This was spawned by a recent question that revolved around me finding the line in regards to what kind of status affects assassins have access to. In the end, I realized that we don't have a straight-up list that can tell us what kind of status effects can be applied to some of the abilities we are able to make. Maybe it's briefly mentioned or self-explanatory in magic, but what the cookie cutters did have that we now lack was the distinction of status ailments we have.
Feel free to add to this, or it could mean nothing in the end. It's all a work in progress, but having this as a collective effort could be the ultimate reference to what we can add to our abilities, or creating a definition to whats already added to abilities being made of via combination magic that passively include them.
Status Effect List 1.0
Status Name: Burn
Description: Setting the target ablaze to deal passive damage equal to one rank lower than the initial ability that caused the damage for the duration of the status.
Status Cause: Heat Magic/fire related abilities/fire bombs(etc), Light magic?
Status Name: Knockback
Description: Sends the target flying back a considerable amount of distance. The force of kinetic energy pushing the, back leaves them prone and immobile for the duration of the distance coverage. Does not do damage on it's own, but only exception is destruction magic since this cones with a knockback of 1/4 the distance of the blast radius for all of the abilities associated with it.
Status Cause: Physical attack of great strength, wind magic, destruction magic
Status Name: Blind
Description: Sends the target flying back a considerable amount of distance. The force of kinetic energy pushing the, back leaves them prone and immobile for the duration of the distance coverage. Does not do damage on it's own, but only exception is destruction magic since this cones with a knockback of 1/4 the distance of the blast radius for all of the abilities associated with it.
Status Cause: Apparently good lighting from a sword (see Trent's sword technique), Light Magic, bomb/blowing dust like poison with an assassin, I think force can pick up dirt, maybe wind.
Status Name: Paralysis
Description: Immbolizes targeted limb(s). Full-body paralysis may only be achieved by B-Tier or higher abilities.
Cause: For the most part, paralysis-inducing abilities are made by Magicians and Assassins. It may be possible to do so with another class, but creativity will be necessary in order to pull it off. As magicians have access to lightning magic, they may paralyze an enemy via a lightning spell. Assassins, on the other hand, have access to pressure points and poison which can potentially render a target paralyzed. Note, paralysis is not the only type of effect which can render the target immobilized.
Feel free to add to this, or it could mean nothing in the end. It's all a work in progress, but having this as a collective effort could be the ultimate reference to what we can add to our abilities, or creating a definition to whats already added to abilities being made of via combination magic that passively include them.
Status Effect List 1.0
Status Name: Burn
Description: Setting the target ablaze to deal passive damage equal to one rank lower than the initial ability that caused the damage for the duration of the status.
Status Cause: Heat Magic/fire related abilities/fire bombs(etc), Light magic?
Status Name: Knockback
Description: Sends the target flying back a considerable amount of distance. The force of kinetic energy pushing the, back leaves them prone and immobile for the duration of the distance coverage. Does not do damage on it's own, but only exception is destruction magic since this cones with a knockback of 1/4 the distance of the blast radius for all of the abilities associated with it.
Status Cause: Physical attack of great strength, wind magic, destruction magic
Status Name: Blind
Description: Sends the target flying back a considerable amount of distance. The force of kinetic energy pushing the, back leaves them prone and immobile for the duration of the distance coverage. Does not do damage on it's own, but only exception is destruction magic since this cones with a knockback of 1/4 the distance of the blast radius for all of the abilities associated with it.
Status Cause: Apparently good lighting from a sword (see Trent's sword technique), Light Magic, bomb/blowing dust like poison with an assassin, I think force can pick up dirt, maybe wind.
Status Name: Paralysis
Description: Immbolizes targeted limb(s). Full-body paralysis may only be achieved by B-Tier or higher abilities.
Cause: For the most part, paralysis-inducing abilities are made by Magicians and Assassins. It may be possible to do so with another class, but creativity will be necessary in order to pull it off. As magicians have access to lightning magic, they may paralyze an enemy via a lightning spell. Assassins, on the other hand, have access to pressure points and poison which can potentially render a target paralyzed. Note, paralysis is not the only type of effect which can render the target immobilized.
Last edited by Lagi on 02/05/18, 06:02 am; edited 1 time in total