Magic Created:
- retconned:
[*]Reaper Magic [Life+Strength] [Founder: Lestacia]
Whenever the caster damages an enemy with this type of magic, the enemy not only takes a hit physically but by having the life magic increase the spread of lactic acid in the body, artificially increasing fatigue, seals the enemy's stamina in the process.
The amount of stamina sealed is based upon the spell's tier. It lasts for 4 posts. Then the stamina that was sealed can be used once more. The caster is not immune to the effects, however. For example, if they were to create an AOE ability using Reaper magic, they too would be affected by the stamina seal. More stamina is sealed each time an enemy is hit with a Reaper spell. The cooldown is refreshed back to 4 posts every time the enemy is hit.
When a being is affected by Reaper Magic, they gain a sinister black glow around them. When cast, it looks like a black miasma with glowing green specs flying about randomly like fireflies trapped in an inky, black cloud.
Amount of stamina sealed per tier:
Omega-Tier= 25 Stamina
A-Tier= 20 Stamina
B-Tier= 15 Stamina
C-Tier= 10 Stamina
[*]
Sandstorm Magic [Strength+Wind]: [Restricted: (Founder: Lestacia) Permission to use: Free To use]
Sandstorm Magic combines the elements of Strength and wind to speed up the process of erosion by crushing them with high powered winds and force.
Whenever a Sandstorm Magic Spell is casted the Weather takes an Immediate Shift and becomes a Sandstorm Surrounding 10m's around the Caster for a single post. Reducing vision range to 5m. -----
Reaper Magic
[ Life + Strength]
[ FOUNDER: Lestacia | PERMISSION: Restricted: Lestacia / Adrastos ]
A Smokey black energy of death that deteriorates the life force of targets by increasing the spread of lactic acid in the body, artificially increasing fatigue. Decreases speed by C tier, lasting 2 posts upon a successful hit or those afflicted. Effect refreshes while in the affected area. Due to the nature of how the magic attacks it's targets, the debuff in question only affects living things.
Melody Magic
[ Sound + Life ]
[ FOUNDER: Lestacia | PERMISSION: Restricted: Lestacia ]
Melody Magic Combines the Biological Properties of Life Magic and Fuses it into the waves of sound Magic to mesmerize anyone who hears their Song. Melody Magic focuses on creating songs instead of the discordance of pure Sound Magic. The Sound of One's Physical and metaphorical Heart is the Base for the Melody thus making sure no 2 Melodies are ever the same.
Melody Magic when Cast Mesmerizes those that hear the song including the caster. When a Mesmerized ally is affected by a Melody Magic ability. The Mesmerized Status Becomes "Bardic Battlesong" and will invigorate the targets, applying a C-tier Speed Buff. Buff is active as long as the spell is active and the ally is in range.
Star Magic
[ Water+Heat+Strength+Lightning]
[ FOUNDER: Lestacia | PERMISSION: Restricted: Lestacia ]
Behold. The Star! So Beautiful yet Dangerous.
Star magic is made by using Water Magic to create a vast amount of water in an area, you then use Heat Magic to turn it into gas. Gravity Magic is then used to separates the hydrogen gas and condense it. As heat and pressure reach a critical point, the hydrogen gas ignites into plasma. Lightning Magic finally generates an electromagnetic field to stabilize and control the plasma. This dense star-like plasma can be molded using the electromagnetic field to suit any shape the user can imagine.
When A Star Magic spell is Cast, the star's gravitational pull sucks those within a 5 meter radius towards the spell. The People within 5 meters are pulled 3m towards the spell once per post.
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Glass Magic [Heat+Strength+Wind]: [Restricted: (Founder: Lestacia)(Permission to use: Free TO Use]
Glass Shard Magic focuses on using the sand created by crushing rocks from the force of Strength. The sand is heated up by heat Magic, cooled by the surrounding air temperature and broken apart once more by Strength Magic. The Glass formed is in fact inherently dangerous upon contact with the body.
If hit with a glass magic spell, the person hit by the spell is affected with a bleed that deals a minor D-tier damage every turn until they are healed.
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Diamond Dust Magic [Strength+Heat+Life]: [Restricted: (Founder: Lestacia) Permission to use: Restricted (Lestacia)]
Diamond Dust Magic uses strength to gather surrounding earth and life to kill the plants inside said earth. The Strength magic is then used to create intense pressure to create coal and then Heat Magic is used to complete the process of forming the pressurized coal into a diamond. The Diamond is Broken up into minuscule pieces to form the Diamond Dust. When an ability using this magic type is used, leftover dust coats a weapon or staff of the user's wishing for two posts. It protects the object from C-tier damage before falling apart. It takes two posts for the diamond dust to be built back up between abilities.
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D-tier Abilities
Reveria
Tier: D-Tier
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks: Lestacia must swipe their wand/staff in front of them.
