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Oliver's New abilities Volume the first: Melee Manual and the like

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Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

Day Cycle
Tier: C-Tier
Class: Assassin
Type: Defensive/Offensive
Range: Short
Requirements/Drawbacks: Requires Big Dipper or equivalent multi sectioned flail weapon.
Requires enough of a speed build up to be used, usually three revolutions.
Causes muscle dizziness if used too long.
Scaling: Damage
Sustain: 0
Cool Down: 2
Cost:

  • Regular cost = 20 stamina
  • Sustain cost = 10 stamina
  • Scaling cost = 10x stamina
  • Scaling Sustain cost = 10 stamina
  • Min-Max cost = 20 to 50+10x stamina

Description: Oliver spins his three-section cane (or equivalent weapon) around his body, bringing it up overhead with a helicopter style spin, before bringing it down and around his body in a quick motion.  Attacks with D-tier damage in a three meter area and pushes away D-tier opponents.


Night Cycle
Tier: B-tier
Class: Assassin
Type: Defensive/Offensive
Range: Medium
Requirements/Drawbacks: Requires Big Dipper or equivalent multi sectioned flail weapon.
Needs to be spun about the body twice before it can be used.
Causes muscle dizziness if used too long.
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost:

  • Regular cost = 30 stamina
  • Sustain cost = 15 stamina
  • Scaling cost = 10x stamina
  • Scaling Sustain cost = 15 stamina
  • Min-Max cost = 30 to 70+10x stamina

Description: Similar to his Day Cycle, Oliver spins his cane up overhead.  He then brings the cane around his body, wrapping it around his body in diagonal fashion, similar to how nunchaku are brought about the body.  He then lashes out up to four times, sending the tip of his cane out like a whip with each pass, dealing a fourth of B-tier damage with each blow.


Violent Shooting Star
Tier: B-tier
Class: Assassin
Type: Offensive
Range: Short-medium
Requirements/Drawbacks: If parried successfully, weapon will fly out of Oliver's hand.
Needs to be wound back up into the hand before being thrown again.
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost:

  • Regular cost = 30 stamina
  • Sustain cost = 15 stamina
  • Scaling cost = 10x stamina
  • Scaling Sustain cost = 15 stamina
  • Min-Max cost = 30 to 70+10x stamina

Description: An upgraded version of Shooting Star. This one is performed in the same manner of catching all sections in the hand before lashing them out to their full length.  Dealing B-tier damage Oliver uses this technique twice in quick succession to get to B-tier damage.  He also targets pivot joints, seeking to injure the person in question from being able to use their motor skills without constant pain.


Soaring Comet
Tier: C-tier
Class: Assassin
Type: Offensive
Range: close-short
Requirements/Drawbacks: Requires a staff style weapon.
Requires a build up of speed.
If avoided, Oliver just goes flying off like a nut.
Scaling: Damage
Sustain: 0
Cool Down: 2
Cost:

  • Regular cost = 20 stamina
  • Sustain cost = 10 stamina
  • Scaling cost = 10x stamina
  • Scaling Sustain cost = 10 stamina
  • Min-Max cost = 20 to 50+10x stamina

Description: Oliver rushed forward and plants his staff-mode of Big Dipper into the ground, creating a fulcrum to pivot about. He then vaults forward, launching himself at his intended target to deal a C-tier damage blow and fracture the bones of the torso he strikes with his weapon or his foot.



Last edited by Oliver Oxford on 23/03/17, 01:11 am; edited 3 times in total

Ariel

Ariel
A-Tier
A-Tier

You're going to have to be a little less vague for those abilities. Saying a particular weapon is required really doesn't suffice as a requirement.

Day Cycle

  • In order for this ability to be able to both deal and reflect C-Tier damage, it would need to be B-Tier. However, parrying is more of of a Warrior thing in the first place, so I'm not sure if you'd be allowed to parry anyway. I'll ask the other staff about this one.


Night Cycle

  • I'm slightly confused what the lasting does. I assume it deals damage, but you don't mention any damage.


Soaring Comet

  • This ability is just Offensive. Otherwise you wouldn't be able to deal C-Tier damage with it.

Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

Bump due to fixed

Ariel

Ariel
A-Tier
A-Tier

Don't forget to fix your requirements. They're too vague. You can't say some weapon is required and be done with it 0.o

Day Cycle

  • It will only be able to push away D-Tier opponents and deal D-Tier damage since it is a C-Tier ability.

Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

Another bump!

Ariel

Ariel
A-Tier
A-Tier

You've added drawbacks but you also need requirements. Things about the scenario that shapes whether you can use the ability or not. They need to be as specific as you can make them. For example, Day Cyle might need enough speed to the spin before it can be used.

Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

Bumpeth for the third time!

Ariel

Ariel
A-Tier
A-Tier

Approved
Code:
[center][b]Day Cycle[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Assassin
[b]Type:[/b] Defensive/Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Requires Big Dipper or equivalent multi sectioned flail weapon.
Requires enough of a speed build up to be used, usually three revolutions.
Causes muscle dizziness if used too long.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b]
[list]
[*]Regular cost = 20 stamina
[*]Sustain cost = 10 stamina
[*]Scaling cost = 10x stamina
[*]Scaling Sustain cost = 10 stamina
[*]Min-Max cost = 20 to 50+10x stamina
[/list]
[b]Description:[/b] Oliver spins his three-section cane (or equivalent weapon) around his body, bringing it up overhead with a helicopter style spin, before bringing it down and around his body in a quick motion.  Attacks with D-tier damage in a three meter area and pushes away D-tier opponents.


[center][b]Night Cycle[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Assassin
[b]Type:[/b] Defensive/Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Requires Big Dipper or equivalent multi sectioned flail weapon.
Needs to be spun about the body twice before it can be used.
Causes muscle dizziness if used too long.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b]
[list]
[*]Regular cost = 30 stamina
[*]Sustain cost = 15 stamina
[*]Scaling cost = 10x stamina
[*]Scaling Sustain cost = 15 stamina
[*]Min-Max cost = 30 to 70+10x stamina
[/list]
[b]Description:[/b] Similar to his Day Cycle, Oliver spins his cane up overhead.  He then brings the cane around his body, wrapping it around his body in diagonal fashion, similar to how nunchaku are brought about the body.  He then lashes out up to four times, sending the tip of his cane out like a whip with each pass, dealing a fourth of B-tier damage with each blow.


[center][b]Violent Shooting Star[/b][/center]
[b]Tier:[/b] B-tier
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Short-medium
[b]Requirements/Drawbacks:[/b] If parried successfully, weapon will fly out of Oliver's hand.
Needs to be wound back up into the hand before being thrown again.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b]
[list]
[*]Regular cost = 30 stamina
[*]Sustain cost = 15 stamina
[*]Scaling cost = 10x stamina
[*]Scaling Sustain cost = 15 stamina
[*]Min-Max cost = 30 to 70+10x stamina
[/list]
[b]Description:[/b] An upgraded version of Shooting Star. This one is performed in the same manner of catching all sections in the hand before lashing them out to their full length.  Dealing B-tier damage Oliver uses this technique twice in quick succession to get to B-tier damage.  He also targets pivot joints, seeking to injure the person in question from being able to use their motor skills without constant pain.


[center][b]Soaring Comet[/b][/center]
[b]Tier:[/b] C-tier
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] close-short
[b]Requirements/Drawbacks:[/b] Requires a staff style weapon.
Requires a build up of speed.
If avoided, Oliver just goes flying off like a nut.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b]
[list]
[*]Regular cost = 20 stamina
[*]Sustain cost = 10 stamina
[*]Scaling cost = 10x stamina
[*]Scaling Sustain cost = 10 stamina
[*]Min-Max cost = 20 to 50+10x stamina
[/list]
[b]Description:[/b] Oliver rushed forward and plants his staff-mode of Big Dipper into the ground, creating a fulcrum to pivot about. He then vaults forward, launching himself at his intended target to deal a C-tier damage blow and fracture the bones of the torso he strikes with his weapon or his foot.

Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

Bump and finished the training for all four abilities!
Training complete Ariel Snepai

Ariel

Ariel
A-Tier
A-Tier

Sowwy it took me so long to get to you.
Approved!

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