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The 25th Dungeon, Malphas

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1The 25th Dungeon, Malphas Empty The 25th Dungeon, Malphas 11/06/22, 08:31 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Malphas - The 25th Dungeon

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The Djinn of Dreams and Legends

Structure

The Gate

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Isolated in the sun kissed mountains sits the dungeon. From afar it is a beautiful ivory fortress. Lost in the flow of time where the sun never quite sets. Something about it is enchanting. Drawing those who gaze upon it to it's gates. Up close it is a towering, winding palace. It's soft white marble walls cracked with debris scattered about. The entrance is a tall, rusted iron door. Etched into the left are depictions of battles long lost to humanity. The right shows a more peaceful picture of angels and a majestic lion. On the ground around the entrance is the scattered golden armor of forgotten soldiers.

The Main Hall

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The Midway

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The Necropolis

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The Chamber

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Dungeon-Beast Transformations

Trait Name: Draglann Physiology
Trait Tier: -
Trait Requirement: Acquired only in the dungeon of Malphas.
Trait Description The people of which the djinn Malphas descended from, said to have descended from the blood of the sleeping draconic gods that made their homeland their resting place.

Members of this race tend to have patches of colorful, shimmering scales on their body. Their pupils are slit akin to a reptile. Upon their heads are smooth, polished horns in various shapes and sizes that are either black, gold, or silver in color. Their nails grow into sharp claws and their teeth are built towards a carnivorous lifestyle. The attire they wear is made up of luxurious silks and precious metals and gems with vibrant colors.

Males range around 8’5” to 11’5” tall. Females are on the shorter side of the spectrum at around 6'5" to 8'5" tall. Draglann grow into a build that is usually anywhere from toned to muscular. Their hair can be a variety of textures and be any color and their only range in hue from gold, red, or silver. As for skin, it can range from fair to very dark in tone.
Trait Effect:
  • Their magoi and stamina pools are equivalent to that of an Imuchakk.

  • They are able to deal A Tier damage with their physical strength and move at an equivalent of A Tier speed.

  • Due to their tough, scaled skin, it allows them to take less damage to their body. Physical damage A Tier and under received is reduced in severity by a single tier. However, they are unable to acquire other damage reduction traits.

  • Draglann possess a natural affinity to communicate with the rukh of a non-combination magic type yet find themselves susceptible to another. They may register 5 abilities (only one A Tier) utilizing the element of their choice. However, damage sustained by the opposite type is doubled. (ex. the first type, heat, would be weak to wind, the fifth type.)

  • Access to the Primal Draconic Form racial ability.


Primal Draconic Form
Tier: A
Specialization: Draglann Racial
Type: Offensive | Supplementary
Range: Self
Requirements/Drawbacks: This transformation may only be used once per thread and may not be sustained. At the end of its duration, the magoi and stamina of the user is reduced to a maximum of 50 (will not gain resource if the final value is lower). They are unable to utilize equipment or abilities that do not support their increased size or unique form.
Scaling: -
Sustain: N/A
Cool Down: Once per Thread
Cost: 100 Stamina
Description:
  • A great power possessed by the Draglann, those who are spiritually connected to the grand draconic deities. Upon entering this state, the Draglann transforms into their primal form which takes on the appearance similar to the dragons of old. This form can be up to 10 meters long with a potential wingspan of 15 meters.

  • This transformation is difficult to control and even harder to master. It can lasts up to only 4 posts and at the end of its duration, the magoi and stamina of the user is reduced to 50 (will not gain resource if the final value is lower) due to the toll it places upon the body.

  • While in this form, any basic attacks using their body are treated as abilities when clashing; dealing A Tier damage due to their natural strength.

  • They are unable to utilize equipment or abilities that do not support their increased size or unique form.

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