- job:
- Job Name: Resources-stone
Job Rank: C
Job Location: Merridia
Job Reward:100xp, 7khuang
Job Prerequisites: Resources-lumber
Job Overview: Once again the client was a particular type of material, this time for the statues which is in a quarry that is the nest to some eagles now.
enemies:
Enemy Name: Harpy Eagles x3
Enemy Tier: C
Damage Required to Defeat: C
Description: eagles that are the size of a horse that have taken this area as their home. They have B tier flying speed and c tier damage with their claws.
Abilities:
Debris: flapping it's wings with great force it creates a short gust of wind up to 20m that is 5m wide and tall. This gust itself does no damage but it pricks up rocks, limbs and other debris it shoots at the targets dealing c tier damage to those caught in it.
evade: it flies up to 20meters away doding attacks up to C tier
dive: the eagle flies high into the air before diving down and dealing C tier damage with their talons
The duo that was Ustad and Josser had once again found themselves to be traversing through the dense foliage of the jungles of Meridia. A couple of days ago they had gotten their hands on the cypress wood that their latest (and first) client had requested for the construction of their latest home. They had some minor troubles claiming said lumber but were more than capable of handling the talk and the so called protectors of the trees. Now they find themselves heading towards a new location to gather more resources that seemed questionable at best to the two artists.
First it was wood that grew most commonly in an isolated grove and now it was stone and marble from a long abandoned quarry. This was a place that had existed in the plains for the past couple of decades now but was swallowed up as the new nation was formed and had sense been abandoned due to the difficulty of traveling between locations but also transporting the large blocks of stone. Now, after a couple of years, a flock of large birds had made their roosts in the crooks of the manmade cliffs and protected their territory rather fiercely. Unlike the monkeys that had protected the cypress grove, these birds have taken a few lives over the years. The two noncombatants would have to be quite a bit more cautious and savvy than they were previously in gathering their materials.
When they arrive at the quarry they would see a few traces of what they were looking for but not any clear veins of it. The quarry was large, carving a giant pit into the earth as it had been worked on for years, probably slavers or bandits who wanted to build fancy fortress strongholds in the central of the plains. But now it was littered with abandoned tools, supplies and plenty of scaffolding. The scaffolding seemed to still be in a usable condition which would be of much help to the artists as they had come along. But for now they would focus on finding the desire material for the building and sculptures that the client had requested through their middle man. It was a strange material for this region since marbles or granite were more popular, or even certain wood. It was a material more common in the regions of the desert nation of Heliohapt which was now shared by several various nations. It was a material that was hard and durable that was meant to last a few different lifetimes. The belief was that the soul could go into a statue that was made in the likeness of someone. Following this belief, they wanted to have statues and other pieces of art to be extremely durable and long lasting. So perhaps this showed a gleam of the true identity of the client or maybe it was a test of some sorts to see if they could still work with such an unforgiving material.
They would proceed to the inner most section of the quarry, finding themselves at the deepest part of the quarry. There in this man made pit, surrounded by massive, carved cliffs was a clear deposit of the diorite that they were tasked with harvesting. They would smile eagerly amongst each other as they looked at the pristine material. There was plenty there for them to end up having more than enough for their current project as well as having leftovers for a few other pieces. The sculptor and the architect would both grab pickaxes and start to dig into the rock on either side of the diorite. Their hammers striking in unison, sending out a rhythmic pinging that would ring out through the quarry, amplified by the hard walls of the cliffs.
The ping of the tools would eventually be drowned out by the sound of flapping wings. Josser would create a wall of ice using second rate which would slow the momentum of the oncoming debris that would continue to smash through the obstacle. Ustad would use fast hammer work to take care of the remaining chunks of rocks that made it past the wall of ice. The eagles had flown from their roost and were now on the hunt.
One eagle would fly high up above the duo before diving straight down at them with their razor sharp beak and claws. The duo was going to have a bit of a difficult time reaching the birds up in the air so it made things easier with them meeting the artists on the ground level. Ustad would rotate the hammer in his hand before prying a nail with increased strength, swinging the bladed end of his hammer down into the scull of the avian. Ustad was not someone who cared for fighting or the taking of lives but as he saw it, these beasts were standing in their path of achieving the perfection of art.
Seeing the other two in the air he would through a roofing nail swinging with more force than usual, sending a nail right through the temple of a second eagle. The third eagle seeing that this was not prey it could handle would be overcome by it’s instinct and flee, leaving the battle. Since they were only defending themselves the artists saw no reason to pursue the bird and would go back to the task at hand.
They would spend the next couple of days working on carving out the large block of diorite. Once they were done they would manage to use the scaffolding and other equipment that was already there to load the material onto the wagon that they had brough just for this. With this the wood and now the stone had been obtained and would take probably a week to gather the rest of the building materials which were minor and not that hard to get a hold of. The main problem was transporting them through the jungle to the location of the estate in the plains just outside of the treeline. Soon their final task for this job would be ready to begin.
WC 1000/1000
90/160 stamina
- abilities and items used:
- Roofing Nails
Tier: D
Class: Assassin
Type: offense
Range: mid
Requirements/Drawbacks: The user throws a nail into the air 1 meter above him waiting till it falls back to chest level
Scaling: damage-1 tier per 10 stamina capping at A tier
Sustain: 0
Cool Down: 1
Cost:10 stam
Description:
Ustad will throw a nail into the air causing it to spin. Watching it he waits till the head of the nail faces him before swinging out quickly hitting it with the flat of the hammer causing the nail to shoot straight out up to 20 meters dealing D tier piercing damage.
