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Solomon's D and C Tier Ability Resubmission

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SolomonxKing

SolomonxKing
A-Tier
A-Tier

D-Tier Abilities:

C-Tier Abilities:



Last edited by SolomonxKing on 24/10/16, 07:51 pm; edited 1 time in total

SolomonxKing

SolomonxKing
A-Tier
A-Tier

D - Tier Abilities:

C- Tier Abilities :

Resubmitting this to as I do not know If it can be used now?

Quest Spells

The Barrier Spell:



Last edited by SolomonxKing on 30/10/16, 12:33 pm; edited 9 times in total

SolomonxKing

SolomonxKing
A-Tier
A-Tier

Ready to be viewed Cool

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

All abilities are missing a set range within their descriptions, please add them.


Bloody Piercing

Requirements/Drawbacks: I'd expect more from this ability rather than just the user wielding an axe. Since the user is lunging forward, I'd suggest a drawback to be solid footing. If on a slippery surface such as ice, I don't see this ability working well.

Description: Flavor text is all the rage now in regards to abilities, so how exactly does the user lunge forward. By this I mean does he lunge forward with his whole body, leading with one leg (and if so which leg)?


Jack oh Fist

Requirements/Drawbacks: Perhaps put in a certain stance that the user would need to be in before being able to use this attack. The reason for this needing to be changed in the first place is explained below.

Description: Your description describes three different attacks in one D-Tier ability. You will have to pick one: the axe, the backside of your fist/arm, or the hook. Secondly, is the spin a full-body spin, upper torso spin, etc, and how much of a spin? I get the impression that this utilizes a fully-body spin and if so, the drawback would be to have solid footing on the ground, much like Bloody Piercing.


Scratch

Requirements/Drawbacks: Since Beast Tamer abilities consist of two beings, the tamer and the beast, at least specify who does the signalling even though it may/should be obvious to everyone.


Skull Smash

Requirements/Drawbacks: Since Beast Tamer abilities consist of two beings, the tamer and the beast, at least specify who does the signalling even though it may/should be obvious to everyone. Also, since the beast is charging, please include that the beast must have a solid/firm stance in order to be able to charge.


Quake

Requirements/Drawbacks: Solid footing or a firm stance would be needed in order to use this attack. He wouldn't be able to jump easily if on ice or slippery surface.




Hurricane


Requirements/Drawbacks: This doesn't really fit with the action you're performing with this ability unless you are using your whole body to spin the axe.

Description: How are you spinning the axe? By using just your arm? Your whole body? I'm not sure what you mean by "anything in between'. Is this referring to maybe a figure eight formation or something else?




Show Back

This ability doesn't feel like a Warrior; it feels more like it belongs to a Body Manipulator. One way to make this feel like it belongs to a Warrior is to make it a magoi manipulation skill that has the magoi cover the body and create a force of strength that would nullify the impact of an oncoming blow.

Or you would have to parry instead by knocking aside something by hitting the hand someone is wielding the weapon with.




The Barrier Spell:


The Barrier
Tier: N/A
Class: Ritual
Type: N/A
Range: N/A
Requirements/Drawbacks: Access to Alma Torran spell
Scaling: N/A
Sustain: -
Cool Down: N/A
Cost: N/A
Description:

    The Barrier is an advanced spell from Alma Torran to create a barrier of mist that covers a specific area (village, town, city, country). While the barrier is active, it prevents lifeforms from entering or leaving the area it covers by redirecting them back in the direction they traveled. This spell must be attached to a Power Source in order to utilize and requires 1 full day IC (and a 1000 word count post) to establish/start up. This spell costs a base 30,000 huang to initially setup along with the area cost (listed below) and an additional base 30,000 huang each activity check after that in order to sustain it.

    Depending on the certain area, the costs are as followed:
    Village - 20,000
    Town - 40,000
    City - 80,000
    Country - 100,000





The Barrier
Tier: B-Tier
Class: Sub-Ritual
Type: N/A
Range: N/A
Requirements/Drawbacks: Must have access to the spell from Alma Torran
Scaling:
Sustain: -
Cool Down: 3 Posts
Cost: 30 Magoi
Description:

    Using Strength, Wind, Water, and Life Magic, the user is able to erect a barrier. The Barrier is an advanced spell from Alma Torran to create a barrier of mist that covers a specific area (up to 25x25x25m). While the barrier is active, it prevents lifeforms from entering or leaving the area it covers by redirecting them back in the direction they traveled.

SolomonxKing

SolomonxKing
A-Tier
A-Tier

bump?

SolomonxKing

SolomonxKing
A-Tier
A-Tier

Bumpity Bump Bump

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

Bloody Piercing
Description: There is still no range within the description. You say that it's close range, so exactly how far must an enemy be in order for you to hit them? Refer to the ranges section in the Ability Systems here.

Jack oh Fist
Description: Same as above.

Scratch
Description: Same as above. How far away is the enemy in order for this attack to work? The range says short, so the distance must reflect this.

Skull Smash
Description: Same as the previous skills.

Hurricane
Description: Same as the others.

Round House Kick
Description: Same as the others.

Axe Kick
Description: Same as the others.


The below should be what your Barrier Spell will be/ Please Change it:

Code:
[center][b]The Barrier[/b][/center]
[b]Tier:[/b] N/A
[b]Class:[/b] Ritual
[b]Type:[/b] N/A
[b]Range:[/b] N/A
[b]Requirements/Drawbacks:[/b] Access to Alma Torran spell
[b]Scaling:[/b] N/A
[b]Sustain:[/b] -
[b]Cool Down:[/b] N/A
[b]Cost:[/b] N/A
[b]Description:[/b]
[list]
The Barrier is an advanced spell from Alma Torran to create a barrier of mist that covers a specific area (village, town, city, country). While the barrier is active, it prevents lifeforms from entering or leaving the area it covers by redirecting them back in the direction they traveled. This spell must be attached to a Power Source in order to utilize and requires 1 full day IC (and a 1000 word count post) to establish/start up. This spell costs a base 30,000 huang to initially setup along with the area cost (listed below) and an additional base 30,000 huang each activity check after that in order to sustain it. Area cost are as follows:
[list]
[*]Village - 20,000
[*]Town - 40,000
[*]City - 80,000
[*]Country - 100,000
[/list]
[/list]
[hr]

[center][b]The Barrier[/b][/center]
[b]Tier:[/b] B-Tier
[b]Class:[/b] Sub-Ritual
[b]Type:[/b] N/A
[b]Range:[/b] N/A
[b]Requirements/Drawbacks:[/b] Must have access to the spell from Alma Torran
[b]Scaling:[/b]
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 Posts
[b]Cost:[/b] 30/15 Magoi
[b]Description:[/b]
[list]
Using Strength, Wind, Water, and Life Magic, the user is able to erect a barrier. The Barrier is an advanced spell from Alma Torran to create a barrier of mist that covers a specific area (up to 25x25x25m). While the barrier is active, it prevents lifeforms from entering or leaving the area it covers by redirecting them back in the direction they traveled.[/list]

SolomonxKing

SolomonxKing
A-Tier
A-Tier

Edited and I do think that there is a point of becoming to descriptive like a punch shouldn't really have a range lol its connected to the body those he will reach as far as his arm can go lol where is has run to or is standing.

Not trying to argue or sound like a dick just something i was thinking as i did them.



Last edited by SolomonxKing on 30/10/16, 02:37 pm; edited 1 time in total

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

Pre-Approved then

SolomonxKing

SolomonxKing
A-Tier
A-Tier

Bump

Duquin

Duquin
A-Tier
A-Tier

Approved

Code:
[spoiler="D - Tier Abilities"]
[spoiler="Bloody Piercing"][b]Name:[/b] Bloody Piercing
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Solid Footing
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
[*]Solomon lunges forward up to 1 meter using either leg or if already in the air he could use the force of the direction he is already moving to thrust the top or bottom end of his axe into his target to inflict D-Tier damage. Using more stamina to twist the blade would inflict more damage.
[/list]
[/spoiler]

[spoiler="Jack oh Fist"][b]Name:[/b] Jack oh Fist
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Solid Footing
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 1
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
[*]Solomon would spin his entire body to connect the backside of his arm or fist on the target up to 1 meter away doing D-Tier damage. After contact Solomon may then use more stamina to spin his entire body again using the momentum to hit again.
[/list]
[/spoiler]

[spoiler="Scratch"][b]Name:[/b] Scratch
[b]Tier:[/b] D
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Solomon will either have to signal with his hand in a claw motion or have to say "Scratch"
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
[*]After signaled by Solomon, Mamoru would run at the target and use one of his claws to scratch in a swipe or maul form to deal D-tier damage up to 3 meters away.
[/list]
[/spoiler]

[spoiler="Skull Smash"][b]Name:[/b] Skull Smash
[b]Tier:[/b] D
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Solomon would signal to Mamoru in an uppercut motion or by saying "Skull" – Solid footing
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
[*]After being signaled by Solomon, Mamoru would use its' own skull to smash into the target to deal D-tier damage up to 3 meters away. Scaled by putting more force into its legs to propel its head upwards with a larger force or to push its head into the target if Mamoru charged and if charged he would have to have a solid of firm stance.
[/list]

(Saying this ability can be used when charging or when just when standing still by raising head forcefully)
[/spoiler]
[/spoiler]

[spoiler="C- Tier Abilities "]

[spoiler="Quake"][b]Name:[/b] Quake
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Solid footing before jumping
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
[*]Solomon leaps into the air lifting his axe over his head and smashes it down upon his target to deal C-Tier damage within 1 meter of him.
[/list]
[/spoiler]

[spoiler="Hurricane"][b]Name:[/b] Hurricane
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must be planted on the ground or a surface or the axe would fall out of hands when used.
[b]Scaling:[/b] Hits for each 10 Stamina Spent may spin again
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
[*]Spinning his axe in either of his hands either vertically or horizontally or anything in between to cut the enemy to deal C-Tier damage. (Axe is literally spinning in his hand)
[/list]
[/spoiler]

[spoiler="Show Off"][b]Name:[/b] Show Off
[b]Tier:[/b] C
[b]Class:[/b] Beast Tamer
[b]Type:[/b] Defensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Must be on Carapace
[b]Scaling:[/b] Amount of Damage Blocked
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
[*]Mamoru would use his own body and the strength of its legs to take a blow on its Carapace allowing himself to take up to C-Tier damage.
[/list]
[/spoiler]

[spoiler="Show Back"][b]Name:[/b] Show Back
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Solid Footing
[b]Scaling:[/b] Amount of Damage Blocked
[b]Sustain:[/b] 1
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
[*]Solomon moves his arms or legs or body and may parry incoming damage with his body up to C-Tier using more stamina allows him to put more force behind his parry.
[/list]
[/spoiler]

[spoiler="Round House Kick"][b]Name:[/b] Round House Kick
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] To use additional kicks must land on ground before taking additional kicks.
[b]Scaling:[/b] Additional Kicks
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
[*] Lifting his right or left leg he goes to kick at his target up to 1 meter away in a round fluid motion dealing C-Tier damage.
[/list]
[/spoiler]

[spoiler="Axe Kick"][b]Name:[/b] Axe Kick
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] To use additional kicks must land on ground before taking additional kicks.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
[*]Lifting his right or left leg he lifts is leg above his head then brings it down on his target to deal C-Tier damage where he is standing at the moment of using the skill.
[/list]
[/spoiler]
[/spoiler]

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