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Yaku's Vault

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1Yaku's Vault Empty Yaku's Vault 14/09/15, 05:15 pm

Duquin

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Last edited by Yakuroro on 14/09/15, 05:19 pm; edited 1 time in total

2Yaku's Vault Empty Re: Yaku's Vault 14/09/15, 05:16 pm

Duquin

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Yaku's Vault Tumblr_nrefti0G5X1rbdq9lo1_250
Name: Yakuroro
Country Affiliation: Wanderer
Race: Imuchakk
Tier: A
Specialization: Intelligence [Water|Sound]
Age + Birthdate: 19 | August 21
Gender: Male
Sexuality: Heterosexual
Personality:
Mask Of A Saint ~ The most common expression on Yakuroro's face is that of gentle eyes and a friendly smile. To anyone that might meet him on the street or in passing, Yakuroro would seem to be quite the mild mannered nice guy. He tries to act like a glue that can hold people together by stopping fights and offering to help find solutions to the problems of others. Yakuroro will even go out of his way to great lengths for a total stranger under certain circumstances. However behind his pleasant public face Yakuroro has very little attachment to individuals around him. Instead he sees things on as if he were standing atop a cliff above everyone else in a group. His efforts to be friendly, reliable, and kind are really directed at groups rather than individuals. This mean when he sews up a child's broken stuffed animal it is not to stop the child from crying; but rather to relief its parents of that worry so they might serve the tribe elsewhere.

Mask Of A Fool ~ An accent on top of his amiable presence would be Yakuroro's tendency to be a bit of a goof ball for the sake of laughs and laughs alone. When he's joking around it will often be clear to everyone present that he is acting on purpose. Sometimes he manages to send howls of laughter all throughout an Imuchakk camp...and sometimes people react as if his "joke" made them all ashamed to call him their kin. Regardless of whether people love his antics or hate them, Yakuroro always has an ulterior motive behind the gag. He will use them to draw attention towards problems and flaws when they are going unnoticed or towards solutions for known troubles. He will try to avoid making any of his pranks or jokes personal unless he feels the target of the jest would respond better to abuse than jovial gestures.

Bleeding Heart ~ While it is true that Yakuroro's general kindness is nothing but a facade, his nature of a gentle heart is actually genuine. It is that earnest empathy which leads him to use his skill of deception for good rather than evil. Instead of empowering himself, Yakuroro's illusory lies are designed to lift others up. He considers himself a "just" denizen of the underworld in many ways despite not really having any underworld contacts...yet. Yakuroro's connection with the ruhk has always given Yakuroro an uneasy feeling as if he were born with this power because the world was in need of it. He fears that great calamity is destined for the world and seeks to be a wall of protection to defend the innocent. In many ways he is akin to sociopath and would likely be one were he to lose his empathy for other humans.

Walking The Line ~ Because Yakuroro acts for the good of others he has not fallen into depravity. However his lack of real emotional connections with others leads to a rather lonely and stressful existence. It could be said that he is currently teetering between being a great beacon of light for the world or falling into the deepest kind of darkness there is. The determining factor in Yakuroro's ruhk alignment will be the friends he happens to make during his travels and the experiences they face. Should Yakuroro come face to face with enough tragedy it is possible he could deem the world no longer worth saving. That simple change in attitude would become the catalyst for a heavy fall in depravity. After all, if the world isn't worth saving then all there is left to do is destroy it.

Pride In Magic ~ Magicians are a rare sight within the Imuchakk Tribe as they value and embody physical strength over intelligence and arcane might. Yakuroro grew up with a high intellect that made his peers feel as if they were something beneath him. After all, no one else could talk to the ruhk as he could and this made the young Yakuroro feel unique and special. As he grew older, Yakuroro began to view his connection to the ruhk as his destiny and being so akin to a sociopath, that manner of thought would of course lead right into delusions of grandeur. Yakuroro believes his magic to be the best way to solve problems when possible and avoids using his powerful strength. As a magician he feels ashamed of the barbaric muscles he was born with, but proud of the amazing feats he can accomplish using magic.

Reliable Ally ~ There are few Yakuroro really can call "friends" because of his excessively wide perspective. But those who do earn his personal attention are treated with great care and loyalty. Generally those whom can catch his eye are those with potential to be kings or great magicians. Even among that lot, only those working for a greater good obtain Yakuroro's trust as a comrade. If that trust is earned, Yakuroro will move mountains and heavens to be of help to them so long as it doesn't interfere with his own personal justice.

Likes:

  • Cultivating the white ruhk in an area is Yakuroro's general mission in life. As such, anything that promotes the gathering of ruhk brings the Imuchakk Magician happiness.
  • Feasts and festivals are Yakuroro's favorite means of bringing joy and cheer to an area. Good food and drink make for merry memories.
  • People who see things on a larger scale such as himself get along well with Yokuroro. They are people he often doesn't need to deceive as they are often on the same page as he is.
  • Being a native of the northern lands one might think that Yakuroro would prefer the cold. However he's seen enough snow to last a lifetime and actually prefers milder climates.
  • Learning anything new about the world, magic in particular, excites Yakuroro with a youthful vigor. He loves studying magic and improving his ability to communicate with the ruhk. It is not unheard of for Yakuroro to lock himself away without food for weeks until he masters a new spell.

