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Many Things!!!!

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Farid Issah
Ariella Negri
Adrastos Thanatos
Lagi
8 posters

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1Many Things!!!! Empty Many Things!!!! 22/10/15, 01:52 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

First order of business is the ability to have access to mod less A rank missions. I feel as if this point as a Omega tier,we should be able to have access to these missions, along with the maturity and the responsibly as RPers in order to do it justice.I know that the reason this wont be allowed is because of the fact that these are world shaping missions with powerful after effects, so i'll be real with you.

I want more money.

Instead of beating around thee bush, i want to point out that the omega tier shop isn't as heavily used as i thought it would be. There are some benefits to be made that are dependent on staff cooperation, but regrettable, it leads to staff being stretched thin if a time comes when players want to make certain moves during a dungeon or world changing plots. I get it, the omega ship is
within the discretion of the omega player on whenever it would be used or not, but scarce use of the EXP turned currency system made me think.

How about omega tiers are given the choice to waiver off their exp gains for bonus huang? Saving up exp for that one epic quest or fight or whatever it is you want to do is great and all, but an extra option is never a liability.




Second order of business is persona to heart, we arent protecting our players. Now that seems far-fetched from what i just said, what do i mean? I mean the fact that people can just walk in, create things into existence and fail to take responsibility for them. Yes' i'm using my situation as an example you all should be aware and familiar with sara's involvement with me. I decided to roll with the punches for that, but there needs to be a clause protecting the players integrity involving semi inactive players, their actions, and the consequences of them when it involves another PC and their own personal plot. Sabin wasn't planned, but i was a man about it, just an ooc trait of myself being portrayed ic.

I tried to back out once, when i spoke to garret i asked if this could be waived as if it never happened, the answer was no, so i did what i did. However, make something to protect everyone else from this.




However, what people don't need protection from is other people. Lets start with a story, once upon a time, a man named jian came to fuck with my country. Came here for a council, i listed to him, and gave him a shot. Then he killed two of my spymasters, i found out and he ghosted... but hes still doing missions in my fucking county?

what?

Right now, we have a problem, we have a system for pvp but no thread invasion rules. People can do whatever they want to fuck with you, and its like youll never meet them, you'll never find them, you'll never catch them. Why is it like that? PVP is not that strong, thankfully we care about story line and personal plots and we have a great community. This isn't a Naruto site *lol, no offense to naruto lovers* But when there are times to be confrontational, there has to be a way to get to people who run and hide behind the system.

Like how i want to kick Neo's ass * i love you neo but your ass is mine*Mad for what happened to my tribe and simply fucking around, i don't know about neos involvement or anything but hypothetically speaking... if i knew about neo and what he did, is there anything supporting me to get his ass when the situation allows for it? .. im not talking about something convenient for both of us, its not that kind of agreement handshake spar... im not that heavy into killing but not disregarding a good whippin...

and thats my two cents..and vent.... i guess..

2Many Things!!!! Empty Re: Many Things!!!! 22/10/15, 03:19 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

Time out, what the heck are you talking about " what happened to your tribe and fucking around?" I had nothing to do with your tribe. Geez. Get the facts straight. And all I personally did was kill two Fanalis escorts, and help with some false info implanting. So, really? To be honest, you shouldn't even be mad at me unless you really want me to do something. ><

3Many Things!!!! Empty Re: Many Things!!!! 22/10/15, 03:28 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

I said hypothetical remember, because knowing lagi * my own char* he would come for your whole team. Everyone involved. PC's are iffy, but you would be hard to reach. The actual attempt of getting my hands on you was the example

4Many Things!!!! Empty Re: Many Things!!!! 22/10/15, 04:41 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

First order of business is the ability to have access to mod less A rank missions.

A-tier and Omega-tier jobs shape a HUGE portion of the world and, in all honesty, the majority of players have NOT shown the responsibility necessary to put in the appropriate amount of effort and strategy to their plots to be handed the ability to handle things that will have an impact on EVERYONE.

I want more money.

You already have a ruler gem that allows you to do jobs for HALF the word count, so getting money for you should be no issue in the slightest. If you are having problems making money, you are simply being lazy.

