https://magiworld.forumotion.com/t11741-rebuilding-the-sabertooth-warriors-a-tier-chain-reserved-plot-voda#63315
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By the time that Vodarara had managed to extract himself from under the creature, he was already suffering significantly from the blood-loss sustained from the laceration that had occurred along the sides and back of his leg around the thigh region.
Shevika seemed to have got out relatively unharmed, her nimbleness and reactions keeping her from what could have been a rather grave injury to her abdomen.
The huntsman stemmed his bleeding as best as he could, he didn’t have time or energy to worry about recovering the creatures hide, organs and other materials. He needed to return somewhere and the settlement he had passed through was the best option at the time.
His hides had taken damage and his left leg was somewhat compromised from the creature's bite, straps of leather and wadding had been used to limit the bleeding as he aimlessly followed his old pathing back towards the settlement.
It would be headway into night as Vodarara stumbled his way back into the settlement's vicinity. He would head towards the sparks of the fire and sit himself down staring into the crackling blaze of once frozen logs as the Imuchakk indulged in their social settlement bonding. Vodarara wasn’t much for those things but a fire was always nice, the huntsman would sit there for a while before he slowly drifted off into a state of unconsciousness.
It would be a number of days until Vodarara would regain his consciousness, he had been put on bed rest which was something significantly more comfortable than what he was used to his wounds had been coated with herbal mixtures and the huntsman would need significantly more time to heal, he was getting older and the older you were the slower you healed.
His body showed visible bruising across the majority of his chest and back and he had developed a cough during this time. Likely stemming from some form of infection caused by his injury in the cave and exposure to the aged meat in the cave itself.
Vodarara would have to see if the Settlement Elder had heard him out and sought to attract individuals to provide their servers to clear the area of debris in the name of the High Chief, only time would tell of course.
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WC: 379/1500
The Pack
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- Preparing the Land:
- Job Name: Preparing the Land
Job Rank: B
Job Location: The Tundra
Job Reward:15,000 Huang and 200 EXP.
Job Prerequisites: Finished clearing space
Job Overview: After having removed the pest from the caves and forest around their new base Voda has to not only clear snow but he needs to clear out the rubble and fallen trees that have gathered in the area over years of neglect.
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By the time that Vodarara had managed to extract himself from under the creature, he was already suffering significantly from the blood-loss sustained from the laceration that had occurred along the sides and back of his leg around the thigh region.
Shevika seemed to have got out relatively unharmed, her nimbleness and reactions keeping her from what could have been a rather grave injury to her abdomen.
The huntsman stemmed his bleeding as best as he could, he didn’t have time or energy to worry about recovering the creatures hide, organs and other materials. He needed to return somewhere and the settlement he had passed through was the best option at the time.
His hides had taken damage and his left leg was somewhat compromised from the creature's bite, straps of leather and wadding had been used to limit the bleeding as he aimlessly followed his old pathing back towards the settlement.
It would be headway into night as Vodarara stumbled his way back into the settlement's vicinity. He would head towards the sparks of the fire and sit himself down staring into the crackling blaze of once frozen logs as the Imuchakk indulged in their social settlement bonding. Vodarara wasn’t much for those things but a fire was always nice, the huntsman would sit there for a while before he slowly drifted off into a state of unconsciousness.
It would be a number of days until Vodarara would regain his consciousness, he had been put on bed rest which was something significantly more comfortable than what he was used to his wounds had been coated with herbal mixtures and the huntsman would need significantly more time to heal, he was getting older and the older you were the slower you healed.
His body showed visible bruising across the majority of his chest and back and he had developed a cough during this time. Likely stemming from some form of infection caused by his injury in the cave and exposure to the aged meat in the cave itself.
Vodarara would have to see if the Settlement Elder had heard him out and sought to attract individuals to provide their servers to clear the area of debris in the name of the High Chief, only time would tell of course.
_____________
WC: 379/1500
A Rangers Arsenal
- Siyah (Bow):
Name: Siyah
Tier: A
Type: Shortbow/Composite Bow
Appearance: This composite bow is 3ft long and 3 inches at its widest, it has a deep red tinge to it from the horn of the Rampaging Unicorn, with Fir tree wood and sinew to turn it into a composite, which increases the strength of the materials used making the bow more efficient in terms of power and range for its size.
