their swarm beast Helios to track the player, it will leave a nest in their next open thread allowing for invasion from one of the user’s allies. Only works on players A-tier or lower.
- Firefly! The user commands their swarm beast Helios to fly at the target, using its trait to surround itself in a large ball of fire 5m in diameter. The swarm does B-tier damage in the form of burns with the first thing it collides with, having free movement but only being able to use the ability for 20m of Travel.
- Burning Unison: The user activates the burning Queen’s magic function producing fire around the Helios swarm, then using the swarms natural fire capabilities the two sources of fire are shaped and formed into a pillar of fire 20m tall, 5m wide which moves towards a target up to 20m away dealing B-tier damage. Because of the two sources of fire, the tower needs both sources to be clashed to fully extinguish the flames.
- Swarming Inferno:
The Helios swarm flies around a target producing a cage of fire which blinds the target, then activating the Burning queen it flies above flying down causing the ball to burst, exploding outward 10m in all directions doing B-tier damage to anyone inside the ball or the blast.
[*]Blazeelbub!: Combining the teachings of his Master Tor has the burning queen swarm, then the Helios swarm combine into a large swarm, surrounding him, with some of the beasts grabbing onto support him. They then form two large currents of flames, 10m long each along his back, and lance of flame around his arm made from the rest of the swarm. While active his other abilities are unusable, but he can now Fly around, appearing as an orange blur, and can deal A-tier fire damage with his fire lance arm. Lasts 2 posts.
- Sasan Knights:
- Enemy Name: Sasan Knights x20
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.
- Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.
- Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.
- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.
Vodarara lived for and within the pristine balance of Imuchakk, it was a period of oddities and disappearances that first drew his attention. Odd news about outsider and creatures on the far peninsula's and creature disappearances drew Vodarara’s attention most significantly drawing him to investigate and observe the situation from afar as well as to hear the stories of the Imuchakk from those regions.
As usual he was adorned in a thick assortment of hides and furs to maintain his temperature, an armed, tailed and hooded poncho like furred chest piece overlayed his body hide, the underside concealed a shimmering carapace. Under this somewhat heavy but loose bodied garb, under-which Vodarara was able to assort his equipment that could be easily accessed for duties or to be used as improvised weapons, if it came to it.
Vodarara's left hand was adorned and embraced within a clawed and scaled gauntlet, possibly recognisable to some as a cut from the Ice Warden's of the Ice Dragon's lair. His left hand covered with a thick hide glove topped with a hardened gem plate, obscured by a piece of fur.
Vodarara's Legs were covered in hide leggings packed thick with fur and fibres to contain the body warmth. Suitable to have another thicker and furred set of leggings to be worn.
Finally, his boots wide based for ease of traversing to snow, large and thick for maintaining warmth.
He was joined by his family of companion’s as they set off with enough supplies to support them for a journey to an outlying settlement within the region that had sparked the comments and possible unease within some the Imuchakk.
Vodarara thus sought to head out and investigate and observe the situation before he would make a decision on acting further or not. After all it was reckless to rush into conflict as conflict risked injury and injury risked death, he would lurk from the snow and learn, study and assess once he arrived of course.
____
Magoi - 250/250
Stamina - 250/250
Bringing Full Vault as usual.
- Vault:
- A Rangers Arsenal
- Siyah (Bow):
Name: Siyah
Tier: A
Type: Shortbow/Composite Bow
Appearance: This composite bow is 3ft long and 3 inches at its widest, it has a deep red tinge to it from the horn of the Rampaging Unicorn, with Fir tree wood and sinew to turn it into a composite, which increases the strength of the materials used making the bow more efficient in terms of power and range for its size.
Ammunition Appearance: A mixture of dry bone or treated and hardened wood is used for the main arrow shafts at around 22 inches long
- A Hunter Knife - Knife (Hunting Knife):
Name: Bone Hunting Knife
Tier: C
Type: Hunting Knife
Material: Bone
Appearance: The blade of this knife is 14cm in length with a handle of 10cm, the handle is leather wrapped to allow greater purchase of grip in the hand.
The primary job of this hunting knife is the final dispatching of wounded prey and skinning of hides.
Not All That Mundane Weaponry- Kukri - Knife/Bladed Weaponry:
Name: Bone Kukri
Tier: C
Type: Knife
Material: Rampaging Unicorn Bone
Appearance: The Whole Knife is 41 cm (16 in.) in length, the handle being roughly 13cm (5 in.) and the blade roughly 28cm (11 in.). The Blade isn't a solid piece but two fused sheets to help reduce weight. The Blade is normally stored in a Leather Sheath for storage when not deployed.
- Clawed Gauntlet:
Name: Clawed Gauntlet
Tier: C
Type: Clawed Armguard
Material: A Ice Warden's Lower Arm
Appearance: The gauntlet has a length of 51cm's embracing in its length with its width being at most 14 cm's, the Huntsmans elbow all the way down to his finger tips of his left arm, the most armouring from the creatures original bone appears to be left around the elbow and the surface of the hand, to provide higher levels of protection to those areas.
