Zadi's paranoia came flooding towards him when he jumped into the portal. He just felt like a trap was read and waiting for them behind it. However, upon opening his eyes, Zadi could see what looked to be the next area. It wasn't long until Zadi breathed out with all his might as if he had been holding his breath this entire time,
"OOOH man. I thought we would die for sure! Not that I didn't trust your decision! Just...that...portal. So ominous. Well, no point dwelling on the past. Survival of the fittest! The world's rule! We've come this far. Only something with greater survival instincts can defeat us."Zadi rambling eventually came to a close which prompted Zadi to look around and take notice of the large symbols everywhere. They looked interesting, to say the least. Zadi definitely took interest and memorized them using his skills as a detective. Perhaps he could find someone to translate them? Only time would tell.
"Alright, I guess we need to head towards that building over there- uh?"Zadi noticed the root hounds not too far from the pair. They seemed a bit hostile actually. They may not have been charging immediately, but they had this bloodlust that Zadi's skills as a Dungeon Runner could pick up on. However, the troubles didn't end there. Roots started to come together and intertwine. They eventually 'created' a being the likes of which Zadi had never seen! He had read tales of forests haunted by creatures made from bark and moss with muscles of the strongest wood and eyes glowing the color of enraged fireflies. Not much on their skills, but assuming that these creatures 'haunted' forests, it was only natural that they, too, are hostile like the root hounds. Though intimidating, Zadi actually stepped foward,
Rukh Slayer and
Knight's Defender drawn. Zadi was about to put his wand in his mouth before he paused and said to Chimera,
"Dibs."Zadi's wand,
Pointed Prism, in mouth. Sword in right hand, shield in left. Zadi felt he could really test his training since the last dungeon. The death on the Shrouded Isle and his trek through the Forgotten Desert better have paid off, otherwise he'd be S.O.L. against this mysterious set of creatures.
The root hounds charged! So did Zadi using 4, 1.25 meter
Flash Steps in order to get between the two root hounds, half a meter from the right (Zadi's perspective) and 2.5 from the left! Underneath the left root hound, Zadi created
Ball and slammed it against the underside of the creature at 20 m/s, hopefully. Meanwhile, Zadi activated his
Red Faced spell, coating Rukh Slayer in a wave of heat, and
Deep Pressure Shell, coating his shield in magoi. The shield
blocked the right hound's
Hounding while Rukh Slayer was
Thrust Forward at 10 m/s, aiming for the root hound's center (chest). The left hound's
Hounding was blocked by Zadi's borg if
Ball wasn't quick enough to deal its blow.
If everything worked out, Zadi would have taken 4, 1.25 meter steps such that he was between two defeated root hounds and in the middle of Chimera and the Spriggan. However, Zadi didn't stop moving and continued using 4 more, 1.25 meter
Flash Steps. If the Spriggan attacked, Zadi would use his shield for a block while countering with
Sneaky Crab Pinch and
Ball which had been moving low on the ground next to Zadi, 2.5 meters away. Sneaky Crab Pinch moved at 25 m/s and aimed for the Spriggan's left leg (Zadi's perspective) while Ball, moving at 20 m/s, was aimed for the Spriggan's right leg. Zadi kept Rukh Slayer coated in
Red Faced while striking with Sneaky Crab Pinch, just in case.
The end result, in a perfect situation, would be Zadi standing where the Spriggan once stood, exhausted yet satisfied with his training since the last dungeon.
"Alright, let's go."
- Item(s):
Rukh Slayer
Pointed Prism
Name: Knight's Defender
Tier: C-tier
Type: Shield
Appearance: A 90 cm diameter, round shield made solely from a light metal found in the "land of purity", though the actual name of the location has yet to surface. The shield is 2 cm thick making it all around light and easy to carry. It has two straps and a grip for easier and more comfortable maneuverability. The design on the shield is of a mountain goat positioned behind a knight's helmet in the center. It looks worn, but the reasoning behind the wear-and-tear is due to a myth of the shield once belonging to a "Knight King" from the "land of purity", but such a thing cannot be confirmed.
- Tech(s):
Name: Red Faced
Tier: B
Cost: 30 | 15
Element: Heat
Class: Offensive
Range: Self
Cool-Down: 5 posts
Description: The ruby covers the embedded object (Rukh Slayer, 0-5 meters in scale) at 20 m/s in an outward-radiating coat of heat which is 1 cm in width. The heat specifically radiates from the blade, the pommel, and the guard. This coat of heat deals B-tier burns to things that touch it. This spell is visible as a red-hot radiation like when metal comes out of a furnace but does not actually heat the embedded object.
Name: Forward Thrust
Tier: D
Cost: 10
Weapon Type: Body
Class: Supplementary
Range: Close
Cool-Down: 2 posts or sustain+1
Description: The user thrusts one of his arms forward at 10 m/s.
Name: Flash Steps
Tier: B
Cost: 30
Weapon Type: Body
Class: Supplementary
Range: Close
Cool-Down: 5 posts
Description: The user takes 8 steps, each up to 1.8 meters in length, at 20 m/s. Each step can be in any direction on the ground.
Name: Crustacean Style - Deep Pressure Shell
Tier: B
Cost: 30 | 15
Weapon Type: Magoi Manipulation, Shield
Class: Defensive
Range: Self
Cool-Down: 10 posts
Description: The user concentrates their magoi into their shield (maximum scale of 0-5 meters) in order to harden the shield and block the equivalent of 1 A-tier's worth of damage. Due to the use of Magoi Manipulation in order to harden the shield, this technique is unaffected by the bonus damage of offensive Magoi Manipulation techniques. When sustained, the magoi hardening reforms.
Name: Crustacean Style - Sneaky Crab Pinch
Tier: A
Cost: 40 | 20
Weapon Type: Sword
Class: Offensive/Supplementary
Range: Self
Cool-Down: 7 posts
Description: The user moves their sword at 25 m/s, striking at a target's tendons causing the affected limb (maximum of 1 limb) to become weak and unable to do lifting actions for 3 posts. Subsequently deals B-tier cutting/slashing damage.
Name: Ball
Tier: B
Cost: 30
Element: Gravity
Class: Offensive
Range: 30 meters
Cool-Down: 5 posts
Description: The caster orders the Rukh to use gravity in order to create a 13cm black sphere (black due to the strength magic), which may be used to strike a person with blunt B-Tier damage. This object moves through the air at the caster's will at 20 m/s. This spell may be sustained in the next post to attack with it again.
110 magoi/stamina (well sh*t...)