Dantalion -The 10th Dungeon
~The Djinn of Drought and Dehydration [Heat+Wind] ~
Structure
The Gate
In the middle of the deserts of Balbadd there is a location with large broken buildings slowly eroded by the strong winds and sandstorms of the area, there is a tall standing building that is one with a large rock, at the gate there are a set of guards blocking the entrance making sure only those with tickets may enter.
The Main Hall
The main hall is a barren desert that has strong howling winds with nothing but broken down buildings, because they are so broken at first sight one would not be able to tell what they once were but if you look closely they seem to have strange markings on them, as one approaches the end of the desert they will find the entrance to the midway.
Enemies
- Sand Viper
- Sand trappers
- Desert Goblin
The Midway
The midway is a large canyon filled with dead vegetation and broken pillars. The pillars are covered in strange markings and what appear to be scratches from a large animal. If one where to look closely into the sand they would find bones.
Enemies
- Sand Howler
- Lizard Knight
- Burrowing Death
- Lizard Archer
The Necropolis
A large barren area with cliff faces surrounding the area, there are no signs of life or what could have been life there, all to be seen is rock and a massive tower jutting from the ground, if one were to look of in the distance they would notice large clouds moving at them, they most likely harmless but they give an ominus presence. Enemies
- Sand Golem
The Chamber
When entering the chamber the people will notice a large chasm filled with spikes and houses that seemed to be carved into the walls and such. There is also a broken pillar with an eye that seems to follow the people who enter. The room has very little except for an area that is glowing with treasure illuminated by torches, inside the chamber there are faint noises that can be heard throughout the area.
Enemies
- Desert King
Dungeon-Beast Transformations
- Lamia
- Perks:
- The player gains the lower body of a snake allowing them to slither at 15m/s.
- Gains claws and fangs that deal C-tier in the form of poison.
- Loses all disadvantages of the prior race.
Rules
- You must post within 48 hours from when it has become your turn. If you do not, you are subject to being hit directly by one of the enemies or some other form of punishment.
- If an enemy does not post within 48 hours, you are free to presume that your hit went through and killed it.
- Only 4 groups can enter the dungeon at once. Groups can be no larger than 2 people. So it's a race to get into the dungeon first. A large amount of people can join The Gate topic, but only those with tickets may enter. If it is discovered that you did not want to enter the dungeon but you bought a ticket to block others, you will have your warning bar docked.