You are not connected. Please login or register

The 24th Dungeon, Murmurr

Go down  Message [Page 1 of 1]

1The 24th Dungeon, Murmurr Empty The 24th Dungeon, Murmurr 11/06/22, 07:44 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Murmurr -The 26th Dungeon

The 24th Dungeon, Murmurr 52696eb8a820e3ce5891f0119ac88c95


~The Djinn of Patience and Foresight~

Structure

The Gate
The 24th Dungeon, Murmurr 4f3a4e6e6caee3143215ff4f46af15eb

A tall crystalline tower in a hexagon shape. This glowing construct emits a vibrant sky blue from the tip down to to iron doors at the very base. Engraved around it is frantic torran writing which even follows across the 200 meter long bride across the sea onto the coast. Rolling clouds seem to be all around even across the craggy rocks


The Necropolis
The 24th Dungeon, Murmurr Ea1c54a726cfd55ecbee610cece1a104

A grand golden city of castles, manors and churches. The buildings rest all over towering peaks which are separated by a rampant river. The winds rage around, through arches and against stained glass. Dragons seem to rule the skies while a long red carpet guides the way.

Enemies
  • Challenge of the Warrior
  • Challenge of the Ranger
  • Challenge of the Assassin
  • Challenge of the Magician
  • Challenge of the Monster
  • Challenge of the Beast Tamer


The Chamber
The 24th Dungeon, Murmurr Cd46709af6a57ec737545727dcca28ff

A wide royal court room with wide open windows lining every single wall. They show a world encased in orange light which is all that can be outside. Inside the the granite room is lined with great columns and statues. The statues in the room either hold windchimes or a pot of water which pours to create a fountain. This grand room seems to have an endless stretch to its sides while the throne in the center or what feels like holds a horde of treasure behind.

Enemies
  • The Challenge of Murmurr


Dungeon-Beast Transformations



TRAURIGEIST

The 24th Dungeon, Murmurr 04a5ae038f56dd5c22bb67a2e052aad2



A specter of sadness this creature appears of pale skin , translucent features with or without a visable skeleton. From its power they reach far and catch those who cause them misery. Their grief will spread like a great wave.



TRAITS
Code:
[b]Trait Name:[/b]Traurigeist Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Murmurr
[b]Trait Description[/b] A ghodtly life form with a unique biology of plastic flesh they have great control over. Generally a creature associated eith greed they reach for what they desire, escaping or voiding those they find threatning.
[b]Trait Effect:[/b]
[list]
[*] The user is able to generate ghastly limbs by send out part of their body to a location up to 40m away for 20 stamina, the limb is an A-tier weapon, 1-2m long and can be used as a limb for body manipulation. These limbs last for four posts. They feel the pain of these limbs directly

[*] For 20 magoi the user separates part of their body making their ghastly flesh gas like allowing all physical attacks to phase through them. They can still be moved by wind, other gases and are affected by magoi manipulation which will end the state immediately. Last 4 posts normally.

[*] Human Magoi/Stamina pools

 [/list]




LIVING ARSENAL




A living weapon, a creature born to fight. They wield magic within their body trying their best to serve their masters. Many see them as mindles war machines but they are the most loyal of fighters.
The 24th Dungeon, Murmurr 9027d40039193ed9b3825bd52fdd3ae3



TRAITS
Code:
[b]Trait Name:[/b]Living Arsenal
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Murmurr
[b]Trait Description[/b] A great living weapon that is capable of dishing out a heavy blow and taking one as well. They are durable crafted from metal, stone or wood with a core inside thay holds the magic that fuels them. They are a weapon, but they are also a powerful soul.
[b]Trait Effect:[/b]
[list]
[*] The user's whole body is treated as an A-tier magic trick weapon. Magic Type is players choice but must be single type. (Does not count towards weapon limit) Lost limbs must be rebought.

[*] Their body has a layer of armor over its durability in the form of A-tier armor.

[*] Human Magoi/Stamina Pools

 [/list]



EINHERJAR

A true warrior, living to fight and fighting to live they are. A fury on the battlefield with their glowing weapon they devastate foes. Their bodies are are but husks of the warriors they are.
The 24th Dungeon, Murmurr Fad9b0b7a114cdc1002c49e86f69ab3e



TRAITS
Code:
[b]Trait Name:[/b]Einherjar Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Murmurr
[b]Trait Description[/b] The shell of a great warrior past this dungeon beast is a living armor. They are infused with the power of raging winds and are honed in their killing technique. Versatile in creating weapons for the best situation and to keep themself covered.
[b]Trait Effect:[/b]
[list]
[*] Has a free B-tier offensive magoi manip ability focused around projecting their magoi through their weapon. Unique no sustain limit.

