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Azazel's spells 2

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1Azazel's spells 2 Empty Azazel's spells 2 05/12/20, 12:01 pm

Azazel

Azazel
C-Tier
C-Tier

Flight
Tier: D-A
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must know strength magic.
Scaling: Flight Power
Sustain: -
Cool Down: -
Cost: 10
Description:
    The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.
    • D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.
    • C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.
    • B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed.
    • A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.



Fire Arrow Seeker
Tier: C
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Requires Azazel to point his staff and mutter the spell "Firaga Quivera Indagator" has to stay in sight.
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 20/10
Description:
    Azazel creates a .10-meter-long arrow of pure fire using heat magic from his staff and sends it at the enemy within a radius of forty meters. The arrow will follow the target as long as Azazel can see them for one post at which the arrow will smash into whatever is in front of it.


Push
Tier: C
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Azazel aims his staff at his enemies and mutters the spell "Dis"
Scaling: Hits
Sustain: 0
Cool Down: 2 posts
Cost: 20/10
Description:
    Azazel points his staff at an approaching enemy and shouts the word "Dis" A ripple moves quickly towards the enemy n a radius between 3 and 40 meters, and on contact, shoves them away with C strength force. It will push them up to five meters back


Kinetic Bomb
Tier: C
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Azazel points his staff and mutters the words "Compresse".
Scaling: AoE
Sustain: 0
Cool Down: 1 post
Cost: 20/10
Description:
    Azazel points with his staff and mutters the incantation "Compresse" the air around an area anywhere between 50 and 60 meters away can be compressed down by strength magic, at its zenith, Azazel releases the compressed air and creates a powerful kinetic bomb. A blast radius of fifty meters in diameter causes C tier damage.


Fire Mine
Tier: C
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Azazel taps his staff on the ground and mutters the words "Ignis Meum"
Scaling: Duration
Sustain: 0
Cool Down: 2 post
Cost: 20/10
Description:
    Azazel taps the ground with his staff and mutters the incantation "Ignis Meum", it creates a 0.61-meter rune in front of Azazel, those who step on it are engulfed in an intense fiery explosion of C tier damage 1 meter wide, causing 2nd degree burns and flesh to be ripped open. Azazel can form this circle between 3 and 40 meters away


Telekinetic orb
Tier: B
Class: Magician
Type: Defensive
Range: Short
Requirements/Drawbacks: Azazel mutters the incantation "Vis Ager" while pointing his staff at an enemy
Scaling: Defense/Duration
Sustain: 0
Cool Down: 2 post
Cost: 30/15
Description:
    Azazel taps the ground with his staff and mutters the incantation "Vis Ager" and creates a 3 meter perfectly round invisible orb that only those who can see the rukh can see the orb. Azazel is capable of placing this over other within the reach of his range.


telekinetic Choke
Tier: C
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Azazel aims his staff at his enemies and mutters the spell "Suffocat"
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 20/10
Description:
    Azazel aims his staff at his enemies and mutters the incantation "Suffocat" a ripple of air moves towards the enemy between 3 and 40 meters, on contact it grips the enemy by the throat and begins choking them for C tier damage. Those who can see it, the spell takes the form of a glowing hand.


Fire Beam
Tier: B
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Azazel raises his staff and creates a red magic circle in the sky over his enemies and mutters the incantation "Ignis Trabem"
Scaling: AoE
Sustain: 0
Cool Down: 2 posts
Cost: 30/15
Description:
    Azazel raises his staff to the sky and creates a glowing red magic circle over his enemies, the circle glows and unleashes one massive beam of fire down onto the enemy in a 35-meter radius. Those struck receive B tier damage and upon impacting the ground, the fire spreads in a one-meter radius.


Kinetic big Bomb
Tier: B
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Azazel points his staff forward and mutters the spell "Gravibus Compresse"
Scaling: Damage
Sustain: 0
Cool Down: 3 posts
Cost: 30/15
Description:
    Azazel aims his staff forward and mutters "Gravibus Compresse" a ripple in the air anywhere between 40 and 100 meters away appears at his choosing, the air is compressed down quickly to a small point. Once Azazel unleashes it, it creates a kinetic shockwave 60 meters in a 360 diameter, causing B tier damage to the surrounding environment, anyone hit by it suffers B tier damage, broken bones, and are thrown unless their strength is equal to the damage.


Gravitas Orbios Superior
Tier: B
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: Azazel points his staff upward and mutters the spell "Gravitas Orbios Superior"
Scaling: Damage
Sustain: 0
Cool Down: 2 posts
Cost: 30/15
Description:
    Azazel aims his staff upward and mutters the spell "Gravitas Orbios Superior" fires four  65cm sized black orbs out of his staff, taking up the points of the compass N, S, E, W, in a full 75 meter circle. The orbs vibrate and release a crushing force of intense gravity downwards, causing all those inside to feel enormous pressure on their bodies that can cause bone breaking, and skin tearing, those weaker than the spell are crushed to the ground, stuck as their bones are shattered and their flesh ripped.