Scaling: Damage
Sustain: -
Cool Down: 1
Cost: 10 Magoi | 5 Magoi
Description: The caster of this spell swipes their wand/staff in front of them, causing a skeletal hand that is 2m long and 1m wide to appear from the ground. It then swipes everything away in a 2 meter wide arch in front of them, dealing D-tier damage to anything it hits.
Seedling Transport
Tier: D-Tier
Class: Magician
Type: Supplementary
Range: Self
Requirements/Drawbacks: Lestacia cannot cast spells when in the seedling. However any spells still in effect will be in effect for the duration.
Scaling: Distance Traveled: Distance is increased by 10 Meters for every 5 Magoi expended.
Sustain: -
Cool Down: 1
Cost: 10 Magoi | 5 Magoi
Description: The caster of this spell stabs their staff into the ground and a seed sprouts around them. It then burrows into the ground. While in the ground the seed will travel 10 meters away from the initial location and sprout up on the second post.
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Blessing
Tier: D
Class: Magician
Type: Supplementary
Range: Short
Requirements/Drawbacks: Must chant "Blessing!"
Scaling:Heals 1 tier Higher per 5 magoi expended
Sustain: 0
Cool Down: 1 Posts
Cost: 10 Magoi
Description: The caster twirls her staff in the air, commanding the Magoi to heal a target within a 5m radius for D-tier Damage instantly. A Green glow covers the target healing them for D-Tier Damage.
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Impulse Art: Repel
Tier: D-Tier
Class: Magician
Type: Defensive
Range: Medium
Requirements/Drawbacks: She must call the spells name out.
Scaling: Area of Affect every 5 magoi expended adds 10m
Sustain: -
Cool Down: 1
Cost: 10 Magoi | 5 Magoi
Description: The caster of this spell orders the rukh to gather around her in the form of a dome 4 meters wide. The Rukh will have an electrical current running through it that repels all metallic weapons coming her way.
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Impulse Art: Polarity
Tier: D-Tier
Class: Magician
Type: Supplementary
Range: self/long
Requirements/Drawbacks: The spell is a targeted ability. So it will Lock onto and affect the target hit. However, while the polarity is reversed the affected party cannot touch the ground until the duration. They will be repelled up to 4 meters into the air.
Scaling: duration: every 5 magoi expended adds 1 more post of duration
Sustain: -
Cool Down: 1
Cost: 10 Magoi | 5 Magoi
Description: The caster orders the rukh to charge their staff. The Caster then shoots a beam of lightning toward themselves or a person or creature, reversing their polarity for a short period of time allowing them to fly in the air. The beam of light will lock onto the target. While their polarity is reversed the affected party gains wings made of pure electricity and is not allowed by any means to touch the ground until the duration is up. The earth is literally rejecting you and your polarity. As the spell nears its end duration they dim and when the duration is up, they disappear completely. The duration of the spell is 1 post.
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C-tier Abilities
Field of Serenity
Tier: C-Tier
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Lestacia must stab their wand/staff into the ground.
Scaling: Post Duration: every 5 magoi expended increases the duration of this ability by 1 post
Sustain: -
Cool Down: 1
Cost: 20 Magoi | 10 Magoi
Description: The caster of this spell stabs their staff into the ground creating a field of flowers in a 5 meter radius around them. The flowers start as buds and fully bloom into flowers. When fully bloomed they release a pollen that lingers in the 5 meter radius, healing up to C-Tier damage once every post for two posts. After the spell is casted she will retract her wand.
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Field of Famine
Tier: C-Tier
Class: Magician
Type: Offensive / Supplementary
Range: Close
Requirements/Drawbacks: Lestacia must stab their wand/staff into the ground.
Scaling: AoE
Sustain: -
Cool Down: 1
Cost: 20 Magoi | 10 Magoi
Description: The caster stabs their staff into the ground, creating a 3m tall cage of bones around her that push outwards 5m and deals D tier damage to anyone in it's path. The wall will push anything it touches back a maximum of 5m away from the initial point.
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Worlds End Garden
Tier: C
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: Must say:
"Worlds End Garden!" Weak to Light, Fire, and Water magic.
Scaling: Tier of Healing Prevented
Sustain: 1
Cool Down: 2 Posts
Cost: 20 Magoi
Description:From around Lestacia she imbues the earth around her within a 3m radius with Mushrooms. The shrooms when agitated in any way will explode upon contact releasing a cloud of Spores in retaliation. The Spores when attached to the body stop any and all healing that can, could, or is being done from its host up to B-Tier Healing. If Lestacia were to step on the mushrooms they would not explode only recede into the ground. The Initial Explosion Doesn't do any damage. You can also prematurely attack the Mushroom. Be careful when attacking them though they still explode. Also the spores must touch a part of your body to take effect. The spore cloud lasts for only one post. Even if multiple mushrooms are stepped on. The cloud is 1m large.Any person affected by this debuff can not regain health by any means until the debuff is cured. Defile will stick with a person and lay dormant until cell regeneration takes place. When that happens it releases a toxin denying any healing up to B-tier on that part of the body. The spores will last for 2 posts before being attacked by the hosts white blood cells and be forcibly removed from the hosts body.Small green Mushrooms pop up in a 3m radius around Lestacia and explode into pink clouds with a 1m radius, when someone other than Lestacia agitates them.
