Name: Zeus
Tier: A - Legend
Type: Normal
Magic Type: Lightning
Species: Stormwing
Appearance:
Zeus is a massive bird capable of comfortably seating up to four people on his back. He is four meters tall and has a wingspan of nine meters. His feathers have a glossy shine to them due to their metallic properties and are colored a soft white as well as a golden brown. His eyes are typically a bright golden color but when his bio-electricity is in use they glow a bright blue.
Beast Traits:
Trait Name: For Staff
Trait Tier: Omega
Trait Requirement: For Staff
Trait Description: For Staff
Trait Effect: For Staff
Trait Name: Heart of Power
Trait Tier: A
Trait Requirement: Must be Stormwing
Trait Description: The Stormwing’s heart uses metallic alloys in its bones and the mechanical force of its own heart beat to spin a small turbine within its chest cavity. The electric charge is then stored in cells located at the root of each of its feathers.
Trait Effect: Allows Zeus to be unable to be harmed by lightning or electricity based damage A-tier or below.
Trait Name: Spears of Zeus
Trait Tier: A
Trait Requirement: Must be Stormwing
Trait Description: The feathers of a Stormwing contain veins of magnetized metal alloys leading from their tips down into cells which store the bird’s electric charge. These feathers are used to control the discharge of that electricity and are the Stormwing’s primary weapons against prey as well as defense against predators..
Trait Effect: Zeus’ feathers are comparable to A-tier item in durability. The feathers are unable to protect Zeus from liquids or temperature based damage. Only physical such as cutting or blunt harm.
Trait Name: Lord of the Storm
Trait Tier: A
Trait Requirement: Must be Stormwing
Trait Description: The Stormwing is famed for its ability to dance through even the fiercest of storms. They are not just good flyers but among the best in the avian kingdom. The Stormwing can weather even the strongest of storm winds and can traverse the skies at unimaginable speeds.
Trait Effect: Zeus can fly at supersonic speeds and is capable of carrying up to four passengers. Moves at A tier speeds through the air.
Trait Name: Trained In Weapons
Trait Tier: C
Trait Requirement: Must have enough intelligence to be trained
Trait Description: Hours of training have taught this beast how to wield special weaponry developed for use on its talons and wings.
Trait Effect: Allows Zeus to equip weapons specially tailored to his talons and wings. A single set of these weapons counts as a slot towards the owners equipment slots.
Trait Name: Shedding
Trait Tier: D
Trait Requirement: Must be Stormwing
Trait Description: A Stormwing can selectively prune its feathers and eject them from its body using electromagnetism. This shedding method can be used to hunt as well, but also leaves patches of its body undefended.
Trait Effect: Zeus can perform abilities that shoot feathers at a distance. Allows Zues to fire his feathers from his body up to 10m away as a basic action once per turn. Only 10 feathers can be used in the passive ability, per ammunition
rules.
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Name: Ares
Tier: A
Type: Normal
Species: Rotbone Elephant
Appearance: A huge land creature standing six meters tall, the Rotbone Elephant is among the most vicious predators one can find on the savannah. They possess excellent senses and their sharp tusks make for excellent weapons while its long snoth is both powerful and dexterous. The nose itself is four and a half meters long compared to its relatively short tail which is only 2 meters long. Ares has a dull gray hide and his sunken eyes are red like a pair of smoldering embers.
Beast Traits:
Trait Name: Acidic Bile
Trait Tier: A
Trait Requirement: Rotbone Elephant
Trait Description: The Rotbone stores lots of water in a second stomach along with some of its food. Enzymes then cause a chemical reaction that turns the brew into a powerful corrosive acid. The Rotbone’s stomach and snout are lined with a thick layer of mucus to protect itself from the acid. The corrosive fluid is then sprayed through the snout at predators and prey alike.
Trait Effect: Allows Ares to register acid-based abilities.