How about omega tiers are given the choice to waiver off their exp gains for bonus huang?

We decided against this because we don't want to create an even MORE massive gap between omega and lower tier players. Omega tier players have so many options already, that giving them even more money to purchase every single item that anyone could ever want is a bit ridiculous.

Second order of business is persona to heart, we arent protecting our players.

As you said, this was directly related to your own experience. And you knew before this that the player you were plotting with was less than reliable. On top of that, you AGREED to this with Sara via PM, she gave you the OPTION to be part of that plot, and you said yes. So we should protect players from their own bad decisions?

However, what people don't need protection from is other people.

Staff does their best to stay involved and to insure that each action done by a player that might impact other players is able to be expanded upon and reacted to, usually via mini-events. You were offered the option to react to that and as tensions build, more and more will be done to quite possibly force players into involvements like this. However, once again... this was a plot plan that you AGREED to... in advance. You did not say, "No, staff. I do not agree to this." You allowed it and said you would roll with it.

When staff use an NPC for a major plot event, we do no blindside the owner of that NPC. Anything involving Roark was run past you unless it was something minor. When Roark was assigned to the Council, that was at your request. When he was kidnapped, you were asked first and you agreed to it. When anything is done regarding the Black Spiders, Merrze is addressed about it, as she created them. When anything regarding Lilly is used, it is cleared through both myself AND staff, as she has become a tool of staff, but I created her. I am sorry that you regret what you agreed to, but if you say okay and then decide later it didn't play out the way you hoped, that is hardly the fault of staff. Especially when it is in regards to plot plans made with other players.

By nature, players can and will be fickle. You have been on the site long enough to see how quickly some come and go. To make plans with one that was barely around two weeks the first time and just go with it her second go-round isn't a fair reason to demand that staff allow you to retcon events just because it didn't go the way you planned.

I do think your suggestion of possibly re-evaluating the thread invasion rules could have some merit, based simply on what players may or may not do. Right now, they can do a LOT without having to suffer repercussions from other players, only staff members (the dreaded Solomon's Proxy).




I guess my overall end question is... what kind of suggestions would you suggest for possible revisions to thread invasion... ways to keep it fair, balanced and proportional to the actions of the players?

5Many Things!!!! Empty Re: Many Things!!!! 22/10/15, 09:43 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

What Ari said was pretty legit. I am willing to open up the discussion of invasion policy for threads, if people would like to discuss that.

Ari already mentioned that staff is always willing to work on something where a player can 'force' their way into another player's thread if enough groundwork was done for that, but it isn't a defined part of the systems.

*Edit: Current staff. I can't speak on behalf of staff from before I was on the board.

6Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 01:12 am

Farid Issah

Farid Issah
β-Tier
β-Tier

I like the idea of invasion of threads, but also I can see it being abused. (-Coughs and raises his hand-) I mean I like doing my story and I would force myself on other people. Sure, some people may be able to defend themselves, but some people aren't as good.

Anyways, I guess is what I'm trying to say, I love thread invasion, but lets also keep in mind other players roleplaying experiences.

7Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 06:48 am

Hohotaro

Hohotaro
A-Tier
A-Tier

For missions specifically made to fuck with a player or a faction that player is in. I guess it could be up to the staff to discern whether it's that kind of job and it'll be up to them to make it open for invasion. I guess it's only natural that if another player is trying to mess with other player's faction they should have a chance to defend.



For general thread invasion mechanics just throwing around suggestions looking what sticks XD:

Maybe there should be a region that thread invasion is possible. Since this region have added risk involved maybe it could have higher exp and huang rewards for jobs being done in it.

It should take some work like word count requirements or something...

Invader should only be limited to invading a player within 1-tier of him or comparable Tier in terms of trying to invade multiple player thread.

Also if more than 1 players wanted to invade a thread their combined Tier-Level should be equal to or one tier lower than the Tier the of the player/s in the thread.

The invaded players should have all their magoi back when an invader arrives just after they finished their job.

The party being invaded should have a chance to be able to escape. Like number of posts surviving the attack of the invader. example... 1 post if the party invaded is lower tier, 2 post for equal, 3 post for higher. After that they can have their chance to describe their escape with a minimum word count requirement.

8Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 08:08 am

Lagi

Lagi
Ω-Tier
Ω-Tier

Mmm...no... Thats a bit kind. If ots after a missio.
Whats the ic excuse of their recovery rate besides a potion?

9Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 08:19 am

Lexiara

Lexiara
A-Tier
A-Tier

Another thing that could be considered is that the person planning on doing the "messing with" could collaborate with the person they are messing with, allowing them to be in the thread the whole time. This would still require both parties to put in effort and give staff a chance to make sure that there would be a legitimate reason for the parties to have the knowledge or suspicions they have. Then, based on the nature of the thread, you could decide from the beginning if it was kill-viable or simply one in which they fight. Then, it would not require "invading" a thread, rather simply working with people.

Keep in mind, this is strictly for scenarios similar to the Roark situation, not general invasion. I do think there should possibly be a normal thread invasion ruling adjustment. I would say for general invasion, possibly you cannot be more than 1 tier about the existing players in the thread, to prevent Omega tier players from invading a thread with two D-tiers.

10Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 08:38 am

Lagi

Lagi
Ω-Tier
Ω-Tier

Ahh objection

That makes b ranks unreachable when a b rank could be the problem. It could even be two..but not 1..thats too much of a soft cap where notary can also affect our actions. For example..rank is associated with fame...hotaro is a pirate. Take it for what it is..there are too many saftey nets and not enough repercussions.


11Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 09:16 am

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

I fail to see how that makes B-tier's untouchable... that simply makes it so that an Omega-tier can't just waltz in to a D-tier's thread and slaughters for an infraction not even close to worthy of it or that they would have no business even truly knowing about.

As a King, would you have consistent knowledge of a tiny gang leader's actions? Most likely not, unless it was something big enough to bing on your radar. But for the most part, something done by a lower-tier is less likely to be noticed by a higher tier, so it would make no logical sense for them to have knowledge of it.

It would be different if, say... Garret had someone guarding Yua at all times and this guard noticed a C-tier was stalking her. At that point, then it could be brought to his attention in a reasonable time span. But for cases like Neo and Roark's issue... you were not even in the COUNTRY wen he was kidnapped, so there would have been NO way for you to have invaded that thread to begin with. Her actions would have been notable to higher tier players, simply because of the ranking ROARK had in the community, but aside from that, it would have probably gone relatively unnoticed unless it ws purely by chance.

12Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 09:29 am

Lagi

Lagi
Ω-Tier
Ω-Tier

I would say for general invasion, possibly you cannot be more than 1 tier about the existing players in the thread


I took that as there shouldnt be more than a tier above those involved. Please feel free to elaborate
That's the qualms i have
This is what you said.. If you worded this better maybe ill understand what youre talking about

13Many Things!!!! Empty Re: Many Things!!!! 23/10/15, 09:53 am

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

actually, my original wording was VERY clear as to general invasion:

Ariella wrote:I do think there should possibly be a normal thread invasion ruling adjustment. I would say for general invasion, possibly you cannot be more than 1 tier about the existing players in the thread, to prevent Omega tier players from invading a thread with two D-tiers.

It specifically says for GENERAL invasion, those invading cannot be more than a certain number of tiers of those actually invited/involved in the thread. I do no know how much more clear I could have been with that explanation.

The only time where I feel there may need to be exceptions to GENERAL INVASION is for large, plot-driven scenarios. At that point, I feel staff should simply make a judgement call on how involved to allow an invasion, as it is not simply the PC characters to account for, but also NPCs.

I apologize if I was in any way unclear with what I said, but I honestly do not know how to make it any more specific.

14Many Things!!!! Empty Re: Many Things!!!! 25/10/15, 06:46 am

Hohotaro

Hohotaro
A-Tier
A-Tier

King Lagi wrote: I would say for general invasion, possibly you cannot be more than 1 tier about the existing players in the thread


I took that as there shouldnt be more than a tier above those involved. Please feel free to elaborate
That's the qualms i have
This is what you said.. If you worded this better maybe ill understand what youre talking about

If you're an Omega Tier:

1 A-Tier = Can invade
1 B-Tier = Can't invade
8 D-Tier = 4 C-Tier = 2 B-Tier = 1 A-Tier = Can invade
4 D-Tier = 2 C-Tier = 1 B-Tier = Can't invade

at least that's what I meant in my suggestion.

