Job Name: The Star that shines through Knight and Day
Job Rank: A-tier
Job Location: Reim
Job Reward: Constantine's Flail | 30,000 Huang | 500 XP
Job Prerequisites: Must Request DM | Can be challenged by B-tier Players
Job Overview: Constantine, one of the six Minor Knights has set up a fortress on the outskirts of Reim near the western front. With his fortress setup, he sits in the middle while sends out his Knights to harass people, to attack convoys and traveling groups to find rumors of a dungeon or any strange occurrences. Take him and his forces out to stop his efforts and disband the bulk of his troops.
Job Rank: A-tier
Job Location: Reim
Job Reward: Constantine's Flail | 30,000 Huang | 500 XP
Job Prerequisites: Must Request DM | Can be challenged by B-tier Players
Job Overview: Constantine, one of the six Minor Knights has set up a fortress on the outskirts of Reim near the western front. With his fortress setup, he sits in the middle while sends out his Knights to harass people, to attack convoys and traveling groups to find rumors of a dungeon or any strange occurrences. Take him and his forces out to stop his efforts and disband the bulk of his troops.
- Constantine:
- Name: Constantine, The Mid-Morning Star
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Constantine is a young male standing at 177cm tall, he has a lean build, with a well-proportioned body, his giving him a rather stout shape despite his slim body. A tossed mane of amber orange hair laid on his head, the sides pulled and brushed back. The curled mess reached his shoulders complimenting his pale white skin, which had blushes of pink painting his cheeks and joints. The young blue-eyed boy generally adorns himself with a set of gold armor, sectioned armor allowing him to stay protected while allowing mobility. The armor itself has intricate carvings, forming tight swirls, with the look or appeal that they were rays of warmth coming from the large sun carved on the center of his chest piece. Over his shoulders is an azure blue cape which is held together by muddled gold lion pin. Underneath he wears an orange sweater and gray cloth pants. His is an energetic and devout individual who fights for his country to be a shining example. He has learned a lot from his master in the art of combat and wishes to prove himself. Wielding his mighty Morningstar Flail Constantine charges forward to spread his faith and lead the path for his king's conquest.
Weapons:- Spoiler:
- Name: Morningstar, Flail of Radiant Faith
Tier: B-tier
Type: Magic Flail
Magic Type: Light
Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.
Function:- Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
- Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.
Name: Sasan Knight Lance
Tier: B-tier
Type: Lance
Material: Steel
Appearance: A long cone-shaped lance with a blue-steel tint to it. The overall weapon is about 30cm wide at the base coming up to a fine point with the overall weapon being 1.6m long with the handle itself only being 34cm of that length. - Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
Traits:- Spoiler:
- Trait Name: Lasting Endurance
Trait Tier: B-tier
Trait Requirement: Intense training, years of enduring physical pain.
Trait Description: From years of tough training, intense combat, and painful moments have trained the body making it more resistant to pain and damage. The person with this trait can shrug the effects of shock and fight through the most painful moments.
Trait Effect:This Trait allows the user to shrug off B-tier damage, acting and reacting like it was nothing. However, they will still be damaged.
- Spoiler:
- Trait Name: Tough Body
Trait Tier: B-tier
Trait Requirement: Intense Training/Biology
Trait Description: Thro.ugh years of training the person with this trait has denser muscles and flesh tissue. Giving them a natural layer of protection they take damage better than the average person
Trait Effect:All damage B-tier or under is reduced by one tier against this player.
- Lance Charge!: Using His Knight Lance the user charges forward 5m dealing B-tier damage with the Lance.
- Star Shower: The user throws their flail into the air, bringing it down towards a target in front of them if it hits a target the attack does B-tier damage. If it hits breakable ground debris is launched in a cone 30cm at the start and 3m wide at the end, with the entire cone being 7m long.
- Sol Reqiuem: The user spins around, activating the magic in the flail causing the ball to grow into a burning sphere of light, the ball starts at the end of the chain and grows to be a massive 30m in diameter. The ball burns with B-tier damage.
- Sol Nyx Tempastas: A culmination of his training as a Knight and the Skills of his mentor the user throws the ball into the air, causing the sphere to glow with a burning black light. Nearly a trickery of light the black bolts rain down from the sky, flying out in every direction up to 20m dealing B-tier, the user then brings the black sphere sun surrounding their flail ball towards the nearest target, the attack explodes outward 2m changing into a bright white light dealing B-tier damage.
- Sasan Knights:
- Enemy Name: Sasan Knights x20
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: Sasan Knights are equipped in a blue-tinted steel armor which covers most of their body but their heads. Well trained soldiers who've dedicated their lives to fighting for their nation, being able to jog and move at a decent pace. Each Knight is equipped with with a 1.6m long lance which does C-tier damage, a 1m long shortsword and a C-tier tower shield that is .75, wide and 1.5m tall.
Abilities:- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.
- Lance Charge- A Sasan Knight charges forward 3m dealing C-tier damage with their Lance if they strike someone.
- Toss- While blocking with a shield or intercepting an incoming attack the Sasan knight tucks and uses their shield to throw their opponent behind them 3m.
- Brigade Block- The group of Knights, needing 5 or more forms a wall that can block one attack up to A-tier in damage.