Garret began gathering the water about the area until he had gathered enough to create a fifteen meter long and five meter wide stream with the use of his
Controlling the Currents spell. The water itself had not been formed in that shape, and simply sat on the ground beneath their feet. The two were kneeling when the patrolling guards passed overhead, and Garret had the water move upward, bringing them both to the top on a rising water current that kept them above the water itself. From there, Marinus jumped off and immediately headed towards the guard on the right. His footsteps were unheard. Garret paid closer attention to his target, allowing the other man to do his job as he would. He reversed the speed of the inner 2 meter diameter of the water cylinder he had made while simultaneously casting
Water Gills in order to breath while in that very same water. The water itself was still not above the wall level, but as soon as Garret found himself six meters down the water he stopped the movement from carrying him further.
Marinus likely already took out the first guard, which meant it was time for Garret to begin his work as well. Casting
Pressure Crusher, Garret moved the water, and him alongside it, up and over the wall. The water covered every inch of the battlements, not allowing an individual the opportunity to get out of the way without jumping off, and began tracking down the walk-way at a rate of 20 m/s. The first guard was met almost immediately, and the pain and damage from Garret's spell left the man unconscious and near death as he passed over the man. Garret rounded the corner of one of the sides, and the next individual he ran into saw him coming. Fear in his eyes, the man turned and screamed. "INTRUDER! INTRUDER!" He attempted to run as hard as he could, but the man was no match for the speed of Garret's spell as he, too, was swallowed within the crushing grasp of Garret's spellcraft. The next three attempted to take Garret head-on, however they had neither the strength nor skill to do so.
Five down on my side...As the top battlements had been cleared, Garret's spell took him down into the courtyard, where he landed gently. He then sent the water down into the ground itself without releasing his hold on the magic, as a trap for later. There seemed to be shouting coming from within the stronghold, and some doors opened up to Garret's left. About 30 meters out, a group of twelve soldiers rushed out into a formation, ready to fight. A red haired man stepped out as well, and time almost froze for Garret as he recalled his fight with Manius, a Fanalis who had just started out in the Reim's Fanalis Corps. Recalling the man's speed and strength, Garret didn't hesitate to blast off his strongest spell towards the group right off the bat.
Icy Explosion gathered the water from the air and shot it towards the group of soldiers.
The red haired man, however, saw it coming and ordered a retreat. The explosion, only a second afterwards, caught all of the soldiers but the Fanalis himself, who had seen it in time to run back inside. Garret frowned. The soldiers were garbage against him, but the Fanalis could prove to be a difficult opponent. Garret took a deep breath, sweat beginning to run down his forehead. He had certainly run through a few techniques already, and was quite warmed up for a fight. He took a few steps towards the doors, making sure to move the water beneath his feet as he did so. When he approached the door and was within 20 meters of it, Garlan moved at a ridiculous speed and began closing the distance between Garret and himself. The man had a simple looking blade that looked like it had seen a lot of use and was more than fit for its job. Garret braced himself for impact as he saw the Fanalis charge up for a grand blow. The
Guard's Heavy Blow was met by Garret's
River Styx Style: Fish Swims Upstream, as Garret moved his right hand in a crescent motion and slapped the blade aside while simultaneously side stepping and moving around and behind the Guard by 5 meters. As he did so, he called forth two commands to the Rukh;
Ice Mirror Maze and
Ice Phase. The water that had been dutifully laid out across the ground rose up into the form of a predetermined maze; it was a dead-end maze that Garret had made way back, before he was imprisoned. The maze was meant to be a battleground. Its creation, with the readily available water around them, was quick and efficient.
Garret calmly turned around. The maze of ice was an impressive structure that took many hours of pre-work to envision in order to make it so quickly. He recalled Savron's handiwork with knots, and believed himself to be as equally familiar with his line of work as Savron was with his own. Though there was a mirror of ice between himself and the Fanalis, Garret did not believe that to be enough space. He faded back through a few ice walls, and began traveling inside the ice mirrors. His reflections were ever changing, and Garret began to speak, his voice echoing. "You will die here, Garlan. You took up a bad contract." It wasn't something he was used to doing, but he felt that a little bit of distraction would be perfect when using this particular technique. His image clearly reflected off of many of the mirrors, making it difficult to know which one was real. Normally, the same would have been the case for Garret. The magician, however, was the one that had created this maze. He knew it much more intimately than the Fanalis ever could, and was able to follow markers that were located within the ice mirrors in order to find his way about.
A thud and a cursing sound was heard, and Garret frowned. The man must have attacked one of the magically created mirrors with his fist and hurt himself against it. "Damn you, madoushi! Show yourself you coward! Fight me!" The man was clearly upset, which made this a perfect time for Garret to move in for the kill. Garret covered the distance and, using
River Styx Style: Raging Current, and came flying out from one of the Ice Mirrors with a roundhouse kick to the man's side from behind. Unfortunately, during the movement, Garret tripped up and made a noise as he approached the Fanalis, giving Garlan enough time to turn. He blocked Garret's kick with a
Basic Parry from his left arm as he turned, and brought down his
Guard's Trained Strike with his sword hand. Garret had just enough time to use a palm strike from his
River Styx Style: Raging Currenton the man's sword hand, pushing the blade to the side as Garret set his foot down. Garret didn't have time to worry about the mistake if he planned to win this fight, and immediately coated his right arm with an intense amount of magoi.
River Styx Style: Ikken Hissatsu: Deep Sea Harpoon was being used, and Garret thrust his hand forward. The strength and danger of the technique was immediately apparent to the Fanalis, as he use everything he could in order to prevent it from connecting. His sword immediately made its move in order to deflect Garret's attack. Even with the
Fanalis Advanced Parry, however, it was not enough to completely stop Garret's technique. Garret's hand lodged itself into Garlan's chest.
