Aengar entered the Coliseum he didn't quite know who he would be facing this time but he knew that it was gonna be a good one. As the battle began Aengar spotted a staff on his opponent there would be a chance that this would be a Bo Staff or his magical conductor but Aengar would not know till the battle started. The battle began and the opponent would be on the aggressive he casted a spell Become Wind the man began to be pushed by the wind at 20m/s but it seemed like man had no control over how he could sway his body so Aengar casted Angel Spear the attack going directly into Asims chest not having the time to block it. Asim seemed angered by the fact that the shot hit him. Aengar shifting to the offensive casted Light Angel the angel traveling to go face Asim but Asim blocking the attack using Empty by spinning around and blocking the attack. Asim having to switch to the offensive now and bring Aengar down to his knees Asim then casted Let Go Your Earthly Desires Aengar then blocking the attack with his Borg. Then shifting to summons Gabriel the man not being able to defend sense already using his offensive ability. The man now bleeding Aengar knew he had dealt some nice damage. Aengar now casting the spell Light Veil so that Aengar would be camouflaged. Aengar now camouflaged casted Big Aurora blinding Asim he slid in and casted Distorted Space and then casted Aurora Barrier. Aengar now low on Magoi only had one choice and that was to go in and fight him he landed 1 and then backed up. Then went in to hit him again and landed 1,2,3, winning the fight.
- Abilities Used:
- Name: Aurora Barrier
Tier: D
Cost: 10 Magoi
Element: Light
Class: Offensive
Range: Close
Duration: Sustained
Cool-Down: 2 posts or Sustain+1
Description The user forms a light image in the form of a 5 meter large barrier within 10 meters of the user that is capable of inflicting up to D-tier damage to anything that touches it. This ability may be sustained to continue into the next post or be reformed in another location.
Code:
Name:Light Veil
Tier:D
Cost:10
Element:Light
Class:Supplementary
Range:10 meters
Duration:Sustained
Cool-Down:2 posts or Sustain+1
Description:Aengar manipulates the light in a 5 meter sphere around himself to make himself blend in to his surroundings. This ability may be sustained to maintain the camouflage the next turn.
Code:
Name:Light Angel
Tier:D
Cost:10
Element:Light
Class:Supplementary
Range:10 meters
Duration:Sustained
Cool-Down:2 posts or Sustain+1
Description:Aengar summons a light image of an angel that is 3 meters tall that can move within ten meters of himself. The light image may move at 10 m/s and inflicts D-tier damage to anything it touches. This ability may be sustained to continue moving the light image or to form a new one.
Code:
Name:Distorted Space
Tier:D
Cost:10
Element:Light
Class:Offensive
Range:10 meters
Duration:1 post
Cool-Down:2 posts
Description:Aengar forms walls of light around himself at 10m/s in the shape of a 5m x 5m x 5m cube of light. If anything touches the walls, a 1 meter explosion occurs, inflicting D-tier damage to anything hit
Name: Angel Spear
Tier:C
Cost: 20|10
Element: Light
Class: Offensive
Range: 20 meters
Duration: Sustained
Cool-Down: Sustained +1
Description: The user summons a large spear of light that is 10 meters in length. The spear can travel within 20 meters of the caster at 15 m/s to deal C-tier damage. This ability may be sustained to use it again on a subsequent post.
Code:
Name: Gabriel
Tier:C
Cost: 20|10
Element: Light
Class:Offensive
Range: 20 meters
Duration: Sustained
Cool-Down: Sustained + 1
Description:The spell is a more advanced version of Light Angel. The light construct is between five meters to ten meters in size and is formed at 15 m/s. The spell does C tier damage, travels at 15 m/s, and can be sustained to be summoned in another post.
Name:Big Aurora
Tier:C
Cost:20
Element:Light
Class:Offensive/Supplementary
Range:20 meters
Duration:Sustained
Cool-Down:3 posts of Sustain+1
Description: The user creates a dense sphere of light that is 10 meters across within 20 meters of themselves. Anything caught within the sphere will suffer D-tier damage and be blinded for 2 posts. This ability may be sustained to keep the sphere active for another turn or to summon the sphere in a new location.
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