It is secured to the arm on the underside by hide straps that thread through a few sets of scales on its underside.
- Improvised Weaponry - Thrown Weapons:
Name: Improvised Weaponry
Tier: C
Type: Improvised Throwing Weapons
Material: Knives, Hand Axes, Ice Picks
Appearance: This mirage of throwing weapons are used from Vodarara's spare equipment, to be used in combat to help deter the enemy, they vary in size and length from 4 inches towards 8 to 10 inches in length depending on the item.
The Pack- Shevika:
Name: Shevika
Tier: C
Type: Normal
Species: Rabbit-Wolf Hybrid
Appearance: Shevika has now grown to 1.3m in height and reached 1.8m in body length. Her multiple tails and unique ears have yet to show any signs of change from their original features. She currently ways around 75 pounds.
Beast Traits: (See the Trait Systems for more info.)
Trait Name: Acute Senses
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Though still maturing, Shevika's adapted rabbit-like ears allow her to hear and detect sounds at a greater range and greater detail.
Trait Effect: Allows Shevika to detect small levels of sounds and their direction where they have come from when searching for sounds.
Trait Name: Natural Camouflage
Trait Tier: D
Trait Requirement: Animal
Trait Description: From both experience and from natural adaption, Shevika is naturally able to Conceal and Camouflage herself in Imuchakk. Making her hard to spot.
Trait Effect: Provides concealment to Shevika in Imuchakk biomes. (Current Camouflage Regions within Imuchakk, Tundra and Boreal Forest - Unaffected Regions are Mountains, Caverns/Caves/Crevasse and River/Sea)) Applying to Area's with snow within Shevika's vicinity, individual's may have the possibility of spotting other colours in Shevika's fur within reason as the creature is capable of camouflaging itself or dipping its ear's and tails.
Trait Name: Frozen Lupine Speed
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Shevika is able to significantly increase her speed for a duration of time
Trait Effect: Can move at the speed of equivalent speed of a horse in optimal terrain while in Imuchakk Biomes (Tundra, Forest) and Efficiently move in Mountain Terrain (Normal Wolf Speed).
Trait Name: Nimble Form
Trait Tier: C
Trait Requirement: Shevika
Trait Description: Due to her nimble and fast nature, Shevika relaxes her form when being afflicted by blows and the like.
Trait Effect: Reduces damage taken by C tier (down to minimum of D tier).- Shevika - D Rank:
Name: Shevika
Tier: D
Type: Normal
Species: Rabbit-Wolf Hybrid
Appearance: Shevika has now grown to 91cm (3ft) in height in height and 76cm (2.5ft) in length, though she is still maturing she still carries both rabbit and wolf traits and 3 tails of a 30cm (1ft) each.
Beast Traits: (See the Trait Systems for more info.)
Trait Name: Acute Senses
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Though still maturing, Shevika's adapted rabbit like ears allow her to hear and detect sounds at a greater range and greater detail.
Trait Effect: Allows Shevika to detect small levels of sounds and their direction where they have come from when searching for sounds.
Trait Name: Lupine Speed
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Shevika is able to move at the speed of a wolf and has the stamina to keep it up for a significant amount of time.
Trait Effect: Can move at the speed of a running wolf for hours in a day over bursts of minutes.
Trait Name: Natural Weapons
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Shevika's Teeth and Fangs are capable of dealing C tier damage, if they can clamp down.
Trait Effect: Teeth and Fangs can deal C tier damage if they can clamp down on a target.- Previous Form:
- Shevika:
Name: Shevika
Type: Non-Combat Pet
Appearance and personality: Shevika appears to be a small wolf/rabbit hybrid with multiple tails. Shevika is still a puppy and stands about 1 foot tall.
This is a non-combat pet and cannot be used in any type of combat or as a mount!
- Seeker:
Name: Seeker
Tier: D
Type: Normal
Species: Owl - Snowy
Appearance: Weighing about 2.4 kilograms, Seekers is around 26 inches long with a 53 inch wingspan. The animals feathers is in a coloration designed to provide optimal camouflage within its natural environment or other wintery, icy and snowy climates. Its primary method of movement is through its silent flight and its main ability to strike comes from the creatures talons though seeker is primarily trained to drop a basic projectile from its talon's rather than engage in a melee.
Beast Traits: (See the Trait Systems for more info.)
Trait Name: Natural Camouflage
Trait Tier: D
Trait Requirement:
Trait Description: With Seekers adult plummage, Seeker now has a optimal camouflage for its natural environment. Be it on ground level pouncing prey or in the sky scouting out targets.
Trait Effect: Within Imuchakk and other similar Environments - Seeker is incredibly difficult to spot or locate. Making targetting or even attacking problematic. - Effectively making the small creature viable spottable from around 10 metres away when it is on the ground in its preferred territory.
Trait Name: Owl Sight
Trait Tier: D
Trait Requirement: Seeker/Owl
Trait Description: The owl's sight is highly adapted, its keen eyes allowing it to see out far.
