Job Name: The Salmon King: Cucupun
Job Rank: A-tier
Job Location: Immuchak
Job Reward: 30,000 Huang | 500 XP
Job Prerequisites: Must be an Affiliate of the nation, have a plot with a member of the nation or have a justifiable reason to do this job. Post here to take on the job, there will be only thread and it caps at 4 players.
Job Overview: There is a reason why the people of Imuchakk have legends of what lurks in the depths of the frigid sea. To such fables passed down from years ago, there holds a shred of the truth of the first chieftain. A man and his beast who tried to hold the people of Imuchakk under a single tribe clasped tight in a cage of fear and oppression. He who made his mark upon the history of the ice-borne giants written in the blood of thousands.
Long before there were the tribes that exist today, the Imuchakk people survived as they could. There existed larger settlements that were looked over by clusters of elders, families bundled together in small makeshift villages, and lone strays wandering the treacherous tundra.
An old shaman had foreseen his coming at the time of his birth. A vision that illustrated the calamity the creature whom he bound himself to would wrought and the horrors that would overcome their people. With haste, he packed his belongings and set off on a journey to warn all he could of this danger.
It is speculated by some locals that the rampaging unicorns were brought to Imuchakk by the death of the leviathan. Large skeletal remains lodged between broken, rotting ships and boulders erupted from the earth remain undisturbed on the southern shores that they claim to be of this creature. Despite the history behind it, the site is protected and regarded as sacred grounds. Now he has returned, to this site to return as the people's true uniter.
Enemy Name: The Salmon Cheiftan- Cucupun
Enemy Tier: Omega
Damage Required to Defeat: Must be killed in a logical way like a player
Description: This king was prophesized to be a tyrant and bring a cataclysmic event to Imuchakk. Many tried to kill him and failed.
In his youth, he discovered the leviathan and bound himself to it through contract to the leviathan. The creature possessed him with its consciousness. This caused a man with good intentions to descend into a madness he could not resurface from.
He managed to unite the people of Imuchakk underneath his rule in a tribe-like structure. But he wanted too much, pushed too far, and commanded more control than the people could handle.
The strongest of the Imuchakk, those who would branch off later on into the independent tribes, banded together to take him down. After a long, arduous war, they managed to defeat him and the beast that controlled him.
It is said the large skeleton of a sea creature lodged on the southern island shores is the remains of the leviathan. This is not a fact and more of a speculation. Many Imuchakk use this history as a word of caution and a source of fear to prevent past mistakes from repeating themselves.
Abilities:
Job Rank: A-tier
Job Location: Immuchak
Job Reward: 30,000 Huang | 500 XP
Job Prerequisites: Must be an Affiliate of the nation, have a plot with a member of the nation or have a justifiable reason to do this job. Post here to take on the job, there will be only thread and it caps at 4 players.
Job Overview: There is a reason why the people of Imuchakk have legends of what lurks in the depths of the frigid sea. To such fables passed down from years ago, there holds a shred of the truth of the first chieftain. A man and his beast who tried to hold the people of Imuchakk under a single tribe clasped tight in a cage of fear and oppression. He who made his mark upon the history of the ice-borne giants written in the blood of thousands.
Long before there were the tribes that exist today, the Imuchakk people survived as they could. There existed larger settlements that were looked over by clusters of elders, families bundled together in small makeshift villages, and lone strays wandering the treacherous tundra.
An old shaman had foreseen his coming at the time of his birth. A vision that illustrated the calamity the creature whom he bound himself to would wrought and the horrors that would overcome their people. With haste, he packed his belongings and set off on a journey to warn all he could of this danger.
It is speculated by some locals that the rampaging unicorns were brought to Imuchakk by the death of the leviathan. Large skeletal remains lodged between broken, rotting ships and boulders erupted from the earth remain undisturbed on the southern shores that they claim to be of this creature. Despite the history behind it, the site is protected and regarded as sacred grounds. Now he has returned, to this site to return as the people's true uniter.
Enemy Name: The Salmon Cheiftan- Cucupun
Enemy Tier: Omega
Damage Required to Defeat: Must be killed in a logical way like a player
Description: This king was prophesized to be a tyrant and bring a cataclysmic event to Imuchakk. Many tried to kill him and failed.
In his youth, he discovered the leviathan and bound himself to it through contract to the leviathan. The creature possessed him with its consciousness. This caused a man with good intentions to descend into a madness he could not resurface from.
He managed to unite the people of Imuchakk underneath his rule in a tribe-like structure. But he wanted too much, pushed too far, and commanded more control than the people could handle.
The strongest of the Imuchakk, those who would branch off later on into the independent tribes, banded together to take him down. After a long, arduous war, they managed to defeat him and the beast that controlled him.
It is said the large skeleton of a sea creature lodged on the southern island shores is the remains of the leviathan. This is not a fact and more of a speculation. Many Imuchakk use this history as a word of caution and a source of fear to prevent past mistakes from repeating themselves.
Abilities:
- Grand Flood- Using the Leviathan's unique control over water the user floods the nearby area creating a 100m wide and 200m deep pool of water that reduces the speed of all enemies caught in it, reducing even A-tier speed down to slow tread through the water
- Rising Levithan- Commanding their beast the Levithan comes from under a target, swimming up to 200m in an instance to then chomp down on a target doing A-tier damage.