Dislikes:

  • Those who have fallen to depravity are currently the only people Yakuroro truly hates. Ironically, that very hatred is a hidden trigger for Yakuroro falling into depravity himself.
  • It should go without saying that even without being depraved, Yakuroro dislike any oppressive or violent behavior form those around him.
  • Being stuck in one place against his will for too long can upset Yakuroro greatly. He believes that his time is far too important to be wasted around doing nothing of import.
  • Yakuroro loves his clan, however he despises their culture. His people live simple lives blindly follow traditions of placing social pressure on boys to become strong warriors. Because he did not share these values, he was bullied often while growing up.
  • Yakuroro can't stand alcohol or being around drunken people. The hazing of the mind is like spitting in the face of a gift as it would mean numbing his intelligence.

Phobias:

  • Yakuroro is very fearful of the dangers behind black ruhk. The Imuchakk magician will avoid contact at all costs until he is more educated in its effects.
  • Any foe two ranks higher than Yakuroro can paralyze him with fear if they make an overwhelming display of power. This can render him unable to fight back unless an ally is nearby to focus him.
  • Yakuroro struggles with a fear that his "destiny" is just the deluded dreams of a boy who never grew up. He will try to deny any evidence of this and desperately try to quietly sweep it under the rug.
  • Slugs will also provoke a fear-based response from Yakuroro. He finds their sliminess to be the pinnacle of disgusting and will comically scream like a girl if a slug ever touches him.
  • Being naked in public is one of Yakuroro's worst fears. He is incredibly shy and timid about his body as he never even considered being with a women before. Romantically he is on the level of an innocent 8 year old.

Aspirations:

  • To save the world from the unknown threat he is confident looms overhead.
  • The spread and cultivate white ruhk for the sake of promoting growth and happiness.
  • To master several new magic types and one day visit Magnostadt to study with the world’s best.
  • To unravel the mysteries of the world's origin and the secrets behind black ruhk.
  • To earn the respect and honor of his village without relying on his physical strength. Yakuroro would prefer to win their admiration through magic alone.


Face-Claim: Seymour Guado | FFX
Hair Color: Blue
Eye Color: Blue-Green
Height: 8'2"
Weight: 382lbs
Appearance:

Build ~ Among the Imuchakk, Yakuroro has a fairly small muscular structure at first glance. While he stands an average(for their kin) eight feet tall, his arms and legs just aren't as thick as the rest of his tribe. Instead his arms and legs are a bit longer in proportion to his body. The difference in subtle but noticeable enough that Yakuroro took to wearing baggy loose fitting cloths just to avoid letting it be seen. Despite this difference in shape, Yakuroro's muscles are just as strong as any other Imuchakk.

Head ~ Yakuroro possesses the signature blue hair of his people and wears it in a unique style gelled into place using greasy fat. Most of it is combed back and only falls to the bottom of his neck at its lowest. There are three strands of hair that stand out as being significantly longer than the rest. They are held up with gel made from the fat of a northern sea beast allowing the hair to angle and curve in gravity defying ways. His eyes are a bluish green and his face has soft curves and features. At the right angle, Yakuroro can sometimes appear feminine or androgynous and he receives much teasing from fellow male Imuchakk over it.

Upper Body ~ Yakuroro wears a large loose fitting robe with an elaborate large obi wrap around the waist. The robe itself is black with green trappings. There is also a grey pattern of smooth curves and sharp angels meant to represent a balance of male and female energies. The Obi is green as well and has a lighter jade green stitching which creates snowflake-like fractal patterns. He also wears a necklace made from wild beast hair held together with braiding and beads. The necklace meets in front of Yakuroro's body and drops down to his navel where it is actually tied to his trousers.

Lower Body ~ Beneath the elegant flowing robe Yakuroro's legs are clothed by a pair of black pants which stop just above his simple shoes. The pants are held up by a fine cloth belt and then further supported by the corded necklace Yakuroro wears.

Tattoo ~ When Yakuroro was young and first began learning magic his powers were misunderstood. The "voices" of the ruhk he spoke to caused strange things to happen with the water around him. At first the village thought him possessed by demons and branded him with a mark so the entire village would know to avoid him. When he proved the usefulness of his magic and people stopped fearing him, Yakuroro had another tattoo done over the brand to conceal the fact that he was once marked as an unholy beast. The new tattoo is of two sea creatures on either breast rising out of the waters.

Rukh Alignment: White
Special Traits: Ever since Yakuroro received the "Blessings of the Rukh" he has possessed a strange marking of raised veins on his forehead.