B-tier Abilities
Impulse Art: Raikoben
Tier: B-Tier
Class: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Lestacia must touch a person with her staff for this ability to work.
Scaling: Duration: for every 5 magoi spent it's duration is extended for one post
Sustain: -
Cool Down: 3
Cost: 30 Magoi | 15 Magoi
Description: Lestacia orders the rukh to create a strong Electric Current within her staff. She then places her staff upon a person and their armor as well as weapons will be super charged with electricity for 2 posts. All of the persons basic attacks will hit in a cone 10 meters wide and will do damage equal to the weapons tier.
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Gaia's Might
Tier: B
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: Once the words "Gaia's Might!" are said she can activate the Spell. Disappears after being hit once by any spell.
Scaling:Buff lasts for an additional post.
Sustain: 0
Cool Down: 3 Posts
Cost: 30 Magoi
Description: The caster releases a Stream of life energy From their hand and it enchants one ally within the radius within a 20m Radius the following buff. When the enchanted user is struck in combat by an attack that would wound them, they instead would be healed for the damage that could have been done. The effect lasts up to 3 posts. However when the spell tanks the attack it immediately disappears allowing normal damage to be done once again.A green pulse of energy is Released from The Caster's Hand and the target affected gets a green glow to them signifying the effect is active.
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Borg
Tier: D-Ω
Specialization: Magician
Type: Defensive
Range: Close
Requirements/Drawbacks: Once the Borg is broken or damaged, it requires 3 turns to recover.
Scaling: Cannot be scaled
Sustain: No sustain limit
Cool Down: N/A
Cost: 5 Magoi
Description: A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.
A-tier Abilities
Sleeping Forest
Tier: A-Tier
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: Must stab her staff Down into the ground and Retrieve it after the spell is cast.
Has to cast the spell on top of her so she too is affected by this spell!
Scaling: Area of effect
Sustain: -
Cool Down: 3
Cost: 40 Magoi | 20 Magoi
Description:The Caster stabs their wand or stave into the ground and orders the rukh to create a forest on top of the caster with 20 Meter diameter. The tree's themselves will let out a miasma of dark black mist from the canopies, blocking out all sunlight. The tree's themselves stand 4 meters tall each. Anyone caught within the forest will be forced to navigate their way out or be subjected to the effects of B-tier Reaper Magic. The forest lasts for 4 posts and the effect stacks for each post you stay within the forest. If one would try to cut down or burn the tree's the smoke miasma will spew out from where it was attacked and affect them with an additional B-tier reaper Magic. which stacks based on each tree hit.
Omega-tier Abilities
Divine Sacrifice Blessing
Tier: Ω
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: This spell can only be cast by those with heartfelt good intentions. In order to cast it, the user must bring their hands together on their staff of wand as if in prayer and then raise it to the heavens. They must then sacrifice a portion of their own life force dealing A-tier internal damage which can't be healed by magic, only time. This spell heals people indiscriminately. This spell costs 100 magoi instead of 50. This spell requires a follow up thread of recovery time meeting at least 1000 words spent healing the damage caused by casting it.
Scaling: This spell cannot be scaled
Sustain: This spell cannot be sustained
Cool Down: One use per thread.
Cost: 100 Magoi
Description: A forbidden healing magic from Alma Torran. This spell was created by a prodigal magician who was also a maiden pure of heart. During the great war against those of black rukh, she hated seeing both sides suffered and gave her life force to heal all those around her in an attempt to stop the fighting. Unfortunately, she was killed in the aftermath of the spell and died sorrowful and in vain. Upon raising their staff/wand upwards, a purple pillar of life magic erupts from the user into the sky parting clouds and splitting the heavens. The pillar is a massive 10m in diameter climbing hundreds of meters upwards before splitting into countless smaller beams. The beams of life magic then curve back towards the earth shooting towards any injured people within 100m of the user. All living creatures within the range are struck by healing life magic that restores lost limbs and heals even old wounds. It cures diseases and poisons as well. The only thing it can't heal are mental issues and death. In addition, 50 stamina is restored to all targets which can even exceed their usual maximum stamina. After casting the spell, the user coughs up several mouth fulls of blood and collapses. They remain conscious and can still cast spells if they have magoi remaining, but are unable to move for the rest of the thread.
Beast Abilities
Djinn Related Abilities
Social Abilities