Ammunition Appearance: A mixture of dry bone or treated and hardened wood is used for the main arrow shafts at around 22 inches long
- A Hunter Knife - Knife (Hunting Knife):
Name: Bone Hunting Knife
Tier: C
Type: Hunting Knife
Material: Bone
Appearance: The blade of this knife is 14cm in length with a handle of 10cm, the handle is leather wrapped to allow greater purchase of grip in the hand.
The primary job of this hunting knife is the final dispatching of wounded prey and skinning of hides.
Not All That Mundane Weaponry
- Kukri - Knife/Bladed Weaponry:
Name: Bone Kukri
Tier: C
Type: Knife
Material: Rampaging Unicorn Bone
Appearance: The Whole Knife is 41 cm (16 in.) in length, the handle being roughly 13cm (5 in.) and the blade roughly 28cm (11 in.). The Blade isn't a solid piece but two fused sheets to help reduce weight. The Blade is normally stored in a Leather Sheath for storage when not deployed.
- Clawed Gauntlet:
Name: Clawed Gauntlet
Tier: C
Type: Clawed Armguard
Material: A Ice Warden's Lower Arm
Appearance: The gauntlet has a length of 51cm's embracing in its length with its width being at most 14 cm's, the Huntsmans elbow all the way down to his finger tips of his left arm, the most armouring from the creatures original bone appears to be left around the elbow and the surface of the hand, to provide higher levels of protection to those areas.
It is secured to the arm on the underside by hide straps that thread through a few sets of scales on its underside.
- Improvised Weaponry - Thrown Weapons:
Name: Improvised Weaponry
Tier: C
Type: Improvised Throwing Weapons
Material: Knives, Hand Axes, Ice Picks
Appearance: This mirage of throwing weapons are used from Vodarara's spare equipment, to be used in combat to help deter the enemy, they vary in size and length from 4 inches towards 8 to 10 inches in length depending on the item.
The Pack
- Shevika:
Name: Shevika
Tier: C
Type: Normal
Species: Rabbit-Wolf Hybrid
Appearance: Shevika has now grown to 1.3m in height and reached 1.8m in body length. Her multiple tails and unique ears have yet to show any signs of change from their original features. She currently ways around 75 pounds.
Beast Traits: (See the Trait Systems for more info.)
Trait Name: Acute Senses
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Though still maturing, Shevika's adapted rabbit-like ears allow her to hear and detect sounds at a greater range and greater detail.
Trait Effect: Allows Shevika to detect small levels of sounds and their direction where they have come from when searching for sounds.
Trait Name: Natural Camouflage
Trait Tier: D
Trait Requirement: Animal
Trait Description: From both experience and from natural adaption, Shevika is naturally able to Conceal and Camouflage herself in Imuchakk. Making her hard to spot.
Trait Effect: Provides concealment to Shevika in Imuchakk biomes. (Current Camouflage Regions within Imuchakk, Tundra and Boreal Forest - Unaffected Regions are Mountains, Caverns/Caves/Crevasse and River/Sea)) Applying to Area's with snow within Shevika's vicinity, individual's may have the possibility of spotting other colours in Shevika's fur within reason as the creature is capable of camouflaging itself or dipping its ear's and tails.
Trait Name: Frozen Lupine Speed
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Shevika is able to significantly increase her speed for a duration of time
Trait Effect: Can move at the speed of equivalent speed of a horse in optimal terrain while in Imuchakk Biomes (Tundra, Forest) and Efficiently move in Mountain Terrain (Normal Wolf Speed).
Trait Name: Nimble Form
Trait Tier: C
Trait Requirement: Shevika
Trait Description: Due to her nimble and fast nature, Shevika relaxes her form when being afflicted by blows and the like.
Trait Effect: Reduces damage taken by C tier (down to minimum of D tier).- Shevika - D Rank:
Name: Shevika
Tier: D
Type: Normal
Species: Rabbit-Wolf Hybrid
Appearance: Shevika has now grown to 91cm (3ft) in height in height and 76cm (2.5ft) in length, though she is still maturing she still carries both rabbit and wolf traits and 3 tails of a 30cm (1ft) each.
Beast Traits: (See the Trait Systems for more info.)
Trait Name: Acute Senses
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Though still maturing, Shevika's adapted rabbit like ears allow her to hear and detect sounds at a greater range and greater detail.
Trait Effect: Allows Shevika to detect small levels of sounds and their direction where they have come from when searching for sounds.
