- Enemies:
Enemy Name: Esme
Rank: B
Needed damage to take down: A
Description: Esme is a former belly dancer who lived in the plains near Magnostadt with her nomadic tribe. After leaving her family in order to see more of the world, Esme encountered an elderly monk in the mountains of Reim who trained her in the art of body manipulation. She often likes to taunt and tease her male opponents in the coliseum and is known for her sharp mind and confidence in battle.
Abilities: Esme can move at 6 m/s and sprint at 12 m/s.
Heavy Hitter-This magoi manipulation technique allows Esme to deal B-tier damage through basic attacks.
Dancer’s Legs- Esme performs a sweeping kick while stretching one of her legs until it is 15 meters long at 20 m/s. This attack deals B-tier damage.
Smitten- Esme stretches one of her arms up to 10 meters long while wrapping it around her opponent, immobilizing them and dealing C-tier damage at 20 m/s.
Heart of Steel- Esme manipulates her chest to expand to 15 meters in diameter at 20 m/s, blocking up to A-tier damage.
Bad Hair Day- Esme grows her hair until it is 15 meters long, then lashes her hair out at her opponent in a whip like fashion twice. Both strikes deal C-tier damage and move at 20 m/s.
- Items Brought:
Name: Headless Caster
Tier: A
Type: Magic Weapon - Wand/Club
Magic Type: Abomination - Life|Strength|Heat
Appearance: Despite its name, this wand has a 15cm diameter pumpkin head made from painted metal adorned to its tip. The head is surrounded by a fabric of woven human hair dyed to color and fashioned into a sort of "cloak" that the head seems to be wearing. The entire arrangement is 50cm in length counting the wooden handle which is carved from an execution tree where many innocents were hung by bandits after having their village raided. When one holds this staff on a full moon, it is possible to feel the resentment of those who died on that tree. The pumpkin's eyes glow red for the night and black rukh flutters around the wand regardless of the rukh alignment of its wielder giving it quite the sinister appearance.
Function:- Grudge Manifest - Feeding magoi into the wand and pointing it at the ground in front of the user causes a vortex of black mist to appear at their feet. The vortex forms within 1m of the user and is 1m wide. Abomination magic causes local dust, bacteria, and similar small loose materials to gather quickly forming a humanoid shape as it rises out of the vortex. The golem takes on a ghoulish appearance being 2m tall with rotting flesh making up the most of its body. Countless cracks run along the monster's skin that glow with a blue light. Its eyes and mouth produce hot blue flames. The abomination can move at the speed of a normal human and deal B-tier damage with its fists. Either upon destruction or at the user's command by snapping their fingers, the abomination will burst in a 2m explosion of blue flames dealing B-tier fire damage. 10 Magoi to activate | 5 Magoi to sustain.
- Bludgeoning - This wand uniquely doubles as a club and will deal A-tier damage if used in melee attacks. The staff may be used with melee class abilities as if it were a club as well.
- Grudge Manifest - Feeding magoi into the wand and pointing it at the ground in front of the user causes a vortex of black mist to appear at their feet. The vortex forms within 1m of the user and is 1m wide. Abomination magic causes local dust, bacteria, and similar small loose materials to gather quickly forming a humanoid shape as it rises out of the vortex. The golem takes on a ghoulish appearance being 2m tall with rotting flesh making up the most of its body. Countless cracks run along the monster's skin that glow with a blue light. Its eyes and mouth produce hot blue flames. The abomination can move at the speed of a normal human and deal B-tier damage with its fists. Either upon destruction or at the user's command by snapping their fingers, the abomination will burst in a 2m explosion of blue flames dealing B-tier fire damage. 10 Magoi to activate | 5 Magoi to sustain.
Rima was still quite shaken up from her previous fight with Noir. Truthfully, she couldn't tell whether she killed that man just because she wanted to, or if maybe she was actually trying to protect her ally. These fights have finally started to take a toll on Rima, before she didn't really care to fight but now she anticipated each and every one. All she wanted to do was shed more blood, which she knew very well that both Diana and Faris would both disapprove. This whole coliseum business was fun, but was by no means worth losing who she cared about. If she couldn't pull her act together in this next fight it might be her last one.
"Rima you're up next!" the announcer yelled, quickly being drowned out by the incredibly loud crowd. She let out a sigh and grabbed her wand. She walked over to Set and scratched under his neck, the little bat made a cute chirping noise before hanging upside down and falling asleep. Rima looked towards the large coliseum gates and began to head towards them. The moment she entered the arena she could hear the crowd chanting her name. She gave violence last time so they were expecting it again, and as much as Rima wanted to give them want they wanted...she knew better.
Rima walked towards the center of the arena and took off her hat, bowing to the long-legged lady in front of her. "Tch, goth much?" she scoffed at Rima's fashion. 'Maybe, I could get away with killing this one.' she thought to herself, pissed off. Rima let out a sigh and put the hat back on her head, and raising the wand towards her enemy. "Let's have at it, ugly old hag." Rima said smirking at her lame insult.
However, the insult was short lived as the woman dashed incredibly fast in Rima's direction, lifting her leg slightly off the ground ready to use her Dancer’s Legs. Rima was getting better at dodging from all these fights, while it did catch her off guard she also managed to dodge out of the way and counterattack with a Bludgeoning Attack towards the woman's legs. The woman tried to back off quickly, but the magicians wand/club still hit the back of her leg dealing C-Tier damage. "You brat!" she yelled out in pain.
Esme was angered by taking any form of damage from this magician. She glared towards Rima and dashed back at her, using her Heavy Hitter. A series of powerful and fast strikes from both her legs and fists flew towards Rima. Rima managed to dodge a few, but on the last hit the woman's leg made contact with her Borg, breaking it instantly and pushing her back slightly. "Alshshahn Alkhinzir!" Rima screamed out, causing bacteria to form a boar. The boar then charged towards Esme at full speed and made contact with her right leg, dealing C-Tier damage to it.
The woman let out painful noise as the same leg got wounded again. If Rima was lucky then that leg would be completely out of commission for the rest of the fight, but considering how strong she's been so far she expected her to still have things up her sleeve. Esme grasped her throbbing leg as she looked back up towards Rima with hate. "I've always hated your kind...and it's even worse with your terrible sense of fashion." she lashed out at Rima. This time it didn't really both Rima, instead it made her feel sorta bad for the woman. The way she acted must have scared many people away from her, causing her to be a sort of loner even with how beautiful she was.
Rima let out another sigh as she prepared her wand in the woman's direction. "This fight is starting to bore me, let's finish this with one last attack." Esme grinned at the idea and prepared her last attack. Suddenly, her hair began to rapidly expand and become more snake-like, she was ready to use her Bad Hair Day. She twirled in the air and lashed her hair out like a whip towards Rima. Rima let out a bloodthirsty grin as thoughts of malice crossed her mind once again. This distraction caused Rima to take the full damage of the whip-like hair taking C-Tier damage to her body.
The woman was still charging at her with her crazy hair, however, Rima just managed to recover her posture. "These thoughts had to stop..."Mamnue Alshshams!" the magician cried out, causing a sphere of fire to shoot from the tip of her wand. The sphere of fire began to rapidly increase in size as it finally connected with the woman and her hair, singing most of it off of her head dealing A-Tier damage. The woman fell to the ground with the top of her head burned, and her right arm black like coal. She screamed to stop the fight as Rima kept walking towards her, sclera black as the abyss. Suddenly, two large men jumped in the way and stopped Rima from getting any closer to the woman. The fight was over.
WC: 857/800
Magoi: 215/280[-65]
Magoi: 215/280[-65]
- Abilities Used:
Bludgeoning - This wand uniquely doubles as a club and will deal A-tier damage if used in melee attacks. The staff may be used with melee class abilities as if it were a club as well.Mamnue AlshshamsTier: C
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: First you must hold out your staff/wand and move it in a circular motion. Then you slash down the middle of the imaginary circle.
Scaling: Damage
Sustain: -
Cool Down: 2
Cost: 20 magoi | 10 magoi
Description:
A 76cm sphere of heat magic fires from the end of your staff/wand expanding up to 3m over the course of 20m.(The size has no impact on the damage.)You can also make it grow to its maximum size instantly by snapping your fingers.Life Weave:Alshshahn AlkhinzirTier: C
(Life Weave:Charging Boar)
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: The user must aim their staff in the direction they want the boar to charge and chant the spell name.
Scaling: Damage
Sustain: -
Cool Down: 2
Cost: 20 magoi | 10 magoi
Description:
By infusing nearby bacteria with Life magic the user is able to command the bacteria to take form of a 109 cm wild boar. The boar forms within 1m of the user and immediately charges in the direction the user's staff is aiming. The boar will try to ram into the target for C-tier damage and will travel up to 7m away before dispersing.