I would like to suggest some adjustions to races:
With the new content the hybridisation of Imuchakk and Fanalis is left open, however I believe because of this it has left what could cause a big issue in the long run, Cannon-Wise we have Fanalis Half Breeds, however now we have undeniably wiped these out because of the fact that we can't create a balanced spectrum by allowing the cross breeding of Imuchakk and Fanalis.
First of all lore wise ive always been against this being that the Imuchakk are at the very least a highly specialised race that is far branched off down an evolutionary path, in addition to extremely large newborns and incredibly short pregnancies.
In the past, it was viewed a human female could well die from such a birth.
If we changed the Halflings to being Fanalis/Human, Fanalis/Magician, Imuchakk/Human and Imuchakk/Magician
It would grant us a great deal of balance and movement, it could be possible to then allow certain races closer links to the ruhk etc as well as more of weaker state.
With the removal of the possibility of halflings of two incredibly opposite position races allowing a playing field that balances around the humans.
As such I would suggest halflings have weaker variants of the traits of their origins or more expensive trait costs when using those traits that are limited to races.
With the new content the hybridisation of Imuchakk and Fanalis is left open, however I believe because of this it has left what could cause a big issue in the long run, Cannon-Wise we have Fanalis Half Breeds, however now we have undeniably wiped these out because of the fact that we can't create a balanced spectrum by allowing the cross breeding of Imuchakk and Fanalis.
First of all lore wise ive always been against this being that the Imuchakk are at the very least a highly specialised race that is far branched off down an evolutionary path, in addition to extremely large newborns and incredibly short pregnancies.
In the past, it was viewed a human female could well die from such a birth.
If we changed the Halflings to being Fanalis/Human, Fanalis/Magician, Imuchakk/Human and Imuchakk/Magician
It would grant us a great deal of balance and movement, it could be possible to then allow certain races closer links to the ruhk etc as well as more of weaker state.
With the removal of the possibility of halflings of two incredibly opposite position races allowing a playing field that balances around the humans.
As such I would suggest halflings have weaker variants of the traits of their origins or more expensive trait costs when using those traits that are limited to races.