Job Name: The Verdant King: Aadav
Job Rank: A-tier
Job Location: Meridia
Job Reward: 500 XP | 30,000 Huang
Job Prerequisites: Must be an Affiliate of the nation, have a plot with a member of the nation or have a justifiable reason to do this job. Post here to take on the job, there will be only thread and it caps at 4 players.
Job Overview: Long ago, in the plains near the southeast there rested a kingdom that lived in peace. They were not violent people, they reveled in an agricultural utopia where the people lived well with the world. They built sprawling cities that focused on religion, prayer, and honing the body. They believed living with the world meant changing with it, becoming adaptable to what dangers would come.
During a time of great change, a king known as Aadav would live to guide his people to prosperity. It did not last for long, they say within three years of his rule a drought began to plague the land. He hunted and searched until he found a magic watering can that could fix all of his plights. Though during his time something dreadful came, a great conqueror who wished to claim the known world. When Aadav returned home he had faced this man.
He battled day and night, for a week they fought. A man who knew nothing but peace had learned violence, a rage unbeknownst to himself had awakened. The battle was one and the undefeated conqueror retreated, dying of disease. The mighty king of Kushar as it was called had died protecting his people. With his death so fell the nation, and the people returned to nomadic ways.
Now the Verdant Maharaja has risen again, wishing to claim the jungles that now persist. A kingdom like his own has arisen, but one that wages wars on those throughout the land, expanding to unite people. Whether or not his cause, he wants a land with no fighting, where the ravenous retreat. So he battles, willing to wage one last war to end them all.
Enemy Name: The Verdant Maharaja- Aadav the Peaceful
Enemy Tier: Omega
Damage Required to Defeat: Must be killed in a logical way like a player
Description: Aadav was a kind man in his life. He ruled a land that was considered prosperous. They knew no war or strife, the only need to train the body was for balance, control of the life one had lived. So he had dedicated much of his life to that. He had love for his people, for his life. It would motivate the man known as a saint to many. He carried with him a watering can that was said to revitalize the bodies of those who wielded it. With it, he had prosperous times until a conqueror came.
His people didn't know much about fighting, but they knew how to stay strong. So he guided them and tried to keep his people safe. He stood tall and proud for his people, trying to be their joy but the throws of war would push him into a place he didn't want to be. The peaceful Aadav learned the ways of war as his people began to dwindle. He would die giving his life, to try and keep the peace. In the end, he would win, but it would cost him everything.
Now reborn with nothing but memory and body warped by magic, decay as well he is but a shell of the kindness that once stood. Now disdain, and anguish plague his heart with desires to have his land once again. Doubt and worry of the kings of the new have motivated him to try and take back his land to bring back a time of peace, rather than war.
Abilities:
Job Rank: A-tier
Job Location: Meridia
Job Reward: 500 XP | 30,000 Huang
Job Prerequisites: Must be an Affiliate of the nation, have a plot with a member of the nation or have a justifiable reason to do this job. Post here to take on the job, there will be only thread and it caps at 4 players.
Job Overview: Long ago, in the plains near the southeast there rested a kingdom that lived in peace. They were not violent people, they reveled in an agricultural utopia where the people lived well with the world. They built sprawling cities that focused on religion, prayer, and honing the body. They believed living with the world meant changing with it, becoming adaptable to what dangers would come.
During a time of great change, a king known as Aadav would live to guide his people to prosperity. It did not last for long, they say within three years of his rule a drought began to plague the land. He hunted and searched until he found a magic watering can that could fix all of his plights. Though during his time something dreadful came, a great conqueror who wished to claim the known world. When Aadav returned home he had faced this man.
He battled day and night, for a week they fought. A man who knew nothing but peace had learned violence, a rage unbeknownst to himself had awakened. The battle was one and the undefeated conqueror retreated, dying of disease. The mighty king of Kushar as it was called had died protecting his people. With his death so fell the nation, and the people returned to nomadic ways.
Now the Verdant Maharaja has risen again, wishing to claim the jungles that now persist. A kingdom like his own has arisen, but one that wages wars on those throughout the land, expanding to unite people. Whether or not his cause, he wants a land with no fighting, where the ravenous retreat. So he battles, willing to wage one last war to end them all.
Enemy Name: The Verdant Maharaja- Aadav the Peaceful
Enemy Tier: Omega
Damage Required to Defeat: Must be killed in a logical way like a player
Description: Aadav was a kind man in his life. He ruled a land that was considered prosperous. They knew no war or strife, the only need to train the body was for balance, control of the life one had lived. So he had dedicated much of his life to that. He had love for his people, for his life. It would motivate the man known as a saint to many. He carried with him a watering can that was said to revitalize the bodies of those who wielded it. With it, he had prosperous times until a conqueror came.
His people didn't know much about fighting, but they knew how to stay strong. So he guided them and tried to keep his people safe. He stood tall and proud for his people, trying to be their joy but the throws of war would push him into a place he didn't want to be. The peaceful Aadav learned the ways of war as his people began to dwindle. He would die giving his life, to try and keep the peace. In the end, he would win, but it would cost him everything.