Trait Name: Lupine Speed
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Shevika is able to move at the speed of a wolf and has the stamina to keep it up for a significant amount of time.
Trait Effect: Can move at the speed of a running wolf for hours in a day over bursts of minutes.
Trait Name: Natural Weapons
Trait Tier: D
Trait Requirement: Shevika
Trait Description: Shevika's Teeth and Fangs are capable of dealing C tier damage, if they can clamp down.
Trait Effect: Teeth and Fangs can deal C tier damage if they can clamp down on a target.- Previous Form:
- Shevika:
Name: Shevika
Type: Non-Combat Pet
Appearance and personality: Shevika appears to be a small wolf/rabbit hybrid with multiple tails. Shevika is still a puppy and stands about 1 foot tall.
This is a non-combat pet and cannot be used in any type of combat or as a mount!
- Seeker:
Name: Seeker
Tier: D
Type: Normal
Species: Owl - Snowy
Appearance: Weighing about 2.4 kilograms, Seekers is around 26 inches long with a 53 inch wingspan. The animals feathers is in a coloration designed to provide optimal camouflage within its natural environment or other wintery, icy and snowy climates. Its primary method of movement is through its silent flight and its main ability to strike comes from the creatures talons though seeker is primarily trained to drop a basic projectile from its talon's rather than engage in a melee.
Beast Traits: (See the Trait Systems for more info.)
Trait Name: Natural Camouflage
Trait Tier: D
Trait Requirement:
Trait Description: With Seekers adult plummage, Seeker now has a optimal camouflage for its natural environment. Be it on ground level pouncing prey or in the sky scouting out targets.
Trait Effect: Within Imuchakk and other similar Environments - Seeker is incredibly difficult to spot or locate. Making targetting or even attacking problematic. - Effectively making the small creature viable spottable from around 10 metres away when it is on the ground in its preferred territory.
Trait Name: Owl Sight
Trait Tier: D
Trait Requirement: Seeker/Owl
Trait Description: The owl's sight is highly adapted, its keen eyes allowing it to see out far.
Trait Effect: Seeker's eye sight allows the bird to see targets from far away allowing it to track prey from afar during day and night. (As per Owl RL)
Trait Name: Silent Flight
Trait Tier: D
Trait Requirement: Seeker/Owl
Trait Description: An Owl's feathers highly adapted to reduce the sound it makes in flight.
Trait Effect: Makes Seeker incredibly hard to hear while it is in flight.- Owl Chick - Non-Combat Creature:
Name: Head-bound Owl Chick
Type: Non-Combat/Companion Pet
Appearance: The owl chick is around 16 cm tall and fairly plump around the body with dark grey puffy young plumage across its body, its feet are a creamy white with grey talons and its eyes are a piercing yellow.
This is a non-combat pet and cannot be used in any type of combat or as a mount!
- Howling Lantern:
Name: Howling Lantern
Tier: D
Type: Magic Item
Magic Type: Storm (Wind+Lightning)
Appearance: The item is a silver lantern that is about 1 meter in height. There is a wolf figure and moons made of glass inserted within the metal. The magic circle is hidden within the lantern on the bottom section.
Cost: 10 magoi | 5 magoi
Function:- Lightning Sentry - By feeding magoi into the lantern, a ball of blue lightning will form in the center and it will begin to glow brightly and crackle. The lantern will shoot out the lightning from the center into the rough shape of a blue hound that is about 2 meters in height and 3 in length. The user may move the hound within 10 meters of themselves. However, the hound will only provide light within 5 meters of itself. It may not do damage and will dissipate if attacked.
- Lightning Sentry - By feeding magoi into the lantern, a ball of blue lightning will form in the center and it will begin to glow brightly and crackle. The lantern will shoot out the lightning from the center into the rough shape of a blue hound that is about 2 meters in height and 3 in length. The user may move the hound within 10 meters of themselves. However, the hound will only provide light within 5 meters of itself. It may not do damage and will dissipate if attacked.
- The Quiver, Not so Mundane:
- Djinn: Gusion
King Vessel: Asisiak the Destroyer
Theme: Lightning + Wind (Storm)
Type: Quiver (Blessed Arrows) (B rank Material Quiver)
Appearance: Stitched of sinew onto sections of Raw Leather, Bone and Furs. This Quiver has a height of 51cm, a width of 27.5cm at its widest and 20.5cm at the bottom, the thickest sections of material are around 30mm.
The quiver stores the arrows of the huntsman.
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