Trait Name: Protective Mucus
Trait Tier: A
Trait Requirement:[/b Rotbone Elephant]
Trait Description: The acid of the Rotbone is very dangerous and so to protect itself the elephant produces mucus to act as a membrane between itself and the deadly acid. This mucus lines the elephant’s insides but can also be secreted from its pores in order to coat itself and others. This mucus also acts as a powerful fire suppressant, with it generally being highly resistant to flames.
Trait Effect: Ares’ hide is immune to his own acid-based abilities, the beast can have full interaction with the acid it products without taking any damage whatsoever. This beast is also protected against fire attacks, taking only half the damage in terms of damage calculation to A-tier and below fire-based abilities.
Trait Name: Thick Bones
Trait Tier: A
Trait Requirement: Rotbone Elephant
Trait Description: The skeletal frame of the massive Rotbone is a marvel of nature. Extremely durable in order to handle the beast’s immense weight, its bones are thick and durable. This makes its tusks powerful weapons as well as makes the beast itself more difficult to kill.
Trait Effect: The bones of the Rotbone Elephant are comparable to items of the same tier of this trait in terms of item durability only. This durability is shared throughout the entire skeletal system and bone tusks of the beast. When damage to the durability is done, it's not treated individually for each bone. Muscle and tissue are not affected by this trait.
Trait Name: Muscle Gauze
Trait Tier: B
Trait Requirement: Rotbone
Trait Description: In the wild the Rotbone is capable of surviving battles against several predators at once due to its tenacious spirit and vitality. The creature is able to manipulate its muscles to apply pressure and close off its wounds to avoid blood loss. Even when littered with wounds, a Rotbone's tenacity and stamina are considered as a fabled tale of war.
Trait Effect: Ares can utilize its muscles to instantly apply pressure to the wound and staunch the bleeding to B rank or lower abilities that specifically involve blood loss. It can be done once for free, after that, if used again, the beast will experience a three-post cooldown the following turn to execute this trait.
Tier: A - Legend
Type: Normal
Magic Type: Lightning
Species: Stormwing
Appearance:
Zeus is a massive bird capable of comfortably seating up to four people on his back. He is four meters tall and has a wingspan of nine meters. His feathers have a glossy shine to them due to their metallic properties and are colored a soft white as well as a golden brown. His eyes are typically a bright golden color but when his bio-electricity is in use they glow a bright blue.
Beast Traits:
Trait Name: For Staff
Trait Tier: Omega
Trait Requirement: For Staff
Trait Description: For Staff
Trait Effect: For Staff
Trait Name: Heart of Power
Trait Tier: A
Trait Requirement: Must be Stormwing
Trait Description: The Stormwing’s heart uses metallic alloys in its bones and the mechanical force of its own heart beat to spin a small turbine within its chest cavity. The electric charge is then stored in cells located at the root of each of its feathers.
Trait Effect: Allows Zeus to be unable to be harmed by lightning or electricity based damage A-tier or below.
Trait Name: Spears of Zeus
Trait Tier: A
Trait Requirement: Must be Stormwing
Trait Description: The feathers of a Stormwing contain veins of magnetized metal alloys leading from their tips down into cells which store the bird’s electric charge. These feathers are used to control the discharge of that electricity and are the Stormwing’s primary weapons against prey as well as defense against predators..
Trait Effect: Zeus’ feathers are comparable to A-tier item in durability. The feathers are unable to protect Zeus from liquids or temperature based damage. Only physical such as cutting or blunt harm.
Trait Name: Lord of the Storm
Trait Tier: A
Trait Requirement: Must be Stormwing
Trait Description: The Stormwing is famed for its ability to dance through even the fiercest of storms. They are not just good flyers but among the best in the avian kingdom. The Stormwing can weather even the strongest of storm winds and can traverse the skies at unimaginable speeds.
Trait Effect: Zeus can fly at supersonic speeds and is capable of carrying up to four passengers. Moves at A tier speeds through the air.