- Ship's Bane- A mighty first harpoon developed by the Salmon Cheiftan before the technique had a name, charging their weapon with magoi. The user tosses a harpoon up to 100m away, impacting with A-tier force, players hit are carried across the rest of the distance. Same goes for ships and mounts struck.
- Blood Letter- Commanding his beast the Levithan commands a gush of water in a stream 60m long and 10m wide to deal B-tier damage and cause bleeding which does D-tier damage over the course of 4 posts. The cuts are caused by tiny shards of ice created within the stream.
- Blowout Wave- The Leviathan Commands the water around him to push out 50m in all directions blowing away incoming attacks of A-tier in damage.
- Household Moves:
- Black Serpent Tide- Using the animation magic within their vessel the user creates a serpent that is 20m long and 1m thick in diameter. This serpent can swim and slither, moving within 100m of the user it chooses a target to chase, wrapping around them creating a tight seal immobilizing the target for four posts. Requires A-tier force to free yourself.
- The Grand Bear- The user commands animation magic, firing a black metal shard which brings nearby materials to life forming a bear 3.5m tall which does A-tier damage at the first target struck in the form of a bite. The shard can be thrown up to 40m but the bear must stay within 20m of its point of origin.
- Black Pelt of Protection- Using the animation magic from their vessel the user animates their fur clothing commanding it to act as a shield. It can intercept, wrapping around the body to block damage up to A-tier.
- The Great Brutalizer Reef- Commanding the black metal on their household the user forces it to grow into a razor-sharp coral reef which does A-tier damage to whatever is caught in it. The reef is 200m from side to side, 30m thick, and 20m tall.
- Seeker Seals- The user commands the black metal from their beast, animating it into 8 seals that require D-tier damage to destroy. Two seals can bite down on a target immobilizing one limb. The seals last 4 posts and swim/slide at A-tier speeds
- Rage of the North- The user throws a black speed into a construct already formed, this reactivates the animation magic in it adding 2m to all dimensions and granting them razor fangs, claws, or teeth that allow them to do a follow-up attack that does A-tier damage.
- Swarm of the Night- The user commands their weapon to form a swarm of tiny black metal leviathans that is 50m in diameter in all directions. They can mimicks any of the leviathan's abilities are trait functions.
- Hidden Move: Devourer of the Rampaging Unicorn
- Black Serpent Tide- Using the animation magic within their vessel the user creates a serpent that is 20m long and 1m thick in diameter. This serpent can swim and slither, moving within 100m of the user it chooses a target to chase, wrapping around them creating a tight seal immobilizing the target for four posts. Requires A-tier force to free yourself.
- Items:
- Djinn: Orpheus
Form: Black Armor
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: Always has a cooldown of 8 posts
Appearance: When the vessel activates the armor causes the user take on the appearance of amhipibous fish man with no eyes on its face but an eye on each hand. The black rukh from the armor seeps into the body warping the person into a creature made of black rukh themselves. From the edges of their of their armor a salmon and magenta hue seem to radiate from them. The armor iself mimics the horns of a great ram with the jaw bone of a dead Unicorn fixed around the neck.
Passive:- Dismal Coral~
The household vessel creates a coral that attaches the users beast. This animated coral is treated as an additional beast, an A-tier parasite that adds buffs to the beast it is attached too. On the downside, its health is shard with the beast and acts as a weakpoint that will destroy the beast as it is what animates it keeping it alive. The beast cannot register abilities.
Name: Hook of the Deep
Tier: A-tier
Type: Magic Artifact | Magic Fishing Trap
Magic Type: Living Water [Water+Sound+Life]
Appearance: Taking the form of a wooden fishing trap 36cm long and 10cm thick it has a clasp to catch fish, and a hook to bring targets in. The trap itself is attached to rope that is 40m long in order to retrieve it from the depths of Immuchaks Icy waters. Atop its head it has sculptures of sea life, potentially seals but the design is unfamiliar as it was lost to time. The magic symbol for the artifact glows in it's eyes.
Function:- Bringer of Water- Activating the magic tool the user creates a massive pool of living water that is amorphous to dimensions up to 100mx100mx100m following the trap in which it was placed. While this is a construct that can be commanded it's only function is to act as a pool of water, drowning regular players in 4 posts and Immuchaks in 8 posts. The water can be commanded to take different shapes or states as it is still a living water spell. Only lasts 4 posts on its own 20 magoi to activate | 10 magoi to sustain
- Sea Snappers- For 20 magoi to activate | 10 magoi to sustain the user creates 4 C-tier fish that is 2m long a piece. These fish are made of living water magic, granting them it's unique shape-changing properties and ability to be commanded. The fish each target a limb, freezing it wrapping around and turning it to ice. If all four hit a target the ice spreads over their whole body. The fish are capable of swimming up to 50m away from their point of origin.
- Winter's Touch- The user for 20 magoi to activate | 10 to sustain causes all the water within the lake to instantly freeze, commanding it to take the shape of a frozen hand which has A-tier shield durability trapping anything within it's walls until broken, but it can still be commanded to move or act on a player as a living water spell. Can only be used once per thread after sustain/durations have ended.
- Dismal Coral~