The second morning of their captivity they were gathered into the large group and fed once again. This time the rotund chef had handed out eggs over rice and biscuits. The food was probably the highlight of this for most of the captives, simply for the fact it was better than usual slavers or bandits serve. Once more this would make some think about the possibility of someone or s group even backing Marx and his band of bandits. If this plan goes smoothly then there is a large amount of money to be made. It would make sense if there was something more hiding deep underneath, plucking at strings.
Afterwards they would all be loaded up in wagers and began being transported. Ustad and the other architects were separated from the group and rode in a large carriage with Marx and a few others inside. Here Marx wanted to describe what he had envisioned for the wall. He wanted a 10 meter tall and 5 meter wide wall believing that would be enough. He wanted entry points every 50 or 100 kilometers that could serve as resting spots as well that would be the size of the walls.
At this ustad would speak up. “When you take into consideration of the workers, that is most definitely doable. Many will still perish but it is plausible” he would pause take a sip of the tea that was prepared for them. “However, I believe your vision is much too small and limited. I believe that we can do at least 25 meters high by 15 wide for the walls and 50 for the entry points. I know that will sound like too much but I could achieve that rather quickly. I have an item, that if you allow, will let me be able to build to these parameters rather instantly. The most time consuming part would be adding art and rooms and such to the structures that we make. The wall itself won't need rooms but we could if you think it would be a good idea. As for the entry points it would be best if we turned them into townships or small cities that people can actually live in. Using them as Fort Towns. You can charge entry and exit and then have control or percentage of all businesses inside them. But that way all of your artists will be used to their full potential and won't be overworked nearly as much.”
Marx was for the second day in a row at lost for words for a brief moment first it was the sculptor known as Josser, and now from this Architect. “I will say that I did not expect anyone here to have use of magic or magic tools. If this is something that you can achieve then I am okay with changing the dimensions of this. But, if it takes longer we will go back to my plan “ the other architects and planners looks at ustad with annoyance and confusion. Why would a captive want to add more work to themselves? They did not understand it.
By the time that they had finished their meeting, they had made it to their destination. They were at the northern end of the great plains, most likely somewhere in the middle of it. Ustad and the others would observe the ground, it was a bit soft but there were ways around it. The main concern was making sure that the wall went far enough into the see that people would not be able to simply walk around. Now swimming would be possible still but if they could limit that as much as possible that would be to the benefit of their goal. They would begin to prepare the area, digging a solid, smooth spot once low tide had hit.
Once the work was done, the group would clear the path as the architect went up and would begin to feed magoi into Last architect, forming an armor around his body before gesturing to the excavated side and creating a massive, 50 meter cubed structure almost instantly. This would shock everyone except for Josser and surprisingly, Dasom the painter. The first piece of the massive wall was made. After this ustad would continue to use the Last Architect 8 more times, 3 to add to the first structure. Making each of the remaining so that it would fit each other piece of the wall so that it would form one cohesive, singular piece of outstretched wall. These other parts of the wall would be half of the height and width but still 50m long. Since it specifically made only 4 walls, floor and ceiling, so what he ended up doing was making them 49 meters thick from each side so that they would be close to a solid piece of wall.
Once he was done he would take a much needed break. While this was happening, the rest of the imprisoned group would begin work of their own. They would begin their work on the 50m structures by adding a doorway on both the east and west end of the building, creating an unbroken path through one side of the massive 100m long and 50m high fort. Stairs would also be added to give access to the top of the wall. Once access to the wall top was gained, they woul split into two working groups. The wall group would be creating the crowning on sides as well as raised positions for watchers or archers. The building crew would be working on the interior of the structure.
This time would be spent making walls and floors in the large structure. The plan was to have 10 floora at intervals of 5 feet which was close to 2 stories a floor. The first and fifth floor were being made into large open spaces, the first having some stores and other permanent fixtures as well as check points and various forms to deal with people wanting to pass through towards the other side of the plains. They would do this by hand since Ustad had used all of his magic to build this portion of wall. They would build struts and supports for the floors, giving it a bit of a arch shape. Once the floors are complete they would begin making a bunch of rooms on each floor, one or two floors would be specifically for the bandits operations while the rest were more residential or barracks if they ever get their own militia.
