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Beta Suggestion - Races

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1Beta Suggestion - Races Empty Beta Suggestion - Races 06/07/16, 05:45 pm

Vodarara

Vodarara
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I would like to suggest some adjustions to races:

With the new content the hybridisation of Imuchakk and Fanalis is left open, however I believe because of this it has left what could cause a big issue in the long run, Cannon-Wise we have Fanalis Half Breeds, however now we have undeniably wiped these out because of the fact that we can't create a balanced spectrum by allowing the cross breeding of Imuchakk and Fanalis.

First of all lore wise ive always been against this being that the Imuchakk are at the very least a highly specialised race that is far branched off down an evolutionary path, in addition to extremely large newborns and incredibly short pregnancies.

In the past, it was viewed a human female could well die from such a birth.

If we changed the Halflings to being Fanalis/Human, Fanalis/Magician, Imuchakk/Human and Imuchakk/Magician

It would grant us a great deal of balance and movement, it could be possible to then allow certain races closer links to the ruhk etc as well as more of weaker state.

With the removal of the possibility of halflings of two incredibly opposite position races allowing a playing field that balances around the humans.

As such I would suggest halflings have weaker variants of the traits of their origins or more expensive trait costs when using those traits that are limited to races.

2Beta Suggestion - Races Empty Re: Beta Suggestion - Races 06/07/16, 06:16 pm

Vodarara

Vodarara
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Suggestions Regarding possible ideas for trait lines of Hybrids:

Fanalis/Magician - These Fanalis while still not able to be magician's have greater sense of the ruhk when compared to normal fanalis and human able to sense its flow, in addition to still being fairly strong and quick, though they may not match a pure blood imuchakk, with there sense of the ruhk they are fairly good combatants against magician's

Fanalis/Human - These hybrids do not suffer as badly from the fire that flows in a fanalis's blood though they are not as quick and are slightly weaker, they are still have a high stamina level allowing them to continue fighting at a similar level to Imuchakk.

Imuchakk/Magician = Though the lose a significant amount of strength only being slightly stronger than normal Humans, these Imuchakk can gain some ability over the 8 types of magic, though they don't create Borgs (possibly a weaker borg that would be a decision). However they tend to combo this trait with other styles to allow them to support either there battle prowess with magic or to support there magic with battle prowess.

Imuchakk/Human = This hybridization has lost most of its extreme resistance to ice and damage resistance but has a more balanced flow within its magoi and stamina, though they can still adequatly survive the harsh climate without needing to be wrapped up like pure blood humans. In addition they still have a fair amount of strength in relation to their giant ancestry.


EDIT:

In addition I am happy to offer my services in designing the traits as the trait system is.



Last edited by Vodarara on 06/07/16, 06:49 pm; edited 1 time in total

3Beta Suggestion - Races Empty Re: Beta Suggestion - Races 06/07/16, 06:31 pm

Duquin

Duquin
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For now we are keeping races simple. Halfing specific "stats" or perks won't be added any time soon. The current system is Beta for a reason. It requires extensive testing to push the limits and balance of the system before a final version can be settled on.

That being said, please work with the systems we have now long enough for their effectiveness to be judged. There will be a time when feedback for changes to the beta is being collected, but for now I'd like to see how the changes put in place do.

If you still feel this way later, then I welcome you to revisit the topic with a bump.

Very Happy

4Beta Suggestion - Races Empty Re: Beta Suggestion - Races 06/07/16, 06:54 pm

Vodarara

Vodarara
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Yakuroro wrote:For now we are keeping races simple. Halfing specific "stats" or perks won't be added any time soon. The current system is Beta for a reason. It requires extensive testing to push the limits and balance of the system before a final version can be settled on.

That being said, please work with the systems we have now long enough for their effectiveness to be judged. There will be a time when feedback for changes to the beta is being collected, but for now I'd like to see how the changes put in place do.

If you still feel this way later, then I welcome you to revisit the topic with a bump.

Very Happy


What about the second issue regarding, the Imuchakk/Fanalis issue which completely breaks both Magi Canon and Site Canon.

In addition I believe Suggestions for Changes should be made early for consideration as if they are not they are left far to late, with Roleplay when peoples characters are involved it can cause extreme damage to people will to continue on sites when there content is damage or made invalid.

For example by now allowing Fanalis/Imu half breeds it could compromise things down the future as it causes critical damage to old explanations. (Im also aware that a while back players had an interests in Fanalis/Imu breeding whom are on the current mod/admin team, at the time were told it wasn't allowed after we debated it, concluding against it based on site and manga canon.)

