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The 20th Dungeon, Asmoday

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1The 20th Dungeon, Asmoday Empty The 20th Dungeon, Asmoday 03/12/21, 10:00 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Asmoday -The 20th Dungeon

The 20th Dungeon, Asmoday Poly-mode-mater-comp-00003


~The Djinn of Light~

Structure
The 20th Dungeon, Asmoday Tower-of-babel_u-l-ountg0

The Gate
The 20th Dungeon, Asmoday P2ak2DA
~Description of the Entrance~
Two large wooden carved doors with a small fragile man in white robes who takes the names of those who dare to enter.

The Main Hall
The 20th Dungeon, Asmoday Images?q=tbn:ANd9GcRDI6Jv1Y5PUL1vO_7p7hhdWgDzj1u3DSTbizq3yXE7lh-wcwpF6Swi79LPeAHOW18U-dE&usqp=CAU

~Description of main hall~
A Large tournament stage making 50 meters by 50 meters of cement made tiles. Around the arena a space cushion of open grass surrounds the fighting stage making a buffer zone from the stage to the crowd of fans. An invisible barrier put up by the Djinn guards those who watch the events from ringside.
Enemies

  • Enemy 1:Leo Mang
    The 20th Dungeon, Asmoday Pa6F7Pj
    Description:
    A 3 1/2 Meter tall Lion Humanoid with Cursed Magic tools. It's not certain where the Dungeon Beast creature came from but it's clear he has experience in the Dungeon World. He wields a nasty Long sword with Cursed Magic making his physical prowess even worse to deal with.
    A Tier
    Deals A tier Base Damage
    Has C Tier Fanalis Movement Speed.
    Damage required to Deffeat 2 A Tier.
    Abilities:
    Roar of the King: When Leo puts his magoi into his roar, the sound waves echo out in a cone of 20 meters. Those who meet the roar are instantly filled with Doubt and are Imtimadtated if they are A tier or Lower.  Those Feared are unable to use attack-based actions for 2 Turns.
    Cursed Sword's Blight: The Sword is fed with Magoi, the cursed Light magic emits from the cursed ornament of the weapon. As green light consumes the blade, applying decaying light burns to those they strike.  Those hit by the Blade take 1 B tier of Damage for 2 posts.  
    Cursed Necklace's Blight: Leo feeds magoi into the cursed item around his neck,  a green light shines from the eye of his necklace as a light shield covers him in a bubble big enough to cover only him and his equipment. This gives him full protection from any angle of attack up to 1 A tier worth of Damage.
    Heart of the Lion: Once per fight Leo feeds magoi into his armor allowing the Cursed magic to engulf his body giving him access to his full potential of strength and Speed for a short time.  Leo gains A tier Fanalis speed and Strength for 3 posts. After three Post his body is dealt A-tier damage.  
  • Enemy 2
  • Enemy 3



Dungeon-Beast Transformations



DUNGEON BEAST FORM NAME HERE




A poetic description of the beast and the role it possibly plays in the dungeon, and how it serves its djinn. Should be a thorough summary in order to garner interest into the race



TRAITS
Code:
[b]Trait Name:[/b]Dungeon Beast Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] the dungeon required to attain
[b]Trait Description[/b] Describe the form and how it changes the user, list possible options of things that could be changed and things that are permanent about the form or it's traits.
[b]Trait Effect:[/b]
[list]
[*] Should have a total of 3 effects equalling A-tier for its physiology, from strength, movement enhancement, a special type of attack (Or abilities up to 5) or any effect one may come up with. One may split up their effects as well, such as having two A-tier effects and two B-tier effects.

[*] Each race also comes with a weakness or sometype of sacrifice whether it be a class, human form or different traits

[*] For each additional effect for the trait outside it's standard amount of up to three A-tier effects one must add an additional weakness to the race to balance it.

[*] One can also choose to only two effects up to A-tier with no natural weakness or downside effect to balance it, but will still need to be balanced with a natural drawback to one of the effects.

[*] Each race should have its own magoi and stamina pools, you can create your own values or make it equivalent to another race based on your discretion.

 [/list]




DUNGEON BEAST FORM NAME HERE




A poetic description of the beast and the role it possibly plays in the dungeon, and how it serves its djinn. Should be a through summary in order to garner interest into the race



TRAITS
Code:
[b]Trait Name:[/b]Dungeon Beast Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] the dungeon required to attain
[b]Trait Description[/b] Describe the form and how it changes the user, list possible options of things that could be changed and things that permanent about the form or it's traits.
[b]Trait Effect:[/b]
[list]
[*] Should have a total of 3 effects equalling A-tier for its physiology, from strength, movement enhancement, a special type of attack (Or abilities up to 5) or any effect one may come up with. One may split up their effects as well, such as having two A-tier effects and two B-tier effects.

[*] Each race also comes with a weakness or sometype of sacrifice whether it be a class, human form or different traits

[*] For each additional effect for the trait outside it's standard amount of up to three A-tier effects one must add an additional weakness to the race to balance it.

[*] One can also choose to only two effects up to A-tier with no natural weakness or downside effect to balance it, but will still need to be balanced with a natural drawback to one of the effects.

[*] Each race should have its own magoi and stamina pools, you can create your own values or make it equivalent to another race based on your discretion.

 [/list]


Rules

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