- Job Details:
- Job Name: The Past of Acius Maximus
Job Rank: B
Job Location: Reim
Job Rewards: 200 XP and 15,000 Huang
Job Overview:
You had sent out a letter some time ago to the Homeland of Kou for several documents outlining basic information on those who are to be respected within the Kou Empire. This included military, nobility and merchants of high standing, as well as other noteworthy individuals that had known pull within the courts. Having read over this information, you take note of the differences from what you had learned when training directly under the Spymaster for the nation, Takahashi Sato. There aren't many, but you have learned of others that your previous standing within the nation did not allow you to be aware of. That was of small consequence, however, as your investigation reports from Kou had also brought to you documents detailing your head staff members of your organization.
Your attempt to gain information from the prior two assassins ended in failure, and as such you continue your movement to another inn. Your next set of files are for Acius Maximus. Rumored to be a genius with logistics, and by far the leadership operative you have known the longest. You have saved his file for last. Just before you have an opportunity to read those files, however, the assassin that got away and another assassin come by to attempt to take your life. Defeat them, and learn the ultimate purpose behind the assassination attempts...- Blow Dart Assassin:
- Enemy Name: Blow Dart Assassin x2
Rank: C
Needed damage to take down: C
Abilities:
Blow Dart Assassin sprints at 9m/s.
Blow Dart Assassin uses Blow Darts that deal C-Tier damage.
Blow Dart: A .2m dart shoots out at the opponent at 15 m/s, hitting them with a sharp needle-like point and causing C-Tier damage.
Paralyzing Dart: A .1m dart shoots out at the opponent at 15 m/s, paralyzing the limb it strikes for 2 posts.
- Wounded Sanada:
- Enemy Name: Wounded Sanada
Rank: B
Needed damage to take down: B
Abilities:
Wounded Sanada sprints at 8 m/s
Wounded Sanada uses a pair of gauntlets that each deal C-Tier damage, as well as a wakizashi that deals B-Tier damage.
Destructive Punch: Using a gauntlet to augment his destructive power, Wounded Sanada strikes with a pair of 2 punches that each deal C-Tier damage and move at 20m/s. The force is spread evenly across a 5 meter area from where the blow lands.
Gauntlet Block: Twisting his arms slightly when contact is made against his gauntlets, Wounded Sanada is able to defend against B-Tier damage 2 times per post at 25m/s.
Criss-cross Slash: Wounded Sanada creates two slashing motions with his wakizashi at 20 m/s, each dealing C-Tier damage.
Grand Divide: Wounded Sanada puts a heavy weight behind a downward slash at 20 m/s, dealing B-Tier damage.
- Akamine Rin:
- Enemy Name: Akamine Rin
Rank: A
Needed damage to take down: A
Abilities:
Akamine Rin sprints at 15 m/s
Akamine Rin uses a katana to impart A-Tier damage.
Akamine Rin uses caltrops to deal C-Tier damage to her opponents.
Akamine Rin uses throwing daggers to deal D-Tier damage to her opponents.
Fan of Knives: Akamine Rin throws out a fan of knives that cover a 1 meter long distance, flying at 15m/s up to 20 meters away. These knives deal C-Tier damage to anything in its path.
Disabling Caltrops: Akamine Rin unloads a bag of caltrops on the floor in a 2 meter wide area while she runs. Their movement is based on the speed of gravity. This goes on for 5 meters. Stepping on a space the caltrops are dropped paralyzes the feet for 1 post.
Steady Blow: Akamine Rin strikes out at her opponent with a horizontal blow with her katana at 15 m/s, dealing C-Tier damage.
Wind Cutter: Akamine Rin attacks with a diagonal slash with her katana at 20 m/s, imparting B-Tier damage to an opponent.
Dimension Cut: Akamine Rin attacks with a vertical slash of her katana at 25 m/s, imparting A-Tier damage to an opponent.
Unparalleled Parry: Akamine Rin defends against a single blow from an opponent, blocking Omega tier damage from a single attack.
Garret hadn't had any opportunity to capture those from the fight earlier, and did not want to linger in the Inn for any longer than he already had. Gathering his belongings, the spymaster began moving to the stables. He made sure to leave a lump sum of coin on the dresser before he left, to pay for any damages his prior scuffle had caused as well as for the cleanup of the two dead bodies that they would find in the room in the morning. Garret wanted to get moving right away, and hopefully elude his opponents in the process. The unseen enemy was the deadliest.
He approached the stall and set up his horse, keeping an eye out on his surroundings in case anyone approached him. Saddling up the beast, Garret lead it out of the stalls and turned it to the road. He rode it towards his next choice of Inn, this one closer to the center of the city and, hopefully, therefore more safe for him to stay at. His thoughts were that the guards based near the hub of the city would be numerous enough to discourage any would-be assassins that would come after his life. Of course, the idea was simply a pipe-dream. Garret knew this, in his heart of hearts, but still made the attempt anyways. When he arrived at the place, late at night, he decided he would finish reading the report on Acius quickly and simply make his way back to Headquarters. The road there was a long and flat one, which would allow the Spymaster some time to see if anyone was following him. It wasn't so easy hiding in open ground, though if they were not moving he supposed it would make it easy for them. This luxury wouldn't be affordable, however, as his movement on the horse would be too fast for somebody to reliably hide their presence while following him.
