You are not connected. Please login or register

The Unofficial Status Aliment List

3 posters

Go down  Message [Page 1 of 1]

Lagi

Lagi
Ω-Tier
Ω-Tier

This was spawned by a recent question that revolved around me finding the line in regards to what kind of status affects assassins have access to. In the end, I realized that we don't have a straight-up list that can tell us what kind of status effects can be applied to some of the abilities we are able to make. Maybe it's briefly mentioned or self-explanatory in magic, but what the cookie cutters did have that we now lack was the distinction of status ailments we have.

Feel free to add to this, or it could mean nothing in the end. It's all a work in progress, but having this as a collective effort could be the ultimate reference to what we can add to our abilities, or creating a definition to whats already added to abilities being made of via combination magic that passively include them.

Neutral


Status Effect List 1.0

Status Name: Burn
Description: Setting the target ablaze to deal passive damage equal to one rank lower than the initial ability that caused the damage for the duration of the status.
Status Cause: Heat Magic/fire related abilities/fire bombs(etc), Light magic?

Status Name: Knockback
Description: Sends the target flying back a considerable amount of distance. The force of kinetic energy pushing the, back leaves them prone and immobile for the duration of the distance coverage. Does not do damage on it's own, but only exception is destruction magic since this cones with a knockback of 1/4 the distance of the blast radius for all of the abilities associated with it.
Status Cause: Physical attack of great strength, wind magic, destruction magic

Status Name: Blind
Description: Sends the target flying back a considerable amount of distance. The force of kinetic energy pushing the, back leaves them prone and immobile for the duration of the distance coverage. Does not do damage on it's own, but only exception is destruction magic since this cones with a knockback of 1/4 the distance of the blast radius for all of the abilities associated with it.
Status Cause: Apparently good lighting from a sword (see Trent's sword technique), Light Magic, bomb/blowing dust like poison with an assassin, I think force can pick up dirt, maybe wind.

Status Name: Paralysis
Description: Immbolizes targeted limb(s). Full-body paralysis may only be achieved by B-Tier or higher abilities.
Cause: For the most part, paralysis-inducing abilities are made by Magicians and Assassins. It may be possible to do so with another class, but creativity will be necessary in order to pull it off. As magicians have access to lightning magic, they may paralyze an enemy via a lightning spell. Assassins, on the other hand, have access to pressure points and poison which can potentially render a target paralyzed. Note, paralysis is not the only type of effect which can render the target immobilized.



Last edited by Lagi on 02/05/18, 06:02 am; edited 1 time in total


──────────────────────────────────────────────

The Unofficial Status Aliment List CrChE3t

The Unofficial Status Aliment List LBbFjDO

Lagi's Vault

Zion

Zion
A-Tier
A-Tier

The way the systems were built, technically any and all status ailments you can think up are viable within reason. It's up to staff to filter the infinite possibilities of the mind down into approvable content by grading each ability on a case by case basis.

The limitations on classes do naturally make it harder to justify being able to produce certain effects. A warrior would struggle to find reasoning to justify an ability that applies a burn effect for example. However, through cross classing and traits, it should be possible to bend or even break those initial limitations.




That said, this list can get crazy big depending on how far you want to take it. Here are a few possible ailments off the cuff:

-Frozen(Bound by ice)
-Dazed(Dizzy)
-Bleed(Stamina damage over time)
-Weaken(Lower basic attack strength)
-Perception Flip(Signals to left and right side of the body are reversed. Attempts to move right hand cause left hand to move instead.)
-Marked(Allows beasts/spells/rangers to track the target)

Of you really want to take it farther, taking certain tiers of damage can cause fractures and broken bones which come with their own unofficial ailments. A "broken" arm probably won't be swinging any greatswords and if the tendons in your feet are severed you won't be able to run around.

Good luck expanding and building this list~ As a loose guideline it will probably be helpful to members who struggle to create without example.