During the construction process the other artists would start their own work. Josser had taken control of the sculptors simply because of his charismatic and charming nature. They would work on making a series of reliefs along the bottoms, top and middle. These would tell stories of various cultures from the people that were gathered to work on this. One was about the creation of Merridia, albeit a more mythological version. The next was the battle of Kou and then the rise of Tartarus and the war that broke out due to that. At each corner would be large 15m statues jutting out from the structure. These would be imposing, judge like figures that were to act as judges to those that pass beneath their gates. They would be made from marble that they had brought with them for supplies.
Finally there was Dasom and the other painters. No one in particular lead the group but they had all collectively came up with some ideas. The outside of the wall would be one giant mural that would be interpreted by the Frescoes. They would depict the landscape of Merridia with their lush forrests and showcasing their heavy amount of flora. This would be done on wet plaster that would dry with the paint. Then in the inside they would choose a few bright colors, blues and greens to live up the inside in more monotone, and solid colors.
This work would take about 2 weeks or so even with Ustad help once his magoi had recovered. Of course they got breaks and plenty of decent food but it proved to be hard and unrelenting work nonetheless. It would prove to be a daunting job but the were finally done besides finishing touches that the bandits themselves would add. With this they were given a week to rest and prepare for the next chunk of wall.
WC 1413/1000 C tier EXP
Afterwards they would all be loaded up in wagers and began being transported. Ustad and the other architects were separated from the group and rode in a large carriage with Marx and a few others inside. Here Marx wanted to describe what he had envisioned for the wall. He wanted a 10 meter tall and 5 meter wide wall believing that would be enough. He wanted entry points every 50 or 100 kilometers that could serve as resting spots as well that would be the size of the walls.
At this ustad would speak up. “When you take into consideration of the workers, that is most definitely doable. Many will still perish but it is plausible” he would pause take a sip of the tea that was prepared for them. “However, I believe your vision is much too small and limited. I believe that we can do at least 25 meters high by 15 wide for the walls and 50 for the entry points. I know that will sound like too much but I could achieve that rather quickly. I have an item, that if you allow, will let me be able to build to these parameters rather instantly. The most time consuming part would be adding art and rooms and such to the structures that we make. The wall itself won't need rooms but we could if you think it would be a good idea. As for the entry points it would be best if we turned them into townships or small cities that people can actually live in. Using them as Fort Towns. You can charge entry and exit and then have control or percentage of all businesses inside them. But that way all of your artists will be used to their full potential and won't be overworked nearly as much.”
Marx was for the second day in a row at lost for words for a brief moment first it was the sculptor known as Josser, and now from this Architect. “I will say that I did not expect anyone here to have use of magic or magic tools. If this is something that you can achieve then I am okay with changing the dimensions of this. But, if it takes longer we will go back to my plan “ the other architects and planners looks at ustad with annoyance and confusion. Why would a captive want to add more work to themselves? They did not understand it.
By the time that they had finished their meeting, they had made it to their destination. They were at the northern end of the great plains, most likely somewhere in the middle of it. Ustad and the others would observe the ground, it was a bit soft but there were ways around it. The main concern was making sure that the wall went far enough into the see that people would not be able to simply walk around. Now swimming would be possible still but if they could limit that as much as possible that would be to the benefit of their goal. They would begin to prepare the area, digging a solid, smooth spot once low tide had hit.
Once the work was done, the group would clear the path as the architect went up and would begin to feed magoi into Last architect, forming an armor around his body before gesturing to the excavated side and creating a massive, 50 meter cubed structure almost instantly. This would shock everyone except for Josser and surprisingly, Dasom the painter. The first piece of the massive wall was made. After this ustad would continue to use the Last Architect 8 more times, 3 to add to the first structure. Making each of the remaining so that it would fit each other piece of the wall so that it would form one cohesive, singular piece of outstretched wall. These other parts of the wall would be half of the height and width but still 50m long. Since it specifically made only 4 walls, floor and ceiling, so what he ended up doing was making them 49 meters thick from each side so that they would be close to a solid piece of wall.
Once he was done he would take a much needed break. While this was happening, the rest of the imprisoned group would begin work of their own. They would begin their work on the 50m structures by adding a doorway on both the east and west end of the building, creating an unbroken path through one side of the massive 100m long and 50m high fort. Stairs would also be added to give access to the top of the wall. Once access to the wall top was gained, they woul split into two working groups. The wall group would be creating the crowning on sides as well as raised positions for watchers or archers. The building crew would be working on the interior of the structure.