Telekinetic Throw wave
Tier: B
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Azazel points his staff forward and mutters the spell "Iactare fluctus"
Scaling: Damage
Sustain: 0
Cool Down: 2 posts
Cost: 30/15
Description:
    Azazel aims his staff forward and mutters "Iactare Fluctus" it creates a rippling wall 75 meters wide and 25 meters tall that rushes towards his enemies, striking them with B tier force, capable of causing broken bones and damaging kinetic force.


Fire room
Tier: B
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Azazel points his staff forward and mutters the spell "Infernus Locus"
Scaling: AoE
Sustain: 0
Cool Down: 2 posts
Cost: 30/15
Description:
    Azazel aims his staff forward and mutters "Infernus Locus" A red magic circle appears around a 30-meter area and lets loose a burning inferno that surrounds allies and keeps enemies out, the wall of fire is 15 meters high and 5 meters thick, Those who try to get in can have clothes burned away and armor super heated, causing  B tier damage.


Moving Inferno Wall
Tier: B
Class: Magician
Type: Damage
Range: Long
Requirements/Drawbacks: Azazel points his staff forward and mutters the spell "Velocitatem Inferno"
Scaling: Damage
Sustain: 0
Cool Down: 2 posts
Cost: 30/15
Description:
    Azazel aims his staff forward and mutters "Velocitatem Inferno" Azazel combines his strength magic and heat magic into one powerful thrusting wave of fire. Creating a 75-meter wide, 25-meter-high wall of rushing fire. Those hit by it are consumed in flames, doing B tier damage, it ignites anything flammable and super heats weapons and armor.



Last edited by Azazel on 03/10/23, 03:07 pm; edited 9 times in total

2Azazel's spells 2 Empty Re: Azazel's spells 2 08/12/20, 07:41 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Flight: You have scaling set as an area for a self casting spell, also please describe the visual effects of when u fly, I.E. clothes rustle when the spell activates, you may also choose to put the magic is invisible to all but those who can see ruhk.

Gravitas Orbis: Please give dimensions, also it can't do that much damage also list the max range it may travel, please. "D-tier - Attacks of this level are relatively negligible in destructive force. They can cause bruising, small cuts, and minor burns. The only way to really subdue or kill an opponent with these types of attacks is by dealing a mass number of them or targeting a vital point with several." See under COMBAT here https://magiworld.forumotion.com/t6470-combat-systems. Lastly please define what you mean by Area for scaling. It's not a premade scaling option.

Fire Arrow Seeker: Please set max range, how is it tracking? Normal fire spells would be unable to do so.

I'll stop grading here, there are more errors that follow these listed above. On top of these comments, please add sustain cost to all spells which is half the cost. Check out the Template example again if needed to get an idea of what I'm talking about. Review your other spells and resubmit on discord when you have done so.

3Azazel's spells 2 Empty Re: Azazel's spells 2 10/12/20, 12:50 pm

Azazel

Azazel
C-Tier
C-Tier

Edits made

4Azazel's spells 2 Empty Re: Azazel's spells 2 11/12/20, 09:44 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

So for sustain in the template u put 0. For cost put i.e. 20/10 magoi to represent 20 cost 10 to sustain.
Again you need sizes for all ur projectiles and likewise spells that make any shape

5Azazel's spells 2 Empty Re: Azazel's spells 2 13/12/20, 03:01 pm

Azazel

Azazel
C-Tier
C-Tier

Edits made

6Azazel's spells 2 Empty Re: Azazel's spells 2 14/12/20, 02:24 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Fire Trap Triple: how far do the flames go out from you?
Orb Bullet triple: Keep in mid doesnt matter if 1 or all 3 hit this spell will only do C tier damage.
Fire Ball Shower: "Azazel can hold the spell by adding the cost to it again for another shower." Remove this.
Gravity Orb Superio: Make Offensive/Supplementary as it does damage and Debufss speed, you will also need to note that the Damage will be C tier and the debuff will be C tier. If u want it to do damage you need to removed the mentions of slowness


Review the rest of the spells as well and make sure they are good.

7Azazel's spells 2 Empty Re: Azazel's spells 2 13/06/22, 10:46 pm

Zion

Zion
A-Tier
A-Tier

Unarchived at users request

8Azazel's spells 2 Empty Re: Azazel's spells 2 15/06/22, 08:51 am

Zion

Zion
A-Tier
A-Tier

All Spells:
-Please add the magic type being used to the description of all your spells, even the ones that might seem obvious since they mention fire. It is important to specify that the spell uses "Heat Magic" as there are many other magic types that can produce fire.


