You think this isn't broken?
Strength magic has the sub magic of gravity; water magic has the sub magic of ice. The reason why I made this thread is to argue the case that yellow magicians should have access to the sub magic of magnetism. Based off of personal experience, I started off with magnetism with my metallic bird Zygus. Upon getting el drago, it is an unspoken rule that I had access to magnetism as well through the concept of lightning magic. However, this deteriorates the potential of what it can really do if it was a standalone sub-magic.
I’m no magician, but there is a what how I would do this. Anyone whose anyone has magic tools, has metal vessels. Even the metals in your fancy jewelry, clothing or whatever you have. Keyword “metal” Even the enemies you make that have some sort of weapons, are weapons, weapons made of metal. I said all this to show that magnetisim is not gimmicky. For balance, we actually have the ability to see magnetisim, or basically all forms of life have a version of a magnetic sensor in our eyes called cryptochrome. The only ones who was able to see and detect them were avaians “Example: Zygus.” The magnetic sense could sit anywhere in the body because the magnetic field penetrates the body. It’s an internal compass that’s not really understood, but for magician purposes, I’m sure you could “See the magnetic rukh” Or “Using the rukh to affects the planets magnetic fields to garner effect”
Now the base actions of it and its special modifier. By modifier, I mean how ice can freeze, and gravity produces flight. Magnetism is self-explanatory. Attracting, repelling, but like every sub magic, something sets them apart. I have two ideas.
1. Sense magnetic fields, how they move and anything that moves/disturbs them .Detect metallic objects, advanced users can track humans by iron in their blood.
Your counterargument might be, “But we have life magic for sensory. “However, this isn’t life magic. The world of magi should maintain its base properties as to how a planet operates, which still means it should maintain its magnecitc field even in this world. This could actually turn into the ultimate sensory, because you would sense attacks. It works the same as when I created and used steam magic and produced the steam, anything that disturbed it or was in it, I had full knowledge and information as to what was going on in my steam. Here was the technique
I really miss this …
This gave me a reaction time because the steam was an extension of my senses. Considering using the magnesite fields of the planet itself, A gathering reaction time of the magnetic fields covering a specific range of yourself based on their disturbances that's always constantly disturbed because we are moving around and doing shit all the time, you can use it anywhere, at any time, and it’ll be pretty fucking powerful *Excuse my language*
Number 2. It would be a modifier of magnetic attacks vs metallic objects. It can give off a sense of indirect attacks to not target the player, but his/her weapons and tools. You would be sacrificing damage for targeted durability. What this does is take the supposed damage subtraction that would happen if it affected the durability of the weapon and add half of that value to it. *I was going to say double but that might be too strong. * Can still be clashed like all spells, but directed attacks can be a bit harder if they are like as small as a dagger and you don’t know what they are targeting, plus sight indicators of the spells activation method.
Example B-Tier || 100 > 150 would be if you used magnetism. To give it a big deal, you would take magnetism more seriously if it was “Through a magnetism spell / B-Tier || 200* . The average health of a b rank weapon or even a tool would be around B-Tier: 40 || 200, correct me if I’m wrong, but one magnetism spell, just one, would tear that shit up. Repairing is a bitch, paying the penalty to fix it is a bitch *unless you are an inventor or a blacksmith to lighten the load* If we go this route, wordcount is one of two options, or should be. It they have the money, they can buyout and fix their weapon that way if they got the huang to spend.
That’s my ideas, I want to petition the idea of the Magnetism sub-magic for yellow magic/yellow magicians. If this is a bad idea, too game breaking, or jst stupid, please give me feedback. If you all hate it this much, its cool, ill back off.
Strength magic has the sub magic of gravity; water magic has the sub magic of ice. The reason why I made this thread is to argue the case that yellow magicians should have access to the sub magic of magnetism. Based off of personal experience, I started off with magnetism with my metallic bird Zygus. Upon getting el drago, it is an unspoken rule that I had access to magnetism as well through the concept of lightning magic. However, this deteriorates the potential of what it can really do if it was a standalone sub-magic.
