Name: Shot 1
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class: Supplement
Range: 7 Meters
Duration: Instant
Cool-Down: 2 Posts
Description:
A simple distraction technique, this shot requires one with steady fingers. The shot allows for a small metal marble to be shot rapidly from the flick of her own thumb. Due to the small size, two centimeters in diameter, of the marble, as a supplement, it is covered in a poison that causes stinging pain all over the body for two posts while also reducing ability speed by half and doubling reaction times. This shot can reach speeds of 15m/s.
Name: Shot 2
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class Offensive
Range: 7 Meters
Duration: Instant
Cool-Down: 2 Posts
Description:
A simple shot, four centimeters in diameter, in which the user aims for nerves around the body to cause paralysis in one limb for two posts. This shot can reach speeds of 15m/s.
Name: Shot 3
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class Supplementary
Range: 7 Meters
Duration: Sustained
Cool-Down: 2 posts or sustain+1
Description:
A volley toss, this throw causes five small reflective bouncing marbles, each three centimeters in diameter, to shoot about. The marbles reflect off of the surrounding surfaces, causing distractions and loud noises. The balls do not cause injuries when one is hit due to the rubbery nature of their hides. They do, however, release thick smog like smoke screen from within their porous inners. This smog causes temporary paralysis in one random limb for one post due to the toxins within the smog. The toxins can effect anyone within the area, including allies and Arashi herself should they breath it in. This shot can reach speeds of 15m/s.
Name: Shot 4
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class: Supplementary
Range: 7 Meters
Duration: Instant
Cool-Down: 2 Posts
Description:
An unusual shot, this one requires a special marble to be thrown out. This marble is somewhat large, being 7.6 cenimeters in diameter. The marble is to be shot from her thumb. As it is shot, a rope will release from within. The rope is thin, but sturdy as it is woven from webs gathered from spiders raised by the Tou family. However, it can be broken with D tier attacks. The marble has a flat side of it covered in an odd substance (A sheet of small suction cups, similar to the feet of a gecko) that can hold up to five hundred pounds in weight. This allows for the user to make use of it in a similar fashion to a grappling hook. The rope can stretch out 7 meters. The rope and marble can be shot at an opponent hold down one limb for one post. The shot can reach speeds of 15m/s.
Name: Shot 5
Tier: C
Cost: 20 Stam
Weapon Type: Marble
Class Supplementary
Range: 15 meters
Duration: Instant
Cool-Down: 3 Posts
Description:
A simple throw, only made dangerous by the ointment rubbed over the marble. By aiming a special spiked metal orb, the attacker can aim to shoot vulnerable areas of their opponent. The ointment on the spikes causes paralysis in two limbs for a total of three posts. The limbs that are affected depend on the areas hit. The metal orb is about five centimeters in diameter. The orb can travel at 20m/s.
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class: Supplement
Range: 7 Meters
Duration: Instant
Cool-Down: 2 Posts
Description:
A simple distraction technique, this shot requires one with steady fingers. The shot allows for a small metal marble to be shot rapidly from the flick of her own thumb. Due to the small size, two centimeters in diameter, of the marble, as a supplement, it is covered in a poison that causes stinging pain all over the body for two posts while also reducing ability speed by half and doubling reaction times. This shot can reach speeds of 15m/s.
Name: Shot 2
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class Offensive
Range: 7 Meters
Duration: Instant
Cool-Down: 2 Posts
Description:
A simple shot, four centimeters in diameter, in which the user aims for nerves around the body to cause paralysis in one limb for two posts. This shot can reach speeds of 15m/s.
Name: Shot 3
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class Supplementary
Range: 7 Meters
Duration: Sustained
Cool-Down: 2 posts or sustain+1
Description:
A volley toss, this throw causes five small reflective bouncing marbles, each three centimeters in diameter, to shoot about. The marbles reflect off of the surrounding surfaces, causing distractions and loud noises. The balls do not cause injuries when one is hit due to the rubbery nature of their hides. They do, however, release thick smog like smoke screen from within their porous inners. This smog causes temporary paralysis in one random limb for one post due to the toxins within the smog. The toxins can effect anyone within the area, including allies and Arashi herself should they breath it in. This shot can reach speeds of 15m/s.
Name: Shot 4
Tier: D
Cost: 10 Stamina
Weapon Type: Marble
Class: Supplementary
Range: 7 Meters
Duration: Instant
Cool-Down: 2 Posts
Description:
An unusual shot, this one requires a special marble to be thrown out. This marble is somewhat large, being 7.6 cenimeters in diameter. The marble is to be shot from her thumb. As it is shot, a rope will release from within. The rope is thin, but sturdy as it is woven from webs gathered from spiders raised by the Tou family. However, it can be broken with D tier attacks. The marble has a flat side of it covered in an odd substance (A sheet of small suction cups, similar to the feet of a gecko) that can hold up to five hundred pounds in weight. This allows for the user to make use of it in a similar fashion to a grappling hook. The rope can stretch out 7 meters. The rope and marble can be shot at an opponent hold down one limb for one post. The shot can reach speeds of 15m/s.
Name: Shot 5
Tier: C
Cost: 20 Stam
Weapon Type: Marble
Class Supplementary
Range: 15 meters
Duration: Instant
Cool-Down: 3 Posts
Description:
A simple throw, only made dangerous by the ointment rubbed over the marble. By aiming a special spiked metal orb, the attacker can aim to shoot vulnerable areas of their opponent. The ointment on the spikes causes paralysis in two limbs for a total of three posts. The limbs that are affected depend on the areas hit. The metal orb is about five centimeters in diameter. The orb can travel at 20m/s.
Last edited by Arashi on 12/11/14, 10:29 pm; edited 3 times in total