5Beta Suggestion - Races Empty Re: Beta Suggestion - Races 07/07/16, 03:18 pm

Vodarara

Vodarara
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Imuchakk/Human - Magoi/Stamina - 45m/55s  - Reasoning : I believe this fits a good balance between the balance of the Human and that Imuchakk have more Stamina, though with the small difference the gap I can make is marginal.

Imuchakk/Magician - Magoi/Stamina - 60m/40s - Reasoning : With the extremely high magoi count in this case ive gone for a high Magoi count, in addition to my previous suggestions with allowing such a breed to have possible magic prowess.


Human/Magician - Coming Soon


Fanalis/Human - Magoi/Stamina - 30m/70s - Reasoning : Fanalis genes still remain fairly strong, this would suit the canon showing in the anime and manga of the few fanalis/human half breeds.

Fanalis/Magician - Magoi/Stamina - 40m/60s - Reasoning : with the higher count of magoi it makes them rather unique and interesting, alongside what I plan to suggest with traits.


______

Imuchakk/Human - Trait

Trait Name: Imuchakk/Human Physiology
Trait Tier: -
Trait Requirement: Imuchakk/Human Race
Trait Description: These Hybrids which are born to Imuchakk and Human parents, still take a number of there more specialised parentage, having strong tolerance to the cold and are still very effective underwater swimmers, in addition to not develop there natural magoi manipulation in till later life.
Trait Effect:[list]
[*]Can deal C-tier damage with their bare hands.
[*]Their large bodies make them capable of taking more damage than the other races. C-tier damage and under received is reduced in severity by one tier.(Does not stack with other traits.)
[*]Though not as prevalent as there more advanced parentage, there skin is still adapted there whale-like skin allows an Imuchakk/Human to gain better traction underwater. While underwater their speed equals that of a Fanalis/human half breed of the same tier.
[*]Can hold their breath for 5 posts.(The average character with no related traits can only hold their breath for 2 posts.)
[*]Access to a single Magoi Manipulation racial ability known as "First Harpoon" upon reaching B-tier or Earn Magic Tool at B tier.

Imuchakk/Magician - Trait
Trait Name: Imuchakk/Magician Physiology
Trait Tier: -
Trait Requirement: Imuchakk/Magician Race
Trait Description: Though Imuchakk/Magician's are weaker than there more evolved Parent, the still show some of the traits the increased body size is one of them as well as being slightly stronger in regards to swimming as humans
Trait Effect:[list]
[*]Can deal D-tier damage with their bare hands.
[*]Their large bodies make them capable of taking more damage than the other races. D-tier damage and under received is reduced in severity by one tier.(Does not stack with other traits.)
[*]Unique whale-like skin allows an Imuchakk/Magicians to gain better traction underwater. While underwater their speed is faster than that of humans.
[*]Can hold their breath for 3 posts.(The average character with no related traits can only hold their breath for 2 posts.)
[*]Access to a single Magoi Manipulation racial ability known as "First Harpoon" upon reaching A-tier.
[*]Imuchakk/Magician's Generate a weaker borg, at two tiers lower than there rank.
[*]Imuchakk/Magician's are able to see ruhk should they take the Magician class.



Fanalis/Human - Trait
Trait Name: Fanalis/Human Physiology
Trait Tier: -
Trait Requirement: Fanalis/Human Race
Trait Description: Members of this fearsome race possess strength and speed beyond compare.
Trait Effect:

  • Physical Strength is above the average human's and increases with every other rank up.

    • C-tier: The character can now lift large boulders twice their size with ease and deal C-tier damage with their physical strength alone.
    • A-tier: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone.

  • Movement speed is above the average human's and increases with each rank up after D tier.

    • C-tier: The character can now sprint as fast as a horse and can maintain these speeds for several minutes.
    • B-tier: The character can now outrun most mounts and maintain their speed for an hour.
    • A-tier: The character can now move like a blur across short distances and move fast enough to run along walls.

  • Access to the "Fanalis Roar" racial ability from C tier.




Human/Magician - Coming Soon



Fanalis/Magician - Trait - Coming soon

6Beta Suggestion - Races Empty Re: Beta Suggestion - Races 07/07/16, 05:36 pm

Duquin

Duquin
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A-Tier

It's not an issue because it won't have any real impact on site canon. Functionally, even if they can breed there are still no mixed races. Saying you're half-imuchakk half-fanalis is just flavor text and ultimately it doesn't matter. That's how we're going to move forward for now. I'm locking this thread. You're welcome to make another later as I said before. But this subject is on hold for now.

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