History:

Spoiler:

Role-Play Sample:

A Relentless Attack



Last edited by Yakuroro on 14/09/15, 05:17 pm; edited 1 time in total

3Yaku's Vault Empty Re: Yaku's Vault 14/09/15, 05:16 pm

Duquin

Duquin
A-Tier
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Classes

  • Magician

    • 2nd Type Magic || Water

      • Cavitation Magic || Water + Sound
        This combination of sound and water magic uses powerful vibrations to create large scale cavitation bubbles. These underwater phenomenon cause an intense amount of heat dealing burning damage to anyone caught by the bubble despite being underwater. Blunt force is also dealt in the form of powerful underwater shock waves.
      • Concussion Magic || Ice + Sound
        This combination of ice and sound creates concussion greats by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range without sound/ear protection.
      • Cymatic Magic || Water + Sound
        This combination of water and sound magic affects liquids by applying high frequency vibrations to them. This magic type is used to deal both external and internal damage. By vibrating the water around someone to extreme levels, abrasions and tearing can be dealt to the skin. By vibrating the water molecules inside a targets blood, stomach acid, and other bodily fluids, internal damage is dealt directly to their organs and circulatory systems. All Cymatic magic is excruciatingly painful and causes minor paralysis in the afflicted limbs leaving them numb and slowed by 5m/s for one post.


    • 3rd Type Magic || Light


      • Perfect Illusion Magic || Sound + Light + Strength
        Using a combination of Light, Sound, and Strength magic, the user creates perfect illusions, including feel, sight, and sound. These illusions can interact with the environment and perfectly copy voices or sounds the user has experienced. All Perfect Illusion magic creates a single phantom copy of the illusion that possesses D-tier item durability. This phantom may split from the original illusion or remain superimposed on it acting as a sort of armor.


    • 4th Type Magic || Lightning

    • 6th Type Magic || Sound

    • 7th Type Magic || Life

    • 8th Type Magic || Strength


  • Strength



Professions


Primary Profession
Related Specialization: Magician
Profession Title: Archeologist
Description: A seeker of ancient knowledge and treasure. An Archeologist studies the past of every place they visit and comes to understand the local culture and history.
Profession Perks:

  • Know the approximate age and cultural origin of objects after brief examination(1 post).

  • Have in depth knowledge of local lore in locations the character has visited for an extended period of time(5 threads).

  • The archaeologist can easily notice and spot out of place details in a scene allowing them to find otherwise overlooked objects.


Secondary Profession
Profession Title: Conman
Description: A person who dons many masks and makes it hard to ascertain their true intentions. The Conman lets lies flow like water from their lips and they craft stories around those they meet in order to entertain them into a false understanding.
Profession Perks:

  • Always lie with straight face and do so naturally. If one is to tell you aren't being honest with them, they must do so based on inconsistencies in what you tell them.

  • In order to keep up with all the lies told, a Conman possess an eidetic memory and can recall things with high precision in a short period of time.





Traits

Trait Name: Enhanced Stamina
Trait Tier: C
Trait Requirement: -
Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
Trait Effect: +50 Max Stamina

Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.

Trait Name: Perfect Illusionist
Trait Tier: A
Trait Requirement: Must have had extensive exposure to Marax's Perfect Illusion Magic and be an A-tier magician or higher with the required magic types.
Trait Description: Having studied perfect illusion magic to extensive levels, Yakuroro has attained a mastery over the magic type that almost rivals perhaps even Marax. As a result, performing the magic is easier for Yakuroro than most and it is also easier to control.
Trait Effect: Perfect Illusion spells can be performed at one tier lower than most combination magics can be cast(C-tier spells). They can also be cast with such skill that other magicians without a comparable tier trait are incapable of distinguishing between reality and the user's illusions.

Trait Name: Exceptional Strength
Trait Tier: A
Trait Requirement: Must be Human or a Magician with a secondary combat class.
Trait Description: Through extensive training, the character has exceeded the traditional limits of strength for their race.
Trait Effect:The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone. This level is equal to a B-tier fanalis.



Last edited by Duquin on 07/09/17, 08:08 pm; edited 8 times in total

4Yaku's Vault Empty Re: Yaku's Vault 14/09/15, 05:16 pm

Duquin

Duquin
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Ability Limits:




Social/Special Abilities

Spoiler:




Int Abilities

D-tier Abilities
[10/10 Vouchers]

Spoiler:

C-tier Abilities
[8/8 Vouchers]

Spoiler:

B-tier Abilities
[5/5 Vouchers]

Spoiler:

A-tier Abilities

Spoiler:

Omega-tier Abilities




Strength Abilities

D-tier Abilities

Spoiler:
C-tier Abilities

Spoiler:

B-tier Abilities

Spoiler:

A-tier Abilities




Djinn Related Abilities


  • Passive Equip Effect

    Passive Effect:

  • Djinn Weapon Equip
    Spoiler:

  • Djinn Equip
    Spoiler:



Djinn Abilities:



Last edited by Yakuroro on 29/03/16, 04:07 pm; edited 14 times in total

5Yaku's Vault Empty Re: Yaku's Vault 14/09/15, 05:18 pm

Duquin

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Weapons

  • Rampaging Unicorn Sword
    Spoiler:


Items

  • Marax Metal Vessel

    Spoiler:

  • Flying Carpet

    Spoiler:



Beasts

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