- Job Info:
- Job Name: The Sandstone King: Shah Kosrow
Job Rank: A-tier
Job Location: Reim
Job Reward: 30,000 Huang | 500 XP
Job Prerequisites:Must be an Affiliate of the nation, have a plot with a member of the nation or have a justifiable reason to do this job. Post here to take on the job, there will be only thread and it caps at 4 players.
Job Overview: A once ancient king of Udr, also known as Parthevia before his death. The nation was prosperous and considered the greatest known country in the world at that time. It was a time of glory and growth until his death, he heard after his death that the dynasty from his nephew would lead to the eventual decline and fall of a fledgling nation known as Reim.
Seeing how it had grown, his lands have gone he commands a great heard of undead horse riders towards the capital of Reim, pillaging villages on the way there.
Passing through his old towns, filled with foregin faces and people he has returned with the fury he once held. Seeing the shame his family has brought upon their nation has stoked something deeper, darker within him.
It was on the great roads of Reim, on the outskirts of the Lucania region's vineyards. Just past the southern plains and rocky plains the sound of a beating chariot would roar. For each day he had charged, at night he hosted games for those brave enough to grace his competition. How long had he been gone? The world was so different, his kingdom had been lost between two warring worlds. The north used to be under their first, but now this strange tribe had apparently conquered them. No Kasrow would claim his glory once more. The great stone path was his guide to the heart of the nation but there were still days to come, and just before the bridge's edge, the vanguard would stand waiting.
The four who were brave enough to Reim's calling at this time had to recover themselves. It was a strange bunch, but the nation was never against calling upon its veterans and allies to be of service. While they rest in the north in the forest the legion camped with them. A standard group of 1,000, most relaxed but prepared for the rumors.
As the group walked around, gathering at the center camp they would hear how the people talked. "I hear each night his cavalry grows." Another would say "I hear they're loyal to a fault or that they make deals with him." Each had their own opinions but the enemy was not in sight. Eagles had been sent out to scout, still, their avian allies had yet to return. Reports from the last week said the perpetrator was followed by a small group of 100, but another said it was over 300. They had to be cautious, not to fall to the rumors and tall tales of people saying he had 100,000 undead men at his side.
A Cryer, a trooper sent to deliver the plans to the Reiman defense squad would greet them. "We're still waiting for the enemy to show on the horizon but the idea is a front ambush, keep them narrow on the bridge so we can pick them off before they have a chance to advance. Even if the numbers are larger they should be rather narrow. We have quite some ground but if they break the forest barrier into the vineyards well then some citizens will have a very rough hello."
It was a poorly timed joke for some, but he continued his duties. Leaving them with one small note. "It's best you get in your positions, we expect them to be ushering across in the next hour or so. It could even be earlier, the grounds a little too uneasy for me." The rocks danced, and the river which was deep enough for 4 or 5 men stacked even swayed. Something was approaching with force, but they had the advantage here. It was if the line broke that things would get difficult.
For now, the group needed to plan, to decide. But Kasrow was beginning to coalesce the might of his forces as well. he was used to the game of war, how would Reim and its allies fair against the wisdom of the past?
DM Notes: Choose your positions and discuss plans, will make markers to place on the map, and the enemy will appear next post. But there are surprises to come, and things to be of concern. As this is a battle that may shift fields, it is not a matter of if, but of when.
- Enemy Info:
- Enemy Name: The Sandstone Shah- Kosrow of Udr
Enemy Tier: A-tier
Damage Required to Defeat: Must be killed like a player with reasonable damage.
Description: King Kosrow was an ancient king of Proto Parthevia that was deemed to be one of the empire’s greatest kings. He revitalized the militia making the cavalry one of the deadliest armies of the time. He was also one that loved the arts and lead a movement to further advance the arts, supporting artists and craftsmen of all sorts. This would lead to a peak in their economy and the structure of their society.
As a gift, the top artists and craftsmen crafted a horse sculpture that could change its form at will. However, like all great rulers, he desired to expand his kingdom’s influence and absorb the cultures and art of others to his. Due to this revolts kept happening against the king draining him of resources and popularity until his own beloved citizens would turn against him usurping him for his nephew who was the new champion of the people.
Abilities:- Chariot Stampede- The user commands their chariot, having the horses charge into a target dealing A-tier damage
- The Bronze Glider- If the user is without a chariot, or household vessel he can use the metal magic from his artifact to create a new one with A-tier armor durability. It attaches to their artifact allowing it to carry the vehicle.
- Sweeping Scythe- The user swings their scythe out 3m dealing A-tier damage in an arc.
