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Profession System

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1Profession System Empty Profession System 11/07/20, 03:09 am

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Profession System


The profession system is intended to allow a player to grow and build a character in both story and wealth (huang). Characters have two professions, A primary profession and a secondary profession. A primary profession should be related to the class or backstory of a character and the secondary profession is related generally related to a character’s enjoyment or hobby.

Warriors, Rangers, Assassins and Body Manipulators are martially aligned people, generally they may fit - Gladiators, Trainers and the like think of roles that might fit people that either perform/entertain or involve themselves with mercenaries or soldiers. Those that align themselves more to the wilderness or backstreets might be hunters, trackers, pickpockets and the like. Those specializing in the body might be doctors, surgeons, gravediggers, poisoners and the like.

Magicians and Beast Tamers are generally knowledge and skill focus people, suggested fits could be - Scribes, Breeders, Alchemists and Teachers. They may be specialized crafters working on projects that go beyond the smithing of weapons and tools. They may also specialize in research and knowledge in the attempt to gather information about the world and its secrets through either the blessing of the rukh or the knowledge of their beasts to identify things that others might not see.

Secondary Professions are systems that can be incredibly useful for players that want to explore their characters hobbies and enjoyments and still gain for them through profession jobs.
They may, for example, be cooks, artists, barters and any number of roles that you could be built by yourself.

These lists are not comprehensive and you are welcome to come up with your own ideas. The professions will need to be approved by a staff member and will need to relate to at least one of your classes for the Primary profession. You may make your own “jobs” around these professions, which will need to be approved by staff.

Some basic guidelines/rules:
  • Quest chains may be given by NPCs or can be self-created.
  • Heavily RP based
  • Would be will be paid by the NPC in exchange for “services.”
  • May only create Profession Assignments up to B-tier.
  • Profession Assignments give double the Huang of a normal job, but no XP.



If you use your profession to craft your own weapons, you may role-play out creating your weapon. However, the normal Huang reward would be instead deducted from the purchase price of the weapon, to pay for supplies and use of equipment (Forge/Smithy/etc).

Profession Perks

Professions should be fairly specific. For Primary Professions, you may choose up to 3 possible social perks that would result from the profession. This profession must be chosen based on one of your Classes, though it does not have to be your Primary Class.

Secondary Professions may have 2 social perks. This profession is not limited to any of your Classes and could be something that would normally fall under a different Class.

When considering these perks remember once you confirm the approval, you have very little option for going back. These perks are not designed to give massive edges in actual combat but may aid you in out of combat situations allowing you to prepare your situation and defences or allow you to have contact with those that might aid you. (For example a crafter that becomes well renowned might be aided by locals if someone attempts to attack them in their local area. Though remember renown may also attract attention from the sorts that wish to profit from your misfortune.)

Additional Rules for Perks:
  • Profession and their perks will not allow for bonuses of huang, whether it be sale bonuses or reward bonuses.
  • Profession perks will not be buffed based on the number of perks in the profession.
  • Professions perks involving the gathering of minions, NPCs, subordinates, or the like, must have a specified number of how many you obtain and how.
  • Profession perks will not give reduced WC.


Crafting professions will benefit from being able to repair broken weapons at a lower cost than a player going to a vendor - though will have to thread during the repair with the repairee and are free to charge the repairee a cost for the materials expended in the process.

Service Professions are professions that would logically provide services to nations and countries, these players may have more options for applying for content if they build their renown suitably within a nation.

Crafting

As part of the profession system, crafting professions are now available that will allow players to create items for others based on their profession. These professions may include:

-Blacksmithing/weapon crafting
-Cooking food
-Poisons
-Shelter - tents etc

Much like the other professions, these crafted items may not extend beyond B-tier and all normal profession rules will apply.

  • If crafting an item for another player, you must have IC interaction to show the order being placed, as well as the other player accepting the work done and making their payment.
  • A player may only craft 2 of each crafting product a month. (By base)
  • Repairing of items/equipment is available any number of times in the month.
  • To achieve each tier of crafting, you must perform a job chain/test to show proficiency in your craft. This does not count against your monthly limit.
  • You may not craft an item higher than your own tier.


Magic Tool Crafting

Magic Tool crafting is much like normal crafting. The limitations are the same, but there is one major feature to magic tool crafting: you must be a magician. Along with being a magician, the following limitations are in place:

  • If crafting an item for another player, you must have IC interaction to show the order being placed, as well as the other player accepting the work done and making their payment.
  • A player may only craft 2 of each crafting product a month. (By base) Repairing of items/equipment is available any number of times in the month.
  • To achieve each tier of crafting, you must perform a job chain/test to show proficiency in your craft. This does not count against your monthly limit.
  • A player must be a magician in both race and class to be able to craft magic tools.
  • You may not craft an item higher than your own tier.
  • The tier of the magic tool and the magic type it is made of can not exceed what the player’s character knows:
      If the highest Wind Magic spell in a character’s arsenal is C-Tier, they can only create C-Tier and lower Wind-based magic tools. So on and so forth. The previous ruling still stands, so no character may craft an A-Tier magic tool even if they have a spell of that tier.


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