15Many Things!!!! Empty Re: Many Things!!!! 25/10/15, 10:53 am

Duquin

Duquin
A-Tier
A-Tier

If a D-tier PC is running around poking the hornets nest of an Omega-tier character, then they should have to face the consequences of those actions. Ari already seemed to touch on this by referring to "large plot-driven" scenarios. But I'd like to step in and offer a slightly more focused suggestion on how that kind of situation should be handled.




Antagonize Limit

The antagonize limit is a system to balance the degree to which one player can antagonize the plot of another player before retaliation in the form of job invasion can occur. Players executing jobs that interfere with each other is an expected result when IC interest clash. However, there is a limit to how much damage can be done in a single job. It is not always reasonable to murder your antagonists because they did a D-tier job to create a minor annoyance. This system exists for two primary reasons. The first is to protect weaker players from the fear of retaliation from stronger players that would otherwise prevent them from getting involved in larger world plots. The second is to give players who are being harassed a system backed reason to step in and take matters into their own hands. The system works as follows:

Limit: The tier of your character determines the limit of how much you can be antagonized before you are given freedom to invade the jobs of your antagonists. The limit increases as your tier does. The bigger and stronger you become, the bigger target you become, thus increasing the threshold for how much someone can interfere with you before reaching this limit.

D-tier - 1 C-tier Job(or equivalent cumulative smaller jobs.)
B-tier - 1 B-tier Job(or equivalent cumulative smaller jobs.)
B-tier - 1 A-tier Job(or equivalent cumulative smaller jobs.)
A-tier - 1 A-tier Job(or equivalent cumulative smaller jobs.)
Omega-tier - 1 A-tier Job(or equivalent cumulative smaller jobs.)

Once this limit is reached, the target will fill out an invasion request form. Once approved, any further jobs which antagonize the targeted player can be invaded by that player.

Invaded Jobs:
Once a job has been invaded, there are a few rules to keep in mind.

-Metagaming is not allowed. The invader may not instantly know the location and actions of the antagonist unless plot context allows for it. The antagonist may not instantly know that their target has invaded unless plot context allows for it. Any sudden change in behavior in result to an invasion via metagaming will be nulled by staff. This means that even if a thread is invaded, it is possible for the antagonist and target to never meet.

-The invader must have a legitimate IC reason for why they are there.

-A 72 hour post cycle is in effect. Players who do not post within this time can be skipped/autohit. Players can negotiate adjustments to this time limit between each other or with staff, however the results of these negotiations must be mentioned in OOC text within the thread.

-The target may choose to bring allies along with them for the invasion, or to send an ally to invade in their place. However, these allies must also have an IC reason behind their presence.

Socials:
If a player is antagonizing another through socials instead of jobs, they can petition staff to classify the results of these socials as jobs. The tier of the "job" will be determined by staff based on the degree to which it directly interferes with the targets plot. The template for this petition can be found below.

Templates:

Invasion Request Form:

Social Antagonization Form:




Code:
[center][b][u]Antagonize Limit[/u][/b][/center]

The [i]antagonize limit[/i] is a system to balance the degree to which one player can antagonize the plot of another player before retaliation in the form of job invasion can occur. Players executing jobs that interfere with each other is an expected result when IC interest clash. However, there is a limit to how much damage can be done in a single job. It is not always reasonable to murder your antagonists because they did a D-tier job to create a minor annoyance. This system exists for two primary reasons. The first is to protect weaker players from the fear of retaliation from stronger players that would otherwise prevent them from getting involved in larger world plots. The second is to give players who are being harassed a system backed reason to step in and take matters into their own hands. The system works as follows:

[b]Limit:[/b] The tier of your character determines the limit of how much you can be antagonized before you are given freedom to invade the jobs of your antagonists. The limit increases as your tier does. The bigger and stronger you become, the bigger target you become, thus increasing the threshold for how much someone can interfere with you before reaching this limit.

