Oop, bet you can’t hit me up here!
Tier: DClass: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Requires Mori to have a single elongated stave not much taller than 3 meters. Mori must speak the name of the spell whilst circling one end of his stave or wand in any given direction, channeling rukh.
Scaling: Mori, upon scaling this ability, will be able to continue balancing himself atop the pole-like object for 1 extra posts with every scaling tier.
Sustain: 0
Cool Down: 1 Turn
Cost: 10 Magoi
Description:
After fulfilling the requirements, Mori hops up upon the end of his stave that he’d made the circling motions with. The staff, with the help of strength magic, will balance itself perfectly as well as hold Mori up. Mori can then proceed to hop around freely atop his staff for up to 1 post, moving at up to D-tier speeds.
Boop
Tier: DClass: Magician
Type: Offensive
Range: Short
Requirements/Drawbacks: Requires Mori to have a single elongated stave not much taller than 3 meters. Mori must speak the name of the spell whilst holding it within two hands.
Scaling: More damage
Sustain: 0
Cool Down: 1 Turn
Cost: 10 Magoi
Description:
After fulfilling the requirements, Rukh will channel itself into strength magic around Mori’s stave, more fervently towards the end that he intends to hit the enemy with. Mori will, afterwards, push his staff in the direction of the target he wishes to hit, dealing D-tier damage to his foe.
Ultra Spinning Move
Tier: DClass: Magician
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires Mori to have a single elongated stave not much taller than 3 meters. Mori must speak the name of the spell whilst quickly spinning his staff in the direction of the oncoming object.
Scaling: Blocks higher-tier damage
Sustain: 0
Cool Down: 1 Turn
Cost: 10 Magoi
Description:
After fulfilling the requirements, Rukh will come to Mori’s aid and put up an invisible force barrier in the direction of where Mori is spinning his staff. It blocks a projectile or projectile that deal up to D-tier damage.
Pole Vault
Tier: D tierClass: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Requires Mori to have a single elongated stave not much taller than 3 meters. Mori must chant the name of the ability before running 5 meters in a given direction.
Scaling: Mori will be rocketed a scaling 5 meters on both height and distance for every tier above D.
Sustain: 0
Cool Down: 1 Turn
Cost: 10 Magoi
Description:
After fulfilling the requirements, Mori drives one end of his stave into the ground infront of him, before swinging upon the other. Strength magic will alter the properties of the stave to make it bend and flex more freely. Mori will be rocketed into the air 5 meters above his and his staves height and 10 meters in the direction he chose to pole vault to.
Bopped!
Tier: CClass: Magician
Type: Offensive
Range: Short
Requirements/Drawbacks: Requires Mori to have a single elongated stave not much taller than 3 meters. Mori must chant the name of the ability after hitting his enemy with an overhead strike.
Scaling: Does an extra tier of damage for every tier it is scaled after C-tier.
Sustain: 0
Cool Down: 2 Turns
Cost: 20 Magoi
Description:
Upon hitting an enemy with a normal overhead-strike with his staff, Mori chants the name of the spell. The point of contact upon his foe from the stave energizes with strength magic and after a 1 post delay, it will proceed to fold the surface, causing C-tier damage to his target.
Last edited by Mori on 27/03/21, 10:47 pm; edited 3 times in total