Fire Arrow Seeker:
-Damage and duration are two different types of scaling. You must choose one.
-I think you have a small typo. Instead of "with a radius of forty meters" I think its supposed to be "within a radius..."
-You do not need strength magic to make the arrow follow a target. You can simply command the heat rukh to do so.


Push:
-How far can the ripple travel?
-If the ripple hits an opponent within its effective range, how far will it push them?


Kinetic Bomb:
-You like Short for the range, but the ranges in your description don't match that.
-AoE and Duration are two different kinds of scaling. You must select one.
-1 to 75m is a bit too drastically wide a window. Would you accept 50-60m?
-How far away can you form this spell/how far can the compressed air be from you?


Fire Mine:
-It may seem a bit redundant but please specify C-tier damage.
-How far away from you can the rune be formed?


Telekinetic Orb:
-Can you form this orb only around yourself or can it be sent to protect others farther away?
-Please specify that the orb defends against B-tier damage.
-Remove mention of the borg. While that may be what you have this spell around for, it isn't actually relevant to the spell itself.
-One more, choos only one type of scaling


Telekinetic Choke:
-Ability speeds are not based on tier, please remove mention of C-tier speeds.
-How far can the ripple travel?
-What shape does the strength magic force take when choking the target? A hand? A constricting band? etc.
-Please specify C-tier damage


Fire Ball Shower:
-Just one type of scaling
-You can unleash one big torrent of flame, but if you want to unleash many small fire balls, the damage has to be split between each projectile and can't be split down further than D-tier. 4 D-tiers add up to B-tier so you could have 4 D-tier fire balls and then use hit scaling to get an additional 4 for each scaling. Scale 3 times to get 16 fireballs and then sustain to launch another 16 for a total of 32 fire balls if you want to get thirty or more projectiles.  That is probably the most cost effective way to go about it at 90 magoi but it probably isn't worth it for a spell like this. I recommend just unleashing a single, large, torrent of flame.


Kinetic Big Bomb:
-Only one scaling type
-Range is listed as Medium but ranges in the description fall under Long
-1 to 100m is too wide a window. Please reduce.
-150m is too large a radius, most non-ranger abilities are capped at 100m max but you should probably make it a bit smaller so you have room to not be hit by your own spell.
-How far can the bomb form away from you?


Gravitas Orbios Superio:
-Scaling type again
-Character rank should not be a factor in this spell.
-Speed reduction and damage are two separate effects and would require you to split the spell potency into two C-tier effects. I suggest just stick with the crushing gravity damage and you can argue the effect it would have on enemy movement via logic in a thread.


Telekinetic Throw wave:
-Scaling type limited to one
-How tall is the wall?
-Remove mention of ranked speed
-Again, knockback and damage are counted as different effects. So you can split your potency to get a guaranteed throw but only do C-tier damage, or you can dedicate the spell to damage and just argue logic that someone hit by it would get thrown if they didn't brace themselves.
-If you keep the knockback effect, how far will this throw an opponent?


Fire Room:
-Only one type of scaling allowed
-How thick is the flame wall?
-3rd degree burns are B-tier damage. You can delete that and just say B-tier damage.


Moving Inferno Wall:
-Pick just one type of scaling
-Is this a new combination magic type or an existing one?

9Azazel's spells 2 Empty Re: Azazel's spells 2 03/10/23, 02:56 pm

Azazel

Azazel
C-Tier
C-Tier

Edits made :D

10Azazel's spells 2 Empty Re: Azazel's spells 2 06/10/23, 10:27 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

Fire Arrow Seeker

Spells fine, tracking is a no, not for free. you would have to cut the power to D rank and you can have it chase the heat signature of one target.




Fire Mine

just make it a flame magic circle that's 1 meter in size. its going to be the color of heat magic so red. Remove mention of damage description, it; just deals c tier ability damage




Telekinetic orb can't be invisible, what magic type is this under? Even strength magic is pictured as a distortion for those who can't see it with rukh sight. There was no mention of defense or what it's doing, and you have to pick a scaling, you cant double dip.




telekinetic Choke- just say you made a hand construct of a varying size constructed of force magic to grab a target within the range of the spell to try to crush them




Kinetic big Bomb- too big, lower those ranges. If you want a knockback, the spell will deal C-tier ability damage with a C-tier knockback.




Telekinetic Throw wave - too big, lower the wideness. replace b tier force with btier ability damage. no need to mention that it potentially breaks or anything after that.




Moving Inferno Wall- I think it's too big.




All b tier spells have a cooldown of 3, and c tier spells have a cooldown of 2, change that.

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