- Sand-Hawk Hook- Using their bow the user fires a hook shot that grabs a target or location with A-tier force, which is also required to remove it. Once hooked they can tug on it to redirect their chariot, self or to pull an object towards them. The arrow's max distance is 100m.
- Grand Steed Martyr- The user commands a horse from their chariot to rear up, blocking an incoming attack for the user up to A-tier in damage can be interrupted.
- Household Moves:
- Falling Shot Flock- The user fires a handful of arrows into the sky, using the animation magic from their vessel to cause them to burst after flying 70m, after flying 70m they can redirect towards any direction up to an additional 70m creating a rain of arrows
- Riders of Udr- With the power of animation magic the user creates from nearby materials a set of horse riders 4m tall, who carry 5m long lances each. They are each treated as B-tier constructs with damage and speed equivalent to their tier.
- Empowering Arrow- The user fires an arrow with the magic of their household towards a target up to 200m away. This target is covered with black metal increasing its size and range by double. This stacks another instance on ability giving it an additional A-tier required to destroy said construct.
- Eagle Guard- From their chariot, the user activates it's magic causing a giant eagle with a 10m wide wing spin to appear. Made from black metal the eagle swoops around up to 200m within the user, capable of intercepting an attack A-tier or higher. Can create a 50m in diameter wind gust to intercept aoes.
- Grand Procession- The King Commands his vessel to create a herd of horses around them 50m long and 70m wide, this herd follows the user adapting to their movement type by changing shape. They stampede into a target dealing A-tier damage.
- Ebony Hawk Soaring- Firing a supercharged arrow the user fires it up to 220m away, this arrow is animated to turn into a hawk, pursuing its target once locked on.
- Bestial Conversion- Using animation magic the user changes their chariot to take the form of a winged lion with the head of a man. This creature wraps around the user holding them inside acting as A-tier armor.
- Hidden Move: The Sandstone Cavalry
- Falling Shot Flock- The user fires a handful of arrows into the sky, using the animation magic from their vessel to cause them to burst after flying 70m, after flying 70m they can redirect towards any direction up to an additional 70m creating a rain of arrows
- Items:
Djinn: Orpheus
Form: Black Metal Chariot
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: Always has a cooldown of 8 posts
Appearance: This form takes the appearance of black armor emulating Kasrow’s old battle armor, with his vessel being the full suit of armor connected to a chariot. Upon the sides are small ballistas which can be used to fire bolts at targets up to 120m away. Besides this the vessel takes the form of a repurposed reiman chariot that had been bounded with black metal parts to emulate winged parthevian lions. Two horses, black, made of dark rukh as well animated from nearby materials pull the vehicle. A third rein exists to attack another mount too.
Passive:- The Grand Chariot~From the vessel it creates a pair of horses. It also has a spot for a third mount to attach and to lead the chariot. The horses are capable of pulling the chariot up to A-tier speeds but their main function is they can shape shift to other forms of travel allowing the chariot to travel across all forms of travel.
Name: The Nisean Horse
Tier: A-tier
Type: Magic Artifact, Metal Horse
Magic Type: Metal
Appearance: This is a 3 meter height and 5 meters long made out of what appears to be a various assortment of metal that was twisted and melded to form a beautiful sculpture of a noble steed.
Function:- Shah’s steed: For 20 magoi to activate | 10 to sustain, the steed comes to life moving at A tier speeds and able to deal A tier damage with its hooves.
- King’s Huma: For 20 magoi to activate | 10 to sustain, the stead transforms into the form of a large mythical bird called a huma, its wingspan becoming 6 meters and capable of A tier flight. It is capable of carrying up to 4 people at once.
- Ruler's Regalia: For 20 magoi to activate | 10 to sustain, the metal beast changes into its final form resembling a suit of persian armor that has A tier durability and gives the user the ability to use A tier damage. Once destroyed it will revert back to its original form but be unable to be used for the rest of the thread.
- The Grand Chariot~From the vessel it creates a pair of horses. It also has a spot for a third mount to attach and to lead the chariot. The horses are capable of pulling the chariot up to A-tier speeds but their main function is they can shape shift to other forms of travel allowing the chariot to travel across all forms of travel.
- Chariot Stampede- The user commands their chariot, having the horses charge into a target dealing A-tier damage
- Map Information:
Each Square is 10m by 10m, should be 40 wide 60 tall so 400m wide and 600m tall.
Rules:
- Combat will be following a 48 hour time limit, you have 12 hours before posting time to ask for an additional 24 hours.
- You have 3 Ability actions you may take, scaling does not count unless it is in hits or amount.
- You have two basic actions as well, anything from basic attacks to dodging, or moving.
Last edited by Solomon's Proxy on 07/09/22, 11:33 pm; edited 1 time in total