Swift Chamber
Tier: D-Tier
Type: Defensive
Range: Close
Requirements/Drawbacks: Sirius must be able to step to the outside of his opponent and make contact with the arm closest to him.
Scaling: Damage
Sustain:0
Cool Down:1
Cost:10 Stamina
Description:
Sirius must step to the outside of his opponent as they attack, pushing their arm to the inside with his hand and move to grab the back of their neck area with his other arm. Simultaneously he'll step around at 180 degree's, to face the other side. During this motion he uses momentum to bring his opponent with him, causing them to stumble forward off balance. As the opponent comes close to his chest, his other hand slides up to the base of the throat and turns down as he lowers the base of his body with his opponent slamming to the ground.
Kick Start
Tier: D-Tier
Type: Defensive
Range: Close
Requirements/Drawbacks: Sirius can only use this attack against a punch or kick. He must first make contact with the limb and pull them off balance simultaneously.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:
Sirius delivers a strong side kick to his opponents midsection after parrying a punch or a kick.
Shooting Star
Tier: D-tier
Type: Offensive
Range: Close - Mid
Requirements/Drawbacks: Sirius must get no less than a 3 meter running start. This ability can also be used be launching himself from a wall or pillar.
Scaling:Damage
Sustain:0
Cool Down:1
Cost: 10 Stamina
Description:
A driving jump kick to the midsection that devastates opponents with high speed.
Starfall
Tier: D-Tier
Type: Offensive
Range: Close - Mid
Requirements/Drawbacks: Sirius must be airborne to perform this attack.
Scaling:Damage
Sustain:0
Cool Down:1
Cost: 10 Stamina
Description:
Sirius focuses on his opponent from mid air before driving down with both feet.
Meteor Strike
Tier:D-Tier
Type: Supplemental
Range:Close
Requirements:Sirius must strike the ground with his fist.
Scaling: Range
Sustain: 0
Cool Down: 2
Cost:10 Stamina
Description:
Sirius slam his fist into the ground creating a small shockwave that knocks his opponents away. Can cause minor damage from flying debris.
Tier: D-Tier
Type: Defensive
Range: Close
Requirements/Drawbacks: Sirius must be able to step to the outside of his opponent and make contact with the arm closest to him.
Scaling: Damage
Sustain:0
Cool Down:1
Cost:10 Stamina
Description:
Sirius must step to the outside of his opponent as they attack, pushing their arm to the inside with his hand and move to grab the back of their neck area with his other arm. Simultaneously he'll step around at 180 degree's, to face the other side. During this motion he uses momentum to bring his opponent with him, causing them to stumble forward off balance. As the opponent comes close to his chest, his other hand slides up to the base of the throat and turns down as he lowers the base of his body with his opponent slamming to the ground.
Kick Start
Tier: D-Tier
Type: Defensive
Range: Close
Requirements/Drawbacks: Sirius can only use this attack against a punch or kick. He must first make contact with the limb and pull them off balance simultaneously.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:
Sirius delivers a strong side kick to his opponents midsection after parrying a punch or a kick.
Shooting Star
Tier: D-tier
Type: Offensive
Range: Close - Mid
Requirements/Drawbacks: Sirius must get no less than a 3 meter running start. This ability can also be used be launching himself from a wall or pillar.
Scaling:Damage
Sustain:0
Cool Down:1
Cost: 10 Stamina
Description:
A driving jump kick to the midsection that devastates opponents with high speed.
Starfall
Tier: D-Tier
Type: Offensive
Range: Close - Mid
Requirements/Drawbacks: Sirius must be airborne to perform this attack.
Scaling:Damage
Sustain:0
Cool Down:1
Cost: 10 Stamina
Description:
Sirius focuses on his opponent from mid air before driving down with both feet.
Meteor Strike
Tier:D-Tier
Type: Supplemental
Range:Close
Requirements:Sirius must strike the ground with his fist.
Scaling: Range
Sustain: 0
Cool Down: 2
Cost:10 Stamina
Description:
Sirius slam his fist into the ground creating a small shockwave that knocks his opponents away. Can cause minor damage from flying debris.
Last edited by SiriusStar on 25/04/19, 09:38 pm; edited 13 times in total