[*]  This dungeon beast for 15 stamina can produce a furious rush of wind around itself which is 3m in diameter and pushes those running with up to B-tier movement speeds or can slow down B-tier movement to D-tier and A-tier being reduced to B-tier

[*] Their bodies armor is an A-tier animation magic tool, it's function is being able to create weapons or items for 10 magoi. These weapons can be up to 20m in size. They may also use this function on their body for various means mostly healing. Life magic cannot heal the body of this db as they are a shell of their great warrior self.

[*] Imuchakk magoi/Stamina pools

 [/list]




HERNE




A shifty hunter of terrifying form, always in the hunt. Not only did they move in the dark they never seem to run out of ammo. A predator born to terrify or protect with their watchful eye.
The 24th Dungeon, Murmurr 8d28b748148ab24d6d0e0caabe1ba2a4



TRAITS
Code:
[b]Trait Name:[/b]Herne Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Murmurr
[b]Trait Description[/b] A hunter with a body of of shifty shadows by some they were believed to be like gods. They are in actuality a hunter who can produce their own ammo thrown or fired. Their eyes constantly watching for any and all threats.
[b]Trait Effect:[/b]
[list]
[*] The user can for 20 magoi produce a round of ammo, or a throwable weapon from .1m to 2m in length to be fired by a weapon which decides its distance. If thrown it flies 40m, upon impact it does A-tier damage.

[*] User has an amorphous body that can shift and move quickly st B-tier movement speed. For 15 stamina they can change their shape to alter their movement for burrowing, flight or swimming.

[*] This dungeon beasts eyes move across its body in all directions and are capable of seeing things moving at rapid paces as long as they are within 60m of the dungeon beast.

[*] Human Magoi/Stamina Pools

 [/list]



LORD OF THE BEASTS




An apex animal who not only carries with them their own great power but the hordes of the forest.  A noble creature who commands with grace and fights among their beasts as one.
The 24th Dungeon, Murmurr A85321e44a651256bb31811d8df98c5d



TRAITS
Code:
[b]Trait Name:[/b]Lord of the Beasts Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Murmurr
[b]Trait Description[/b] An animal of great prowess and sentience. This beast is powerful and quick, with a horde of beasts at it's beck and call.
[b]Trait Effect:[/b]
[list]
[*] User take an animal shape them B-tier movement speed of their choice and B-tier strength. They can be an animal up to 4m in size. If the user is a beast Tamer they may register themself as a beast but they will take up their full slot.

[*]  This dungeon beast is capable of producing a swarm of animals from their body that is a free beast whether or not someone has beast Tamer. This swarm is a unique beast made from life magic. They swarm is capable of hiding back in their body.

[*] User must have traits or skills to justify the use of weapons with altered Physiology.

[*]  Fanalis Magoi/Stamina

 [/list]



SIDHE







A race of dainty people who learned well to use the msgic tools their race was gifted.  With their whily thoughts and mastery over magic they are the crafty people of the mounds.
The 24th Dungeon, Murmurr C77119720e8530d8f9742af3933e93fa



TRAITS
Code:
[b]Trait Name:[/b]Sidhe Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Murmurr
[b]Trait Description[/b] The user is a a member of the Sidhe tribe who use gifted magic tools to guide them with magic. Quick and capable of shrinking to move around to confuse all sorts of foes.
[b]Trait Effect:[/b]
[list]
[*] Should have a total of 3 effects equalling A-tier for its physiology, from strength, movement enhancement, a special type of attack (Or abilities up to 5) or any effect one may come up with. One may split up their effects as well, such as having two A-tier effects and two B-tier effects.

[*] For 15 magoi the user can shrink down to 12cm tall for 3 posts.

[*] Has a pair of wings on their back granting them B-tier movement speeds

[*] Has a unique magical tool on their hands of a magic of their choice. It's function is to fire a projectile up to 50m. it is an A-tier tool.

[*] Magician Magoi and Stamina posts

 [/list]

Rules
  • You must post within 48 hours from when it has become your turn. If you do not, you are subject to being hit directly by one of the enemies or some other form of punishment.
  • The Djinn will prefer a candidate that does not already have a djinn or a djinns blessing (dungeon beast)
  • Only 4 groups can enter the dungeon at once. Groups can be no larger than 2 people. So it's a race to get into the dungeon first. A large amount of people can join The Gate topic, but only those with tickets may enter. If it is discovered that you did not want to enter the dungeon but you bought a ticket to block others, you will have your warning bar docked.

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum