Reim was burning.
She watched flames lick the sky; her screams were swallowed by the smoke. She stood there in the ruins, and wept. What was left there for her now? All she could do was weep. So she wept and wept until her tears stung more than the smoke.
Reim was burning.
She rode across the sky as a falling star, trailing red-hot metal in her wake. It was somewhat beautiful, silver threading the horizon like lacework, but she had no time to look behind herself. She could barely even see what was there on either side, eyes directed forwards and mind focused upon her objective. All she could hear were the whispers of the rukh in her ears, quiet and frightened. They had ceased their usual birdsong, cowering around her like geese hiding within the paper-reeds, hence she had not been able to discern the meaning in their hushed whispers at first. But soon enough she began to understand:
Reim was burning.
She saw the smoke before the crimson flames, the heavens choked with shades of red. Marble monuments which had once shone star-bright were now coloured black, flecks of scarlet decorating their bases. It took everything she had to remain calm, even as her cheeks paled a choleric green, and tightened her hand around her spears instead. Following the sound of the rukh’s whispers past the smoke and flames, it was evident that a sharp blade was needed.
That was when she saw him.
Amidst the blackened ruins was a monstrosity somehow darker than soot, covered with a black metal whose dull hue refused even the flames below. She heard the rukh whisper what he had done, and something hotter than fire spread through her veins, filling her heart with fear and courage and pure determination. A determination to punish this thing for burning Reim…
…but she tempered her mettle with the First Snow instead. Of course, she wanted this foe dead, but her victory or defeat mattered little if Reim was just ash and soot. And so, as snow fell like white starlight upon the burning streets, two Night Talons glimmered blue-black in her hands. For now that she had created a more beneficial battlefield, it was time that she joined the fray.
Leaping from her place atop Sirrush, Zubaidah would activate her Luna Heels with Midnight Fly while casting some Dusk’s Tears onto her left Night Talon. Donning her custom-made bracelet, Nafs Akhr, she would then cast a Point of Control in front of herself, and touch the tip of the Night Talon into the magnetic field. Pouring magoi from her body into the spear via the Yambhala’s techniques, Zubaidah would close her eyes and focus on the unique sound of her foe’s rukh. Once she had attuned to them, she would then hurl the Night Talon with the Guidance of ‘Ammi and Abu through the Point of Control, her magoi rocketing it forwards like a turbocharged engine, aimed directly at Julius.
Magoi: 230/390
Stamina: 390/390
Stamina: 390/390
- Combat Notes:
She first casts First Snow in 100m diameter around herself [ -20 magoi ].
She has not entered a 50m distance of Julius yet, staying around the 100-120m mark, but this should quell some of the flames around herself - and cloak her from view while she performs her next actions.
She then casts Dusk's Tears [ -20 magoi ].
She also casts Midnight Fly [ -10 magoi ].
She finally casts Point of Control [ -10 magoi ].
She intends to use this Point of Control to increase the range of Guidance of Ammi and Abu [ -100 magoi ] so that it can hit Julius even if he has moved slightly out of range, adding an extra A Tier of damage onto the A Tier magoi manip on Guidance of Ammi and Abu and the innate A Tier weapon damage, plus the eight D Tiers produced by Dusk's Tears.
This should deal four A Tiers if it hits.
- Equipment Taken:
- Gem of the Salamander:
- Spoiler:
Name: Gem of The Salamander
Tier: A-tier
Type: Magic Necklace
Magic Type: Living Flame [Life + Heat]
Appearance: Taking the form of a ruby necklace in a wing silver and iron case this beautiful accessory hangs from a chain 36cm in length. The back of the gem holds the magic symbol inscribed in the back. There are also signs of deep scratches from the previous owner, a very violent and precarious lizard man.
Function:- Salamander Coat- For 10 magoi to activate | 5 magoi to sutain the user creates a Salamander from the gem which is able of traveling up to 30m within the user, the reptile being up to 1m tall and 5m long. It can block damage up to A-tier and also has A-tier movement speeds. It can control its heat so that doesn't harm the user so they can freely ride or wear the salamander as a protective layer. This construct lasts for 4 posts or until blocking the full A-tier damage.
