It's been brought to my attention that the Dom Spec Rage Mode perk had conditions around it that were different from what I thought it's original meaning implied:
The way it specifies "Basic Attacks" and "Not allow the use of an ability" had given me a misunderstanding over the perk.
I took this to mean while it "cannot be blocked" it could still be clashed with by abilities or dodged. I was under the impression that it couldn't be blocked with a weapon or something like that. A basic defense that doesn't utilize an ability.
When I brought this up, I was informed that I was wrong and the following edits were made so the intended function would be more clear:
So this means a max tier Dom user with maxed beasts deals A+B unblockable/unclashable damage on death. The attacks can be dodged, but dodging isn't always an option and beast speeds can get fairly fast at the higher tiers. Compounded by the fact that any dom user worth his salt would have his beasts surrounding their opponent or otherwise in position to attack from two angles, dodging is even more unlikely.
Lets look at this from another angle, say we have a D-tier dom user who dies. Their beast goes into a rage mode that would allow them to not only clash with an Omega tier ability, they could rip right through it and deal damage to the caster. Yes, D-tier damage, but the IC context of that is simply ridiculous. Simply being enraged would not grant a beast that level of a buff in power.
Personally I think this perk is a little broken and somewhat silly from a IC point of view, I'd like to go on to make a suggestion for how a better version of it might work. One that still gives the dom user value, provides more options to the player, and makes sense in-character.
Please leave your opinions if you agree with me that the current rage mode needs updating. In addition, please leave your thoughts on my suggested update and give comments on how to improve it or even put your own suggested updates forward for community review.
Original Rage Mode wrote:If, at any given time, you are killed, your beast may enter a “Rage Mode.” You pet will become enraged that you have fallen in battle and will be allowed to perform one free basic attack against what killed you. This does not allow the use of an ability, as you will be dead. This attack cannot be blocked.
The way it specifies "Basic Attacks" and "Not allow the use of an ability" had given me a misunderstanding over the perk.
I took this to mean while it "cannot be blocked" it could still be clashed with by abilities or dodged. I was under the impression that it couldn't be blocked with a weapon or something like that. A basic defense that doesn't utilize an ability.
When I brought this up, I was informed that I was wrong and the following edits were made so the intended function would be more clear:
New Rage Mode wrote:If, at any given time, you are killed, your beast may enter a “Rage Mode.” You pet will become enraged that you have fallen in battle and will be allowed to perform one free basic attack against what killed you. This does not allow the use of an ability, as you will be dead. This attack cannot be blocked or clashed with, though it may be dodged.
So this means a max tier Dom user with maxed beasts deals A+B unblockable/unclashable damage on death. The attacks can be dodged, but dodging isn't always an option and beast speeds can get fairly fast at the higher tiers. Compounded by the fact that any dom user worth his salt would have his beasts surrounding their opponent or otherwise in position to attack from two angles, dodging is even more unlikely.
Lets look at this from another angle, say we have a D-tier dom user who dies. Their beast goes into a rage mode that would allow them to not only clash with an Omega tier ability, they could rip right through it and deal damage to the caster. Yes, D-tier damage, but the IC context of that is simply ridiculous. Simply being enraged would not grant a beast that level of a buff in power.
Personally I think this perk is a little broken and somewhat silly from a IC point of view, I'd like to go on to make a suggestion for how a better version of it might work. One that still gives the dom user value, provides more options to the player, and makes sense in-character.
Suggested Rage Mode wrote:If, at any given time, you are killed, your beast may enter a “Rage Mode.” Your pet will become enraged that you have fallen in battle and will be allowed to execute one of three methods of retaliation. If you have multiple pets, you may choose different choices for each beast.
Guardian's Wrath ~ The beast will be limited to the task of defending themselves and their tamer's corpse. However, the rper may continue to control the beast for the duration of the thread as they normally would. This allows them to guard their corpses to prevent looting items and other malicious attempts from their killers. The beast may fight to kill the attackers, but may not pursue if they attempt to flee or otherwise cease harassment of the tamer's character. Items can't be looted until the beast is killed.
Revenger's Cry ~ The beast makes one final last ditch effort to assault their tamer's killer. Fueled by rage, the beast executes an attack that acts as an ability of one tier above their current tier. The attack must be made like a "basic attack" meaning no magic or large AOE effects, however the damage, speed, and range, are all based on ability standards. Following this attack, the beast is exhausted and is rendered incapable of further combat.
Enraged Flight ~ The beast is driven to prioritize running away at all cost. Beast movement speed is doubled and you are given a minimum of three posts of control over it to determine its fate. Each turn you lose 10 stamina/magoi and you have until it runs out or your three posts is up if you don't have more than 30 stamina/magoi. You may use this time for the beast to flee, or you may use it to have the beast try and carry your corpse to a safer location where revival, protection from looting, or a plot oriented re-birth location awaits. If the fleeing beast manages to get at least 30m away from the attackers then they can safely exit the topic.
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If, at any given time, you are killed, your beast may enter a “Rage Mode.” Your pet will become enraged that you have fallen in battle and will be allowed to execute one of three methods of retaliation. If you have multiple pets, you may choose different choices for each beast.
[i]Guardian's Wrath[/i] ~ The beast will be limited to the task of defending themselves and their tamer's corpse. However, the rper may continue to control the beast for the duration of the thread as they normally would. This allows them to guard their corpses to prevent looting items and other malicious attempts from their killers. The beast may fight to kill the attackers, but may not pursue if they attempt to flee or otherwise cease harassment of the tamer's character. Items can't be looted until the beast is killed.
[i]Revenger's Cry[/i] ~ The beast makes one final last ditch effort to assault their tamer's killer. Fueled by rage, the beast executes an attack that acts as an ability of one tier above their current tier. The attack must be made like a "basic attack" meaning no magic or large AOE effects, however the damage, speed, and range, are all based on ability standards. Following this attack, the beast is exhausted and is rendered incapable of further combat.
[i]Enraged Flight[/i] ~ The beast is driven to prioritize running away at all cost. Beast movement speed is doubled and you are given a minimum of three posts of control over it to determine its fate. Each turn you lose 10 stamina/magoi and you have until it runs out or your three posts is up if you don't have more than 30 stamina/magoi. You may use this time for the beast to flee, or you may use it to have the beast try and carry your corpse to a safer location where revival, protection from looting, or a plot oriented re-birth location awaits. If the fleeing beast manages to get at least 30m away from the attackers then they can safely exit the topic.
Please leave your opinions if you agree with me that the current rage mode needs updating. In addition, please leave your thoughts on my suggested update and give comments on how to improve it or even put your own suggested updates forward for community review.