D-tier - 1 C-tier Job(or equivalent cumulative smaller jobs.)
B-tier - 1 B-tier Job(or equivalent cumulative smaller jobs.)
B-tier - 1 A-tier Job(or equivalent cumulative smaller jobs.)
A-tier - 1 A-tier Job(or equivalent cumulative smaller jobs.)
Omega-tier - 1 A-tier Job(or equivalent cumulative smaller jobs.)

Once this limit is reached, the target will fill out an invasion request form. Once approved, any further jobs which antagonize the targeted player can be invaded by that player.

[b]Invaded Jobs:[/b]
Once a job has been invaded, there are a few rules to keep in mind.

-Metagaming is not allowed. The invader may not instantly know the location and actions of the antagonist unless plot context allows for it. The antagonist may not instantly know that their target has invaded unless plot context allows for it. Any sudden change in behavior in result to an invasion via metagaming will be nulled by staff. This means that even if a thread is invaded, it is possible for the antagonist and target to never meet.

-The invader must have a legitimate IC reason for why they are there.

-A 72 hour post cycle is in effect. Players who do not post within this time can be skipped/autohit. Players can negotiate adjustments to this time limit between each other or with staff, however the results of these negotiations must be mentioned in OOC text within the thread.

-The target may choose to bring allies along with them for the invasion, or to send an ally to invade in their place. However, these allies must also have an IC reason behind their presence.

[b]Socials:[/b]
If a player is antagonizing another through socials instead of jobs, they can petition staff to classify the results of these socials as jobs. The tier of the "job" will be determined by staff based on the degree to which it directly interferes with the targets plot. The template for this petition can be found below.

[b]Templates:[/b]

[spoiler=Invasion Request Form]
[code][b]Character Name:[/b] What character is being targeted?
[b]Antagonist:[/b] What character is antagonizing your character?
[b]Antagonize Limit:[/b] Give links to the threads that meet or collectively meet your Antagonize Limit.[/code]
[/spoiler]

[spoiler=Social Antagonization Form]
[code][b]Social Link:[/b] A link to the social you feel should count as an antagonization job.
[b]Classification:[/b] What tier job do you think this social should be equivalent to? Keep in mind, staff will make the ultimate decision.
[b]Reasoning:[/b] Why you feel this social is a direct influence on your personal plot and why you believe it should be classified as the suggested tier.[/code]
[/spoiler]

^Coding for the whole shebang so staff can edit as they see fit if people like the idea.


Anyways, as for general invasions, I think the rules should be much more simple. If it's an open thread, it's open to be invaded by anyone. If it's a closed/private thread, then it should remain that way unless the antagonize limit is met or there are some other plot related exceptions.

16Many Things!!!! Empty Re: Many Things!!!! 25/10/15, 12:15 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Alrighty, with the latest post we're pretty much set. We won't be doing general invasions (invasions on people who haven't stirred any nests) at this time since there doesn't seem to be a large push towards that type of invasion. This may change in the future, in which case the below will be in effect as well:


We will go with Yakuroro's suggestion of Invasion Request forms. This will be in the Staff Notifications Thread. If somebody has been messing with your stuff, and you would like to invade one of their social threads, you would fill it out.

Template:

Character Name: What character is being targeted?
Antagonist: What character is antagonizing your character?
Reasoning: Give links to the threads that show the antagonizing characteristics that made you request an invasion. Include why you feel this social is a direct influence on your personal plot. Would you like to request this to be Kill Viable?


Code:
[b]Template:[/b]

[b]Character Name:[/b] What character is being targeted?
[b]Antagonist:[/b] What character is antagonizing your character?
[b]Reasoning:[/b] Give links to the threads that show the antagonizing characteristics that made you request an invasion. Include why you feel this social is a direct influence on your personal plot. Would you like to request this to be Kill Viable?


This keeps the forum from being too clunky (large number of systems), and allows a second set of eyes to determine whether or not it is appropriate for an individual to be invaded. Very simple, and should be effective.

Upon approval, this will allow a player to invade a social thread of the individual that has been antagonizing them. Of course they would still have to 'find' the person.

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