I’m no magician, but there is a what how I would do this. Anyone whose anyone has magic tools, has metal vessels. Even the metals in your fancy jewelry, clothing or whatever you have. Keyword “metal” Even the enemies you make that have some sort of weapons, are weapons, weapons made of metal. I said all this to show that magnetisim is not gimmicky. For balance, we actually have the ability to see magnetisim, or basically all forms of life have a version of a magnetic sensor in our eyes called cryptochrome. The only ones who was able to see and detect them were avaians “Example: Zygus.” The magnetic sense could sit anywhere in the body because the magnetic field penetrates the body. It’s an internal compass that’s not really understood, but for magician purposes, I’m sure you could “See the magnetic rukh” Or “Using the rukh to affects the planets magnetic fields to garner effect”
Now the base actions of it and its special modifier. By modifier, I mean how ice can freeze, and gravity produces flight. Magnetism is self-explanatory. Attracting, repelling, but like every sub magic, something sets them apart. I have two ideas.
1. Sense magnetic fields, how they move and anything that moves/disturbs them .Detect metallic objects, advanced users can track humans by iron in their blood.
Your counterargument might be, “But we have life magic for sensory. “However, this isn’t life magic. The world of magi should maintain its base properties as to how a planet operates, which still means it should maintain its magnecitc field even in this world. This could actually turn into the ultimate sensory, because you would sense attacks. It works the same as when I created and used steam magic and produced the steam, anything that disturbed it or was in it, I had full knowledge and information as to what was going on in my steam. Here was the technique
I really miss this …
- Spoiler:
- Name: Balek Shroud
Tier: B
Djinn: Balek of the black lance
Cost: 30 Magi/ 15 Magi per post
Type: (Fire + Water) Vapor Steam
Class: Supplementary
Range: 30 Meters
Duration: 4 Posts
Cool-Down: 5 posts
Description: A large wave of vapor steam is dispersed from Lagi at 20 M/S and spreads at the range 15 Meters. This wave surrounds the appropriate coverage area and follows Lagi as an extension of his body as long as the upkeep is paid. This removes visibility for opponents within the range of the technique due to the thickness of the steam and constant sizzling sound that echos from within the steam fog lowers hearing. It is also treated as a sensory network, allowing lagi to detect movement from within the steam fog and give lagi a greater reaction time towards things that happens in the steam fog. Lagi can end this spell at any time before the spell ends on its own. Its the ideal technique for assassinations. Can be seen through a higher ranked sensory ability
This gave me a reaction time because the steam was an extension of my senses. Considering using the magnesite fields of the planet itself, A gathering reaction time of the magnetic fields covering a specific range of yourself based on their disturbances that's always constantly disturbed because we are moving around and doing shit all the time, you can use it anywhere, at any time, and it’ll be pretty fucking powerful *Excuse my language*
Number 2. It would be a modifier of magnetic attacks vs metallic objects. It can give off a sense of indirect attacks to not target the player, but his/her weapons and tools. You would be sacrificing damage for targeted durability. What this does is take the supposed damage subtraction that would happen if it affected the durability of the weapon and add half of that value to it. *I was going to say double but that might be too strong. * Can still be clashed like all spells, but directed attacks can be a bit harder if they are like as small as a dagger and you don’t know what they are targeting, plus sight indicators of the spells activation method.
Example B-Tier || 100 > 150 would be if you used magnetism. To give it a big deal, you would take magnetism more seriously if it was “Through a magnetism spell / B-Tier || 200* . The average health of a b rank weapon or even a tool would be around B-Tier: 40 || 200, correct me if I’m wrong, but one magnetism spell, just one, would tear that shit up. Repairing is a bitch, paying the penalty to fix it is a bitch *unless you are an inventor or a blacksmith to lighten the load* If we go this route, wordcount is one of two options, or should be. It they have the money, they can buyout and fix their weapon that way if they got the huang to spend.
That’s my ideas, I want to petition the idea of the Magnetism sub-magic for yellow magic/yellow magicians. If this is a bad idea, too game breaking, or jst stupid, please give me feedback. If you all hate it this much, its cool, ill back off.