This time would be spent making walls and floors in the large structure. The plan was to have 10 floora at intervals of 5 feet which was close to 2 stories a floor. The first and fifth floor were being made into large open spaces, the first having some stores and other permanent fixtures as well as check points and various forms to deal with people wanting to pass through towards the other side of the plains. They would do this by hand since Ustad had used all of his magic to build this portion of wall. They would build struts and supports for the floors, giving it a bit of a arch shape. Once the floors are complete they would begin making a bunch of rooms on each floor, one or two floors would be specifically for the bandits operations while the rest were more residential or barracks if they ever get their own militia.
During the construction process the other artists would start their own work. Josser had taken control of the sculptors simply because of his charismatic and charming nature. They would work on making a series of reliefs along the bottoms, top and middle. These would tell stories of various cultures from the people that were gathered to work on this. One was about the creation of Merridia, albeit a more mythological version. The next was the battle of Kou and then the rise of Tartarus and the war that broke out due to that. At each corner would be large 15m statues jutting out from the structure. These would be imposing, judge like figures that were to act as judges to those that pass beneath their gates. They would be made from marble that they had brought with them for supplies.
Finally there was Dasom and the other painters. No one in particular lead the group but they had all collectively came up with some ideas. The outside of the wall would be one giant mural that would be interpreted by the Frescoes. They would depict the landscape of Merridia with their lush forrests and showcasing their heavy amount of flora. This would be done on wet plaster that would dry with the paint. Then in the inside they would choose a few bright colors, blues and greens to live up the inside in more monotone, and solid colors.
This work would take about 2 weeks or so even with Ustad help once his magoi had recovered. Of course they got breaks and plenty of decent food but it proved to be hard and unrelenting work nonetheless. It would prove to be a daunting job but the were finally done besides finishing touches that the bandits themselves would add. With this they were given a week to rest and prepare for the next chunk of wall.
WC 1413/1000 C tier EXP
- Items and NPCs:
- Architect:
- Name: Armor of the Last Architect
Tier: A-tier
Type: Magic Brooch-Armor
Magic Type: Construction Magic [Life + Strength]
Appearance: Taking the form of an iron hammer brooch in it's standard form it covers the user in stone armor, made from formed and shaped earth. With the small object itself only being 20cm in diameter it full expands over its user.
Function:
The Architects Labyrinth - For 20 Magoi to Activate | 10 Magoi to sustain the user creates a room up to 50mx50m which has a roof, and durability of an A-tier item, with the armor covering them while this ability is active, covering it in the item. Due to the magic's passive the wall persists till destroyed.
The Architects Defense- For 20 Magoi to Activate | 10 magoi to sustain the user activates the magic in tool, causing part of the room too move, create a wall or shape up to 20mx20m in dimensions with A-tier shield durability to the item. Lasts until destroyed.
The Architects Escape- For 20 magoi to activate and at the deactivation of the armor, the user collapses their rooms causing the rubble to deal A-tier damage to those within. Puts the item on a 4 post cool down.
- Dasom:
Name: Dasom
Tier: A-tier
Damage Required to Defeat: A-tier
Description: Dasom is an artist who used to live in one of the Kouen territories before the war, afterwards his home was taken by bandits and he left to travel the world and develop his skills as an artist. Since then in order to improve his art he has learned how to use his body as his weapon, while having made a new friend in the form of a rare species of octopus.
Weapons: Muse Octopus (will be made and approved after auction)
Traits:- The Toxic Man:
- Trait Name:The Toxic man
Trait Tier: A-tier
Trait Requirement: years of toxic imbibing
Trait Description: Through years of consuming and absorption of toxic chemicals, paints, and poisons over years have saturated his body causing most of his organic matter to become toxic to most creatures on contact.
Trait Effect:Dasom Is so toxic that his body has become a weapon, if any part of his body is consumed, or of his blood or any fluids get on someone's body it will cause them to take A-tier damage over four posts. This counts as though his body were a weapon. This also allows him to register abilities related to such.
- Miasmic Sigh-Taking a deep breath and then coughing soon after Dasom creates a cloud with a 10-meter area that deals A-tier damage over 4 posts for C-tier damage per post.