As he reached for his dossiers, a pin prick of killing intent struck the man's consciousness. He paused and leaned back, dodging a dart that zipped past his body and made a 'thunking' sound in the wood to his right. Quickly putting away the dossier, Garret turned his horse towards the direction of the attack. I will end it tonight. Let the hunting begin. Grim thoughts crossed the man's mind. He couldn't resist the provocation, though he knew full well that he was being baited. A trap is only a trap if the prey do not know it is a trap. Encouraging his horse to move forward, Garret kept low on the beast's back. He judged the direction of the attack and the likely spot that the Blowdart Assassin had struck from. As he approached, another shot came whizzing by, though this one was a bit too far to the left. The attack caused the horse to rear up; it was not a battle trained horse, and easily spooked.
Using that moment as an opportunity of escape, the assassin showed how he had followed Garret so quickly through the night; he, too, was riding a horse. Garret was unsure how he had gotten the horse to move quietly enough for him to have not caught the movement earlier, though perhaps his senses had dulled and he wasn't paying close enough attention to the environment and the sounds around him. It was a difficult task, to be sure, yet as soon as Garret had managed to calm the beast down the beast that he was riding on he gave pursuit to his assailant.
The hooves of the beast he was riding, as well as those of the beast his assailant was riding, were clopping on the city's roads. These echoed in his ears as he chased after the assassin, yet Garret began to extend his senses further. He could not afford to be put in an unfavorable position once again. The wind was running by his face as he chased the man. If it weren't for the various random darts that shot off towards Garret, he would have considered the chase an easy job. Slowly, the spymaster was gaining ground on his opponent; something that gave Garret hope. Hope that he would be able to take out his opponent before losing him to a poison that would take the assassin's own life away from him before Garret would be able to retrieve any sort of information from the man. Just as Garret believed he would be able to catch the man, the assassin turned a corner down one of the other streets. These occasional twists and turns around the city had put distance between the assassin and Garret, forcing Garret to be careful of what could be awaiting him around the bend.
The chase was long and hard, but eventually Garret was lead past the outskirts of the city. He had a sinking feeling that the direction they were going would lead them out of the city. It was only his strong attention and purposefully extended senses, pushed to their limit by his life being in danger, that Garret had caught movement out of the side of his eye. Suddenly sitting up straight, Garret leaned back as a second Blowdart Assassin shot a dart at the spymaster, and joined the chase to entrap Garret in a pincer attack. This doesn't look like it will end well. The thought that passed his mind wasn't a positive one; Garret, while he knew how to ride, was not a particularly expert horseman. The beast he was using was one trained at the Headquarters for couriers and the like. While it was certainly well-bred, and had a modicum of bravery, true battle would likely spook it beyond Garret's control. The only thing that had him still on that horses' back was luck and the small amount of experience that the horse had with fights simply due to being in the Headquarters during training periods.
Garret spurred it forward, urging it to move faster. His opponent ahead of him seemed to have been saving his beasts stamina, or hiding its true speed, as Garret suddenly found himself unable to close distance between the two. By now, they had left the city limits and were quickly approaching the forest. Inwardly groaning, Garret knew that this place would be ideal for ambushes and traps. If he wanted to have any possible chance of victory, he would likely have to use the very cover they intend to use for his own advantage. Garret looked back, behind him, only to note that the other assassin that had been following him had disappeared. He knew that the man would show up again, before the night was over. The would lead him to their ideal hunting ground, and attempt to make short work of him. The assassin he was following soon disappeared, however, and Garret found himself in the worse predicament that he could have found himself in. Lost in a forest he had chased enemies into, with no sign of any such enemies for a sign of baring.
Naturally, Garret's pace slowed dramatically at that point. He could not continue to move forward without knowing where he was going, nor could he carelessly walk into a trap of his enemy's creation. He breathed deeply, taking in the air around him, and continued to stretch his senses to their fullest. The sound of the insects making their natural noises filled the night, with those around him being quiet. The exhaustion of the effort began to slowly grate on Garret's stamina. It was not a widely experienced phenomena that people often took note of, but the amount of energy it took to constantly stay on high alert was extremely draining. Garret noted a clearing in the forest that was located dead ahead of him, and believed that this would likely be the place where his opponents would make their stand. A clear area that allowed them to attack from multiple directions, while allowing them to retain cover and giving them a clear shot at their target. Recalling his thoughts earlier, Garret moved forward with the thought of the clearing being a trap on mind. Carefully, ever so slowly, Garret approached the clearing.
The sound of a twig snapping to Garret's right alerted the man of the presence of an opponent. His head snapped in the direction of the noise and his sights zeroed in on an opponent. He saw the next few moments as if time had slowed; the assassin brought a blowdart gun to his mouth, and shot forward a Paralyzing Dart. Though Garret did not know what kind of concoction was on the thing, he already knew he didn't want to get hit by the attack. The dart inched forward as his mind considered the different options; attempt to dodge while on the horse, attempt to dismount, or attempt to spur the horse forward. He quickly determined that there was very little chance that he would be able to dodge while on the horse. As soon as his decision had been made, it seemed like time began to move back at the regular pace once more. Garret jumped off the horse and into the clearing, using River Styx Style: Water Falls in Reverse. Unfortunately the horse was struck and, due to the paralysis poison on the dart, was unable to retain a standing position. Garret landed in the center of the clearing, preparing himself for one hell of a fight.
OOC:
Word Count: 1588/1500
Magoi/Stamina: 280/300
- Abilities Used:
Name: Water Falls in Reverse (River Styx Style)
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: Close
Duration: 1 post
Cool-Down: 3 posts
Description: The user pushes off the ground with great strength, allowing them to jump 1-5 meters in an omnidirectional trajectory at 15m/s. Should one of the user's feet collide with a solid surface, they are able to repeat this movement one more time.