The man stumbled backwards, heavily wounded. Garret believed he had pierced the man's lungs, which was soon apparent as Garlan began coughing up blood.
OOC:
1335+2494 = 3829/1500 Word Count
50/300 Magoi/Stamina
- Abilities Used:
Name: Controlling the Currents
Tier: B
Cost: 30 Magoi, 15 Sustained
Element: Water
Class: Offensive/Supplementary
Range: 30 meters
Duration: 1-4 posts
Cool-Down: 5 posts
Description: Controls up to a 15 meter diameter sphere's worth of water, within 30 meters of the user, which moves at a rate of 20 m/s. This water can easily halt or push an individual who is moving against the current, or to blast that individual away. The distance the opponent is blasted away is calculated by subtracting either their speed at the time of being hit or their Running Speed, if they braced for impact, from the speed of the water. If the number is 0, they are stopped in their tracks. If the number is positive, they are carried with the flow at that m/s.
Name: Water Gills
Tier: D
Cost: 10 Magoi, 5 sustain
Element: Water
Class: Supplementary
Range: Self
Duration: 1-4 posts
Cool-Down: 2-5 posts after sustain has been broken
Description: In short, the spell allows you to breath under water. It does so by creating a bubble of air around the mouth and nose, absorbing oxygen from the water around it.
Name: Pressure Crusher
Tier: B
Cost: 30|15 Magoi Initial|Sustain
Element: Water
Class: Offensive
Range: 7.5 meter radius
Duration: 1-2 posts
Cool-Down: 5 posts
Description: The user sends magoi out in a pulsation from their body, commanding the Rukh to create and maintain intense water pressure on any water that the pulsation crosses. The pulsation's starting point is created starting from an orb with a 2 meter radius from the user. The pulsation's effect goes outward in a 7.5 meter radius at 20 m/s from its point of origin. Anything caught in the pulsation takes B tier crushing damage before the effect is gone. If sustained, the effect is removed quickly and those who were in the spell's range take another B tier of damage from a phenomenon called 'the bends'.
Name: Ice Explosion
Tier: A
Cost: 40 Magoi
Element: Concussion Magic (Ice+Sound)
Class: Offensive/Supplementary
Range: 40 meters
Duration: 1 post
Cool-Down: 7 posts
Description:
Concussion Magic: This combination of ice and sound creates concussions by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range.
This spell creates a 1 meter diameter ball of ice that moves at the behest of the caster at a rate of 25 m/s. At the caster's will, the ball of ice explodes, blasting shrapnel and loud noise within a 25 meter diameter dealing A tier damage to anything caught within the explosion.
Name: Fish Swims Upstream (River Styx Style)
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Defensive/Supplementary
Range: Close
Duration: Instant
Cool-Down: 3 posts
Description: The user parries a strike that was made against them at a rate of 15m/s with either their feet or fists. An attack blocked in this manner allows the user to 'swim past the opponent's flow' on the outside of the attack while utilizing fluid footwork, placing the user behind or past the opponent at a speed of 15m/s and up to 10 meters away.
Name: Ice Mirror maze
Tier: B
Cost: 30
Element: Water (Ice subtype)
Class: Supplementary
Range: 30 meters
Duration: 1-4 posts
Cool-Down: 5 posts
Description: Using a water-heavy environment, a large maze is created, complete with ceilings. The surfaces are reflective and show mirrored images, possibly showing the image of others in the maze even if they are nowhere near the person. The maze's size can be up to 15 meters in diameter.
Name: Ice Phase
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water (Ice subtype)
Class: Supplementary
Range: Self
Duration: 1-6 posts
Cool-Down: 3-7 posts.
Description: With the casting of this spell, the user is able to 'walk through' ice. The way this works is that a thin sheen of Magoi wraps around the caster, and as the caster is about to walk into the ice, it utilizes a combination of State Transmutation to turn the Ice the user is about to walk into to water, and then uses Water Manipulation Technique in order to move the water to the sides, and then behind the caster. Once the caster has passed, State Transmutation turns the water back into ice. The spell is strong enough to effect a large amount of ice and can be moved from it's original target at 15m/s. Do not be confused; the spell does not move unless directed to after being cast. It is cast on a single target and sticks to that target. It is simply that in it's casting it can move 15 m/s worth of movement from the caster, and may be sustained for longer duration/further movement in. The caster may actively chose whether or not a portion of the spell converts the ice over to water as they move forward, allowing them to temporarily 'create' staircases to walk up a mountain of ice.
Name: Raging Current (River Styx Style)
Tier: B
Cost: 30 Stamina
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 5
Description: The user moves forward at a burst of speed at up to 20m/s up to 15 meters away, with their attack coming up shortly after they reach their target. The user does two C tier strikes with any combination of their feet, knees, elbows or fists to the opponent.
Name: Ikken Hissatsu: Deep Sea Harpoon (River Styx Style)
Tier: A
Cost: 40|20 Stamina Initial|Sustain
Weapon Type: Body (Magoi Manipulation)
Class: Offensive
Range: Close
Duration: 1-2 posts
Cool-Down: 14 posts
Description: The user's arm becomes enforced by magoi, making it into a powerful weapon. The strength of this magoi supports every aspect of the arm, from the shoulder all the way to the tips of the fingers. The user of this technique shoots their hand through an opponent at 25 m/s and can potentially remove any 1 organ if the technique is not disrupted. The technique may be sustained in the next post in order to attempt the attack again.