- Asura Abilities:
- Dual Solitude:
- Name: Dual Solitude
Tier: A-tier
Type: Magic Halberd
Magic Type: Asura Magic [Heat + Ice + Life]
Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.- Spoiler:
Function:- Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.
- Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.
Ability Derived:- Twin-Raid Blade:
- Twin-Raid Blade
Tier: B Tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The character must keep their spear within their hands, otherwise the ability will end.
Scaling: Duration
Sustain: 0
Cool Down: 3 posts
Cost: 15 magoi [MT cost]
Description:- The character pours magoi into the spear, forming a layer of asura magic around the spearhead in the shape of a dragon's maw (not changing the dimensions of the spearhead). Upon activation, the character may choose whether the layer has fire or ice as its basis. This layer adds B Tier ability damage onto attacks involving the spearhead, but lasts for one post unless scaled.
- Living Water Abilities:
- Dancer’s Sail:
Name: Dancer's Sail
Tier: C Tier
Type: Sash Shield
Magic Type: Living Water [Water+Sound+life]
Appearance: A long blue sash at 3m long and 36cm wide. This cloth is made from Kou silks, crafted in Balbadd, and then formed into a magical weapon by the people of Magnostadt. With a light weight, it has been woven with additional fibers such as iron threads so that it can protect the user, acting like a shield when held taut.
Function:- Liquid Ensemble- For 10 magoi to activate | 5 magoi to sustain, the user fills the sash with magoi, gathering moisture from the air or nearby sources to cover the scarf in a veil of living water and extending its length up to that of 5m. The user can control the state and shape of the sash, positioning it to block C-tier damage before the spell ends. This effect lasts for 2 posts.
- Liquid Ensemble- For 10 magoi to activate | 5 magoi to sustain, the user fills the sash with magoi, gathering moisture from the air or nearby sources to cover the scarf in a veil of living water and extending its length up to that of 5m. The user can control the state and shape of the sash, positioning it to block C-tier damage before the spell ends. This effect lasts for 2 posts.
Abilities Derived:- Frozen Talons:
- Frozen Talons
Tier: C Tier
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The character must shake the veil around their hips.
Scaling: Number / A pair of two more birds are created per ten magoi.
Sustain: 0
Cool Down: 2 posts
Cost: 10 magoi [MT cost]
Description:- The character pours magoi into the veil, tossing the water produced into the surrounding air. As it floats, it will separate into two birds made from living water magic, around one metre in width and height, fluctuating between water and ice states. The birds operate upon the character’s will within thirty metres, remaining for two posts, and distract the target. If one hits the target, it will immobilise one limb for one post.
- Frost Bite:
- Frost Bite
Tier: C Tier
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The character must move the veil about their head. The ground must be porous enough that water can freely move within or under the surface. The frostbite cannot decrease a target's speed below D Tier.
Scaling: Number / Another maw will be produced per ten magoi.
Sustain: 0
Cool Down: 2 posts
Cost: 10 magoi [MT cost]
Description:- The character pours magoi into the veil, tossing the water produced into the surrounding air. As it falls upon the ground, it will move under the surface around the character for two posts, staying within fifteen metres. If a target comes within that distance, it will emerge from the ground and solidify into an icy maw about two metres wide and high. If it hits the target, it will slow them for two posts by one tier due to the frostbite. It can return to water state beneath the ground and ice state above the ground freely, based on the magic's passive or the character's will.
Last edited by Zuzu Mansur on 28/01/22, 01:52 pm; edited 2 times in total