Hammer Work
Tier: D
Class: Assassin
Type: offensive
Range: close
Requirements/Drawbacks: Ustad raises his hammer back where it was level with his head
Scaling: damage 10 stamina per tier capping at A
Sustain: 0
Cool Down: 1
Cost: 10 stamina
Description:
Ustad raises his hammer back near his head before slamming it down straight out in front of him as if attempting to hammer a nail, dealing d tier blunt damage.
Prying a nail
Tier: D
Class: Assassin
Type: offensive
Range: close
Requirements/Drawbacks: He holds the hammer upside down as well with the bladed end facing the opposite end. He also has it lower at his side prepping a swing
Scaling: damage 10 stamina per tier capping at A
Sustain: 0
Cool Down: 1
Cost: 10 stamina
Description:
Ustad lowers his hammer down by his side, reversing how he holds it compared to usual before swinging it in an upward arc as if to pry up a nail dealing d tier piercing damage.
Name: Hammer
Tier: D
Type: Clawed Hammer
Material: wood handle and iron head
Appearance: the handle is .25 meter long with a 2.5cm diameter. the iron head is 16 cm long and 5cm wide. one end is blunt while the other end in 2 claws.
Name: Nails
Tier:D
Type:throwing ammunition
Ammunition Material: iron
Ammunition Appearance: They are 10 cm long nails with a .25cm diameter. they serve similar to throwing needles.
- Joss the Sculptor:
Name: Josser ‘Joss’ Tabaaq
Tier: C Tier [Plot NPC]
Damage Required to Defeat: C Tier + Borg
Description: A former student at the Magnostadt academy, Joss dropped out because he had learnt everything he wanted. Proficient at Water magic and teaching himself Strength and Life magics, he went back home to Balbadd and set up a sculpting workshop in the capital’s outskirts. After years of sculpting, however, Joss decided to travel across the world - because why not! - and met Ustad and Dasom. He now wants to create and display a sculpture at the highest point of every country to showcase his work to everyone in the entire world!
Joss is quite the eccentric - surprise, surprise - and loves his sculptures more than anything else. If he sees some inspiration, he will often stop whatever he is doing and start sculpting at a moment’s notice! It might have been this trait that made his Magnostadt professors so frustrated. Joss has such a charming personality, however, that nobody can resist laughing at his jokes. This has been useful in his line of work, as he can easily talk a potential model into working for him without much hassle. Joss has a high opinion of himself as well, both in terms of skill and looks. While it is true that he is rather handsome, with well-kempt hair and a wicked smile, his taste in fashion is often outdated or bizarre. He has a love for the fez in particular, but will go hunting for new hats whenever he travels to another place for the first time.
Weapons:- Starter Wand:
- Name: Point Plank
Tier: D Tier
Material: Oak Wood
Appearance: This wand is actually a modified potter’s needle, around 14 centimetres in length, with a mahogany handle and a variety of point sizes. Perfect for cutting off lumps, improving uneven rims and casting magic!
Traits:- Look At Me, Babe:
- Trait Name: Look at Me, Babe!
Trait Tier: D Tier
Trait Requirement: Be Joss
Trait Description: A charismatic man with looks and charms in spades, Joss makes people want to listen to him - and often model for him as well. As his fame and artistic prowess grows, it will become hard for people to ignore his requests!
Trait Effect: Joss can distract other NPCS. He can also persuade NPCs to listen to him, making them more likely to agree to whatever is being asked.
- Let’s Sweeten The Deal:
- Trait Name: Let’s Sweeten the Deal?
Trait Tier: D Tier
Trait Requirement: Be Joss
Trait Description: As charming as he is, Joss needs money to keep his travel budget from reaching zero. Ever anxious about his, he will leverage his status to get even just one more dime out of a contractor or client.
Trait Effect: When brought into a job or assignment, Joss will grant an extra 3,000 huang (equivalent to the human bonus) as long as he helps in some way.
- Damn, Ain’t That Fancy:
- Trait Name: Trait Name: Damn, Ain’t That Fancy!
Trait Tier: C Tier
Trait Requirement: Be Joss and have the Plot NPC status
Trait Description: Even if he dropped out, Joss has learnt some tricks from the Magnostadt academy. In particular, he has learnt how to modify his sculptures and other structures with magic. Further practice has made Joss proficient in modifying mundane items with magic as well.
Trait Effect: When brought into a job or assignment, Joss may work a magic circle equivalent to his tier into part of a structure being made or a mundane item on hand. He must follow standard crafting limits and the spell in the magic circle must be approved before the job/assignment - and must be one of the magic types he knows.
This trait and the NPC himself will upgrade to B Tier when the following condition is met: Joss must partake in two jobs or assignments of his tier in a country where he has created and displayed a sculpture on the highest peak of that country. He will upgrade to A Tier with three jobs or assignments in a third country and Omega Tier with four in a fourth country..
Abilities:- First-Class: Joss points his wand towards a location within 30 metres, producing an ice sculpture with Water magic. The sculpture will have the features of his most recent model with dimensions dependent on the model (but no larger than 3 metres tall and 2 metres wide). It will also have C Tier item durability, lasting until broken.
- Second-Place: Joss thrusts his wand downwards and moulds a block of earth up to 4m x 4m x 4m within 20m into any form he wants with Strength magic. It can deal or receive C Tier damage before dissipating.
- Third-Rate: Joss swipes his wand and turns a surface under 15m long and 10m wide into a frozen ice sheet with Water magic. If someone steps on the ice sheet, their speed will be reduced by one tier and their movement difficult to control, travelling from one end to the other.