Trait Effect: Seeker's eye sight allows the bird to see targets from far away allowing it to track prey from afar during day and night. (As per Owl RL)
Trait Name: Silent Flight
Trait Tier: D
Trait Requirement: Seeker/Owl
Trait Description: An Owl's feathers highly adapted to reduce the sound it makes in flight.
Trait Effect: Makes Seeker incredibly hard to hear while it is in flight.- Owl Chick - Non-Combat Creature:
Name: Head-bound Owl Chick
Type: Non-Combat/Companion Pet
Appearance: The owl chick is around 16 cm tall and fairly plump around the body with dark grey puffy young plumage across its body, its feet are a creamy white with grey talons and its eyes are a piercing yellow.
This is a non-combat pet and cannot be used in any type of combat or as a mount!
Accursed Magic Items- A Frozen Tear:
Name: Frozen Tear
Tier: B
Type: Charm
Magic Type: Dry Ice [Heat+Ice]
Appearance: A 7 cm charm in the shape of a frozen teardrop.
Function:- The charm can be held as if it were the hilt/handle to a weapon. Then, by feeding magoi into it, the user can produce a B-tier dagger 20cm long made of dry ice. This dagger has the same durability of any other weapon of its tier and has a 1 post cool down if broken. Wounds made by the dagger suffer from minor frostbite on top of lacerations. 10 Magoi to activate | 5 to sustain
- The charm can be held as if it were the hilt/handle to a weapon. Then, by feeding magoi into it, the user can produce a B-tier dagger 20cm long made of dry ice. This dagger has the same durability of any other weapon of its tier and has a 1 post cool down if broken. Wounds made by the dagger suffer from minor frostbite on top of lacerations. 10 Magoi to activate | 5 to sustain
- Shimmer Scale Cloak:
Name: Shimmer Scale Cloak
Type: Cloak Liner
Magic Type: Perfect Illusion
Tier: D
Material: Carapace of Mutated Skitterbugs
Appearance: The Carapace of the Skitterbugs itself is slightly purple in nature, when in the light it slightly shimmers with colours of a rainbow when light touches it, the carapace itself is used an additional Liner, Vodarara can run inside his cloak's after adjustments were made.
4ft (122 cm) Long by two and a half foot (76 cm) wide
Function:- Phantom Mirage - Feeding magoi into the cloak causes an illusory copy of the user to appear 5m away in a location of their choosing. The copy will mimic the users movements and sounds, even their voice. It can interact with the world physically, but only with D-tier force. 10 Magoi to activate | 5 to sustain.
- Phantom Mirage - Feeding magoi into the cloak causes an illusory copy of the user to appear 5m away in a location of their choosing. The copy will mimic the users movements and sounds, even their voice. It can interact with the world physically, but only with D-tier force. 10 Magoi to activate | 5 to sustain.
- Stalagmite:
Name: Stalagmite
Type: Mounted Crystal
Tier: D Tier
Magic Type: Crystal (Heat+Strength)
Material: Crystal
Appearance: A Single Flat Gem Plate that is built into a Leather Hide Glove, they are deep blue in colouration.
Function:- Feeding magoi to the magic tool allows the user to activate a spell by touching their hand to the earth. This will cause five 3m tall, 0.5m wide crystals to rise up from the ground in any spot they choose within 10m of themselves. These crystal pillars deal no damage and have D-tier item durability. Each face of the obelisk-like pillars is finely polished and highly reflective. The crystals can't be seen through. 10 Magoi to activate | 5 magoi to sustain.
- Feeding magoi to the magic tool allows the user to activate a spell by touching their hand to the earth. This will cause five 3m tall, 0.5m wide crystals to rise up from the ground in any spot they choose within 10m of themselves. These crystal pillars deal no damage and have D-tier item durability. Each face of the obelisk-like pillars is finely polished and highly reflective. The crystals can't be seen through. 10 Magoi to activate | 5 magoi to sustain.
- Howling Lantern:
Name: Howling Lantern
Tier: D
Type: Magic Item
Magic Type: Storm (Wind+Lightning)
Appearance: The item is a silver lantern that is about 1 meter in height. There is a wolf figure and moons made of glass inserted within the metal. The magic circle is hidden within the lantern on the bottom section.
Cost: 10 magoi | 5 magoi
Function:- Lightning Sentry - By feeding magoi into the lantern, a ball of blue lightning will form in the center and it will begin to glow brightly and crackle. The lantern will shoot out the lightning from the center into the rough shape of a blue hound that is about 2 meters in height and 3 in length. The user may move the hound within 10 meters of themselves. However, the hound will only provide light within 5 meters of itself. It may not do damage and will dissipate if attacked.
- Lightning Sentry - By feeding magoi into the lantern, a ball of blue lightning will form in the center and it will begin to glow brightly and crackle. The lantern will shoot out the lightning from the center into the rough shape of a blue hound that is about 2 meters in height and 3 in length. The user may move the hound within 10 meters of themselves. However, the hound will only provide light within 5 meters of itself. It may not do damage and will dissipate if attacked.
The Mundane and Other Things
Health Potion x 1 https://magiworld.forumotion.com/t71-potion-of-good-health-20000-huang
x2 (See 2016 and 2017)
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1