- Serpent’s Gleam:
Name: Serpent's Gleam
Tier: A
Type: Magic Hairpin
Magic Type: Petrification
Appearance: A golden hairpin 10cm long with small amethysts for eyes embedded into two small circles. One of the eyes has a magic circle carved around it.
Function:- Nest of Fangs - Upon feeding the hairpin magoi it shines producing 8 snakes of green light. Each snake is made of petrification magic and can stretch up to 20m away. Each snake can deal or receive D-tier damage and being bitten by one causes the area around the wound to become encased in stone causing D-tier paralysis for 1 post. Multiple bites can stack up to A-tier paralysis for 4 posts. The head of snakes lasts for 4 posts. 10 magoi to cast | 5 magoi to sustain
- Nest of Fangs - Upon feeding the hairpin magoi it shines producing 8 snakes of green light. Each snake is made of petrification magic and can stretch up to 20m away. Each snake can deal or receive D-tier damage and being bitten by one causes the area around the wound to become encased in stone causing D-tier paralysis for 1 post. Multiple bites can stack up to A-tier paralysis for 4 posts. The head of snakes lasts for 4 posts. 10 magoi to cast | 5 magoi to sustain
- Sun Slicer Claws:
- Name: Sun Slicer Claws
Tier: A-tier
Type: Magic Tool Accessories
Magic Type: Coronal Magic [Strength + Heat + Lightning]
Appearance: Taking the form of accessorised gloves and anklets in the shape of razor sharp feline claws. While these silver blades are 18cm long on the hands, they are for ornamentation alone and carry the magic symbols on the palms. (The items share one durability.)
Function:- Sol Tigre - For 10 magoi to activate | 5 magoi to sustain, the user projects a thin band of Coronal magic around themselves or another target within twenty metres for four posts (but an individual can only have a single band active at one time). If activated in gaseous form, increasing the effect of the Coronal passive, the band will repel metallic and inorganic objects which come within a radius of five metres. It will also directly deal C Tier damage once per post to equipment within the same diameter through weak solar winds. If activated in solid form, the band will attract the same sort of objects in the same diameter, but will directly deal C Tier damage once per post to equipment within the band itself through weak solar winds. The band will not affect the usage of items and weapons for those within the band, however, allowing them to use their equipment without hindrance. When sustained, a band’s repulsion/attraction radius can be increased by five metres.
- Sol Tigre - For 10 magoi to activate | 5 magoi to sustain, the user projects a thin band of Coronal magic around themselves or another target within twenty metres for four posts (but an individual can only have a single band active at one time). If activated in gaseous form, increasing the effect of the Coronal passive, the band will repel metallic and inorganic objects which come within a radius of five metres. It will also directly deal C Tier damage once per post to equipment within the same diameter through weak solar winds. If activated in solid form, the band will attract the same sort of objects in the same diameter, but will directly deal C Tier damage once per post to equipment within the band itself through weak solar winds. The band will not affect the usage of items and weapons for those within the band, however, allowing them to use their equipment without hindrance. When sustained, a band’s repulsion/attraction radius can be increased by five metres.
- The Last Snow:
Name: Armor of the Last Snow
Tier: A-tier
Type: Magic Tool Artifact (full body armor)
Magic Type: Ice
Appearance: A small snowflake brooch that is only 57mm in diameter all around. The small accessory has a gem in the center. When activated it covers the user's body in a set over armor that overlaps any magical tools. The armor is silver, with white undertones like that of a small layer of snow covering the set of armor. This beautiful item supplies its user with unique functions.
Function:- First Snow - Feeding 20 magoi | 10 to sustain into the armor to activate the user summons the first snow. In a 100m diameter around the user, snow rapidly falls from the sky. The user can command all the snow in the area for 4 posts, the snows freeze limbs slowing players down to a near crawl (all players are reduced to equivalent of D Tier human speeds). The snow appears to be of a puffy and light quality but the winds are endless.
- Fimbulwinter - By filling the armor with magoi the user is capable of commanding the snow to flash freeze targets for 4 posts covering them in a shell of ice immobilizing them. This happens by them commanding the snow in any part of the 100m area creating an object up to 5m in size of deep blue ice. The user is capable of wielding the object as well. The object breaks upon freezing a target. It requires A-tier force in order to break. Cost 20 magoi to activate | 10 magoi to sustain
- Winter's End- Commanding all the snow, and even the ice in the armor causing it to unequip the user commands all the snow into one point, this creates a condensed wraith of ice and snow. The icy wraith lasts 4 posts and is capable of freezing the nervous system of people it touches causing A-tier damage. Can only freeze one target but sustain allows for additional uses of the freeze attack during the duration. The wraith can also wrap around a target but flight speed is reliant on players' natural movement speed. 20 magoi to cast | 10 magoi to sustain.
- First Snow - Feeding 20 magoi | 10 to sustain into the armor to activate the user summons the first snow. In a 100m diameter around the user, snow rapidly falls from the sky. The user can command all the snow in the area for 4 posts, the snows freeze limbs slowing players down to a near crawl (all players are reduced to equivalent of D Tier human speeds). The snow appears to be of a puffy and light quality but the winds are endless.
- Luna Heels:
- Image:
Name: Luna Heels
Tier: A-Tier
Type: Magic Weapon
Magic Type: Pierce Magic
Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.
Function:- [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 25m diameter flash from the user's boots. Deals B-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for three posts. 10 magoi to activate | 5 magoi to sustain
- [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at A-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain
- Night Talons:
- Image:
Name: Night Talons
Tier: A-tier
Type: Magic throwing spears
Magic Type: Shadow [Strength + Light]
Appearance: A set of throwing spears capable of being thrown far distances because of their light weight frame and blade despite the heads .5m length compared to the rest of its entire 1.2m length. With penetrating heads this spears sink into their target with a magic symbol on their heads, and on the quiver/bag which holds the other spears.
Function:- Spear of Shadow Passive-- One of these spears within 50m of the target can be used as places to start or extend the reach of spells.
- Stabbing Talon- For 10 Magoi to Activate | 5 Magoi to sustain, the user sends forth a trail of shadow which goes up to 30m from their location, stabbing anything in its path to do A-tier damage - the trail is .5m wide.
- Synchro Items:
- Sper Dansh:
Name: Sper Dansh - سپر دانش
Tier: A-Tier
Type: Magic Weapon - Trick Weapon Buckler
Magic Type: Magnetism - Lightning Sub-type
Appearance: A 35 cm wide buckler made from a magnetic wood with scales of metal placed in a mosaic on both sides it is a separate piece from the base which is a small 10 cm disk with an arm brace to allow it to be worn.
Weapon Tricks:- Bound Shield (b-tier)- Made from magnetic materials this shield is a separate piece to its base allowing the buckler to be thrown up to 50 meters and reattached, both faces being magnetic for ease. This magnetic field is 2 meters around the entire shield and is strong enough to allow a single metal item on the front but isn't strong enough to disarm enemies.
Function:- Directed Defense- Filling both pieces of shield with magoi the magnetic properties are both increased as the shield grabs metal from the surrounding environment becoming a 100 cm in diameter that can be controlled by the base within 50 meters of the user as it moves at A-tier flight speeds for four posts. This costs 10 magoi to cast | 5 to sustain.
- Orchestral Arsenal- When Sper Dansh is Active at the same time as Nafs Akhr the magnetic fields of both combine, creating a 20 meter diameter field that allows the wielder to direct any magnetically charged metal with their hands up to four items at a time. Items can be charged by entering Naf's fields or by being touched by Sper Dansh face.
- Bound Shield (b-tier)- Made from magnetic materials this shield is a separate piece to its base allowing the buckler to be thrown up to 50 meters and reattached, both faces being magnetic for ease. This magnetic field is 2 meters around the entire shield and is strong enough to allow a single metal item on the front but isn't strong enough to disarm enemies.
- Nafs Akhr:
Name: Nafs Akhr - نفس آخر
Tier: A
Type: Synchro-item. Magic Cuff
Magic Type: Magnetism - Lightning Sub-type
Appearance: 20 cm in width and 24 cm in length this bracelet wraps around the underside of the wrist and up the pointer finger and the thumb. It is a silver dominant electrum alloy embedded with diamonds in the shape of an octopus' tentacles as it seems to perfectly fit to the user's hand.
Function:- Point of Control- Upon cast, the user creates a magnetic field that is a 4 meter diameter sphere up to 50 meters away. This sphere last for four posts and anything put into this field can be launched up to 50 meters away in a straight direction, doing A-tier damage to things hit. This costs 10 magoi to cast | 5 to sustain.
- Orchestral Arsenal- When Sper Dansh is Active at the same time as Nafs Akhr the magnetic fields of both combine, creating a 20-meter diameter sphere-shaped field that allows the wielder to direct any magnetically charged metal with their hands up to four items at a time. Items can be charged by entering Naf's fields or by being touched by Sper Dansh face.
- Point of Control- Upon cast, the user creates a magnetic field that is a 4 meter diameter sphere up to 50 meters away. This sphere last for four posts and anything put into this field can be launched up to 50 meters away in a straight direction, doing A-tier damage to things hit. This costs 10 magoi to cast | 5 to sustain.
- Marax's Vessel:
Djinn: Marax
Theme: Perfect Illusion
Type: Ringed bracelet
Appearance: An unusual bracelet fitted for Zubaidah’s left hand and connected with silver chains onto her rings. The bracelet is fashioned after Parthevian burial customs wherein elite Tisifuni families would carve ivory and gold into bracelets embedded with seal-stones for the deceased. This bracelet was produced by the al-Athair estate and a seal-stone with the Mansur crest gifted from Battutah has been embedded into Zubaidah’s bracelet. The magic circle is not the bracelet itself, however, but a small ring upon her index finger connected to the main body of the bracelet. A final memento from her mother, it is a simple silver band with no embellishments. But where it may lack in embellishment, it abounds in memories - both happy and otherwise.
- Backpack Items:
- Backpacks:
- Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.
- Head of Command:
Name: Head of Command
Tier: A-tier
Type: Magic tool
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.- Spoiler:
Function:- Call of the Asura- By paying 10 magoi | 5 to sustain the user uses the mask to craft an B Tier item durability Asura construct no taller or longer than 3m. This construct moves as fast as a dog, is capable of doing B-tier damage with its strikes, lasts 3 posts and has the Asura magic passive. Must stay within 25m of the user.
- Through its Eyes: By paying 10 magoi | 5 to sustain, the user may assume the sense of the construct, allowing them to perceive through them, moving and finely controlling the construct to an increased range of 50m. In turn, however, the user cannot use their own senses nor move their body. This state can be utilised up to 3 posts.
- Call of the Asura- By paying 10 magoi | 5 to sustain the user uses the mask to craft an B Tier item durability Asura construct no taller or longer than 3m. This construct moves as fast as a dog, is capable of doing B-tier damage with its strikes, lasts 3 posts and has the Asura magic passive. Must stay within 25m of the user.
- Parthevian Raiment:
[size=12]
Name: Parthevian Raiment
Tier: A
Type: Magic Item - Armoured Dress
Magic Type:
Appearance: A dress made in the style of old Parthevian nobility with alterations to make it fit for war. The woven fabric is soft and flexible with deep rich colours to note the status of a woman from the royal family. Bronze scales adorn the shoulders, breasts, and stomach to provide protection as well as give the wearer a radiant shine under the sun. A magic circle is carved into the scale, one at each shoulder. Cinder magic on the left. Water magic on the right. The dyes used to colour the fabric are of note as they come from a plant native to the Parthevian Peninsula, once thought to have gone extinct after the destruction of the kingdom.