- Burning Passion-With one of his brushes Dasom dips it into ink mixed with his blood and then strokes it across the enemy applying an intense neurotoxin that disables one of their limbs for 4 posts
- Joss the Sculptor:
Name: Josser ‘Joss’ Tabaaq
Tier: C Tier [Plot NPC]
Damage Required to Defeat: C Tier + Borg
Description: A former student at the Magnostadt academy, Joss dropped out because he had learnt everything he wanted. Proficient at Water magic and teaching himself Strength and Life magics, he went back home to Balbadd and set up a sculpting workshop in the capital’s outskirts. After years of sculpting, however, Joss decided to travel across the world - because why not! - and met Ustad and Dasom. He now wants to create and display a sculpture at the highest point of every country to showcase his work to everyone in the entire world!
Joss is quite the eccentric - surprise, surprise - and loves his sculptures more than anything else. If he sees some inspiration, he will often stop whatever he is doing and start sculpting at a moment’s notice! It might have been this trait that made his Magnostadt professors so frustrated. Joss has such a charming personality, however, that nobody can resist laughing at his jokes. This has been useful in his line of work, as he can easily talk a potential model into working for him without much hassle. Joss has a high opinion of himself as well, both in terms of skill and looks. While it is true that he is rather handsome, with well-kempt hair and a wicked smile, his taste in fashion is often outdated or bizarre. He has a love for the fez in particular, but will go hunting for new hats whenever he travels to another place for the first time.
Weapons:- Starter Wand:
- Name: Point Plank
Tier: D Tier
Material: Oak Wood
Appearance: This wand is actually a modified potter’s needle, around 14 centimetres in length, with a mahogany handle and a variety of point sizes. Perfect for cutting off lumps, improving uneven rims and casting magic!
Traits:- Look At Me, Babe:
- Trait Name: Look at Me, Babe!
Trait Tier: D Tier
Trait Requirement: Be Joss
Trait Description: A charismatic man with looks and charms in spades, Joss makes people want to listen to him - and often model for him as well. As his fame and artistic prowess grows, it will become hard for people to ignore his requests!
Trait Effect: Joss can distract other NPCS. He can also persuade NPCs to listen to him, making them more likely to agree to whatever is being asked.
- Let’s Sweeten The Deal:
- Trait Name: Let’s Sweeten the Deal?
Trait Tier: D Tier
Trait Requirement: Be Joss
Trait Description: As charming as he is, Joss needs money to keep his travel budget from reaching zero. Ever anxious about his, he will leverage his status to get even just one more dime out of a contractor or client.
Trait Effect: When brought into a job or assignment, Joss will grant an extra 3,000 huang (equivalent to the human bonus) as long as he helps in some way.
- Damn, Ain’t That Fancy:
- Trait Name: Trait Name: Damn, Ain’t That Fancy!
Trait Tier: C Tier
Trait Requirement: Be Joss and have the Plot NPC status
Trait Description: Even if he dropped out, Joss has learnt some tricks from the Magnostadt academy. In particular, he has learnt how to modify his sculptures and other structures with magic. Further practice has made Joss proficient in modifying mundane items with magic as well.
Trait Effect: When brought into a job or assignment, Joss may work a magic circle equivalent to his tier into part of a structure being made or a mundane item on hand. He must follow standard crafting limits and the spell in the magic circle must be approved before the job/assignment - and must be one of the magic types he knows.
This trait and the NPC himself will upgrade to B Tier when the following condition is met: Joss must partake in two jobs or assignments of his tier in a country where he has created and displayed a sculpture on the highest peak of that country. He will upgrade to A Tier with three jobs or assignments in a third country and Omega Tier with four in a fourth country..
Abilities:- First-Class: Joss points his wand towards a location within 30 metres, producing an ice sculpture with Water magic. The sculpture will have the features of his most recent model with dimensions dependent on the model (but no larger than 3 metres tall and 2 metres wide). It will also have C Tier item durability, lasting until broken.
- Second-Place: Joss thrusts his wand downwards and moulds a block of earth up to 4m x 4m x 4m within 20m into any form he wants with Strength magic. It can deal or receive C Tier damage before dissipating.
- Third-Rate: Joss swipes his wand and turns a surface under 15m long and 10m wide into a frozen ice sheet with Water magic. If someone steps on the ice sheet, their speed will be reduced by one tier and their movement difficult to control, travelling from one end to the other.