Name: Ghost Step
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: 5m
Duration: 1 Post
Cool-Down: 2 Post
Description: This is a foot technique that Tsuka has learned through his encounters. More used as a dodge Tsuka is capable of moving at an intense speed (10m/s) in order to gain some ground in between himself and his enemy.
Name: Sheathed-to-Parry
Tier: C
Cost: 20 Stamina
Weapon Type: Wakizashi
Class: Defensive
Range: Close
Duration: 1 Post
Cool-Down: 3 Post
Description: A parry-technique, this is a sleight of hand trick of Tsuka to unsheathe his blade and defend against an attack in almost an instant. The blade moves at 15m/s. Can parry up to 1 B-Tier/2 C-Tier/4 D-Tier
Name: Five-Point Jab
Tier: D
Cost: 10
Weapon Type: Body
Class: Offensive
Range: Close
Duration: 1 Post
Cool-Down: 2 Post
Description: Once again relying on his specialty in sleight-of-hand Tsuka is able to deliver a rapid series of punches. Total of five strikes he will seek to land them anywhere he can intending to overwhelm and disorient his opponent. Strikes move at 10m/s and do not stack.
Name: Disarming Strike
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: Close
Duration: 1 Post
Cool-Down: 2 Post
Description: A useful technique and also a skill coming from his sleight-of-hand abilities. Tsuka uses a precise pressure-point strike that moves at 10m/s. This technique may be used on up to 5 hands. The pressure point forces the fingers to open up and having any hand-held object drop from the hand(s) to the ground beneath them.
Name: Anticipated Interception
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Defense
Range: Close
Duration: 1 Post
Cool-Down: 2 Post
Description: Using his hands he is able to redirect a physical attack into a different direction. Tsuka is capable of moving at 10m/s and is able to redirect 1 C-Rank/2 D-Rank. This skill does not apply to magic techniques that are intangible.
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: 5m
Duration: 1 Post
Cool-Down: 2 Post
Description: This is a foot technique that Tsuka has learned through his encounters. More used as a dodge Tsuka is capable of moving at an intense speed (10m/s) in order to gain some ground in between himself and his enemy.
Name: Sheathed-to-Parry
Tier: C
Cost: 20 Stamina
Weapon Type: Wakizashi
Class: Defensive
Range: Close
Duration: 1 Post
Cool-Down: 3 Post
Description: A parry-technique, this is a sleight of hand trick of Tsuka to unsheathe his blade and defend against an attack in almost an instant. The blade moves at 15m/s. Can parry up to 1 B-Tier/2 C-Tier/4 D-Tier
Name: Five-Point Jab
Tier: D
Cost: 10
Weapon Type: Body
Class: Offensive
Range: Close
Duration: 1 Post
Cool-Down: 2 Post
Description: Once again relying on his specialty in sleight-of-hand Tsuka is able to deliver a rapid series of punches. Total of five strikes he will seek to land them anywhere he can intending to overwhelm and disorient his opponent. Strikes move at 10m/s and do not stack.
Name: Disarming Strike
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: Close
Duration: 1 Post
Cool-Down: 2 Post
Description: A useful technique and also a skill coming from his sleight-of-hand abilities. Tsuka uses a precise pressure-point strike that moves at 10m/s. This technique may be used on up to 5 hands. The pressure point forces the fingers to open up and having any hand-held object drop from the hand(s) to the ground beneath them.
Name: Anticipated Interception
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Defense
Range: Close
Duration: 1 Post
Cool-Down: 2 Post
Description: Using his hands he is able to redirect a physical attack into a different direction. Tsuka is capable of moving at 10m/s and is able to redirect 1 C-Rank/2 D-Rank. This skill does not apply to magic techniques that are intangible.
Last edited by Tsuka on 14/09/14, 09:00 am; edited 3 times in total