Current Carried over Techs/Ability number - A = 3, B = 4, C = 4, D = 3
Redone A Tiers -
Redone A Tiers -
- Deflective Head (Covering):
- Code:
[center][b]Reactive Head (Covering)[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Ranger, Bow
[b]Type:[/b] Defensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] While taking the Shot the user must be Stationary, during this time they are preparing their shot such as notching the arrow and drawing back the string as well as acquiring the target.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40 Stamina
[b]Description:[/b]
[list]
This Arrow relies as much on the arrowhead as it does its user, when airborne and at speed the arrowhead builds up a small area of pressure fluctuation that can disrupt the stability of what it passed close or through, its hardened head is designed to be precisely used as a instrument to deflect or drive a large amount of force into weapons on impact. Due to its specific design its maximum effective range is around 130 metres for its target.[/list]
- Pin-Point Shot:
- Code:
[center][b]Pin-Point Shot[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Pin-Point Shot requires the Hunter to be stationary, notched an arrow and drawing back the string, they focus on aiming for their target location with precision (requires Eagle Eye)
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description: [/b]
[list]
This Pin-Point Shoot uses a very fine arrowhead, the arrow has a good weight to it to drive it home, but the key comes down to its deployment its feather pulled back tighter than other arrows, it is used to exploit gaps in protective scales or to target sensitive areas or organs with the aim to cause fatal blow by finding those weak-points.It has a maximum effective range of 150 Metres.[/list]
- Webbing Head (Webbing):
- Code:
[center][b]Insert Ability Name Here[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementry (AoE)
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] This Arrow is fused to trigger the reaction it must be triggered for a certain time frame, then to be notched and launched.
When being scaled the direction of the wind must be taken into account as this is launching the arrow in a way that its contents are spread over a wider area.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40
[b]Description:[/b]
[list]
This arrowhead contains a concoction of ingredients, when there light explosives behind them are triggered causing a rapid reaction that scatters, the rapidly setting mixture that quickly begins to set once the reacted material meets with the air (the material can cause effects for 1 post) over a 3 metre forward radius requiring B tiers of force to break free from.The fuse itself is a chemical fuse, if it is triggered it can't be quenched though the arrow could still be discarded and detonate. Its maximum effective range is around 40 metres.The webbing is a Creamy Green Ichor that starts off sticky but rapidly hardens, while not being flammable.[/list]
Last edited by Vodarara on 28/08/16, 02:49 pm; edited 3 times in total