Trait Name: Trained In Weapons
Trait Tier: C
Trait Requirement: Must have enough intelligence to be trained
Trait Description: Hours of training have taught this beast how to wield special weaponry developed for use on its talons and wings.
Trait Effect: Allows Zeus to equip weapons specially tailored to his talons and wings. A single set of these weapons counts as a slot towards the owners equipment slots.
Trait Name: Shedding
Trait Tier: D
Trait Requirement: Must be Stormwing
Trait Description: A Stormwing can selectively prune its feathers and eject them from its body using electromagnetism. This shedding method can be used to hunt as well, but also leaves patches of its body undefended.
Trait Effect: Zeus can perform abilities that shoot feathers at a distance. Allows Zues to fire his feathers from his body up to 10m away as a basic action once per turn. Only 10 feathers can be used in the passive ability, per ammunition
rules.
—-----------------------
Name: Ares
Tier: A
Type: Normal
Species: Rotbone Elephant
Appearance: A huge land creature standing six meters tall, the Rotbone Elephant is among the most vicious predators one can find on the savannah. They possess excellent senses and their sharp tusks make for excellent weapons while its long snoth is both powerful and dexterous. The nose itself is four and a half meters long compared to its relatively short tail which is only 2 meters long. Ares has a dull gray hide and his sunken eyes are red like a pair of smoldering embers.
Beast Traits:
Trait Name: Acidic Bile
Trait Tier: A
Trait Requirement: Rotbone Elephant
Trait Description: The Rotbone stores lots of water in a second stomach along with some of its food. Enzymes then cause a chemical reaction that turns the brew into a powerful corrosive acid. The Rotbone’s stomach and snout are lined with a thick layer of mucus to protect itself from the acid. The corrosive fluid is then sprayed through the snout at predators and prey alike.
Trait Effect: Allows Ares to register acid-based abilities.
Trait Name: Protective Mucus
Trait Tier: A
Trait Requirement:[/b Rotbone Elephant]
Trait Description: The acid of the Rotbone is very dangerous and so to protect itself the elephant produces mucus to act as a membrane between itself and the deadly acid. This mucus lines the elephant’s insides but can also be secreted from its pores in order to coat itself and others. This mucus also acts as a powerful fire suppressant, with it generally being highly resistant to flames.
Trait Effect: Ares’ hide is immune to his own acid-based abilities, the beast can have full interaction with the acid it products without taking any damage whatsoever. This beast is also protected against fire attacks, taking only half the damage in terms of damage calculation to A-tier and below fire-based abilities.
Trait Name: Thick Bones
Trait Tier: A
Trait Requirement: Rotbone Elephant
Trait Description: The skeletal frame of the massive Rotbone is a marvel of nature. Extremely durable in order to handle the beast’s immense weight, its bones are thick and durable. This makes its tusks powerful weapons as well as makes the beast itself more difficult to kill.
Trait Effect: The bones of the Rotbone Elephant are comparable to items of the same tier of this trait in terms of item durability only. This durability is shared throughout the entire skeletal system and bone tusks of the beast. When damage to the durability is done, it's not treated individually for each bone. Muscle and tissue are not affected by this trait.
Trait Name: Muscle Gauze
Trait Tier: B
Trait Requirement: Rotbone
Trait Description: In the wild the Rotbone is capable of surviving battles against several predators at once due to its tenacious spirit and vitality. The creature is able to manipulate its muscles to apply pressure and close off its wounds to avoid blood loss. Even when littered with wounds, a Rotbone's tenacity and stamina are considered as a fabled tale of war.
Trait Effect: Ares can utilize its muscles to instantly apply pressure to the wound and staunch the bleeding to B rank or lower abilities that specifically involve blood loss. It can be done once for free, after that, if used again, the beast will experience a three-post cooldown the following turn to execute this trait.
Last edited by Diligence on 14/01/22, 03:46 am; edited 5 times in total