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Raym [Overview]

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1Raym [Overview] Empty Raym [Overview] 12/05/22, 02:22 pm

Player Proxy

Player Proxy
D-Tier
D-Tier

Raym - The 24th Dungeon

The Djinn of Judgement and Satisfaction

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Structure

The Gate

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A staircase has appeared within a Portsmouth well, leading downwards into an ancient Reiman temple-complex. At the bottom lies a reflection pool, a doorway submerged within its waters. What awaits beyond it?




The Main Hall

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Once the doors are opened, the challenger is transported to an ocean that stretches into the horizon, clear and tranquil, feeding a tree that looms over the waters. There is no other land save this massive tree, whose branches are covered with thick clouds. A cluster of ivy and engorged fruits spirals around the base, creating a path for challengers to progress upwards.

Enemies

Behemoth Wozona
Behemoth Poron
Behemoth Soglav




The Necropolis

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The path becomes difficult to traverse when the challenger enters the clouds covering the tree's mid-section. The branches are hidden within these clouds, illuminated with green and alien lights. On close inspection, however, the lights seem more like miniature moons...

Enemies

Alkonosti
Sirines
Gamayun the Foreteller




The Chamber

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A nest cosied within the top branches of the tree, formed from burnt wood and broken cities. It does not look like a place of nurture, however, if the bodies strewn about the debris mean anything. No, this is Raym's palace.

Enemies

Raim




Rules

You must post within 48 hours from when it has become your turn. If you do not, you are subject to being hit directly by one of the enemies or some other form of punishment (leeway will be given as it is a plot dungeon). If an enemy does not post within 48 hours, you are free to presume that your hit went through and killed it. You must enter alone, otherwise your companions will be rejected violently.




Dungeon Beasts

Alkonosti Transformation:

Pseudo-Behemoth Transformation:

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