So after the range has been changed again regarding Rangers, I believe this basicly invalidates any realistic ranged class.
As such it heavily restricts there ability to be away from melee, by allowing melee characters to reach them before they have even sent a few arrows flying to a target.
For example fanalis can instantly cover small distances, we have humans that can run 100 metres in less than 10 seconds and thats modern times, ancient humans were far fitter.
By restricting it towards 40 metres, espically when dealing with the fact of placing restrictions such as blocking movement and requiring string draw means that Bow, Crossbow Rangers and any sort of rangers that require a wind up are quiet literally instantly going to get wasted.
If you say ooh you have a hunting knife now, well we aren't a melee fighter class so technically our melee ability isn't that good, so we still wouldn't be allowed to stand a chance.
Its well recorded the true range of arrows, slings etc and if we have moved to a stage where magic users can easily throw there magic to a similar range with more effects then Rangers will become a redundant class much like when this site first launched with dexterity characters as a spec, (I was the only one for a good while).
For example Warrior spec can use shields which should heavily restrict and be a solid counter towards Rangers because its a way to block, we should be actively pushing people to make use of shields or cover in threads.
While in PvE 40 metres is plenty of range, in PvP or DMed PvE 40 metres isn't enough for a ranged focused class.
I strongly believe at the current stage that Rangers are being over Balanced/Punished in favour of the other classes rather than balancing based on factors that evolve, Im not asking for 400 metre ranges but range that for anyone taking stationary restrictions for attacks with draw requirments not to be extremely punished for supporting even a small amount of realism.
As such it heavily restricts there ability to be away from melee, by allowing melee characters to reach them before they have even sent a few arrows flying to a target.
For example fanalis can instantly cover small distances, we have humans that can run 100 metres in less than 10 seconds and thats modern times, ancient humans were far fitter.
By restricting it towards 40 metres, espically when dealing with the fact of placing restrictions such as blocking movement and requiring string draw means that Bow, Crossbow Rangers and any sort of rangers that require a wind up are quiet literally instantly going to get wasted.
If you say ooh you have a hunting knife now, well we aren't a melee fighter class so technically our melee ability isn't that good, so we still wouldn't be allowed to stand a chance.
Its well recorded the true range of arrows, slings etc and if we have moved to a stage where magic users can easily throw there magic to a similar range with more effects then Rangers will become a redundant class much like when this site first launched with dexterity characters as a spec, (I was the only one for a good while).
For example Warrior spec can use shields which should heavily restrict and be a solid counter towards Rangers because its a way to block, we should be actively pushing people to make use of shields or cover in threads.
While in PvE 40 metres is plenty of range, in PvP or DMed PvE 40 metres isn't enough for a ranged focused class.
I strongly believe at the current stage that Rangers are being over Balanced/Punished in favour of the other classes rather than balancing based on factors that evolve, Im not asking for 400 metre ranges but range that for anyone taking stationary restrictions for attacks with draw requirments not to be extremely punished for supporting even a small amount of realism.