Function:- Black Powder Palisade - Cinder magic causes a wall of thick black smoke to form 2m away from the user directed by pointing their hand. The wall is 3m thick, 8m wide, and 10m tall taking on the architectural shape found on old Parthevian castles. The cloud wall lasts for 4 posts and is full of burning hot ash dealing A-tier burning damage to whatever enters it. Due to the cinder magic passive those who enter the cloud will be covered in hot ash which deals C-tier damage and spreads 5m to others when brushed off. 10 Magoi to cast | 5 Magoi to sustain
- Vortex Embrace - Water magic forms around the user as a tight rotating layer around their body. The water vaguely has the shape of the same armor old Parthevian royal guards once wore. The high pressure armor of water is only a few centimeters thick but moves at such speeds it can turn away A-tier physical blows and fire based abilities. The flow and direction of the water's rotation is erratic and changes constantly making it impossible to predict. The water armor lasts for four posts and leaves only the user's face exposed. 10 Magoi to cast | 5 Magoi to sustain
- Black Powder Palisade - Cinder magic causes a wall of thick black smoke to form 2m away from the user directed by pointing their hand. The wall is 3m thick, 8m wide, and 10m tall taking on the architectural shape found on old Parthevian castles. The cloud wall lasts for 4 posts and is full of burning hot ash dealing A-tier burning damage to whatever enters it. Due to the cinder magic passive those who enter the cloud will be covered in hot ash which deals C-tier damage and spreads 5m to others when brushed off. 10 Magoi to cast | 5 Magoi to sustain
- Merry Cookies x 2:
- Name: Merry Cookies
Tier: A
Description An extra large batch of cookies, baked with love.
Effect: Allows the user to recover 200 magoi while resting.
- Abilities Used:
- Last Snow / First Snow:
First Snow - Feeding 20 magoi | 10 to sustain into the armor to activate the user summons the first snow. In a 100m diameter around the user, snow rapidly falls from the sky. The user can command all the snow in the area for 4 posts, the snows freeze limbs slowing players down to a near crawl (all players are reduced to equivalent of D Tier human speeds). The snow appears to be of a puffy and light quality but the winds are endless.
- Midnight Heels / Midnight Fly:
[ Midnight Flight ] - The stilettos may use the energy of the light around them as propulsion to fly at A-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain
- Night Talons / Dusk’s Tears:
- Dusk’s Tears / Night Talons:
- Ebony Talons
Tier: A Tier
Class: Assassin
Type: Offensive
Range: Close-Medium
Requirements/Drawbacks: The character must ensure that the spear casts a shadow, otherwise subsequent shadow-talons cannot form.
Scaling: Tear / Number of shadow-talons will double for every 10 magoi invested.
Sustain: 0
Cool Down: 4 Posts
Cost: 20 magoi [MT cost]
Description:- The character pours magoi into one of the Talons in her hands, dividing an available shadow cast by the same or another Talon via the magic weapon’s passive. This creates eight shadow-talons within the original Talon’s shadow, usually around one-two metres from the magic weapon and with the same dimensions, able to deal D Tier damage each. These shadow-talons last for four posts unless destroyed and may hide within or shoot out from any shadow within thirty metres of the original Talon.
- Nafs Akhr / Point of Control:
Point of Control - Upon cast, the user creates a magnetic field that is a 4 meter diameter sphere up to 50 meters away. This sphere last for four posts and anything put into this field can be launched up to 50 meters away in a straight direction, doing A-tier damage to things hit. This costs 10 magoi to cast | 5 to sustain.
- Guidance of Ammi and Abu:
- Guidance of Ammi and Abu
Tier: Omega [Shard]
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Extreme
Requirements/Drawbacks: The user must focus their magoi into their weapon. The user must also tune out everything before trying to find something to tune in on.
Scaling: N/A
Sustain: 0
Cool Down: Once Per Thread
Cost: 100 Magoi
Description:- Through the use of Solomon’s Empathy, and control of their magoi circulation, the user becomes temporarily free from Ipos’ curse and uses Solomon’s blessing to understand the truth of the things she hears. Focusing on her surroundings in a 100m radius, she is able to differentiate the sounds of all people’s rukh within the area and gradually tunes in on one person’s rukh. Pouring magoi into their weapon, the user throws their weapon towards the target, the rukh guiding it towards them like a homing missile. If the weapon impacts the target, the effects of Solomon’s Empathy will carry back to the user. The aura of magoi from the user applies an A Tier layer over the weapon, dealing an extra instance of A tier damage on impact.