──────────────────────────────────────────────

Ariel

Ariel
A-Tier
A-Tier

Status Name: Paralysis
Description: Immbolizes targeted limb(s). Full-body paralysis may only be achieved by B-Tier or higher abilities.
Cause: For the most part, paralysis-inducing abilities are made by Magicians and Assassins. It may be possible to do so with another class, but creativity will be necessary in order to pull it off. As magicians have access to lightning magic, they may paralyze an enemy via a lightning spell. Assassins, on the other hand, have access to pressure points and poison which can potentially render a target paralyzed. Note, paralysis is not the only type of effect which can render the target immobilized.



In regards to burn, I would call it a tentative status effect. It does deal damage, so more than likely any burn effect over a period of posts would be split up in damage. For example, if it was a B-Tier burn effect over a period of four posts, each post the target would be dealt D-Tier damage.


──────────────────────────────────────────────

Lagi

Lagi
Ω-Tier
Ω-Tier

Thank's for the input guys, here is some more

Status Name:
Melt
Description: Item deterioration through a highly corrosive property, dealing more significant item and durability damage to those within the trajectory and vicinity of the technique upon confirmed hits.
Status Cause: Acid, Lava, Fire

OOC: From what I noticed, no one really pays attention to things that do significant item damage. It all seems to be calculated normally from when a person is hit by a technique and specifically targets a technique. In my opinion, if a technique of that property is running the melt status, the item durability damage should be bumped up or at least consecutive per post like burn.


Status Name:
Magnetize
Description: Attraction and manipulation of objects due to magnetic or electromagnetic forces.
Status Cause: Lightning magic, Beast ability (I say this because Zygus had a magnetism manipulation effect because of his feathers


Status Name:
Radiate
Description: Gradual to rapid increases of constant damage resulting in muscle failure, rapid cell mutation, immune system weakening and cell death in dire cases.
Status Cause: Hazard Magic (When officially create the magic with my dark djinn)


Status Name:
Disorientation(Dizzy)
Description: More likely a cause of confusion and a lost of direction, those inflicted by dizzy will be unable to perform multiple actions that turn. The inflicted would be limited to a maximum of two, whether it's an ability use or basic action.
Status Cause: All of the above really can cause an intense amount, including dehydration magic for some reason, which is dumb. Why not just made a dehydration status just for it?


──────────────────────────────────────────────

The Unofficial Status Aliment List CrChE3t

The Unofficial Status Aliment List LBbFjDO

Lagi's Vault

Ariel

Ariel
A-Tier
A-Tier

In regards to Disorientation this is mostly a more strong version of staggering an opponent. It causes them to lose their senses, making it difficult to perform abilities accurately. I really don't know what you mean by "limited to a maximum of two". If you're referring to post count, then this would only be accurate if it was a C-Tier ability. If you're referring to the "those inflicted by dizzy will be unable to perform multiple actions that turn" part, then I'm going to have to shut this down. The thing about many of these status effects is that a lot of them are fluff and soft - but you seem to be taking a much harder approach to them. Disorientation is just one of those status effects that you need to approach as a more soft concept than one that required hard numbers.

As for your thing about dizziness, you have to remember that status effects are flexible. If you want to use dehydration as an effect, then literally nothing is stopping you. So long as you elaborate what that effect consists of in your abilities, no one would probably even care. If it isn't being used as a status effect, that doesn't necessarily mean you can't make into one. Status effects are not entirely set in stone.


──────────────────────────────────────────────

Zion

Zion
A-Tier
A-Tier

I think Disorientation should primarily effect accuracy, movement, or some combination of the two. It's kind of hard to run in a straight line when you are dizzy, and if you are really disorientated from a heavy blow to the head, even trying to take a single step can lead to falling over. Naturally, aiming an arrow shot or a spell in that condition whether minor or sever would be more difficult.

I agree that limiting the number of actions you can take doesn't seem appropriate.


──────────────────────────────────────────────

Lagi

Lagi
Ω-Tier
Ω-Tier

Alright, this is just a spitball session. A replacement or better ideas would be great. We have no real cap for status effects so there could be like twenty of these things that could exist in this rp for all we know.


──────────────────────────────────────────────

The Unofficial Status Aliment List CrChE3t

The Unofficial Status Aliment List LBbFjDO

Lagi's Vault

Sponsored content



Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum