Day Cycle
Tier: C-TierClass: Assassin
Type: Defensive/Offensive
Range: Short
Requirements/Drawbacks: Requires Big Dipper or equivalent multi sectioned flail weapon.
Requires enough of a speed build up to be used, usually three revolutions.
Causes muscle dizziness if used too long.
Scaling: Damage
Sustain: 0
Cool Down: 2
Cost:
- Regular cost = 20 stamina
- Sustain cost = 10 stamina
- Scaling cost = 10x stamina
- Scaling Sustain cost = 10 stamina
- Min-Max cost = 20 to 50+10x stamina
Description: Oliver spins his three-section cane (or equivalent weapon) around his body, bringing it up overhead with a helicopter style spin, before bringing it down and around his body in a quick motion. Attacks with D-tier damage in a three meter area and pushes away D-tier opponents.
Night Cycle
Tier: B-tierClass: Assassin
Type: Defensive/Offensive
Range: Medium
Requirements/Drawbacks: Requires Big Dipper or equivalent multi sectioned flail weapon.
Needs to be spun about the body twice before it can be used.
Causes muscle dizziness if used too long.
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost:
- Regular cost = 30 stamina
- Sustain cost = 15 stamina
- Scaling cost = 10x stamina
- Scaling Sustain cost = 15 stamina
- Min-Max cost = 30 to 70+10x stamina
Description: Similar to his Day Cycle, Oliver spins his cane up overhead. He then brings the cane around his body, wrapping it around his body in diagonal fashion, similar to how nunchaku are brought about the body. He then lashes out up to four times, sending the tip of his cane out like a whip with each pass, dealing a fourth of B-tier damage with each blow.
Violent Shooting Star
Tier: B-tierClass: Assassin
Type: Offensive
Range: Short-medium
Requirements/Drawbacks: If parried successfully, weapon will fly out of Oliver's hand.
Needs to be wound back up into the hand before being thrown again.
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost:
- Regular cost = 30 stamina
- Sustain cost = 15 stamina
- Scaling cost = 10x stamina
- Scaling Sustain cost = 15 stamina
- Min-Max cost = 30 to 70+10x stamina
Description: An upgraded version of Shooting Star. This one is performed in the same manner of catching all sections in the hand before lashing them out to their full length. Dealing B-tier damage Oliver uses this technique twice in quick succession to get to B-tier damage. He also targets pivot joints, seeking to injure the person in question from being able to use their motor skills without constant pain.
Soaring Comet
Tier: C-tierClass: Assassin
Type: Offensive
Range: close-short
Requirements/Drawbacks: Requires a staff style weapon.
Requires a build up of speed.
If avoided, Oliver just goes flying off like a nut.
Scaling: Damage
Sustain: 0
Cool Down: 2
Cost:
- Regular cost = 20 stamina
- Sustain cost = 10 stamina
- Scaling cost = 10x stamina
- Scaling Sustain cost = 10 stamina
- Min-Max cost = 20 to 50+10x stamina
Description: Oliver rushed forward and plants his staff-mode of Big Dipper into the ground, creating a fulcrum to pivot about. He then vaults forward, launching himself at his intended target to deal a C-tier damage blow and fracture the bones of the torso he strikes with his weapon or his foot.
Last edited by Oliver Oxford on 23/03/17, 01:11 am; edited 3 times in total