You are not connected. Please login or register

Life Water I

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Life Water I on 13/06/17, 05:39 am

Blood Magic: Diarahan
Tier: B
Class: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user must chant the name of the spell and lift their staff upwards. The user must directly touch a target to heal them.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 30m | 15s ( 15m/s | 7.5 m/s )
Description:

    The caster lifts their staff up, using life and water magic to draw in moisture and bacteria from the air. This creates an artificial source of blood that forms in spiraling streams on their body. Alternatively, the user may use their own blood or the blood of the target that has been exposed to the air. The ability may be used on a target as long as the user touches the target directly and may be chained with scaling if the affected target touches another and so on. These streams will enter wounds to provide the body with healing for up to B tier damage.


Blood Magic: Mudo
Tier: B
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must inflict a minor wound on their fingertip and wave their staff above their hand. This spell may not use the blood of others.
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost: 15m/s | 7.5m/s
Description:

    The caster inflict a minor wound on the tip of their finger and waves their staff above their hand. From their fingertip a 5m long whip made of blood flows out that deals B tier damage on hit. This ability lasts for 3 posts or until canceled.


Blood Magic: Salvation
Tier: B
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The user must chant the name of the spell and place both hands on their staff. There must be a liquid nearby. If substituted for the users own blood; the cost of the spell used in conjunction will not be halved.
Scaling: Area of Effect
Sustain: 0
Cool Down: 3
Cost: 30m | 15m
Description:

    The caster places both hands on their staff and uses blood magic to transmute any surrounding liquid in a 10m radius around the caster into artificial blood for 3 posts. This source can work just like real blood and can substitute for the users own blood.



Last edited by Setekh Fahim on 29/10/17, 10:53 pm; edited 5 times in total


──────────────────────────────────────────────


ALT - Diana Corvus | Totodilo
View user profile

2 Re: Life Water I on 31/07/17, 02:49 pm

I'll consider this finished for now.


──────────────────────────────────────────────


ALT - Diana Corvus | Totodilo
View user profile

3 Re: Life Water I on 31/07/17, 03:52 pm

Rima Fahim

avatar
β-Tier
β-Tier
Blood Magic: Salvation - This should last for 3 posts, no? Other than that, I can't find anything wrong with 'em.


──────────────────────────────────────────────




---
Traits Points: 3/6
Shards of Solomon: x2
View user profile

4 Re: Life Water I on 01/10/17, 07:34 pm

I fixed all of my issues. Except my insanity. I'm still working on that one.


──────────────────────────────────────────────


ALT - Diana Corvus | Totodilo
View user profile

5 Re: Life Water I on 01/10/17, 07:36 pm

Rima Fahim

avatar
β-Tier
β-Tier
approved for training! good job, man.

Code:
[center][b][u]Blood Magic[/u]: Diarahan[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must chant the name of the spell and lift their staff upwards. The user must directly touch a target to heal them.
[b]Scaling:[/b] Damage (Healing)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 magoi | 5 magoi ( 5 magoi + stamina | 2.5 magoi + stamina )
[b]Description:[/b]
[list]
The caster lifts their staff up, using life and water magic to draw in moisture and bacteria from the air. This creates an artificial source of blood that forms in spiraling streams on their arm. Alternatively, the user may use their own blood or the blood of the target that has been exposed to the air. The ability may be used on a target as long as the user touches the target directly. These streams may enter wounds to heal them for up to D tier damage.[/list]

[center][b][u]Blood Magic[/u]: Mudo[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must chant the name of the spell and wave their staff above their hand. This spell may not use the blood of others.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 15 magoi + stamina | 7.5 magoi + stamina
[b]Description:[/b]
[list]
The caster bites open a small slit on the tip of their finger and waves their staff above their hand. From their fingertip a 5m long whip made of blood flows out that deals B tier damage on hit. This ability lasts for 4 posts or until canceled.[/list]

[center][b][u]Blood Magic[/u]: Salvation[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must chant the name of the spell and place both hands on their staff. There must be a liquid nearby. If substituted for the users own blood; the cost of the spell used in conjunction will not be halved.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 magoi | 15 magoi
[b]Description:[/b]
[list]
The caster places both hands on their staff and uses blood magic to transmute any surrounding liquid in a 10m radius into artificial blood for 3 posts. This source can work just like real blood and can substitute the users own blood.[/list]


──────────────────────────────────────────────




---
Traits Points: 3/6
Shards of Solomon: x2
View user profile

6 Re: Life Water I on 29/10/17, 10:43 pm

I edited this due to a few issues Rima had noticed and I changed the abilities a bit because they were flawed. u vu


──────────────────────────────────────────────


ALT - Diana Corvus | Totodilo
View user profile

7 Re: Life Water I on 29/10/17, 10:57 pm

Rima Fahim

avatar
β-Tier
β-Tier
Alright, everything looks good to go now!

Code:
[center][b][u]Blood Magic[/u]: Diarahan[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must chant the name of the spell and lift their staff upwards. The user must directly touch a target to heal them.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 30m | 15s ( 15m/s | 7.5 m/s )
[b]Description:[/b]
[list]
The caster lifts their staff up, using life and water magic to draw in moisture and bacteria from the air. This creates an artificial source of blood that forms in spiraling streams on their body. Alternatively, the user may use their own blood or the blood of the target that has been exposed to the air. The ability may be used on a target as long as the user touches the target directly and may be chained with scaling if the affected target touches another and so on. These streams will enter wounds to provide the body with healing for up to B tier damage.[/list]

[center][b][u]Blood Magic[/u]: Mudo[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must inflict a minor wound on their fingertip and wave their staff above their hand. This spell may not use the blood of others.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 15m/s | 7.5m/s
[b]Description:[/b]
[list]
The caster inflict a minor wound on the tip of their finger and waves their staff above their hand. From their fingertip a 5m long whip made of blood flows out that deals B tier damage on hit. This ability lasts for 3 posts or until canceled.[/list]

[center][b][u]Blood Magic[/u]: Salvation[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must chant the name of the spell and place both hands on their staff. There must be a liquid nearby. If substituted for the users own blood; the cost of the spell used in conjunction will not be halved.
[b]Scaling:[/b] Area of Effect
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30m | 15m
[b]Description:[/b]
[list]
The caster places both hands on their staff and uses blood magic to transmute any surrounding liquid in a 10m radius around the caster into artificial blood for 3 posts. This source can work just like real blood and can substitute for the users own blood.[/list]


──────────────────────────────────────────────




---
Traits Points: 3/6
Shards of Solomon: x2
View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum