Under the current system, it only takes one attack of equal tier to destroy an item. The way this is worded means if two fighters wielding C-tier swords attack each other and the blades clash, both of them break.
Clearly we need to re-work this as it makes weapons more or less useless after a single clash against an opponent of equal rank/tier.
I suggest each Tier be given a durability value which drops each time an attack is received. Attacks of different tiers deal more damage to an item's durability. If durability hits 0, the weapon breaks. If the battle ends before it hits 0, then it is assumed the owner performs basic maintenance between threads and durability is restored to full.
Durability
D Tier Weapons - 50
C Tier Weapons - 100
B Tier Weapons - 200
A Tier Weapons - 400
Damage
D Tier Attacks - 10
C Tier Attacks - 20
B Tier Attacks - 40
A Tier Attacks - 80
This system would allow weapons of equal tier to clash at least 5 times before breaking. I believe this would make weapons much more useful.
Clearly we need to re-work this as it makes weapons more or less useless after a single clash against an opponent of equal rank/tier.
I suggest each Tier be given a durability value which drops each time an attack is received. Attacks of different tiers deal more damage to an item's durability. If durability hits 0, the weapon breaks. If the battle ends before it hits 0, then it is assumed the owner performs basic maintenance between threads and durability is restored to full.
Durability
D Tier Weapons - 50
C Tier Weapons - 100
B Tier Weapons - 200
A Tier Weapons - 400
Damage
D Tier Attacks - 10
C Tier Attacks - 20
B Tier Attacks - 40
A Tier Attacks - 80
This system would allow weapons of equal tier to clash at least 5 times before breaking. I believe this would make weapons much more useful.