Now reborn with nothing but memory and body warped by magic, decay as well he is but a shell of the kindness that once stood. Now disdain, and anguish plague his heart with desires to have his land once again. Doubt and worry of the kings of the new have motivated him to try and take back his land to bring back a time of peace, rather than war.
Abilities:
- Grasping Lotus- Using manipulation of their body Aadav stretches their arms, hardening them while they stretch and twist around a target's body to immobilize them four 4 posts. Requires A-tier strength to break free.
- Deadman's Sap- Mixing the sweat from their body with bacteria from their gut the user produces a thick sap-like substance around their whole self. If someone besides the user is touched by this sap it enters one's immune system by soaking into their skin. It causes an adverse immune reaction weakening their natural strength of A-tier and lower to D-tier.
- Shield of the Briar- Aadav hardens their skin, causing their goosebumps to become hard thorn-like edges forming a dense ridged skin that can absorb incoming damage by dispersing force and energy across the body protecting up to A-tier damage.
- Trappers Pollen- The Verdant King grows out their hair, releasing dandruff infused with their natural pheromones altered to cause an anaphylactic shock killing a person over the course of 4 posts doing C-tier damage each post. The cloud is 50m in diameter in all directions.
- Rooted Feet- Using manipulation of his body Aadav increases the strength of his calf muscles and extends his feet into a root-like structure into the ground with A-tier strength to prevent him or anything connected to him from moving.
- Household Moves:
- Ebony Bark- The user animates materials with their vessel after touching the said materials they move onto the user's body forming armor in order to protect them from damage up to A-tier.
- Grasping Death- The user throws a black shard using animation magic, upon hitting the ground it makes a black tree from the materials. This tree resembles a rubber tree devoid of life, it is 10m tall and can stretch up to 50m in order to grab a target and crush them with A-tier force.
- Unfriendly Helpers- The user animates part of their own armor with the magic, the black metal takes shape on their shoulders producing on each one a B-tier construct that lasts four posts and attack things up to 10m away. (Considered an extension of the household weapon)
- Unearthly Rejuvenation- Focusing on an animation magic spell up to 50m away from them they enhance the move doubling its' range and scale for 4 posts.
- Sinkin Moss- Using animation magic the user animates the earth or surface, to produce a series of bumps in a 10m diameter. Anything caught within will feel it begin to move, suck targets in to immobilize the whole body for four posts
- Bastard Briars- The user animates the armor on their body to form thick thorns that last 4 posts, if someone strikes these thorns they stick in the body dealing A-tier damage.
- Rolling Vines- The user animates the ground before them to grow into great walls of vines that are 40m wide and 10m tall, they move forward up to 80m dealing A-tier damage to anything in their path.
- Hidden Move: Jungle of the Forsaken
- Ebony Bark- The user animates materials with their vessel after touching the said materials they move onto the user's body forming armor in order to protect them from damage up to A-tier.
- Items:
Djinn: Orpheus
Form: Black Vines and Arm implants
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: Always has a cooldown of 8 posts
Appearance: Upon activation of the vessel black metal warps, animating into the shape of blackened vines. The metal warps all around the body making them one with the flora they relate too. It grows until it takes a thick bark like appearance, with leaves reminisce of butterfly wings to form around the lower body. Deep from it, the color of fresh grass seems to radiate in a soft glow.
Passive:- Stagnant RootsThis vessel has the passive that each turn when they move creates a field of vines by animating materials, these vines and roots grow into decrepit plants within a 5m radius of the user, capable of crawling up his body if removed from the ground. These plants can reach out sapping the strength of those they touch, reducing all physical strength A-tier and lower down to D-tier.
Name: Gardener's Delight
Tier: A-tier
Type: Magic Artifact | Magic Watering Pot
Magic Type: Life
Appearance: An old, and worn copper pot carved with designs reminiscent of Aadav's kingdom, and the vibrant life they tried to endorse. It depicts pictures of flowers, vines, and other flora. The pot itself also comes with a spoon for sprinkling water, or fertilizers even into one's garden. The magic symbol for the artifact is on the bottom of the pot.
Function:- Protection of the Garden- For 20 magoi to activate | 10 magoi to sustain the user dips the spoon into the pot activating the life magic and causing sprouts to grow in the spoon. Any living thing touched by these sprouts will feel it form a planet constructed around that body forming an upper body 1m tall that connects to it with it's roots. It lasts for four posts, can hold weapons and acts as a living A-tier shield for four posts.
- Fruit of Salvation- For 20 magoi to activate | 10 magoi to sustain the pot glows, creating a fruit within it that if the juices are consumed, or touch a living thing it will restore its vitality with A-tier healing, lost limbs, and organs are replaced with a strange, fleshy planet material.
- Garden Retreat- For 20 magoi to activate | 10 magoi to sustain the user ends all activate functions for the item currently going on. They create a 100m in diameter forest filled with trees, the user themselves is sucked in by roots from the plants, hiding them in a tree within the forest. This last for 4 posts and can be used again after sustain or duration ends.
- Stagnant RootsThis vessel has the passive that each turn when they move creates a field of vines by animating materials, these vines and roots grow into decrepit plants within a 5m radius of the user, capable of crawling up his body if removed from the ground. These plants can reach out sapping the strength of those they touch, reducing all physical strength A-tier and lower down to D-tier.